Thread for The Merovingian and Exiles

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 The Merovingian and Exiles
Agent Muller
11:12pm, August 19, 2004
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Originally posted by The Merovingian as portrayed by Sax, on May 17, 2004. These are now the guidelines and rules for the Merovingian faction. We are currently looking for a new Merovingian player, so if you are interested please contact an admin. That said, these rules are subject to change following the appointment of a new Mero.

The Rise of the Merovingian


Ok here is the deal, its time for the Merovingian faction to restructure, and that means we need a lot of Exiles on the team. In pervious times the M. Faction was divided into what part of the Merovingian property some character might be guarding. The problem here is that guards don’t really do proactive things, they just sit there and guard stuff, hence “guards”. That’s not going to fly anymore. It is to be assumed from here on out that there are a bunch of guards anyplace the Merovingian owns, and if you really want a job guarding them, well fine. But the bulk of the actual players on team M. are going to be divided differently from now on.

As of now there are basically two groups. The Merovingian’s Head Table (read as inner circle) and the field teams.

All followers of the Merovingian must be Exiles (of any type) or Viruii. Coppertops, rebels or otherwise, may not apply.

The Head Table consists of the few programs that he Merovingian chooses to surround himself with personally. It’s a short list, and exclusive. There are two rules for sitting at the table, you must be charming and attractive, and you must be powerful. The Merovingian does not tolerate losers.

As of now the table is seated (so to speak) as such:

The Merovingian
Persephone
The Twins


There are two open spots (as of now):

One is an open invite to a particularly interesting or powerful exile, simply to be a member of the team and work toward the Merovingian’s goals. We are talking exceptionally new and creative here.

The Second is for Persephone’s personal bodyguard. This character for plot reasons must be male, but otherwise can be anyone who has a real chance to protect her. It’s a full time job, and you must be able to be online when she is, as you have to stand at her side at all times when she is not in personal audience with The Merovingian. This character must be male to push forward the sexual tension between the perpetually fighting couple, so be ready to RP some serious sexual innuendo.



All other characters will form teams. Any exiles may apply to Mero about these jobs.

These teams have only been tasked with protecting Merovingian interests and extending his power base, otherwise their actions are up to the team leader. Each team leader will be a part of Meros Head Table, but should the team become too large for him/her to control, its second in command will be elevated to the head table, and start another team, and so on, as needed.


Trappings and Style of Merovingian Faction Members:

Because M. is particular and chauvinistic, male and female programs of the faction have different standards. Women will tend to bare a tattoo of the faction on the small of their back, or some other notable location, and will most often dress provocatively in latex, leather, or whatever suits them best. Men are more often seen in expensive suits, or stylish European clothes, then bondage gear. Male faction members will bare the ornate “M” tattoo most often on their hand between their thumb and forefinger, or on the underside of one arm. Particularly chaotic or showy faction members can advertise their affiliation with a facial tattoo or some other gaudy marker, but the M. frowns on such foolish lack of style. Clandestine operatives will bare no make or the faction at all, in code or otherwise. The Merovingian is far to smart for that.

All programs in the faction are now centered in and around the Hel Club, as The Merovingian has taken a liking to it, more then most of his properties. Sunday nights in the club are not “costume” nights, and all faction members are required to dress up. Those outside the faction who plan to visit the club on a Sunday will get a warmer reception of they come in costume. Face it, evil is kinky, and thus so is The Merovingian.


A WORD OF WARNING:

The Merovingian is not a caring or accepting leader. Save for a few rare exceptions at the head table, failure and stupidity will be punished by deletion. Do not expect him to treat you any better just because you wear the “M”. Moreover he has no reason to back you in your personal stupid endeavors, and those who run across Agents or powerful rebels of their own fault will find his support fleeting, or worse, any powers he granted you removed without warning.

For those who do a good job however, the rewards are great. No program in the Matrix currently can upgrade with the skill he possesses, nor do they have his resources. If you are want for power and a place to belong. The Merovingian is the faction for you.


Applications are required in character, in person, and in the Hel Club. Check your weapons at the door and remember who you are dealing with. In the absence of the Merovingian: a member of his Head Table can take applications, but may not finalize them. The Twins and others not included in the above post will probably kill you for asking… so watch yourself.


Hope to see you in the club, and get ready for the new power of the Merovingian.

- M. (aka Sax)

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Edited 8:33am, November 04, 2008 by Agent Muller, author.
 
Kevo
6:36am, November 04, 2008
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