Thread for Settlments/locations in chat

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 Settlments/locations in chat
Blackfox
1:57pm, April 14, 2009
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Silmataurea. (Starlit woods) [elven city] = The main settlement of Elves
* housing, grocery, Amour & weapons smiths, Healing facilities, and many other things.
Races found: Predominately Wood elves, Grey Elves, High Elves & Moon Elves with the odd Drow elf here and there.

Ruins of Rivendell = A small sea port for ships, normally the ships have Sea elf crews.
* Trading
Races found: Sea elves, and migrant traders of other races.

North City = A City on the North side of the main land
* housing, grocery, Hospital and other facilities.
Races found: the populaces is Mostly Furry how ever Elves, humans, Outlanders, Aliens(of various types), Drow and many other race types are found within the city.


South city = A City on the South side of the main land
* housing, grocery, Hospital, and other facilities.
Races found: 80% Furry the rest is human or outlanders.


Dwarf requiem = The dwarven settlement in the Iron hills
* Mining, Amour & weapons smiths, housing, grocery, and facilities.
Races found: Dwarfs.

Oak Village = A settlement built into the giant oak that resides in the center of the central main clearing.
* housing, grocery, Inns, and facilities.
Races found: Mostly furry but all manor of creatures can be found living there.

Fort of Kalaman = The main settlement of Britanians', surrounded by a clearing known as Kalaman Field.
* housing, grocery,Temple, Amour & weapons smiths,facilities, Work and other such things.
Races found: Mostly Britanians with the odd furry and other visitor to the fort.

Knothole Village = The main settlement of the sonic gang.
* housing, grocery, and facilities.
Races found: Furry.

Gondor = A human settlement.
* housing, grocery, and facilities, Work and so forth.
Races found: 90% human, the rest is a mix between elf, half elves and the odd Dwarf.

Lonewolf City = The main residence of the lonewolf Clan this place is hidden from outsiders.

* housing, grocery, and facilities.
*Races found: Ancients/Animorphs.


Konoha = Main settlement of the Naruto gang.
* housing, grocery, and facilities.
Races found: Humans

Station Square = Sonic universe human city
* housing, grocery, and facilities.
Races found: Humans and outlanders.

Eastopolis = City on east side of the main land
* housing, grocery, and facilities.
Races found: Mixed.

Scrap Brain = A feline city
* housing, grocery, and facilities.
Races found: Anthros Cats and badgers.

Junk Yard = An area of Scrap Brain, mainly a giant junk yard where pretty much anything can be found if you look hard enough.
* Recycling
Races found: Constructs.

Casino Nights zone = Another area of Scrap Brain, those kitties love to gamble!
Races found: Anthros Cats and badgers.

The Obsidian Spire = Unknown
* housing, grocery, and facilities.
Races found: Unknown.



Green Hill and Spring Hill = Two Islands to the West of the mainland.
* housing, grocery, and facilities.
Races found: Vampires and Furrys.


Mystic Isles = A cluster of floating islands somewhere off the mainland.
* Spars housing and facilities.
Races found: Furry Echinda's


Waterdeep = Trading city found on the coat line.
* Amour & weapons smiths, Rouges, Bounty hunters and slave trade, Boats and all the other Facilities that come with sea ports.
Races found: 90% human the rest is mixed.

Kai-saki = a peaceful Human settlement lad by a hanyou (half demon)
* Amour & weapons smiths housing, work, Inns, Rogues, Bounty hunters and facilities that come with small citys.(growing rapidly) large trade market including blackmarket.
Races found: 80% human.20% Demon kind.






Edited 5:03pm, April 14, 2009 by Blackfox, author.
 Underdark! (all these places come under the underdark local icon)
Anonymous
1:59pm, April 14, 2009
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Underdark is not a single, continuous cavern system, and even places on the same level may not connetc to each other. The existence of Underdark settlements beneath Waterdeep and Raven's Bluff, for example, does not mean that it is possible to travel from one city to the other underground. In fact, the Underdark consists of a number of discrete domains. A domain is simply a collection of Underdark locales among which underground travel is reasonably easy. In other words, an Underdark domain is something like a large island on the surface, where travel is possible all over the island without having to set out to sea.
There are seven major domains, a dozen or so minor ones, and hundreds of otherwise isolate locales that don't appear to connect to any other Underdark networks. The seven most prominent domains are listed below, along with settlements and sites of interest which reside within their borders.

All Drow City's have a slave trade, as do Gray Dawves, Ilithids and most other underdark races. However that said Deep gnones do not deal in slaves EVER

Beneath the mighty desert of Anauroch lie the Buried Realms, the demesnes of the unspeakable phaerimm. Because the Buried Realms are situated below the ruins of ancient Netheril and its daughter states, they contain many Netherese ruins. The presence of the phaerimm, however, prevents most fortune-seekers from venturing into this portion of the Underdark, and very little is known of any particular sites or cities here.

Settlements

* Ooltul (Small City, Beholder; Upperdark)
* Xun'Qoroth (Metroplis*, Beholder; Upperdark)
o Aixlintar
o Ginsunlix
o Qintaroth
o Viksanmaq
o Xunqaq

Sites

* Mines of Tethyamar
* Tomb Tapper Tomb

The Darklands
In the center of Faerun, beneath the Dragon Coast and portions of the Orsraun Mountains and Turmish, lie the Darklands. This immense domain stretches from Cairnheim(the realm of the Dodkong) in the west to the foul warrens of Traaskl Thorog beneath Chessenta in the east. The most powerful city of the Darklands hasdlong been the great duergar city of Dunspeirrin, but the gray dwarves control only a small portion of this sprawling Underdark domain.

Settlements

* Cairnheim (Village, Stone Giant; Upperdark)
* Drik Hargunen (Large City, Duergar; Upperdark)
* Dunspeirrin (Metropolis, Duergar; Middledark)
* Dupapn (Village, Aboleth; Lowerdark)
* Looblishar (Small Town, Kuo-toa; Middledark)
* Oryndoll (Metropolis, Illithid; Lowerdark)

Sites

* Cloakerhaven (Lowerdark)
* Giant's Chalice (Lowerdark)
* Traaskl Thorog (Middledark)

The Deep Wastes

©2006 commissoned art by Apis Teicher
DO NOT TAKE, permission NOT granted!

East of the Buried Realms lies the small domain known as the Deep Wastes, this runs beneath the Dalelands and the Moonsea. Sparsely populated and largely wild, the Deep Wastes are home to the now-ruined drow city of Maerimydra, which once held Shadowdale as a conquered surface land, the Deep Wastes extent as far as the Earthspur Mountains beneath the Vast. Few easy access points exist, however, so large portions of the domain are poorly explored.

Settlements

* Blessed Seahaven (Small Town, Kuo-toa; Lowerdark)
* Brikklext (Hamlet, Goblinoid; Upperdark)

Sites

* Kuragolomsh (Middledark)
* Lorosfyr (Lowerdark)
* Maerimydra (Middledark)

The Earthroot
Far to the east, below the plateau of Thay and the towering rampart of the Sunrise Mountains, lies the vast domain known as the Earthroot. Very little is known about this domain, and since it lies beneath the Unapproachable East, few western folk ever even learn of its existence. The Earthroot is home to most of the drow city of Undrek'Thoz, as well as the duergar realm of Fraaszummdin. In its northerly reaches, it is a frigid area containing numerous ice formations and caves. Its southern portions extend out beneath Raurin, the Dust Desert. Some of the most ancient civilizations of Faerun rose above this portion of the Underdark, and many secrets from the lost empires of Nar, Raumathar, and Imaskar lurk within its unknown reaches. The greatest and best-kept of these secrets is the realm of Deep Imaskar itself, which lies below the Endless Wastes in the easternmost portion of the Earthroot.

Settlements

* Deep Imaskar (Metropolis, Deep Imaskari; Lowerdark)
* Fraaszummdin (Large Town, Duergar; Middledark)
* Sphur Upra (Large City, Gloaming; Middledark)
* Undrek'Thoz (Metropolis, Drow; Middledark)

Sites

* The Boneyard (Middledark)

The Glimmersea
Below the Sea of Fallen Stars lies a vast Underdark ocean called the Glimmersea, or sometimes the Sea of Starry Night. The Glimmersea lies 20 miles below the floor of the Sea of Fallen Stars. Its horizontal area overlaps that of the surface ocean for most of its extent, although the Glimmersea extends under some of the land surrounding the Sea of Fallen Stars, such as Altumbel and Aglarond. Similarly, certain portions of the Sea of Fallen Stars, such as the Easting Reach, have not arm of the Glimmersea beneath them. The Glimmersea's waters fill dozens of immense vaults. This waterway is noted for a number of spectacular ribbon-cascades that extend down into it from the cavern ceilings, thousands of feet overhead. In some of the Glimmersea's chambers, luminescent rocks in the ceiling glow like stars in a surface-world night, striking perfect reflections from the still waters of the sea's surface. This effect gives travelers the illusion of sailing amid a sea of stars. Despite its great beauty, few travelers cross the Glimmersea. Several powerful aboleth cities lurk within its starry depths, and in the shallows stand numerous kuo-toa and sahuagin outposts.

Settlements

Sites

* Holy Mother Cauldron (Lowerdark)

Great Bhaerynden
In the south-central portion of Faerun, below the endless plains of the Shaar, lies the homeland of not one but two Underdark races--Bhaerynden, the great caverns of the south. The first great homeland of the dwarves, Bhaerynden was conquered and occupied long ago by the drow when they first descended into the Underdark. The drow named their new realm Telantiwar, but their kingdom did not last. For some reason that has been forgotten in the intervening centuries, the grat vaults that made up the heart of Telantiwar collapsed, crushing a dozen drow cities and creating the Great Rift in the process. Although the cavern that housed Bhaerynden no longer exists, it was only part of a sprawling network of caves and deep delvings. The gold dwarves now hold the Rift and many of the caverns surrounding it, but several powerful drow cities remain in this vicinity, including Guallidurth, Llurth Dreir, and Tlindhet.

Settlements

* Deepburrow (Small City, Halfling; Upperdark)
* Earth's End (Small Town, Earth Genasi; Lowerdark)
* Fluvenilstra (Small City, Slyth; Lowerdark)
* Llurth Dreir (Metropolis, Drow; Middledark)
* T'lindhet (Drow; Middledark)

Sites

* The Great Rift (Upperdark)

The Northdark
North and east of Waterdeep lays a large and notorious domain called the Northdark. Many of the Underdark's most famous realms lie in this area, including the ruined svirfneblin city of Blingdenstone, the duergar Deepkingdom of Gracklstugh, and Menzoberranzan, City of Spiders. The Northdark is also home to the wreckage of numerous ancient realms, such as Ammarindar, Delzoun, and Netheril (this last one in the form of Skullport). The Buried Realms lie quite near it to the east--in fact, the Northdark meets the Buried Realms beneath the ruins of Ascore. Countless orc-holds, troll-caves, and giant-delvings also lie buried beneath the Spine of the World to the north.

Settlements

* Ch'Chitl (Small Town, Illithid; Lowerdark)
* Eryndlyn (Metropolis, Drow; Middledark)
* Gracklstugh (Metropolis, Duergar; Middledark)
* Menzoberranzan (Metropolis, Drow; Upperdark)
* Reeshov (Small Town, Grimlock; Lowerdark)
* Yathchol (Village, Chitine; Middledark)

Sites

* Ammarindar (Upperdark)
* Araumycos (Upperdark)
* Blingdenstone (Upperdark)
* Chaulssin (Middledark)
* Ched Nasad (Middledark)
* The Darklake (Middledark)
* Dead Dragon Gorge (Middledark)
* Dolblunde (Upperdark)
* The Fardrimm (Upperdark)
* The Labyrinth (Upperdark and Middledark)
* Mantol-Derith (Middledark)
* Nuur Throth (Lowerdark)
* The Sharnlands (Lowerdark)
* The Wormwrithings (Upperdark)

Old Shanatar
Extending for hundreds of miles beneath Amn, Tethyr, and Calimshan, Old Shanatar was once home to the powerful dwarven realm of Deep Shanatar. Only one of Deep Shanatar's eight kingdoms still stands today; the others have fallen to drow, mind flayers, and duergar. Of the major domains, Old Shanatar contains the most artificial delvings, hall, and passages, including works of tremendous scale. Old Shanater, like the Northdark, has been reasonably well explored.

Settlements

* Gatchorof (Hamlet, Githyanki; Middledark)
* Guallidurth (Metropolis, Drow; Middledark)
* Iltkazar (Small City, Shield Dwarf; Upperdark)
* Oaxaptupa (Large Town, Stinger; Upperdark)
* Rringlor Noroth (Large Town, Cloaker; Upperdark)
* Sloopdilmonpolop (Small City, Kuo-toa; Middledark)

Sites

* Deep Shanatar (Upperdark)
o Barakuir
o Drakkalor
o Holorarar
o Korolnor
o Sondarr
o Torglor
o Ultoksamrin
o Xothaerin
* Dhalnadar Span (Upperdark)
* Lake of Radiant Mists (Upperdark)
* Rift of Dhalnadar (Upperdark)
* Rrinnoroth (Upperdark)
* The Spider Stalkings (Upperdark)

Other Domain Sites and Cities

Oghrann
[ Upperdark of the Plains of Tun ]

Sshamath, the City of Dark Weavings
(Metropolis, Drow; Middledark)
[ Beneath the Far Hills ]

Throrgar, the Shrieking Abyss
[ Lowerdark of Chionthar ]



Edited 2:25pm, April 14, 2009 by Blackfox, moderative.
 Main locations
Blackfox
3:46pm, April 14, 2009
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Main area = Is the central most an most common meeting ground, as well as pretty much almost always everything happening. the Main area is a clearing in the middle of a Forest that has just about every type of tree you can think of growing in it. It Borders the south west side of the lake, over looking the mountains on the north side of the lake.

Lake = The grate lake, also known as dragons lake or just a really big lake. is the biggest body of fresh water in the chat verse, it has a number of hot springs that run into it as well as a good number of normal everyday fresh water streams. just barely viable from the land is an island in the middle of the lake with a small settlement on it.

Beach = the Beach is pretty much a randomly generated location, is most often your typical everyday summer beach that people like to use once and a while.

Forest = 90% of the chat Verse is covered in the Forest, made up of just about any kind of tree you can think of at the time you are RPing many residents have their homes sit up within the forest, however it's probably the single most destroyed location next to the main area, always rebuilding or being rebuilt, you can pretty much grantee if you burned something down a day ago, it wont be there when you come back unless you yourself RP it as such.

Mounties = The mountins is a location used to describe the spine of the chats world. there is a cluter of mountins to the north side of the lake, the rest tends to be hidden by forest, the mountins pretty much split the chat map in half from once side to the other with a number of hidden settelemnts hidden amoung them.

Elven forest = The elven forest bourders another hidden loaction known as Ivy's forest, these two forests are kept by Dryads and other fey folk, like all elven forests the plants and all life within have a mystcl life of there own. this is the same forest you will find the elven city in the center. bewere not to harm the trees or any other form of life or spill blood within the forest for the plants them selves will fight back.

The frozen north = exscatly what is says, its the north pol of the chat verce, used by barbarions and other such things, it's a harsh enviroment but often used in RPs

Frozen south = same as the north really, except all live avoids it as light barely ever touches the south, and the freezing winds could turn a pearson to nothing more then an ice sculpture.
 another city poss?
Odjn
7:52pm, April 15, 2009
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Athkatla otherwise known as Amn.
Huge city nicknamed City of Coin, fiver districts or more bridge area, temple district, upper district, slum area, market area and lastly docks area. Mulitple different types of smithies and armouries and item and scroll shops and also mage towers including the cowled wizards.
cowled wizards: rules over Amn and puts in motion no magic allowed in the city. the do send wizards do not agree with them to spellhold prison.

Edited 11:25am, April 16, 2009 by Odjn, author.
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