Thread for GM-ing ideas.

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 GM-ing ideas.
The Narrator
11:23pm, October 26, 2012
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If you have them, post them here.
 
Oricalcos Theodoric
11:25pm, October 26, 2012
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In the midst of this war, a bloke who let's say who goes by the title of 'Sir' for now stumbles upon a magical glove which allows him to manipulate the elements to varying degrees/gives him super strength in that arm. The catch is? That for someone to remove the glove they have to take his hand off. But that aside 'Sir' with this glove makes a nname for himself by harassing small villages who are baffled by this strange device that this otherwise 'normal' looking guy is using to terrify them. As this goes on, 'Sir' manages to get himself a snazzy suit of armor and plays himself off as a 'being who was sent to make an example out of some people and to rule the rest'. It also at least to him makes him seem more 'threatening' as he's no longer to a casual person's view a regular guy who happened upon a powerful device-No, he is a fierce armored 'man' that keeps certain villages in line through the power of some strange device.. The plot can be peeps(the heros) eventually taking notice of this and doing /something/ to try to stop him while still focusing on the war
 The Giant Who Had No Heart in His Body
The Storyteller
12:10am, April 11, 2013
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A prince, the youngest of seven brothers, was kept at home by his father while his brothers went out to obtain brides for them all, including the youngest.

After a time, they hadn't returned, for they had ventured too close to the realm of a giant, who has turned them all to stone except for the one unattached princess, the one meant for our young prince.

In the classic fairy tale, the prince goes out on his own to best the giant and save his family, but this isn't your father's fairy tale.

This is Grimm.

I will run this sometime soon, when I have enough people who have expressed interest in this scenario.
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