Thread for Forces For Your Kingdoms

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 Forces For Your Kingdoms
Palladia Mors
10:47pm, May 29, 2004
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Ok boys and girls. This is how it is gonna be done..each kingdom/faction/whatever has been given x ammount of points for them to spend on soldiers/sailors/what have you. Enclosed in this post will be the basic costs for units for your kingdom and how many points you have. You want more points...conquer your neighbors...but a word to the wise...that will only work for so long before people start ganging up on you *smirk*

ARMY SOLDIER POINTS


Kingdom - Points
High Elves - 2,100
En'Tai - 11,000
Krondor - 2,000 (before they got pwned)
Goblins - 1,500
Fae - 2,100
Ruapenchi - 1,500
Gargoyles - 200
Iron Talons Mercinaries - 100
Quman - 2000
Urald - 1,400
Stardock Academy - 3,000 (can only purchase mages)
Malkier - 3,500
Lai'dor - 1,500
Rethwellen - 1,100
Taros - 4,100

Costs


Archers: 2 points for 1 archer
(bulk purchases.... 250 for 150 archers.. 500 for 300 archers)

Elite Archers: 4 points for 1
(bulk purchase ...250 for 80 elite... 500 for 160 elite)

Elven Elite Archers:
10 points for 1(for elven cultures only 2 points)
(bulk purchase 250 for 30 .....500 for 60 elven elite)

Gargoyle Warriors 1 for 1 (equals elite infantry strength, available for Gargoyles only)

Infantry- 1 for 1
(bulk... 250 points for 275 .... 500 for 550)

Elite Infantry- 2 points for 1
(bulk..... 250 for 150 elite.... 500 for 300)

Calvalry - 5 for 1 (this includes horses and all equipment)
(bulk..... 100 for 60 calvalry....200 for 120 calvalry.. this also includes horses and equipment)

Elite Calvalry- 10 points for 1 (this includes horse and equipment)
(bulk.... 200 for 60....400 for 120 calvalry)

Siege Weapons - 400* (per 10 weapons w/ crew)

Elite Siege Weapons- 550* (per 10 weapons w/ crew)

Navy- 300 (Includes 30 standard warships)

Elite Navy- 450 (Includes 30 specialized Warships)



    Misc:


War Mages - 300* (buys 100 level 1 mages)
War Mages - 300* (buys 50 level 2 mages)
War Mages - 300* (buys 20 level 3 mages High Elves, Laumil Elves, & Stardock Academy only can purchase)

(level 4 mages and higher can only be PC characters and have to be registered to count in a battle situation.)

Engineers -100 (for 100 Engineers)

**********************************************************

And, now for the kingdom guards points. Some of the factions above will not have kingdom guard, because they're either not kingdoms or the kind of kingdom that would have a kingdom guard. Those factions won't appear on this list.

**Very important is that guards are only half as strong as the above listed soldiers, so when you do your figuring with guards, remember to consider them half as strong. That's why you get more of them. These are Guard Units.. for protecting your homelands.. they can not be deployed the same as your regular troops**

KINGDOM GUARD POINTS

Kingdom - Points
High Elves - 2,800
En'Tai - 15.000
Krondor - 2,600 (before they got pwnd)
Goblins - 1,800
Fae - 2,800
Ruapenchi - 2,000
Gargoyles - 270
Urald - 5,700
Malkier - 4,000
Lai'dor - 2,000
Taros - 4,600


Costs

    Guards


Archers- 2 point for 1

Infantry- 1 point for 1


Counter Seige Weapons (castle defense weapons- 150* (per 10 weapons w/ crew)

Coastal Guard- 150* (Includes 20 standard patrol ships)

    Misc:


Engineers 100 (for 100 Engineers)

**Mages cannot be purchased as part of a kingdom guard**

Any Questions should be addressed to Kali..AIM illisseelladan.......email...illisseelladan@hotmail.com...or Mab


Edited 12:43pm, July 17, 2005 by Kali, moderative.
 Only Fae can purchase
Mab
12:23am, May 30, 2004
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550 points = 100 Battle Tree ents (not to be confused with the regular, gentle construction and forest tending variety)

300 points = 20,000 pesky pixies (for those that understand what a pesky pixie is, this number won't seem unreasonable or outrageous)

That's what's been discussed with admins so far for the fae's unusual forces.

 High Elf Forces
Naurlote
2:16am, May 30, 2004
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Army
20 3rd Lvl War Mage- 300 points
50 2nd Lvl War Mage-300
50 1st Lvl War Mage- 150
250 *Elven archers-500
180 Elite Calvary- 600
350 Elite Infantry- 600
****************************
Guard
40 Counter Seige- 600
100 Engineers-100
650 Elven Archers-1,300
800 Infantry-800


Edited 3:55pm, August 12 by Naurlote, author.
 Goblin Kingdom
Jerren Skulldeep
7:05am, June 01, 2004
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Jerren's Standing Army
600 infantry 550 pts
240 cavalry (boar, wolf, and now giant spider riders) 400 pts
150 elite infantry (sneaks)250 pts
100 elite infantry (Hob-Goblin Smashers) 200 pts
100 engineers (almost exclusively from the Cobbler tribe) 100 pts


The Goblin Kingdom Militia
550 infantry 500 pts
200 archers (actualy a mix of slingers, short and long bowmen, and blow darters) 100 pts
50 Engineers (Cobblers) 50 pts

for a total of 1500 points and 1090 standing soldiers and 800 reservist/militia. Note that the Goblins are loathe to send their militia away from their homes as monsters attacks are an almost every day occurance as opposed to perhaps one every year or so in normal settings.

A note on the elites:
Sneaks are the goblin equivilant of commandoes, spies, and assasins. They have been pulled from all the tribes composed of the Goblin Kingdom. They are good with the blade, but better trained at killing their targets with stealth. They are normaly equiped with a dark hooded cloak, several throwing daggers, a blow dart shooter with poisoned darts, and a short sword. They are rarely seen on the front line, and instead act as body guards for high ranking goblins and behind the lines sabotuers

Hob-Goblin Smashers are the result of the Hob tribe's constant breeding of the biggest, toughest, and strongest goblins as well as a little alchemeical experimentation by the Cobbler tribe. Smashers stand out as being physicaly huge goblins, almost on the size of an Orc and about as strong. Smashers are the goblins most likely to be assigned captured or newly crafted armor or weapons after goblin cavalry. They are almost always on the front ranks of any goblin force of siginficant size and smash holes in enemy ranks while their smaller comrades swarm into the gaps.

Edited 8:23pm, August 29 by Jerren Skulldeep, author.
 The Iron Talons Merc Company
Skarling Ironhand
11:26pm, June 02, 2004
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40 points for 20 elite infantry
20 points for 8 cavalry
20 points for 10 archers

total forces: 38 men + Hida Al'Asid, Skarling Ironhand, Ankalima, and Aldrik

Cheers!
-The Cookie Monster

Edited 10:28pm, September 13 by Skarling Ironhand, author.
 
V
12:51am, June 04, 2004
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Mercenaries tended to never be too large anyway.

Unless its an entire Mercenary army. Even so, you have to take into account no land or anything to supply such an army.

Max size I see a Mercenary force being is 250 men. Thats roughly 3 regiments (assuming they arent peasants which were deployed in 100 man formations)

 The Army of Quman
Axis
10:28pm, June 07, 2004
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2000 points

Horse archers: 1000
50 lvl 2 War Mages
Elites:
Elite Horse Archers: 500 (known as Mangudai)
Elite Cavlery :500 (known as Tarkans)

Edited 9:12am, June 09 by Axis, author.
 Stardock Academy
Xyva
5:15am, June 10, 2004
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War Mages - 3000* (buys 200 level 3)
 Eldurith
Xyva
5:58am, June 10, 2004
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Army- 1000 (990 units)

Siege Weapons - 400* (10 weapons w/ crew)
Navy- 300 (500 sailors, 30 standard warships)
Elite Archers- 175 (250 archers)
Infantry- 125 (208 infantry)
Army- 1000 (990 units)

Gaurd- 1350 (1717 units)

Counter Seige Weapons - 400* (10 weapons w/ crew)
Coastal Guard- 300* (500 sailors, 20 standard patrol ships)
Archers- 275 (687 archers)
Infantry- 150 (250 infantry)
Cavalry- 225 (250 cavalry)

Total Forces- 2350 (2707 units)

Edited 3:46pm, October 12 by Xyva, author.
  Caranthe Ar-Feiniel
Tarnis Catadon
6:51am, June 25, 2004
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Total Soldier Points- 7000

1000 For 600 Archers
3300 For 3600 Infantry
1600 For 720 Calvary
800 For 20 Seige weapons
300 For 30 War ships
Total Units- 4970

Total Guard Points - 9300

2000 For 1000 Archers
5000 For 5000 Infantry
2000 For 400 Counter Seige weapons
300 For 60 Patrol ships
Total Units- 6460




Edited 2:34pm, July 14 by Tarnis Catadon, author.
 Moon Elf Forces
Luke
2:37pm, July 13, 2004
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ARMY SOLDIER POINTS - 1,500

Elite Elven Archers - 500 (350 points)
Elite Infantry - 500 (450 points)
Cavalry - 500 (400 points)
Infantry - 250 (150 points)
Lvl 2 War Mages - 25 (150 points)


KINGDOM GUARD POINTS - 2,000

Archers - 750 (300 points)
Infantry - 500 (300 points)
Cavalry - 500 (450 points)
Counter Siege Weapons - 10 weapons w/ crew (400 points)
Coastal Guard - 20 standard patrol ships (300 points)
Engineers - 50 (250 points)

Edited 11:39am, July 13 by Luke, author.
 The En'Tai Forces
Aegnor
7:40pm, July 15, 2004
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These numbers are temperary, and I will do what I can to keep them as up to date as possible.

Regular Army (13,000):

Engineers (Non-combatants): 100.
Infantry: 1650
Elite Infantry: 2400
Archers: 1500
Elite Archers: 1500
Cavalry: 480
Siege Weapons: 10
Elite Siege Weapons: 10
Counter Siege Weapons: 20
Navy: 0

National Gaurd (17,000):
Archers: 4000
Infantry: 8000
Coastal Gaurd: 40 (There are rivers)
Counter Siege: 20

Army Remaining Points: 50
National Gaurd Remaining Points: 400
 Gargoyle forces
Lok
12:17am, July 22, 2004
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160 Gargoyle warriors
10 Elite archers

Also There is the Red Claw force, led personally by Lok. They consist of:
12 gargoyles
24 humans

all are outfitted ranger style.

Guard forces:
Counter seige weapons 10 w/ crew
50 Archers
20 infantry


Edited 8:15pm, July 25 by Lok, author.
 Lai'dor forces
Kali
8:25pm, July 25, 2004
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200 Elite Elven Archers
300 Elite Infantry
180 Elite Calvalry
30 Standard warships with crew

100 Engineers divided into 4 units places in strategic locations around the
country

20 Standard Patrol Ships (guard units)
10 Counter Seige Weapons with crews
850 Archers (guard units) based in 85 10 person units also spread thru out the
country
 Rethwellan Army
Albrecht
3:14pm, August 04, 2004
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450 Ghidra warriors

175 Ghidra archers (comprable to elven archers)
 The Ghoul Army
Axis
10:48pm, December 31, 2004
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Total Troops: 100,501

Composition:

6,000 archers (including 250 elven archers)

12,000 calvary (riding ghouled horses)

20,000 Trained and orginized infantry (2010 are ghasts with the nausiating stench)

10 counter seige machines 4 crew each.

500 dwarven ghoul fighters.

72960 rabid ghouls.

1 Diplomat/mouthpiece Ghoul.

All of the rabid ghouls still wear the clothing they had when they died, and the infantry, calvery, and archers still wear the colors and banners of their former lords and kingdoms.

Notes on Ghouls: Ghouls can only be destroyed two ways. 1) beheading 2)burning
They can be disabled, however, by cuasing enough damage to them. Magic can also kill them if it destroys their form throughly. Ghouls are intellegent, though some are very bestial, especially if they have not been allowed to feed. They are savage, and know no fear or pain.

Edited 9:36pm, January 01 by Axis, author.
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