Thread for CANTRIPS Yeah!!!

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 CANTRIPS Yeah!!!
Mab
2:59pm, January 08, 2004
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Here is where we'll be posting the cantrips that anyone who shows to be studying magic can use at any level w/o heavy study, just the length of time it take to memorize how it works. So, basically, it's a grab bag free for all. You will notice, though, that most of these are rather harmless and wimpy, often just handy stuff. That's why they're free! *L* You'll note their limitations are often over specified. Most of these are not very useful in attack or defense.
 Cantrips for Wizards/Sorcerers (Converted from 3E D&D)
Statheros Oridaen
5:40pm, January 08, 2004
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Resistance: Subject gains a small resistance against attack to his/her fortitude, willpower, and reflexes(or dodging ability). (Abjur)
Ray of Frost: Ray deals a small amount of cold damage. (Conj)
Detect Poison: Detects poison in one creature or small object. (Div)
Daze: Creature loses next action unless dispelled. (Ench)
Flare: Dazzles one creature, making their attack accuracy slightly less potent. (Evoc)
Light: Object shines like a torch. (Evoc)
Dancing Lights: Figment torches or other lights. (Illus)
Ghost Sound: Figment sounds. (Illus)
Disrupt Undead: Deals a small amount of damage to one undead. (Necro)
Mage Hand: 2-pound telekinesis. (Trans)
Mending: Makes minor repairs on an object. (Trans)
Open/Close: Opens or closes small or light things. (Trans)
Arcane Mark: Inscribes a personal rune (visible or invisibile). (Univ)
Prestidigitation: Performs minor tricks. (Univ)
Read Magic: Read scrolls and spellbooks unless they have a level one or higher enchantment on them to prevent it. (Univ)

All these take 5 days to master. Also keep in mind that all of these can be dispelled very easily by a level one dispel.

Edited 11:50am, January 08 by Mab, moderative.
 More Cantrips
Mab
12:43pm, January 09, 2004
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Hot bath: This is just a simple enchantment that works to make water clean and not scalding, but hot enough for a bath. It only works on about a tub sized quantity of water, a very handy around the houses cantrip for reusing bath water no matter what's been in it before. This is no where near a unicorn's ability to purify as they can purify much greater quantities and faster. This also works for dish water, etc. Just speak the words "Hot Bath" and wave one hand the correct way and presto.

Snap Shots: This allows the caster who has a scroll and ink and quill to have those items magically draw with great accuracy what the caster is looking at. The caster moves his/her eyes slowly over the scene he/she wishes to have inked and the quill will magically fly to the task, until the scroll is filled. It works fast, but time for strokes on paper must be accounted for. If you set this spell in motion, it won't stop until the scroll is filled. If you skip your eyes to a different view, it'll pick up with drawing that after it finishes what you were last looking at. When the scroll is filled, the flying quill and ink well will drop, so be prepared to catch it. You must be loosely holding the scroll. To cast it hold the scroll and speak the words "Scroll behold" and nod your head once sharply.

Edited 3:14am, December 09 by Mab, author.
 Additional Cantrips
Sarelth
12:58am, January 11, 2004
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Romantic Interlude:
A simple spell that while useless in combat might be useful in some situations. The spell creates an atmosphere of romance, by creating small floating spheres of lights that are equivalent to candles, while the faint sound of music can also be heard in the background. There are no other real effects from this spell.

Fire flash
Creates a small burst of flame that lights all candles in the area around the caster. The candles must be out in the open and not inside another object. Normally used in a medium sized or larger room, to make lighting the candles a little faster. The spell gets rid of spider webs in the area, though this can starts larger fires if not careful.

 Even More Cantrips
Sileen
9:08pm, January 17, 2004
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Groom: Simple spell that straightens one's appearance, unruffling hair, dewrinkling clothing

Static Ball: Creates a small static ball, that when thrown, gives the opponent a minor shock

Stain Killer: Removes minor stains

Annoying Anvil: Temporarily creates a small anvil that drops down on the opponent's head. Does no real damage, but it still hurts, and is as annoying as heck
 
Roki
6:31pm, February 26, 2004
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Cantrips


Blank (Illusion/Phantasm)

Range: 0
Duration: 1 hour per level
Area of Effect: Book touched

This cantrip covers the print on the pages of a book and replaces it with the illusion of blank pages. For the blank pages to be convincing, the pages in the book must be seen by the caster during the casting, otherwise the blank pages might notmatch up with the real ones. Also, individual pages may not be blanked. This is an all or nothing spell. The caster concentrates on blankness while passing her left hand over the book and muttering the proper words.


Boil Water (Evocation)

Range: 1 foot
Duration: Permanent
Area of Effect: One container

With this cantrip, the wizard can heat the water (or water-based liquid) in a container of up to a quart to boiling. The wizard must concentrate on the container during the entire casting. The cantrip is used mainly by herbalists, who use it to create poultices and draughts quickly.


Buggery (Conjuration/Summoning, Illusion/Phantasm)

Range: 30 feet
Duration: Instantaneous
Area of Effect: Special

The wizard creates a number of small mostly harmless bugs which are real and transported from somewhere. They appear in the pockets or open orifices of the victim targeted.


Clean [1] (Alteration)

Range: 0
Duration: Instantaneous
Area of Effect: 10x10x10 foot pile of cloth touched

This spell removes all small particles from most cloths instantly. All that is required is that the caster touch the pile of cloths and mutter the short verbal component.


Compass (Divination)

Range: 0
Duration: 30 seconds
Area of Effect: Special

This cantrip causes a glowing arrow to appear in the cupped palm
of the wizard. It is a light green in colour, and wavers around
in the general direction of north. The spell will work
underground, as well as at sea, and is not affected by a
lodestone, but it is only exactly right about 25% of the time
and may sometimes be completely off (10% chance). The material
component is a sliver of iron.


Count (Divination)

Range: 0
Duration: Permanent
Area of Effect: 1-yard per level cube touched

Count verbally announces the number of objects in the specified area (with a minimum of one cube yard), like grains of sand or pieces of silver.


Fart

Range: 10 feet
Duration: 1 to 60 seconds
Area of Effect: One person

This spell causes the recipient to emit a loud, raunchy, obnoxiously odoriferous fart for a period of time. The victim must make a Dexterity check to avoid distraction.


Ferment Grape (Evocation)

Range: 0
Duration: Permanent
Area of Effect: One grape

By use of this spell an apprentice can convert the contents of a grape into fermented wine. It will not change the skin of the grape, so it will keep its shape. This spell is mostly used by apprentices tired of the same old food from teachers who do not approve of alcohol, but it could also be good in an emergency for use against alcohol-sensitive monsters.


Firefinger (Evocation)

Range: 0
Duration: Instantaneous
Area of Effect: The wizard's finger

When cast, the firefinger cantrip causes flame to spurt several inches from the wizard's outstretched finger. Combustibles will be ignited by the flame if they are dry. The material component is pitch, which must be rubbed on the finger prior to casting.


Impersonation (Illusion)

Range: 0
Duration: a day's RP
Area of Effect: The caster

This cantrip allows the wizard to impersonate any speaker with nearly perfect ability. The wizard can only speak in languages
he knows, and must possess a small item recently in close proximity to the original speaker (for example, an article of
clothing). The wizard's audience will probably be greatly amused if they can see who is speaking, or completely fooled if not. The material component is a mirror, which is consumed in the casting.


Invisible Scribe (Conjuration/Summoning)

Range: 3 feet
Duration: Concentration
Area of Effect: Special

By casting this cantrip, the wizard brings into existence a field of force able to write on normal materials with a quill
pen. The wizard must sit quietly for the duration of the writing, and simply speaks what is to be written. The invisible
scribe writes in a handwriting vaguely like the wizard's in any language the wizard knows how to read. It is fairly slow. The
material component for the spell is ink, which is consumed in the casting.


Jamye's Appearing Ink (Alteration)
Reversible

Range: 0
Duration: Special
Area of Effect: Special

This cantrip turns a small amount of ink (up to one pint) into water. The ink remains clear and colourless until it dries, at
which time it reverts to its normal state. The reverse, Jamye's disappearing ink, turns up to a pint of water into an inky
liquid that evaporates like water, leaving no trace when it dries.


Katrine's Mirth (Illusion/Phantasm)

Range: 20 yards
Duration: Instantaneous
Area of Effect: 100 yards

This cantrip causes a high-pitched, girlish giggle to come into existence somewhere within 20 yards of the caster. The caster
controls where it will sound. It only lasts for a second or two, and requires the caster to point at the location.


Katrine's Quick Makeover (Conjuration/Summoning)
Reversible

Range: 0
Duration: Instantaneous
Area of Effect: Person touched

This spell arranges the target's hair, cleans the face and skin, applies some minimal amounts of make-up, sprays the target with any desired perfumes, fixes the target's clothing or minor bits of apparel, etc. The spell cannot dress the target. The caster must have all the objects needed to perform these operations on hand (make-up, perfumes, bits of apparel, etc.) and must mime the initial actions desired while muttering the appropriate arcane words. It doesn't have to be a great mime, however. Upon casting the spell, the desired objects begin flying around the target and fixing her up. This spell applies equally well to males as to females, and can be reversed to muss the target up (Katrine's quick muss). For either use, the target must be willing.


Know Quality (Divination)

Range: 0
Duration: Permanent
Area of Effect: Equivalent of one bottle or less

By casting this spell, an apprentice or wizard is able to tell what quality of wine or champagne he is drinking. This spell
will let the caster know by quickly flashing a colour, on the surface of the drink, corresponding to the level of quality. It
will also warn of possible spoilage (but not of poison). The colour black means poor or bad quality. Blue means good or average quality. A light blue means very good and white means excellent. If the flash is black and red, the wine is spoilt.
This spell was developed by apprentices who were tired of letting poor-quality wines for dinner. They also didn't want to
keep being ripped off in pubs. The material component for this spell is a white feather.


Know Vintage (Divination)

Range: 0
Duration: Permanent
Area of Effect: Equivalent of one bottle or less

By use of this spell, an apprentice or wizard is able to tell the vintage (year) of one siingle bottle of wine or champagne.
It is also possible to tell, with a 10% chance of failure, the vineyard or winery where the wine came from. This spell is very useful for those who are not sure about a particular bottle of wine. A small drop of wine from the bottle is necessary to cast the spell.


Mend (Alteration)

Range: 0
Duration: Instantaneous
Area of Effect: Piece of cloth touched

This spell rejoins parted fabric, whether it was torn, cut ripped, or shredded. It does not affect leather, nor will it
affect a tear that has been subsequently altered significantly (sewn to something else, or hemmed). The caster must touch the
cloth pieces while muttering arcane words.


Mini Missile (Evocation)

Range: 1 yard + 1 yard per 3 levels
Duration: Instantaneous
Area of Effect: Special

This cantrip is a weaker version of magic missile. Casting generates one missile plus one per level. Each is sufficient to
kill creatures like mice and rats, no larger.


Narek's Shears (Alteration)
Reversible

Range: 0
Duration: Concentration
Area of Effect: One target

Narek's shears causes hair, fur, or fur-like growth on the target to shorten by up to an inch, possibly causing it to disappear. Its effect on nearly bare skin is to completely prevent growth for 2 days. The reverse of this spell, augmented
hairiness, causes hair or fur to thicken and lengthen by up to two inches. This increase is permanent until the hair is trimmed or cut. Neither form affects rugs, furs, or any other hair or fur not on a living body. Target does not have to be willing, but can dispell if they catch the attack in time, if it is used as an attack.


Narin's Mask (Illusion)

Range: 0
Duration: 10 minutes
Area of Effect: The caster

This spell causes others to not see the details of the wizard's face. Anyone paying attention to the wizard can cast a spell that detects magic, if they know one and discover the wizard with a simple dispell, but only if they know a detect magic spell to begin with and there must be story reason for them to be suspicious enough to even do that. A dispel illusion will cancel the spell entirely. The material component
of this spell is a blindfold.


Notice (Enchantment/Charm)

Range: 0
Duration: Concentration
Area of Effect: The caster

With this cantrip, the wizard can put himself into a trance-like state in which he is highly aware of the details of his
surroundings. For the duration of the trance, the wizard is at X2 normal human perception (or X4 if there is something particular he is
looking for), but cannot take any actions. He is likely to ignore most attempts at communicating with him while concentrating. The wizard can break the trance at any time, and can do so in response to a remark he "didn't hear", an impending attack, or whatever - it is assumed that his subconscious will snap him out if really necessary.


Pitch (Evocation)

Range: 0
Duration: 2 rounds
Area of Effect: The caster

This cantrip sounds a perfectly-tuned note from out of nowhere. The note is centred on the wizard, and can be heard from a
distance of 20 feet and keeps going until the wizard stops focusing on it. Things that block normal noise (walls, curtains, silence, 15-foot radius, etc.) block this as well.
This spell is useful for tuning instruments "by ear", or with the help of a tune cantrip. It is also slightly disturbing to
those around the wizard, as any single note would be if held out for a significant duration. To cast this cantrip, the bard must speak out loud the name of the note he wishes to hear, such as "middle C", "B flat", or "quarter-step above the first F sharp above high C".


Protection from Sun (Abjuration)
Reversible

Range: 0
Duration: 3 hours + 1 hour per level
Area of Effect: Person touched

This cantrip protects the target from suffering sunburn even under very adverse conditions. It does not protect against sun
stroke, snow-blindness, or heat exhaustion. The reverse of the spell, tan, allows the target to get a nice tan by staying in
the sun for only an hour or so in any clime and on all but the cloudiest days. The material component is a small amount of
coconut milk, which the wizard must rub on a patch of bare skin.


Remove (Alteration)

Range: 0
Duration: Permanent
Area of Effect: 1-yard per level cube touched

Like sort, remove can remove a number of things from a pile of things. The objects removed are not gone, but placed on a pile
adjacent to the original pile. This cantrip has the same restrictions and capacities as sort (q.v.).


Restore (Alteration)

Range: 0
Duration: Instantaneous
Area of Effect: Piece of clothing touched

This spell regenerates worn out cloth, returning it to its original strength and texture. Faded jeans, for example, would
unfade. Any holes in the cloth must be fixed first, however, for it will not fix anything worse than wear and rubbing. The caster must touch the article of clothing while muttering the appropriate words.


Sanh's Harmless Ray of Light (Evocation)

Range: 6 yards + 1 yard per level
Duration: One second
Area of Effect: One creature

When cast, a ray of light is emitted from the wizard's index finger, lasting about a second. The colour is up to the wizard
(sunlight cannot be duplicated, as the ray is monochromatic, like a laser). This spell is basicly like a flashlight


Scratch (Illusion/Phantasm)

Range: 10 feet
Duration: Instantaneous
Area of Effect: One creature

The victim of this cantrip will experience an annoying itch on some portion of his body and must detect it being cast and dispell or involuntarily attempt to scratch the itch.


Shoo (Abjuration)

Range: 0
Duration: 1 hour per level
Area of Effect: 30-foot radius

This spell allows the wizard to "shoo" away annoying bugs and small pests.


Silvadel's Magic Feather (Enchantment)

Range: 10 feet
Duration: Concentration
Area of Effect: One feather

This spell simply allows the wizard to control a feather. This is very useful for writing things secretly, or for tickling
someone. It is related to the unseen servant spell. The material component for this spell is a feather. It lasts until
concentration is broken.


Slap (Illusion/Phantasm)

Range: 10 feet
Duration: Instantaneous
Area of Effect: One creature

The victim of this spell feels a forceful slap across the cheek. Creatures must detect somehow and dispell or already be protected magically somehow or lose concentration and be distracted for the following post, dazed by the blow.


Sobriety (Alteration)
Reversible

Range: 0
Duration: Special
Area of Effect: Person touched

Casting this cantrip removes all effects of alcohol from the wizard or any one other person he touches. It also instantly
cures hangovers. The material component is a fresh lemon, whose juice must be squeezed on the wizard's fingers before the
casting. The duration of this cantrip is permanent, until the
subject gets drunk again. The reverse cantrip, drunkenness, makes the wizard or his chosen target drunk for about an hour with no hangover. The wizard must wave his hand before the chosen targets eyes for the spell to take effect. The material component is a sip of alcoholic drink.


Sort (Alteration)

Range: 0
Duration: Permanent
Area of Effect: 1-yard per level cube touched

This cantrip separates the specified amount of any mixture of dry materials: salt and pepper, for example, or gold, platinum,
and bronze. The cantrip does not affect living things, and cannot be used to separate materials bound together, i.e.,
mortar, plaster or stone.


Sparks (Evocation)

Range: 4 feet
Duration: Instantaneous
Area of Effect: A few square feet

When this cantrip is cast, a shower of sparks sprays forth from the wizard's hand. These sparks are harmless unless cast in the presence of highly flammable or explosive substances.


Stepping Stones (Evocation)

Range: 0
Duration: 4 minutes per level
Area of Effect: Four spheres, 1-foot diameter each

This cantrip creates 4 spheres of force of approximately 1 foot in diameter. They can be placed anywhere within 20 feet of each other, and last approximately 2 posts and an additional post for each level of wizard. Combat of just about any sort will destroy these very
useful discs, so they are not useful in combat. Furthermore, these disks cannot inflict any damage to anything, since they
are made by a cantrip.


Stone (Conjuration/Summoning)

Range: 20 feet
Duration: Instantaneous
Area of Effect: One pebble

This cantrip conjures up a small pebble in any desired location within 20 feet of the wizard. The verbal component is a short
phrase describing the desired location ("in John's shoe", for example). If the pebble is to affect another creature in any
way, as in the above example, detecting the spell by some means is necessary and a dispell to be cast in the responding post.


Luminous Eyes (Alteration)

Range: 0
Duration: 1 round
Area of Effect: The caster

This cantrip causes the caster's eyes to become luminous (not a light source worth a damn, but pretty impressive).


Taster's Choice (Illusion/Phantasm)

Range: 30 feet
Duration: 1 round per level
Area of Effect: One creature

Under the influence of this cantrip, an individual eating will taste whatever taste is desired.


Tweak (Illusion/Phantasm)

Range: 10 feet
Duration: Instantaneous
Area of Effect: One creature

This cantrip causes the victim to feel the sensation of being tweaked by an unseen forefinger and thumb. The portion of the
body being tweaked must be seen by the wizard and be uncovered by armour. The wizard must make a tweaking motion with his hand in order to affect the spell.


Umbrella (Abjuration)

Range: 0
Duration: 1 hour per level
Area of Effect: The caster

As with all cantrips, this one can be very useful, but not very powerful. It manifests itself as a field of force that resembles an umbrella. It lasts for up to one hour per level of the wizard at most, but if the concentration of the wizard is broken for more than one post, it will fade away. It can mindly protect against blows from above, slowing a punch down to be a tap, for expample, but does not protect from a really forceful hit or blow with a weapon. An arrow might wound greatly, but not kill a person using this cantrip, but it won't stop the arrow altogether or keep it from penetrating to a great degree.


Unbutton (Alteration)
Reversible

Range: 10 feet
Duration: Instantaneous
Area of Effect: One object

By means of this cantrip, the caster can magically cause the object of the magic to unbutton itself. The reverse, button,
buttons an object.


Untie (Alteration)
Reversible

Range: 10 feet
Duration: instant
Saving Throw: None

By means of this cantrip, the caster can magically cause the object of the magic - thread, string, cord, rope - to untie
itself. The reverse, tie, ties an object.


Vision (Alteration)

Range: 0
Duration: 1 turn
Area of Effect: The caster

This cantrip allows the wizard to see things in the distance up to three times better for the duration of this spell. It also
allows him to see things more clearly as they appear to be only one third of the distance away. It does, however, cause some
problems when trying to see things close-up. The spell's duration may be ended at any time.


Wash (Invocation/Evocation)

Range: 0
Duration: Instantaneous
Area of Effect: One 10x10x10 foot cube

This spell removes dirt from all smooth surfaces in the area of effect. This includes skin, dishes, and stone walls, but not
wood (unless highly polished), a dirt floor, etc. The caster sweeps her arm in a wide arc while muttering the arcane phrase.

Edited 4:01am, December 09 by Mab, moderative.
 Short Range Under Water Breathing
Mab
6:19am, June 27, 2005
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This is a simple cantrip that allows the caster to breath under water for a short range. For the sake of RP posting, we'll say that range is two posts. Then the user must come up for real air as the spell wears out. Of course, the user can cast again, but only can cast from above water or treading water. In other words, caster must be breathing real air when casting this cantrip.
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