Thread for The Realm of Caledonia

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 The Realm of Caledonia
Hector Graenneog
4:14pm, March 12, 2013
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General Information & Geography


wip





Cities and Locations of Note


The City and Castle of Eideann


This is the Capitol of Caledonia. The Castle Eideann sits atop a unique geographical feature, a large basalt plug of rock thrusting upwards some several stories. It's walls are thick and high, due to the law that states that any king that rules over Eideann must fortify it in some way, even in times of peace. Around it sits the sprawling city of Eideann.

The City of Strelling


Sitting at the narrowest point in the river Troshachs, the city of Strelling is by far the second most important city in Caledonia, featuring the Bridge of Strelling. A massive stone bridge spans the 100m crossing, being one of the best river crossings for many dozens of leagues around.

The Wall of Hadrian


This is a more recent feature, started at the beginning of Hectors rule, and is just now completed. It spans almost three hundred leagues across the southern boarder, sporting forty forts, built to garrison up to five hundred men each. The wall itself is fifty feet high, and thirty feet thick. The spacing of the forts is such that it would only take several hours walk from one to another along it's length.






Mineral Wealth


Iron and Coal, and from that Steel are their man products, however there are also large deposits of lead and copper which have inclusions of zinc. There are also smaller deposits of Silver and Gold, that while not supplying any great quantity are famed for their Purity.







Royal Family


King Dall the Unwell



The Iron King of Caledonia, ruled like a man with Iron in his soul. A Harsh man to rule Harsh people of a Harsh land, and under his rule the lands were stable and safe. That was until his hunting party stumbled across the lair of a Quthangbaet. The Monster savaged into the Kings party slaying many, and striking down the king himself with it's venomous bite. Any lesser man would have been killed outright by the poison, but the king would only slip into a dark sleep, never to awaken.

Prince Regent Hector



Son of Daal the Unwell, a more progressive ruler for a more dangerous time. Using family wealth from the royal coffers he has boosted the land economy as best he could, and fortified the boarders it shares with the southern lands that are now locked in war.

Princess Cellen


(Second Born, and Third in line to the throne)
(WIP)

Prince Willard


(Third Born, Second in Line)
Only a boy of 5, he was born shortly after his Father fell to the Quthangbaets venom. Sadly his mother died during Childbirth, being raised by his sister...





Edited 7:42pm, March 16, 2013 by Hector Graenneog, author.
 Forces of Caledonia - Core
The Game Mechanic
6:14am, March 21, 2013
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Caledonian Serf
Male Caledonian, Commoner 2, Medium humaniod (human)

Defense: AC; 14, touch: 10, flat-footed: 14, Hit Points: 10, Init: 0
Fort: +0, Ref: +0, Will: +0

Offensive: Spd: 30ft, Melee: Boar Spear +2 (1d8, 20/x2) [+2AC on brace]

Statistics: Str: 10, Dex: 10, Con: 9, Int: 9, Wis: 10, Cha: 8
Base Atk: +1; CMB: +1; CMD: 11

Feats
Weapon Focus (spear)
Skill Proficiency (random)

Combat Gear: Boar Spear, Wooden Armour, Light Wooden Shield

Other Gear: 3d6 silver


Caledonian Karl (Melee)
Male Caledonian Warrior 3, Medium humaniod (human)

Defense: AC; 26, touch: 10, flat-footed: 26, Hit Points: 20 (d10), Init: +0
Fort: +3, Ref: +1, Will: +1

Offensive: Spd: 30ft, Melee: Handweapon +3 (1d8, 20/x2)

Statistics: Str: 10, Dex: 11, Con: 10, Int: 10, Wis: 10, Cha: 8
Base Atk: +3; CMB: +3; CMD: 13

Feats
Shield Focus Gain a +1 bonus to your AC when using a shield
Saving Shield Grant shield bonus to an adjacent ally
Shield Wall Increase your shield bonus to AC (+2)

Combat Gear: Assorted caledonian Hand Weapons (1d8+1, 20/x2), Chainmail, Heavy Wooden Shield

Other Gear: HpPot(1d8+1), 2d6gp



Caledonian Karl (ranged)
Male Caledonian Warrior 3, Medium humaniod (human)

Defense: AC; 18, touch: 10, flat-footed: 16, hp: 20 (d10), Init: +2
Fort: +3, Ref: +1, Will: +1

Offensive: Spd: 30ft, Melee: shortsword +3 (1d6, 19-20/x2), Range: Crossbow +5 (1d10, 19-20/x2)

Statistics: Str: 9, Dex: 13, Con: 9, Int: 9, Wis: 10, Cha: 8
Base Atk: +3; CMB: +3; CMD: 15

Feats
Point Blank Shot: +1 attack and damage on targets within 30 feet
Far Shot: Decrease ranged penalties by half
Rapid Reload: Time taken to reload Crossbow is a Move Action

Combat Gear: Heavy Crossbow, shortsword, Chainmail, 20 steel bolts

Other Gear: HpPot(1d8+1), 2d6gp


Edited 7:01am, March 24, 2013 by The Game Mechanic, author.
 Forces of Caledonia - Special
The Game Mechanic
6:02am, March 24, 2013
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Caledonian Thane
Male Caledonian, Warrior 4, Medium humaniod (human)

Defense: AC; 18, touch: 10, flat-footed: 18, Hit Points: 40, Init: 0
Fort: +4, Ref: +1, Will: +1

Offensive: Spd: 30ft,
Melee: Greatsword +7 (2d6+3, 19-20/x2)
Range: Short Spear +5 (1d6, 20/x2)

Statistics: Str: 14, Dex: 11, Con: 14, Int: 10, Wis: 10, Cha: 8
Base Atk: +4; CMB: +16; CMD: 16

Feats
Cleave: Make an additional attack if the first one hits
Power Attack: Trade melee attack bonus for damage
Improved Overrun: +2 bonus on overrun attempts, no attack of opportunity
Charge Through: Make overrun as free action while charging

Combat Gear: Caledonian Greatsword +1, 10 Short Spears, Caledonian Half Plate

Other Gear: Potion of Cure light wounds (1d8+1), Potion of Create Water (2gal), 3d6+7gp





Caledonian Outrider
Male Caledonian, Warrior 5, Medium humaniod (human)

Defense: AC; 19, touch: 13, flat-footed: 16, Hit Points: 390, Init: +3, Ride: +5
Fort: +4, Ref: +1, Will: +1

Offensive: Spd: 30ft
Ranged: Musket +8 (1d12, 20/x4, 40ft[200ft], MF 1-2)
Melee: Axe +5 (1d8, 20/x3)

Statistics: Str: 11, Dex: 16, Con: 12, Int: 10, Wis: 9, Cha: 8
Base Atk: +5; CMB: +5; CMD: 18

Feats
Mounted Combat: avoid attacks on mount with Ride check
Mounted Archery: -2 to shoot if moving, -4 if running
Point-Blank shot: +1 to hit & dam within 30ft
Far Shot: half ranged penalties

Combat Gear: Musket, Battleaxe, Breast plate

Other Gear: 3 potions of Cure Light Wounds (1d8+1),2 potions of Create Water (2gal), 1 potion of Protection from Chaos/Evil (+2AC vs chaotic &or evil), 10d4gp

Mount
Light Horse, Combat Trained, Large animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE
AC 19, touch 13, flat-footed 15, hp 19
Fort +8, Ref +7, Will +3

OFFENSE
Speed 50ft
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats: Endurance, Run
Skills: Perception +8

Gear
Chainmail Barding, Military Saddle, Saddle Bags





Caledonian Knights
Male Caledonian, Warrior 6, Medium humaniod (human)

Defense: AC; 19, touch: 10, flat-footed: 19, Hit Points: 44, Init: +0, Ride: +6
Fort: +5, Ref: +2, Will: +2

Offensive: Spd: 30ft,
Melee: Great Axe, +9 (1d12+3, 20/x3)
Melee: Lance, +9(1d8+3, 20/x3)
Melee: Long Sword, +9 (1d8+3, 19-20/x2)
Melee: Shield Bash, +8 (1d4+2, 20/x2)

Statistics: Str: 15, Dex: 11, Con: 12, Int: 10, Wis: 10, Cha: 8
Base Atk: +6/+1; CMB: +8; CMD: 18

Feats
Mounted Combat: make a ride check to negate a hit to mount, DC = enemy's attack
Ride-by-attack: When making a charge, you may attack at any point in it, nop
Spirited Charge: x2 damage while charging (x3 with lance)
Trample: When overrun, opponent can't avoid, can make hoof atk against any knock downs
Weapon & Armour prof: Good with all martial and Simple weapons, all armour, and shields

Combat Gear: +1 Caledonian Steel Great Axe, +1 Caledonian Steel Lance, +1 Caledonian Steel Long Sword, Caledonian Steel Splint Mail, Caledonian Heavy Steel

Other Gear: 4 potions of Cure Light Wounds (1d8+1), 2 potions of Create Water (2gal), 3 potions of Protection from Chaos/Evil (+2 ac & saves vs chaotic or evil beings), 10d10gp

Mount
Heavy Horse, Combat Trained, Large animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE
AC 18, touch 13, flat-footed 18, hp 19
Fort +8, Ref +7, Will +3

OFFENSE
Speed 35 ft. (50 norm -15 from Barding)
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats: Endurance, Run
Skills: Perception +8

Gear
Splint Mail Barding, Military Saddle, Saddle Bags






Caledonian Cannoniers
Male Caledonian, Expert 5, Medium humaniod (human)

Defense: AC; 18, touch: 12, flat-footed: 16, Hit Points: 21, Init: +2, K (Engineering) +9
Fort: +2, Ref: +3, Will: +3

Offensive: Spd: 30ft,
Melee: Heavy Mace +3 (1d8, 20/x2)
Ranged: Pistol (Commander) +5 (1d8, 20/x4, 20ft, MF:1)

Statistics: Str: 10, Dex: 14, Con: 12, Int: 13, Wis: 8, Cha: 9
Base Atk: +3; CMB: +3; CMD: 15

Feats
Siege Engineer: You are considered proficient with all siege weapons
Skill Focus (Engineering): Gain +3 to this skill
Medium Armour Prof: Can wear Med Armour
(Commander) Siege Commander: Grant weapon crew +4 on assemble or move checks
(Loader) Master Siege Engineer: Crew can load siege engine as a move action
(Gunner) Siege Gunner: Take no size penalties for aiming a direct fire siege weapon

Combat Gear: Breast Plate, Pistol (Commander), Heavy Mace

Other Gear: 2d6gp

Heavy Cannon
Damage: 8d6, 20/x4, 150 ft, MF:1
AC: 3 (still), 9 (moving)
Mounted on Cart frame, Maxspd: 50ft, acc:25ft
Cannon hardness 10, 140hp
Frame hardness 5, 30hp


Edited 8:53am, March 24, 2013 by The Game Mechanic, author.
 Forces of Caledonia - Rare
The Game Mechanic
6:02am, March 24, 2013
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