Thread for 1st Level Spells

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 1st Level Spells
Mab
7:11pm, January 01, 2004
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Here are the first level spells.

To make it easier, all of these spells take 3 weeks to learn unless otherwise stated in the spell.

Edited 12:35pm, January 22 by Mab, author.
 Knights of the Rose Spells
Steve
5:31pm, June 09, 2004
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Bless Water: A Knight of the Rose is a natural enemy to the undead and evil alike. After spending an hour in prayer over a one ounce vial of water, the Knight may bless it, making it effective against the forces of evil


Undying Courage: With an empassioned cry, a Knight of the Rose may inspire uncommon courage in even the most cowardly of people. Lasts 1 hour/level of the Knight

Holy Warding: Knights of the Rose have ever been the champions of what is good and true in the world, and part of that is their uncommon resistance to the taint of evil. By invoking this power, a Knight may surround himself with a feeling of faith and thus ward off the lesser attempts of his enemies. (IE level 1 spells and cantrips have no effect)

Healing Hands: A knight of the order may use his divine ability to heal minor wounds or injury. The target must still be alive.




Edited 9:49pm, June 09 by Steve, author.
 Complete Alphabetical Listing of ALL level 1 spells
Kali
5:06pm, August 30, 2004
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220 (Invocation/Evocation)

Level: 1
Range: 0
Duration: Instant
Area of Effect: Caster

When the wizard cast this spell a large arc of electricity extends from his hands in a 120 degree arc about 5 feet out from
the caster. Material component is a loadstone. Stone isn't consumed with spell.

Acid Hands (Alteration)

Range: 0
Duration: 1 minute
Area of Effect: Special

This spell is very similar to the 1st-level wizard spell burning ands (q.v.), except that the wizard's hands eject a corrosive acid.

Acrimony
Level 1
Effects immediate
Duration: 1 hour
This spell must be cast on two or more people who are negotiating
or about to enter into negotiations (or a potential fight situation).
While this spell is in effect, the parties involved in the negotiation
will bargain in bad faith, be short tempered and will generally be disagreeable and self-serving


Airtight
Level 1
Effects :immediate
Area one container of any size
To cast:vilya tunga
Duration: 1 week
Causes a reasonably well-sealed container (such as a bottle, box
or jar) to become airtight. This slows the decay of some materials and
prevents dust and other airborne pollutants from getting into the
container



ALPHA'S ACID STREAM (CONJURATION)

Level: 1
R: 30 yards
Duration: Instantaneous
Area of Effect: One target

The spell causes a thin stream of purplish, hissing acid to shoot forth from the caster's outstretched hand, out to the maximum range of the spell. This acid causes minor damage at first, and increases in potency as the caster goes up in level. The Acid Stream can affect only one target in any event. The material component is a drop of any acid.
Level 1= painful burning
Level 2= acid eats into skin, etc a little
Level 3= acid eats into metals and armour and easily eats into skin etc.
Level 4= acid will fall through a table in a second's time, so imagine what it'll do to a person.
Despite caster level, caster can choose what level of damage is supposed to happen up to the level he/she is. It's adjustable that way.

ALPHA'S ELECTRIC ARC (EVOCATION)

Level: 1
Range: 10 yards + 10 yards/level
Duration: Instantaneous
Area of Effect: One target

This spell causes an arc of electricity to leap from the caster's extended fingertip. This electricity unerringly strikes one target of the caster's choice. A target in metal armor or wielding a large, mostly metallic weapon (e.g. any sword, battle axe) extra damage occurs, because we all know.. electricity and metal are good friends.


ALPHA'S HUNTING HOUND (CONJURATION/SUMMONING)

Level: 1
Range: 10 yards
Duration: until dispelled, until creature completes its task, or until it is dead.
Area of Effect: One creature

This spell calls a canine creature to be a helper and boon companion to the spell caster for the duration of the spell. The type of hound summoned depends upon the caster's level, but the hound will always understand verbal commands given it, so long as they are 12 words or less and relatively simple.

The type of hound summoned is as follows:

1st : jackal
2nd : wild dog
3th : wolf
4th : dire wolf


ALPHA'S MOONLIGHT (EVOCATION)

Level: 1
Range: 5 yds/lvl
Duration: 4 minutes / lvl
Area of Effect: 10'/lvl radius circle

This spell creates an area of soft blue-grey light, apparently coming downwards from above. This light effectively washes out all color, but clear vision is certainly possible within the area of effect. Vision is also possible out to 10 yards beyond the spell's radius, but such vision is dim and shadowy at best. The moonlight does not interfere in any way with infravision, but the nature of the light is such that creatures adversely affected by bright light suffer only half the normal penalties when within the Moonlight and none when within its shadowy fringes. The Moonlight spell may be centered on the caster, in which case it moves with him. Otherwise, the spell must be cast on an area and is stationary. The material component of this spell is a moonstone that has been exposed to actual moonlight for a full night.

ALPHA'S SPARK SHOWER (EVOCATION)

Level: 1
Range: 0
Duration: 1 minute
Area of Effect: 5' x 20' long x 10' base wedge shape

The caster extends his arms and speaks the spell, and a sheet of sizzling purple sparks shoots forth from the caster's hands. These sparks cause minor electrical damage at first. Those wielding metal weapons (swords, etc.) or wearing partially metal armor (ring, scale, chain) get a shocking experiance, as do those wearing full metal armor (splint, banded, plate, etc.). The material component is a bit of fur, glass, and copper.


ALPHA'S SPARKLE BEAM (EVOCATION)

Level: 1
Range: 0
Duration: Instantaneous
Area of Effect: 1' x 20' x 5' cone

This spell draws upon the power of the Positive Material Energies and calls forth a ray of golden light. Anyone in the area of effect of the spell may be blinded for a few moments. The true function of this spell, however, is its use against undead. Such creatures suffer minor damage at lvl 1, and increasing damage as the caster gains levels. The material component is a bit of crushed sunstone.
Level 1 = Undead shrink and cower and halt in place
Level 2 = Undead become incapacitated for one posting
Level 3 = Undead become incapacitated for 3 postings
Level 4 = Undead turn to dust.




ALPHA'S STARBLADES (CONJURATION)

Level: 1
Range: 10' + 10'/level
Duration: 4 minutes
Area of Effect: 1 target / star

This spell creates one magical star-shaped bladed weapon for each level of the caster, up to a maximum of 5. The caster may then throw these as weapons, out to the spell's maximum range. They are treated as Slashing weapons with respect to effectiveness vs. armor. They can cut part way through regular metal armour, but not enough to penetrate to vital organs or cause serious injury through armour. They can be very dangerous to unarmoured targets. The material component is a small silver star.

ALPHA'S STAR GAZE (EVOCATION)

Level: 1
Range: 60 yards
Duration: Instantaneous
Area of Effect: 2 creatures / lvl

This spell causes a blazing white sheet of light to issue from the caster's eyes. This sheet will envelop a number of creatures based on the caster's level, and can be blinded for several minutes.



ALPHA'S STARLIGHT (EVOCATION/ILLUSION)

Level: 1
Range: 5 yds/lvl
Duration: 30 minutes / lvl
Area of Effect: 30' square area/lvl

This spell illuminates an area as a cloudless outdoor night sky filled with stars. This light is pale and wan, and dilutes vision mostly to black and white. Full visual acuity is possible only out to a range of 10 yards, but general identification can be made out to 20 yards. Stationary figures can be made out at 40 yards, and movement detected out to 80 yards. Inter- vening cover will, of course, reduce sighting distances accordingly. This light does not interfere with infravision, and there are ample shadows within the area of effect to hide in. The illusionary component of the spell creates the appearance of an actual starry night sky. The area of effect is stationary. The material component is a piece of black velvet and a few bits of glass.

ALPHA'S WALL OF DARKNESS (ALTERATION)

Level: 1
Range: 60 yards
Duration: 1 round/level
Area of Effect: 10' x 10' sq./level

This spell brings into being a wall of blackness which cannot be seen through, even with infravision or ultravision. It is dispelled instantly by a light or continual light (q.v.) spell. It has no physical existence, and does not hinder nor harm those passing through it. It does, however, block the passage of sound from one side to the other, assuming that the spell is not cast in such a way (such as in a field of grass) which would otherwise allow sound to move around the edges of the wall. The material component is some pitch and soot, or a lump of coal.

Alter Taste (Alteration)
Reversible

Range: 10 yards
Duration: until dispelled or reversed
Area of Effect: One pint per level

This spell allows the wizard to give an alcoholic flavour (taste and smell) to any liquid. It does not turn the liquid to alcohol. It merely gives it the taste of beer, ale, wine, mead, or liquor. Also, it only changes the flavour and not its appearance. Now, a wizard can buy a glass of water (cheap), cast this spell, and enjoy an alcohol flavoured drink without suffering the negative effects of swigging the real thing. A wizard could also improve the flavour of a drink. For example, cheap beer can now taste like elegant wine, but the alcohol level is that of beer. A normally bad tasting potion will taste quite nice as well. The flavour (cider, ale, wine, etc.) is chosen by the caster. Note that, since the component is only somatic, the spell can be cast unnoticed easily. The reverse of this spell, disguise alcohol, allows the caster to remove the alcoholic flavour of a drink, but without removing the alcohol itself. It can also be used to restore its norma taste to a previously altered drink.

Alter Voice
Level 1
Effects immediate
Duration 1 minute
The mage can also imitate non-human voices, as long
as they fall within his normal vocal range. For example, the mage could
honk like a goose or squeal like a dolphin, but he couldn't make
ultrasonic dolphin noises unless he could normally speak in the ultrasonic
range.



Analyze Drink (Divination)

Range: 0
Duration: Instantaneous
Area of Effect: One drink

This spell requires the caster to sip a drink of any sort. The spell will then analyze all the components of the

drink and make them known to the caster. The various liquids which make up the drink are revealed specifically, as

well as the proportions in which they are existant. Specific brews, vintages, or brands (if applicable) are known

exactly, and any dilution of the drink with water is also revealed. Since the casting requires actually tasting

the drink, it is not
really useful in safely identifying poisons (although the caster will instantly know the kind of poison that just

hit him!).


Animal (Illusion/Phantasm)

Range: 3 yards + 1 yard per level
Duration: Special
Area of Effect: One animal formed per level

An illusion of one or more small animals can be brought into being by means of this spell. The animals must be of

a sort very
familiar to the wizard, and each can be no larger than a fox, a rabbit, or a medium hawk. Animals created can be

of more than
one type. The illusion is visual and auditory,

Animal Sight (Alteration)

Level: 1
Range: Touch
Duration: 3 posts
Area of Effect: Creature touched

Allows the creature touched to see as an animal for 1 minute per level. A piece of the animal whose sense is desired is the
component for the spell. (ie. feather of a eagle to see as an eagle)


Animate Mist (Alteration)

Range: 30 yards
Duration: 2 posts per lvl
Area of Effect: 20-foot + 10-foot per level cube of mist or fog

This spell allows a wizard to shape a dense mist or fog into any shape within the confines of the area of effect. The shape can then be animated. The details of the shape and the complexity of the animation are poor at lower wizard levels, but increase with experience. A 1st-level wizard may be able to make a humanoid shape of a given
size, but couldn't make it look like a dwarf. Similarly, he couldn't animate it, but could displace it within the spell's range. By third level, the wizard could animate the shape to the point where it would resemble a dwarf (but not a particular dwarf) and could talk. The material component is a bit of dense mist, fog or smoke. The spell can add more mist, but it can't create mist out of nothing. For example, the smoke from a fire or a fog spell would be sufficient.

Association (Divination)

Range: 0
Duration: Instantaneous
Area of Effect: Two surfaces

When casting this spell, the wizard must brings two surfaces into contact with one another. Possibilities include the surface of a jewel and that of a safe, or the surface of an arrow and that of a bow. If the two surfaces were ever before adjacent, the spell so indicates, and if the surfaces were ever directly connected as a single item, an even stronger reading results.

Attach
Level 1

Effects immediate

Duration: 1 hour or conditions specified by the caster allow the object to be released

Causes one non-living object to become permanently attached to another object until the caster wishes it to be released (. Normal jostling or motion won't dislodge the item For example, a key could be "permanently" held in a lock, a piece of wood could be "stuck" onto a workbench, or a sword could be held in a crack in a stone by using this spell. The spell can also be used to permanently attach useful or valuable items to a person's body - wedding rings or artificial limbs for example.


Autopsy (Divination, Necromancy)

Range: 0
Duration: Special
Area of Effect: One corpse touched per level

With this spell a wizard can determine the cause of death of a corpse. No language restrictions apply, this is not

a
communication with the deceased. At higher levels, the spellcaster can learn more of the target's actions

immediately
prior to death.

Wizard's Maximum Maximum Time
Level Time Dead Frame Allowable
1 2 week .2 hour
2 2 month .3 hour
3 200 year 1 hour
4 2,000 years 1 hour
5 any 2 hour

The maximum time frame allowable is the amount of time that the caster may learn about from the corpse. Three

questions every level is allowable. The questions must be answered analytically locations, actions of others;

questions about intent, feelings of participants, etc. are not allowed. To facilitate this, the DM should answer

as tersely as possible. The material component is the corpse (or fragment thereof). The wizard must touch the

corpse for the duration of the spell and concentrate deeply. Any interruption will waste the spell and spell

charge.


Awaken(Evocation)

Range: 0
Duration: Instantaneous
Area of Effect: 10-foot radius

This spell will wake a one or more characters to full alertness instantaneously. It can be set to trigger on a

specific action, such as a word or action. The material component is a horn (which can be reused). Each being to

be woken must be named when the spell is cast.


Bald
Level 1
Effects immediate
Duration permanent
Causes hair to fall out and cease to grow on any part of the
subject's body, as specified by the caster. This spell can also be used to
remove the fur from hides, shear sheep, or pluck fowl

Ball and Chain
Level 1
Effects immediate
Duration: 1 minute
Creates a ball and chain on the subject's ankle


Barkskin
Level 1
Effects immediate
Duration: 1 minute
Makes the caster's skin tough and woody. This provides protection
against all types of damage except fire



Bending (Illusion)

Range: 100 feet
Duration: 3 rounds per level
Area of Effect: One object or person

This spell makes an object or person appear 10 feet away from its actual location. If the object or person

attacks, the
illusion is broken (as invisibility). The material component is a piece of a mirror.


Bleeding Touch (Necromancy)

Range: 10 yards
Duration: Instantaneous
Area of Effect: One creature

This spell causes a bleeding wound to appear on the victim. Wizards do not have to attack their chosen victim to

hit. The
victim must save versus death magic or suffer 1d6 points of damage for every two levels of the caster. The

material component of this spell is a needle.



Bjorn's Kindling Conjuration

Range: 0
Duration: Permanent
Area of Effect: Neg.

This spell conjures fire kindling, hence the name. If the caster is unable to
look for it, or none can be found, this spell is ideal.

Blurred Script
Level 1
Effects immediate
Area up to one page of writing
Duration: 1 day
Causes caster's handwriting seem to be blurry and illegible except
to those who he wishes to see his writings

Bone Picker
Level 1
Effects immediate
Duration: Permanent
This spell allows a mage to instantly move the flesh from a dead
creature to produce a clean skeleton (or husk for creatures with
exoskeletons).


Bottle
Level 1
Effects: immediate
Duration: Permanent.
To cast: Atsaa
This spell automatically takes food from a common pot, portions it
out into glass or tin containers (mage's choice of shape and type),
sterilizes the containers, and seals them allowing the mage to quickly
preserve food for later use. If necessary, this spell will create the appropriate sort ` of containers

Breeze
Level 1
Effect: immediate
Area 20 ft. radius
To cast: hwesta
Duration: 10 minutes
This spell creates a breeze up to 10 mph in speed. It blows in the
direction specified by the caster for the duration of the spell. It has
many uses, the most obvious of which is airing out closed areas

Brilliant Flames
Level 1
Effects immediate
Duration 1 hour
This spell makes flames burn brightly and colorfully with lots of
sparks and popping. The fire is 50% brighter than it normally would be and
is very pretty to look at.



Brizbane's Driftdisk (Conjuration/Summoning)

Level: 1
Range: 0
Duration: 1 hour + 1 hour/level
Area of Effect: Caster

This is a spell that wizards can find useful while on the road away from their libraries and labs. The spell creates a
invisible disk that only the caster is able to ride. The disk floats approximately 3 feet off of the ground giving the caster
a smooth and relaxing ride. The disk is to be attached to follow 10 feet behind any creature that the caster chooses. The
wizard is completely shielded from all elements and weather. Material component is a pillow which isn't consumed in the spell.

Build
Level 1
Effects immediate
Area up to 25’x’25’ building
Duration: 10 seconds
Given the proper tools and an adequate supply of materials, this
spell allows the mage to build, assemble, or erect any structure that he
could put up with his own hands. Each 10 seconds of spell duration
represents about 10 minutes of work by the mage, so the mage can magically
erect tents or other small structures very quickly.


Burning Hands (Alteration)

Range: 0
Duration: 1 round
Area of Effect: Special

Once cast, a fan of flame shoots from the wizard's touching thumbs and outstretched hands. The fan reaches three feet forward from the thumbs, and extends 60 degrees to the right and left, gradually shortening until the fan slopes into the wrists. The flames change colour depending on the power the wizard is able to put into them, and follow this chart:

Wizard's Colour of
Level Flames Will Ignite
1 Yellow easily flammables (paper, thin cloth)
2 Orange flammables (cloth, hair, kindling)
3 Red difficult flammables (wood)
4 Violet semi-flammables (wet wood)
5 Blue everything else

The verbal component of this spells are syllables of power, the somatic ones are touching your thumbs and spreading the fingers of each hand.


Cadence –
Level 1
Effects immediate
Duration 10 minutes
Any skill which mostly consists of tool use and
repetitive motions can benefit from this spell. Specifically, artistic
skills such as Artist, Calligraphy, and Sculptor skills can be speeded up.
Outdoor skills such as Rowing or Hiking can also b e improved. Speed of
ordinary writing or typing can also be doubled.



Campfire (Alteration)

Range: 10 yards
Duration: Instantaneous
Area of Effect: One fire

This spell lights small fires easily, and ignites anything up to kindling (cloth, kindling wood, oil, etc.). The

caster points at the target materials and mutters "Fire" in an arcane tongue. A particularly fun use of this spell

(and one the lady-like Katrine would never consider) is to light the rope someone else is climbing.


Cat Spirit (Alteration)

Range: 0
Duration: 5 minutes
Area of Effect: Creature touched

Cat spirit grants many of the abilities traditionally associated with cats, though it does not significantly alter

the features of the recipient. The spell grants a light bonus to stealth, as the recipient's tread will be

absolutely quiet for the duration. The spell also halves all damage taken from falls and allows the
recipient to land on his feet. Finally, it grants the ability to grow claws, allowing each hand to do 1d3 points

of damage. It does not, however, improve singing ability. The material component is whiskers from a cat.



Catapult (Alteration)

Range: 0
Duration: 1 round
Area of Effect: One object

By means of this magic, the caster causes any single, small (i.e. of less than 30 gp weight) object touched to

immediately
flash in a straight line along the caster's pointing finger to a maximum of 15 yards (when it reaches that

maximum, the object will fall harmlessly straight down to the ground). Although this spell is sometimes used to

move harmful objects away or transfer keys, coins, and the like to other beings, it is most often employed as an

offensive weapon. This spell can only affect one object. If the object touched is heavier than the spell's

limitations, it quivers, but does not fly, and the spell is lost.


Change Drink (alteration)
Level 1
Effects: Immediate
Area of effect: one glass
Duration: one day
To cast : n’ataya yulna
Changes one sort of drink into another sort of drink the mage can
imagine. However, the basic quality of the ingredients cannot be improved
and the alcoholic content of the beverage cannot be improved above what it
was originally. For example, rusty-flav ored tap water can be turned into
low-quality juice, but not fine wine. Spring water could be turned into
fine (non-alcoholic) grape juice (or something of lesser quality) suitable
for fermentation, but it couldn't be turned directly into wine using th is
spell.
.
Change Food (alteration)
Level one
Effects: immediate
Area of effect: one plate of food
Duration: Permanent.
To cast: n’ataya vasa
Changes one sort of food into another sort of food the mage can
imagine. Bulk remains the same, but all other qualities can be altered.
However, the basic quality of the ingredients cannot be improved. For
example, low-quality meat can be turned into low -quality vegetables or
vice-versa.


Charge Staff (Invocation/Evocation)

Level: 1
Range: Touch
Duration: Until discharged
Area of Effect: 1 creature or object

Allows the caster to send an electric charge through a normal wooden staff delivering 1d8+1 per level of the caster. This
can be used in conjunction with Hardstaff.



Cheese
Level 1
Effects: immediate
Area of effect: ½ gallon of milk
Duration: permanent
To cast:n’ataya limpe
Causes milk to be turned into cheese, yogurt or similar food.
Duration: Permanent.


Chill (Alteration)

Range: 10 yards per level
Duration: 1 round per level
Area of Effect: One creature

This spell chills the victim, lowering its body temperature and slowing reactions. Any creature without a normal,

living body is immune to this spell (golems, undead, elementals, etc.). Creatures immune or resistant to cold are

also immune to this spell.


Chip (Alteration)

Range: 30 feet
Duration: Permanent
Area of Effect: One cubic yard of ice per level

This spell causes a volume of ice to crack and chip away. This spell starts at the point closest to the caster,

and chips one
cubic yard every 5 minutes. Note that the pieces remaining can be rather sharp. The wizard can also use this spell

to loosen
densely packed snow into powdery snow. The spell will affect one five foot cube of snow per level, each cube

taking 5 minutes to loosen. The material component is a hand sized ice pick, which must have a metal head, which

is unharmed by the casting of this spell. This spell is useful for creating a storage niche or even an impromptu

shelter in a large ice mass, but it does not guarantee structural integrity. Still, a 10-foot cube hole in a

one-mile long glacier will generally be safe.


Choking
Level 1
Effects variable
Area..food of casters choice
Duration 1 hour
To cast: quorien
Any food or drink affected by this spell becomes "sticky", so that
it sticks in the victim's mouth and throat the food lodges in the victim's windpipe and he
begins to choke as if he was being suffocated. While he is choking he
cannot speak or do any other physical action Liquids cannot suffocate
their victims.


Clamp
Level 1
Effects immediate
Duration: 1 hour
This spell will hold a piece of material absolutely motionless for
the duration of the spell it
will hold even the most fragile material without damaging it.


Clean [2] (Alteration)

Range: 0
Duration: Instantaneous
Area of Effect: Creature touched

This particular version of clean was researched by Carlene the Rose a few years earlier in her career, to maintain

her
appearance with care. When cast, the recipient is immediately relieved of any dirt or filth from the body and

clothes. The skin is softened as if washed by the finest soap and spiced perfumes. The hair is set back to a

current fashionable style as envisioned by the wizard. These effects normally last until nature takes its toll

upon the recipient. This spell also has a 5% chance per level, applicable once, of cleaning the recipient of any

non-magical skin disease or parasites. The material components are a small piece of soap and a fairly freshly

plucked rose or similar flower.

Cloud Lightening
Level 1
Effects immediate
Area: cloud 20’x20’
Duration: 1 minute
This spell creates an area of electrical energy which looks like a
small thunderhead which crackles with electrical energy which he can move
around. If the cloud contacts a living creature, that character.takes damage


Cold Fire
Level 1
Effects immediate
Duration: 1 minute
Creates an area of "anti-fire" which looks like normal fire but
radiates intense cold..


Coloration (Alteration)

Range: 1 yard per level
Duration: 1 day per level
Area of Effect: 10 square feet per level maximum

This spell causes a chosen surface to change colour, glow, or both, be it a section of wall, a box, a sword, or a

creature (a
saving throw versus spell will negate the effect if the subject is unknowing or unwilling). Multiple colours can

be chosen (up to 256 different colours and shades). If made to glow, the object will emit light for a range of

five feet. The material
component for colour is a small amount of die or ink of the appropriate colour, and to cause a glow, the spell

consumes a
bit of phosphorus or a glowworm.


Command Rope
Level 1
Effects immediate
Area rope of up to 50 ft.
Duration: 10 seconds
Causes a rope or ropelike object of up to 50 feet length to obey
the caster's commands. The possible commands are: Coil (form a neat coiled
stack), Coil and Knot, Loop, Loop & Knot, Tie & Knot and the reverses of
all the above. The rope can also be orde red to wrap itself around a
target. The rope cannot move more than one foot by itself so it may need
to be thrown near the target.


Comfortable Seat
Level 1
Effects immediate
Duration: 12 hours
Allows the subject to sit still for the duration of spell without
getting cramped or suffering any other ill-effects




Comprehend Languages: Such as the title, this spell allows the caster to comprehend all written and spoken languages.
To Cast: Gozoku
Time Lasts: 4 Hours
Radius: N/A
Compromised by: Countermagic? N?A
Required to stay active: N/A

Conjure Drink I (Conjuration/Summoning)

Range: 10 feet
Duration: Permanent
Area of Effect: Special

This spell conjures beer or ale, the quantity being determined by the caster's level. This spell will conjure one

mug per
level. The components are only the desire to have the desired drink in the container in hand and a snap of the

fingers of the
other hand.

Conjure Fundamental (Conjuration/Summoning)

Range: 60 yards
Duration: 30 rounds
Area of Effect: Special

With this spell the wizard brings forth the weakest kind of elemental possible: the fundamental (see the D&D

Creature
Catalog). Since it's a weaker version of conjure elemental, everything else is the same except that the amount of

material to conjure the creature with is much less. A shovel of earth, a bucket of water or a decent burning torch

would suffice.

Constricting Clothing
Level 1
Effects immediate
Duration: 1 minute
This spell causes the subject's clothing to animate and move in
such a way as to inhibit the victim's actions - shoelaces tie together,
belts bind or come loose, shirt-tails tie themselves to nearby objects,
and so forth.

Contract
Level 1
Effects immediate
Area item no larger than 12’x12’
Duration: 1 hour
Causes an item to slightly shrink in size or contract, decreasing
its total volume by about 1% to 10%. Mass is unaffected. This spell can be
used to make clothing seem tight, make doors easier to open (cancels
Expand spell), and so forth.



Control Bleeding
Level 1
Effects immediate
Duration: Permanent
If cast on a bleeding target, this spell makes their wounds clot
immediately.

Coward Weapon
Level 1
Effects immediate
Duration 1 hour
This spell will make weapons swerve away from their target. It
must be cast on the weapon to be affected


Cramps (Enchantment/Charm)

Range: 30 yards
Duration: 2 rounds per level
Area of Effect: One creature

This spell forces the victim to suffer from severe stomach cramps. Creatures without a normal metabolism (such as

undead and
elementals) are not affected by this spell

.
Create Food (Invocation/alteration)
Level 1
Effects: immediate
Duration one meal
Area of Effect: the plate or bowl used
To cast: Hold a hand over the plate saying the phrase onta vasa
individual can gather ANY ingredient , placing it on a plate or in a
Bowl,. this spell will work On any thing… if it is a metallic object it can be made edible but it will taste Horrible…Unwholesome materials , including poisons can be made safe to eat but It tastes terrible. An object which is turned into food doesn't change its properties in any way except that a person can chew and digest it - clubs still work as clubs, rocks still hurt if you throw them(you must place the club/rock/? On a plate for this to work)



Create Outhouse (Conjuration/Summoning)

Range: 10 feet
Duration: 10 minutes per level
Area of Effect: 6 square feet per levels

This spell creates a small wooden outhouse (including the walls, floor, and ceiling) which can be used for the

obvious reason . It is furnished with a wooden sitting board, a small wad of toilet-paper, a small bowl of water,

and a small towel. Anything which is usually deposited in an outhouse vanishes with it at the end of the duration.

This outhouse cannot be used to hide in combat (whether hiding in or behind it is irrelevant); if tried it will

vanish with a puff of smoke. The same goes if someone tries to sell it or if someone tries to take money for using

the outhouse. The material component is a piece of wood taken from the usual outhouses carved into a small heart

shape (yes, your outhouse has a small heart-shaped opening in its door).

Create Plant
Level 1
Effects immediate
Duration permanent
- The mage can specify any type of plant that he is
personally familiar with.
All plants created are sprouts or seedlings



Crier's Boon (Alteration, Evocation)

Range: 0
Duration: 1 turn per level
Area of Effect: Creature touched

This simple spell grants the recipient the ability to effortlessly speak in a loud clear voice for the duration.

Persons as far away as 200 feet can hear the recipient of crier's boon over a normal crowd as if they were

standing next to him. Exceptionally noisy areas can reduce the distance the recipient's voice will travel, as

determined by the DM. Crier's boon has been used for countless years by town criers and nobility alike to address

large numbers of persons. Many times, this spell is used in conjunction with power word, attention (q.v.) to great

effect. To cast this spell, the wizard is required to take a piece of fine vellum and roll it into acone-like

shape during the casting of the spell.

Cure Allergy
Level 1
Effects immediate
Duration: 1 day
For the duration of the spell, the subject is completely free from
the effects of allergies that they might suffer. This spell gives
temporary immunity to the effects of irritating plants such as nettles,
poison ivy, or shellac.


Cure Hangover (Abjuration)
Reversible

Range: 0
Duration: Special
Area of Effect: One creature

This spell enables the wizard to relieve a person of intoxication. Once cast, a person does not need to recover

from
intoxication or suffer the effects of recovery. Note: It may be difficult for a wizard to cast this cantrip upon

himself if
intoxicated, given the chance of spell failure. The reverse of this spell is cause hangover. The wizard must make

a successful attack roll to touch a person in combat. If successful, the victim gets a hangover.

Cure Sprain
Level 1
Effects immediate
Duration: Permanent
Allows sprains, torn ligaments, and other minor injuries to
tendons, muscles, and ligaments to be healed.


Dainty Screaming Wake-Up Call (Illusion/Phantasm)

Range: 10 feet
Duration: Instantaneous
Area of Effect: One creature

This spell causes the target, and only the target, to hear a piercing scream of utter terror and anguish for a

split second.
The sound is sufficient to waken most slumbering pretties, or to distract a wizard in casting spells. The caster

must point his finger at the target.

Darklight's Fashion Whim (Alteration)

Range: 0
Duration: Special
Area of effect: The caster

Created during the dark one's social days, it was designed to relieve a budget strained by money spent on fashion

changes.
This spell instantly transforms the clothes which the wizard is currently wearing to another design of the

caster's imagining. However, low-price, shoddy raiment may not be transformed into finery, but the opposite is

possible (and the cheap rags resulting may be reverted to their original, expensive state). The clothes are also

mystically cleansed and freshened with each transformation. The clothes will maintain their altered state while in

the possession of the wizard or until dispelled. Each new transformation requires a recasting of the spell.

Darklight's Illusion of Taste (Illusion)

Range: 0
Duration: Special
Area of Effect: Meal touched

Designed to be used with Darklight's universal digestion (q.v.), this spell creates the culinary illusion that the

meal being
eaten is very tasty indeed. The nature of the taste mimicked is up to the caster, so a nasty taste could be

simulated, but in
practice is rarely done. The texture of the food is not changed much, either, so the taste must be logically

connected


Darkness (Alteration, Illusion/Phantasm)

Range: 0
Duration: 20 minutes + 5 minutes / lvl
Area of Effect: 40-foot radius around one object touched

This spell cay be cast upon an object to create a temporary forty-foot sphere of darkness. Non-magical light will

not
penetrate. Infravision will not work. Ultravision will work, however. The spell may be used to cancel a light

spell.



Death's Tale
Level 1
Effects immediate
Duration instantly
This spell must be cast on a dead body. It will tell the caster
one piece of information about the body - the name of the victim, the time
and location of death, the cause of death, and the circumstances
surrounding the death. The spell will not tell the
caster who killed the victim if he was murdered.


Decay (Food) –
Level 1
Effects : immediate
Area : contents of kitchen
Duration: permanent
To cast:karna n’quel
Food destroyed by means of this spell is thoroughly
ruined. It will smell and look terrible and will cause anyone who tastes
it to suffer as if Retch spell had been cast on them unless they have the
Cast Iron Stomach advantage.

Defy Gravity
Level 1
Effect immediate
Duration: 1 second
The subject can ignore the law of gravity when performing one
feat, such as an acrobatic maneuver or a leap


Delay Poison: Such as the title, it delays the poison someone's bloodstream from taking full effect.
To Cast: Dilitirio Argoporo, and must be touching the victim.
Time Lasts: 5 hours.
Radius: Must be touching.
Compromised by: Administering a greater amount of poison into the system, thus laboring the spell, causing the effect to be weaker, if at all.
Required to stay active: Victim must be alive.



Delicious Scent (illusion)
Level 1
Effects: immediate
Area of effect: any pot,plate or bowl of food
Duration: 10 minutes
To cast: quel vilya
This spell amplifies the savory aromas given off by food, making
food smell absolutely irresistible. Any creature with a nose who can smell the aroma of good food will be unable to resist investigating the source of the
smell The food might not taste any better, but it sure smells good!

Dentistry
Level 1
Effects immediate
Duration: Permanent r
This spell allows any form of dental work to be performed. Teeth
may be painlessly cleaned, removed, repaired, improved or straightened

Destroy Barrier (Alteration, Metamagic)

Range: 120 yards
Duration: Permanent
Area of Effect: One creature

This spell breaks a protection from evil or good spell. If used against an area protection (protection from evil

or good, 10-foot radius), it must be cast against the person who cast the spell. Any protection spell broken is

totally destroyed.

Detect Falsehood
Level 1
Effects immediate
Duration: 1 minute
Allows caster to determine relative truth of statement made by
subject if the answer is knowable by normal investigative techniques. The
spell will note omissions, misstatements, distortions and partial truths
as the subject speaks them, even if the subj ect believes them to be the
truth. However, the spell will not reveal the nature of the distortion, it
will only reveal its presence. Just because the subject doesn't tell the
entire truth doesn't mean that he knows the entire truth.
The spell will not reveal secrets of nature,
Things-Man-Was-Not-Meant-To-Know, or Ancient Truths. If "common knowledge"
is that the Sun goes around the Earth, then this fact will not register as
a lie unless the subject knows the statement to be false.


Detect Poisoning (Divination, Necromancy)

Range: 0
Duration: 1 turn
Area of Effect: Special

With this spell, the wizard can determine if a corpse has been poisoned. One corpse can be checked each round. The

wizard can
determine the means by which the poison was administered and the place at which it entered the body, and he has a

5% chance per level of being able to identify exactly the poison.

Determine Owner
Level 1
Effects immediate
Duration instant
This spell allows the mage to know who the most recent owner of an
object or creature is.
If the owner wishes to hide his association with the item or
creature, or if the subject of the spell is an intelligent creature who
wishes to hide its association with its owner (like a slave who is
attempting to run away), treat the attempt as a contes t between the
owner's (or subject's) IQ and the caster's skill level.
If the item or creature is abandoned (i.e. the former owner is
dead, missing, or doesn't want it anymore) successful use of this spell
will determine this fact.



Detho's Delirium (Necromancy)

Range: 0
Duration: 5 minutes
Area of Effect: Creature touched

The caster of this spell touches a being who is drugged, drunken, sleeping, or unconscious, while speaking the

mystic words and ringing a small silver or brass bell. The affected being speaks at random, in all languages known

to it, and on random topics, rambling. It cannot hear questions and cannot be forced by mental or magical control

to give specific answers - any attempt to use such control is 96% likely to awaken the creature. While the

creature speaks that it will reveal names, true names, passwords, words of activation, codes, directions, and

other useful information. Note that the speaker will rarely identify such fragments of speech for what they truly

are, and hearers must speculate themselves on meanings. Dreams, rumours, jokes and fairy tales may be mumbled by a

speaking creature, not merely factual information. The spell will be broken before its expiry if the affected

creature is awakened.

Diminutive Darkness (Alteration)

Range: 1 yard per level
Duration: 4 minutes + 2 minutes / lvl
Area of Effect: 2-foot radius sphere

This spell is very similar to the reversed 1st-level priest light spell. It has only a 2-foot radius, however.

This gives
the spell many different uses. For example, it can be used to block the light of a torch, lantern, magic sword,

etc. This
would prevent all sorts of vision only within the 2-foot radius, so one could still see about with infravision or

ultravision (or normal vision, if there is another light source). It can blinda creature as a light spell would

without creating light that could alert others, and also without obscuring the wizard's ownsight as would a normal

darkness spell (if cast upon a creature or its possessions carried, the creature gets a saving throw, and if the

throw is made, the darkness appears 5 feet behind it). The spell can cancel a light spell, but has no effect on

continual light or ambient light.

Dishes
Level 1
Effects: immediate
Area of effect: 6 square feet infront of caster
Duration: 1 hour (permanent if edible
To cast: vener
This spell creates any sort of dish or cooking utensil the mage
can imagine. At the mage's option these containers can be made edible!



Dispel Magic: Such as the title, the caster is able to Dispel Magic.
To Cast: Diaskorpizo
Time Lasts: Instantaneous
Radius: 100 ft.
Compromised by: Stronger magic (i.e. higher level spell). Only Greater Dispel can cancel out very potent magic.

THIS ONE IS A SPECIAL CASE AND AMOUNG THE FEW THAT JUST GETS STRONGER AS A CHARACTER PROGRESSES THROUGH THE LEVELS AND IS AUTOMATICALLY KNOWN TO A MAGE THAT KNOWS ANY SPELLS OTHER THAN CANTRIPS. ITS EFFECTIVENESS DEPENDS ON THE LEVEL OF THE MAGE. IF YOUR CHARACTER KNOWS ANY LEVEL ONE SPELLS, THEY KNOW THIS ONE AUTOMATICALLY. YEAH, LET ME JUST REPEAT MYSELF WITH DIFFERENT WORDING. *L* ANYWAYS, YOU GET THE IDEA.



Distill/destroy water (alteration)
Level 1
Effects: Immediate
Area of effect: approx. ½ gallon of any item
Duration: one day
To Cast: Hold a hand over the container and repeat the word fainanen
This spell can be used to remove the water from any food, leaving behind a more
Potent residue…soft cheese can be turned into hard cheese…fruit can be dried
The quality of the resulting brew depends on the cooking or Distilling skill of the mage and the quality of the original liquor This spell allows food to be dried for
preservation. If food is soaked in a brine solution before this spell is
cast it can be dried and salted at the same time. The spell is also
convenient for quickly making salt from seawater or turnin g soup into
bouillon. Paper which is soaked by water can also be quickly dried out
limiting the damage caused by the water.

Dragoon Might
(Order of the Dragon Only)
Level 1
Effects: Immediate
Duration: Five minutes (Castable thrice a day)
This spell of enchantment increases the user's physical Prowess by
X3 Strength
x3 Speed
x2 Reflexes


Durability
Level 1
Effects immediate
Duration 4 hours
This enchantment makes a magic item more resistant to damage than
it normally would be. Note that garments with this enchantment don't stop
blows any better than normal, but they wouldn't be at all damaged or


Eldron's Secret Writing (Enchantment)

Range: 0
Duration: Special
Area of Effect: One piece of paper

Eldron's secret writing allows the wizard to enchant a piece of
paper with two key words. The wizard then writes a message on
the paper and evokes the first key word, rendering the papers
contents illegible even to the writer. The paper remains in this
condition until the second key word is spoken, either by the
caster or the paper's designated recipient. A comprehend
languages will not reveal the nature of the paper. Dispel magic
removes the second key word permanently and prevent decryption
forever.




Empty Chest (Illusion/Phantasm, Alteration)

Level: 1
Range: 0
Duration: Permanent
Area of Effect: 1 chest

This spell makes a normal chest appear that it is totally empty. This spell is permanent.

Envenom Weapon
Level 1
Effects immediate
Duration: 10 seconds
Causes a cutting or thrusting weapon (including spikes, claws
etc.) to become covered with a clear, sticky poison



Erase
Level 1
Effects immediate
Duration: Permanent
Removes, without a trace, any undesired mark, stain, writing or
artistry

Expand
Level 1
Effects immediate
Area no larger than 12’x12’
Duration: 1 hour
Causes an item to slightly increase in size or stretch, increasing
its total volume by about 1% to 10%. Mass is unaffected. This spell can be
used to slightly loosen tight clothing, make doors harder to open

Fair Skin
Level 1
Effects immediate
Duration: 12 hours
Causes subject's hand, feet, and body to become smooth,
uncallused, and pale, as if the character lived indoors and didn't do
manual labor. Good for making hale and hearty types fashionably pale.


False Tracks
Level 1
Effects immediate
Duration 4 hours
- This spell also fools scent tracking since the
plants will alter their smell to cover the trail. It will not affect
magical tracking.


False Trail
Level 1
Effects immediate
Area ½ mile of trail
Duration 4 hours
Mage removes all signs of the subject's trail and replaces it with
the trail of some other creature he is familiar with


Fascination (Enchantment/Charm)

Range: 12 feet
Duration: 4 minutes
Area of Effect: One person

The affected person will be unable to do anything at all except follow the wizard wherever he (or she) goes,

unable to take his (her) eyes off him (her). If attacked, the affected will try to beat off any opponents,

including his (her) own comrades, in a berserk fury in order to continue moving towards the wizard. The material

component is a lodestone, which is not consumed in the casting.

Fast
Level 1
Effects immediate
Area one person
Duration: to be stated by caster
To cast:auta anaene vasa
This spell makes the subject forget his hunger and thirst for the
duration of the spell
.

Fell Tree
Level 1
Effects immediate
Duration: Instantaneous
Allows a tree to be instantly chopped down. The tree will fall in
the direction specified by the caster

Fiery Breath (Alteration, Invocation/Evocation)

Level: 1
Range: 0
Duration: Instant
Area of Effect: 20 feet x 5' wide at base

This spell is comparable to the breath weapon of fire breathing creatures. When cast the wizard expels a cone of flame
20 feet long from himself. The component for this spell is the fire gland of any fire-breathing creature.


Filthy
Level 1
Effects immediate
Duration: Permanent, until washed off
Makes subject smelly and dirty as if he hadn't had a bath, washed
his hair or brushed his teeth for a month. no filthy people (i.e. Orcs,
hermits) are affected.

Find Hearth
Level 1
Effects immediate
Duration 1 minute
When this spell is cast the mage will know the direction and
distance to the nearest fire used for cooking


Find Water (Divination)

Range: 1 mile, depth 10 feet per level
Duration: 5 minutes
Area of Effect: One twig

When casting this spell, the diviner grasps two ends of a Y-shaped twig. The remaining end twists around to point

in the
direction of the nearest source of fresh water within the spell range. The branch can twist but twenty degrees,

and then the
diviner will feel a tug in the direction of the water. The diviner can specify a minimum amount of water to seek

(greater
than the amount in a human body, for example). Also, he can restrict the depth at which to seek the water.

Fire Burst (Alteration, Evocation)

Range: 0
Duration: 24 hours
Area of Effect: One creature

This spell, when cast brings into being a protection field one foot distant from the caster's body. When

detonated, the spell
produces a burst of flame around the caster's body. The flame does not affect the caster, his items, or any

creatures immune to fire. The spell is set off when something attempts to cover up, engulf, grapple, or other wise

engage the caster in unarmed combat. The spell is not set off by weapon attacks, be they melee or ranged, nor is

it set off by other spells.




Fire Summoning
Level: 1
To cast: Caster must make a hand gesture, while murmuring a short incantation, then point
Effect: A torch amount of flame flares up where the caster points
Duration: Lasts a few seconds
**Note, this tends to be more of a demon spell, also common with other fire species**



Firey Fingers
Level: 1
To cast: Caster pricks one finger, and speaks the magic word for flame
Effect: The caster's hands flare up, and can either stay alight until dispelled, or can be "shot out" in an arc to envelop a 1 foot by 5 foot area in a flash fire.
Duration: Lasts until dispelled, or when shot
**Note, this tends to be more of a demon spell, also common with other fire species**

Firey Fist

Duration: 3 minutes
Area of Effect: Hand
Range : 0

Upon utterance of the final words of the spell, the caster crushes the piece of carbon in his hands and it bursts in to flame, which spreads to engulf his entire arm. This fire is non-magical in nature, but the casters arm is immune to its fire.


Flamboyant Spell
Level 1
Effects immediate
Duration the time of what ever spell is cast
Any spells cast while this spell is in effect produce impressive,
harmless special effects - flashing lights, pillars of smoke, bursts of
flame, cracks of thunder, weird green light, or anything else the mage can
imagine


Flame Control

Range: 20 ft + 5 ft/lvl
Duration: Concentration
Area of Effect: Any flame within range

The Flame Control puts any flame within the range under the casters control. He
can make the fire dance and form crude shapes, but it can not be moved away from
its source.

Flash [1] (Evocation)

Range: 12 yards
Duration: few moments
Area of Effect: One creature

Victims are blinded for a few moments due to a flash of light that appears in their eyes.

Flavorless
Level 1
Effects: immediate
Area of effect: single container of food
Duration: Permanent
To cast: kela quel vilya
This spell removes all flavor from a single container of food.





Flu (Alteration)

Range: 1 feet per level
Duration: 1d6 days + 1 day per level
Area of Effect: One creature

This spell will cause the victim to get the flu, which will last roughly 7-10 days. Flu is very contagious: anyone

within 1 yard of the victim will also get the flu. With subsequent victims, the flu is no longer contagious,

however. The flu will start within 4 hours after the victim has been infected. The material component for this

spell is a handkerchief.

Food Color
Level 1
Effects immediate
Area single container of food
Duration permanent
Allows food to be colored without affecting taste or texture


Food Fight
Level 1
Effect: immediate
Area of effect: one entire room
. Duration: 10 seconds
to cast : dagora en’vasa
Causes all edible (and/or theoretically or once edible, includes
garbage, offal, waste, scraps, etc.) materials in the area to randomly fly
about the area at tremendous speeds. Light or disposable containers (like
milk cartons or light pie pans) will als o begin flying if they have a
significant amount of food in or on them. Larger containers will not move,
but their contents will spill or fly. , the ground in the area of effect will be slippery
with goo and junk




Fools (Alteration, Metamagic)

Range: 0
Duration: Special
Area of Effect: Special

A wizard can cast fools prior to casting any other spell. When the spell's power is called upon, it makes the next

spell cast by the wizard appear to be another spell. An example: a wizard casts fools followed by domination in a

court of law. Since other wizards are watching, he makes domination look like comprehend languages. Only spell

tell, or other dedicated divinatory methods (detect lie) can detect the use of the fools spell.

Force Bolt (Invocation/Evocation)

Range: 40 yards + 10 yards per level
Duration: Instantaneous
Area of Effect: One creature or object

This spell causes a small sphere of force to spring from the caster's hand and fly toward any target desired. If

used as a
weapon, it causes a fair bit of damage. It has the Strength of a small battering ram for purposes of breaking down

doors, etc. It can also be used to set off traps, or for many other uses: be creative.




Forgery (Alteration)

Range: 0
Duration: 1 round per level
Area of Effect: The caster

With this spell, the wizard is able to perfectly duplicate the any style of handwriting of which he has a sizable sample. The forgery is good enough to fool even the closest scrutinisation, although it does radiate faint magic.

The wizard merely casts the spell, and begins writing. His handwriting will perfectly match that of the sample, for the length of the spell's duration. Those watching the wizard write will believe that the handwriting on the page is actually that of the wizard, unless of course they witness the casting of the spell, which may make them rather suspicious. The wizard need not be writing the entire duration of the spell; he is free to stop and resume writing any number of times within the duration. Also, the wizard only needs the handwriting sample to be copied during the initial casting of the spell. The material component of this spell is the sample of the handwriting to be copied (containing an example of every letter in the alphabet to be used), and a writing instrument. The latter is not consumed in the casting.

Foul Scent
Level 1
Effects immediate
Duration 30 minutes
When the mage casts this spell, the subject emits an unbelievably
foul scent that is only detectable by carnivorous animals. In most
circumstances the odor makes predators avoid you. However, if they are
extremely hungry or angry, they can attack you


Foul Taste
Level 1
Effects immediate
Duration: 10 minutes
Causes the subject's body to taste horrible

Fray
Level 1
Effects immediate
Duration: Permanent
Causes a rope, strap, seam, or other load bearing point of a small
item to become weak, so they will snap when stressed


Freeze [1] (Enchantment)

Range: 30 feet
Duration: Instantaneous
Area of Effect: 8 cubic feet per level (2x2x2 feet cube)

This spell instantly freezes a quantity of water in any shape the wizard desires. The ice is non-magical and can

be affected normally.

Freshen
Level 1
Effects: immediate
Area of effect: one plate of food
Duration: Permanent
To cast: karna winya
This spell will freshen stale, old, or wilted food. It will not
improve the quality of the food, nor will it make bad food palatable


Friendspeak (Alteration)

Range: 10 feet
Duration: 1 minute
Area of Effect: One creature

This spell
 Alphabetical list continued
Kali
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Gag
Level 1
Effects immediate
Duration: 1 minute
This spell makes it impossible for the subject to make any noise
with his mouth. The victim can still communicate and make noise in other
ways. If a mage needs to speak in order to cast spells, this spell
prevents spell casting.



Gather
Level 1
Effects immediate
Area 12’x12’
Duration: Permanent
Gathers and collects scattered items


Gem Access (Divination)

Range: 10 feet per level
Duration: 3 minutes per level
Area of Effect: The caster

This spell allows the wizard to read anything which is stored within a single gem by another spell called gem

write or gem
store. This spell allows the character access to 2 gems per level. The gems have to be determined during casting.

This
spell may be made permanent with a permanency. In that case, all gems which contain information or other material

may be
accessed. The material component is a single gem.

Gizmo's Sticky Fingers (Alteration)

Range: 0
Duration: 2 minutes + 1 minute / lvl
Area of Effect: One pair of hands

This spell makes the caster's hands very sticky, like being dunked in honey and let dry. The spell can be

activated and deactivated through out the duration of the spell. Uses for this spell include picking up powders,

palming small objects, and better grips on weapons.

Glassee
Level 1
Effects immediate
Area 1’x1’
Duration: 1 minute
Makes a section of wood, metal or stone transparent. The
transformed material retains its normal strength and is in no way changed
other than the fact it is now transparent

Glow (Alteration)

Range: 2 feet per level
Duration: 1 hour per level
Area of Effect: One creature

This spell causes the object or person affected to emit an eerie glow. The colour ranges from blue to green. It

cannot be
dispelled but it can be negated by a darkness spell. The glow is not bright enough to read by, but is easy to spot

in the dark. The material components of this spell are some fireflies.

Glowing Eyes
Level 1
Effects immediate
Duration: 1 minute
Makes caster's eyes glow with a lambent red, green, yellow or blue
light. It is a neat effect,


Glowstone (Alteration)

Range: 0
Duration: 1 hour
Area of Effect: Pebble touched

This spell causes any smoothed, ordinary pebble to glow with enough light to see about 20 feet well. The spell

requires a
pebble held in the caster's hand while arcane words are muttered. Unfortunately, this spell works only on small,

rounded
stones, which are consumed by the spell (imagine yourself in the middle of a desert or sea and all you have is a

small, uncut
diamond: agony).

Haircut
Level 1
Effects immediate
Area hair of choice
Duration permanent–
Hair can be trimmed or removed from any part of the
subject's body.




Hallucinatory Steps (Alteration, Illusion/Phantasm)

Range: 10 feet
Duration: Perminant
Area of Effect: One creature

This spell, when cast, will cause the affected person to keep thinking there is a just one more step (or stair) in

front of
them, you know, like when you go up 10 flights and start forgetting you have got to a landing and take that extra

step. This effect happens, even when the affected person is walking on flat ground.


Handy Item
Level 1
Effects immediate
Duration 30 seconds
This spell allows an item to be found instantly in a pack. pocket,
or pouch



Hardstaff (Alteration)

Level: 1
Range: 0
Duration: Permanent
Area of Effect: 1 wooden staff


This spell makes a normal wooden staff permanently impervious to all types of fire and acid. Material components of
this spell are a drop of acid and a specially prepared powder which costs no less than 500 gp.


Harness
Level 1
Effects immediate
Area 1 animal
Duration: Permanent
This spell allows riding or load bearing equipment to be properly
put on or taken off even the most unwilling beast. The equipment remains
on the creature until removed by a second application of this spell or by
non-magical means.

Harvest
Level 1
Effects immediate
Area to be stated by caster
Duration: Instantaneous
Instantly gathers crops (or some other plant part) in the area of
effect.
At the option of the caster, the gathered crops can be put into a
handy container (or bundled for transport) and undergo basic processing
(like winnowing or washing) so that they are ready for use in cooking

Hesitate (Alteration)

Range: 120 yards
Duration: 2 minutes
Area of Effect: One creature

This spell slows down the victim's reaction time. A haste negates a hesitate, and a creature under the effect of a

haste (or a potion of speed) is immune to hesitate.


Hiccup
Level 1
Effects immediate
Duration 1 minute
Gives subject a bad case of the hiccups. This can disrupt spells
which must be spoken

Hide Thoughts –
Level 1
Effects immediate
Duration 1 hour
This spell will hide the presence of the subject
from all magic or psionic abilities which rely on the ability to detect
brain activity.



History (Divination)

Range: 0
Duration: Instantaneous
Area of Effect: One object or place touched (up to 1000 square feet)

This spell allows the wizard to "tune in" to the psychic impressions left on an object or small area. This power

gives the wizard the ability to divine hidden purposes, prior owners, secret compartments, and powerful alignment

bends. The spell will not identify a magic item per se, but would for instance tell the wizard that the ordinary

looking golden ring he holds is in fact the signet ring of a long deceased noble house. Further, use of the

history spell doubles the chance that the value of an antique or relic will be correctly guessed. This spell is

usually used on non-magical plunder, books, and items sold at auctions (to verify claims made about their

antiquity). Although the casting time is long, it is unobtrusive, and only a single touch is required to make the

spell work. The material component for this spell is a page from an encyclopedia.

Hold
Level 1
Effects immediate
Duration: 1 minute
Makes a door or other movable part of a simple machine to become
"sticky" and hard to move for the duration of the spell. More complex
machines can be temporarily jammed by this spell, but won't be harmed. Good for propping doors open or keeping books open to the right page in
windy conditions

Human Torch (Evocation)

Range:
Duration: 3 rounds
Area of Effect: The caster

This spell causes the wizard and all his clothing to become
engulfed in flames. These flames do not harm the wizard or his
equipment but cause 1d4 points of damage to anyone within 5 feet
and an additional 1d6 to anyone who actually touches him. The
flames themselves are only about as hot as a torch but the
surrounding area will feel like a blast furnace. The material
component for this spell is a burning torch, which is consumed
in the casting and must be used to set fire to oneself.


Identify Plant
Level 1
Effects immediate
Duration instantly
- If this spell is used, the mage will know the
useful parts of a plant


Illuminate
Level 1
Effects immediate
Duration: Permanent
This spell allows the caster to illuminate a page of text with
decorative capital letters, fancy borders and other marginal
illustrations. The content of the illumination is determined by the
content of the page, though the mage decides what artistic sty le (if any)
to use. The skill level of the illumination is equal to the caster's skill
level with this spell, or his Illumination skill, whichever is greater.
Variants of this spell exist to make a page of handwriting fancy and
elegant in cultures where f ancy or beautiful documents are considered to
be more prestigious. Like the Paint spell, materials must be present for
the spell to consume

Illusory Wyvern (Illusion/Phantasm)

Range: 50 feet
Duration: 5 minutes / lvl
Area of Effect: Special

This spell generates the image of a large, brown scaled dragon-like creature (about 15-20 feet long). The illusory

wyvern is realistic. It fades away if moved more than 50 feet (yard outdoors) away from the wizard, but will fade

back into view if moved back into range before the end of the spell duration. After casting, the wizard must use

his hands in order to manipulate the motions of the Wyvern.

Imbue with Touch (Enchantment)

Range: 0
Duration: 2 rounds
Area of Effect: Object of size S or M touched

The object that this spell is cast upon is imbued with the ability to deliver the effects of one touch-based spell
subsequently cast upon it. The caster must handle the item completely for the entire round this spell is cast, and

must
then cast a touch-based spell and touch the item. This second spell takes effect on the next creature to come in

contact with
the object who is not already touching it.Thus, a wizard could cast imbue with touch upon an arrow, hand the arrow

to his fighter companion, cast shocking grasp upon the item, while the fighter holds his shot until after the

wizard has touched the arrow, thus imbuing it with the shocking power. Then, when the fighter releases the arrow,

the creature it strikes receives not only arrow damage, but the effects of the shocking grasp as well. The

material component for this spell is a specially prepared oil, used to anoint the object being imbued with the

touch power.

Improve Metal
Level 1
Effects immediate
Area 10 pounds of metal
Duration: Permanent
Improves the quality of metal. Iron can be turned into mild steel,
mild steel can be turned into a special purpose alloy. Other metals can be
combined to create alloys. Precious metals can be made more pure only by
removing any base metals they have been
alloyed with.

Inaudible
Level 1
Effects immediate
Duration: 1 minute
The subject thinks that he is speaking normally, but he actually
isn't making any sound at all

Insolence (Illusion/Phantasm)

Range: 2 yards
Duration: 2 minutes
Area of Effect: One creature

This spell causes its victim to sound and appear crude, insulting and arrogant, in all that is said or done, to

all
observers. The victim, however, will not be aware that anything is amiss. While the general meaning of whatever is

said will be the same, the illusion causes observers to see and hear a twisted version in which the speaker is so insolent Additionally, such speech might not be tolerated at all in some situations (for

example,
automatic dismissal from a king's court, or perhaps even worse

Intelligent Fastening
Level 1
Effects immediate
Duration: 1 hour
Allows the caster to make a fastening like a buckle, drawstring,
or cotter pin stay in place until releassed by a word of command (or when
certain conditions set by the mage are fulfilled). Good for setting up
traps.


Irresistible Dance
Level 1
Effects immediate
Duration 5 minutes
The subject feels an uncontrollable urge to dance and he will do
so unless he resists

Jester
Level 1
Effects immediate
Duration: Variable
The mage does a silly sight gag or pratfall that makes anyone who
sees it double over with laughter,


Katrine's Kitty Kat (Alteration)

Range: 0
Duration: 1 day
Area of Effect: The caster

This spell transforms the caster into a house cat for a day, or until dispelled. The cat's fur will be the colour

of the
caster's hair, and eyes will match eyes. As the cat is considerably weaker than the caster nine times out of ten

(the tenth being what is known as dead), it is not suggested that this be used as a combat spell.


Katrine's Claws (Alteration)

Range: 0
Duration: 5 minutes + 1 minute / lvl
Area of Effect: The caster

This spell causes a set of long claws to grow from the fingers of both hands of the casting wizard. These claws do

1d4 damage. This is a flexible spell, in that many different wizards may tweak the initial pattern to get a "look"

to their own claws, such as cat-claws, bear-claws, gee-that's-a-neat-claws, etc. The basic length and

effectiveness of the claws is changeable, however, so bear claws will seem small on a bear, and cat claws large on

a cat. Katrine always tweaked them to look like the talons of a bird of prey, such as the owl. To cast this spell,

the caster snarls and pulls both hands into a fist before releasing the fist as if popping claws.


Katrine's Dart (Alteration)

Range: 20 feet
Duration: Instantaneous
Area of Effect: One creature

This causes a small cylindrical object (splinter, dart, needle, etc.) to become a flaming dart which will strike

the desired
target. If the target fails the saving throw, the dart does light damage. This spell is overall weaker than magic
missile, but more versatile in that the caster need not see the target in order to hit it. As long as the target

is within
range, and the caster has some way of distinguishing it (whatever's causing that smell around the corner, or the

orc guard behind the cracked door), the dart will strike the target. This is particularly effective in sheer

darkness. It is cast by
muttering arcane words while tossing the cylindrical object in the initial direction the dart will take.


Katrine's Falcon (Alteration)

Range: 0
Duration: 1 hour
Area of Effect: The caster

This spell turns the caster into a pseudo-falcon. This form is as close to being a real falcon as Katrine could

manage at the
time, but is not entirely real. This spell can be overlapped with Katrine kitty kat, which lasts for 24 hours, so

that when
this spell wears off, rather than being a falcon, the caster will be a house cat. In order to affect herself with

this spell,
the caster cannot weigh more than 150 pounds.


Katrine's Pleasure Touch (Charm, Illusion)

Range: 0
Duration: 1 hour
Area of Effect: The caster

This spell stimulates the pleasure centres of any one person that the caster is in contact with. It is a

combination of an
illusion of mild pleasure, and an enhancement of pre-existing pleasure. It lasts for one hour, but is only active

while she is in contact with the person. The illusory pleasure is not very intense, simply a thrill along the

appropriate sense, but the enhancement depends on the strength of the initial pleasure. For example, the taste of

chocolate, smell of old books in a
library, brush of skin on skin, sound of a symphony, or even looking at a sunset. In casting it, the wizard forms

a simple
pattern with her fingers while muttering arcane words. The spell's target must be willing for the spell to

function.


Last Image (Divination, Necromancy)

Range: 0
Duration: Instantaneous
Area of Effect: One corpse

When the wizard casts this spell, he sees whatever the recipient corpse saw at the very instant of death, with the

intent of
learning the identity of the murderer, or at least the location of death

Lesser Fog
Level 1
Effects immediate
Area ¼ mile
Duration 1 hour
This is a weaker version of the Fog spell. Unlike that spell,
Lesser Fog does not completely block vision




Light:
To Cast: Shirak(pronounced Sheer-ak) must be said in a clear commanding voice for the full effect to be reached (sunlight) though it may be said in lesser tones for a reduced effect (torches, lamps ect)
Time lasts: 5 mins (sunlight) to 60 mins (lamp)
Radius: a 120 ft sphere (sunlight) to 5 ft (lamp)
Compromised by: Any Darkness spell or countermagic
Required to stay active: No special requirements though the spell may need to be recharged as time dictates



Lighter

Range: Caster's finger
Duration: Concentration
Area of Effect: Caster's finger

This spell Brings into being a small fire at the tip of the casters finger.
This flame is about the same size as that a candle might make. The Fire can be
used to light things as a normal match would, but the fire can not go out due to
lack of oxygen. The Damage done by this flame is the same as would be done by a
candle. Vocal for this is Lighter.

Light Switch
Level 1
Effects immediate
Duration 1 hour
Allows all the sources of light in an area to be extinguished or
lit on a single command. The type of command (usually a clap of the hands
or a single spoken word) must be specied before casting. Additionally, the
caster can exclude some light sources fr om this spell if he specifies
them before casting. The caster must also specify which people or which
sort of people the command wil work for


Lightless Heat
Level 1
Effects immediate
Duration: 10 minutes
This spell causes a flame (or other heat source which also emits
light) to stop producing light, even though it continues to burn. This
will make a fire look like it's out when it's not really out, which can be
dangerous

Limber
Level 1
Effects immediate
Duration: 1 minute
Makes all the muscles in the subject's body relaxed and limber.
This reduces muscular tension, prevents sprains



Lohocla's Create Beer and Pretzels (Alteration)

Range: 10 yard
Duration: Special
Area of Effect: Special

When this spell is cast, the wizard causes beer and pretzels to appear. For every level of the wizard, a quart of

beer is
created and a half pound of pretzels. The pretzels come in a wide variety of sizes and types. The beer is of

excellent
quality and quite filling. The beer becomes flat and the pretzels become stale in 24 hours, although they can be

restored for another 24 hours by a purify spell of some sort. The material components of the spell are a pinch of

salt and a pinch of hops

Long Range
Level 1
Effects immediate
permanent
Weapons enchanted with this spell have longer than normal range
but are normal in all other respects.

Lubricant
Level 1
Effects immediate
Duration: Permanent r
This spell allows causes rusted, siezed or otherwise sticky parts
to move freely and relatively quietly


Magic Mark
Level 1
Effects immediate
Duration: 1 week
Creates an indelible mark on any surface or substance in the
colors the caster wishes. The caster must draw the mark that he wishes to
have appear in the air as he casts the spell, but he need not touch the
surface to be marked.
If the caster wishes, the mark can glow slightly, so that it will
be visible in darkness. The mark can not be erased, and will "bleed
through" paint or other substances spread over it, but it can blocked by a
tapestry, sign or layer of cloth.

Magic Scissors
Level 1
Effects immediate
Duration: 10 seconds
This spell creates a magical pair of shears which will cut through
any non-living, non-magical material


Mage Seal
Level 1
Effects immediate
Duration: Permanent
This spell allows a mage to place a unique and unalterable mark
onto a document, thus acting as a magical signature

Mage Writing
Level 1,2,3,4
Effects immediate
Duration: Permanent
This spell, when cast upon a page of text, alters it such that
only mages may read the writing. The spell is cast at three different
levels. At the first level, all mages can read the text. At the second,
only mages with two levels of magical aptitude or more may read the page.
Likewise, when cast at the third level, one must have Magery 3 to read the
text.

Magic Hammer
Level 1
Effects immediate
Duration: 10 seconds
This spell creates a small, powerful area of force which the mage
can use to attack foes or strike objects.
The "hammer" can be moved according to the caster's mental command The spell also has non-combat uses. It can be used as a sort of
magical trip hammer for blacksmithing or it can be used as a sledge hammer
to break open doors or chests at a distance

Magic Mirror
Level 1
Effects immediate
Area mirror 12”X12”
Duration permanent
Used in the divination spell crystal gazing. In all other respects
the magic mirror created is identical to a crystal ball


Magic Missle

Invoking the Spell:the caster will wave his hands in the air and chant Tisha moula tempa and then point his fingers at the target, they will then fly at the target and strike the person.

Stats of Spell: Magic missles are that, they are magic missles that fly from the casters hands, they can go as far as 400 ft. also they can turn corners to hit the target. But mind you the caster must first see the target before he/she can cast it. Also depending on how powerful the wizard is is how many Magic missles will fly from his/her fingers.. Level 1 = 1 missle, Level 2 = 2 missles, and so on...


Magic Paper
Level 1
Effects immediate
Area 12x12 piece paper
Duration: Permanent
This spell is used to increase the area of a piece of paper. When
cast, it magically creates different surfaces which are accessed by
turning the page over in different directions. Thus, when holding the page
and turning it over to the right, you will ge t a different surface than
if you had turned it over ot the left, or top, or bottom.

Maintenence
Level 1
Effects immediate
Duration: Permanent
Performs routine maintenance required to keep an animal, piece of
machinery or other item in good working order, tells the caster if more
serious repairs need to be made. Appropriate materials must be provided
for the maintenance.


Make-Over
Level 1
Effects immediate
Duration 1 hour
This spell allows the caster to make minor changes in his
appearance, like changing his eye or hair color or making his skin more
pale or more tanned. Basically any change which could be achieved with
normal, modern cosmetics is allowed. Make-up can also
be instantly applied using this spell, as long as the subject has the
proper materials at hand, though no special skill at applying the make-up
is granted

Map
Leel 1
Effects immediate
Duration: 10 minutes
This spell is cast upon a writing implement. The implement is then
placed upon a person. For the duration of the spell, the implement will be
magically recording everything withing eyesight of its host as he travels.
At the end of the spell, the implemen t will then, when placed upon a
writing surface, draw map of the area travelled. Note that the map will be
of a scale so as to perfectly fit on the page provided.

Melodrama
Level 1
Effects immediate
Duration: 10 minutes
When cast on the subject, the mage creates a personal "sound
track" to accompany the subject's actions and words.
The mage determines the sort of music and the themes to be used,
but beyond that, the spell will "improvise" as necessary. Depending on the
circumstances and the wishes of the mage, the subject could find this
irritating, amusing or even helpful.


Mental Bonds
Level 1
Effects immediate
Duration: 1 minute
This spell makes the subject believe that one or more of his limbs
is constrained in a way specified by the caster unless it is forcibly
demonstrated to him that that is not really the case. For example, a
subject could be made to believe that his feet w ere glued to the floor,
that his arms were tied behind his back, or that his mouth was sewn shut



Mighty Mystic Mouse Summoning
Level 1
Effects immediate
Duration: 20 minutes
This spell summons a tiny, snow white mouse with golden eyes and
wings. The mouse will target weak spots in
armor, and do the caster's bidding. The caster may also see through the
eyes of the mouse

Misdirect
Level 1
Effects immediate
Duration: 1 hour
Confuses directions and distances in the mind of the subject.
Direction Sense, compasses, and the like seem to work normally, but the
subject actually travels in a random direction and could easily get lost.
Cancels Know Location, and Know Direction spel ls and makes the
Orienteering and Navigation skills utterly useless

Missiles to Flowers
Level 1
Effects immediate
Duration: Permanent
This spell will turn missiles into harmless, attractive flowers
just after they are fired. The flower has the same range as the missile
normally would, but does no damage to the target it hits.


Mute
Level 1
Effects immediate
Duration: 1 hour
Makes the subject unable to speak

Nap (Enchantment/Charm, Alteration)

Level: 1
Range: 0
Duration: 1 hour
Area of Effect: 1 creature/level

Creatures affected by this spell are put to sleep for one hour. When they wake up the creatures are as refreshed as if they
had slept for eight hours. The affected persons recovers lost hit points as if they rested for a full night. Wizards can
memorize spells as if real time had passed.
Because the rest is so complete and rejuvenating, a character does not feel fatigued after waking. Attempts to
use Nap more than once in a 12 hour period are ineffective. Only willing creatures can be affected by this spell.
Components for this spell are a pillow feather and a scrap of blanket.

Near Beer
Level 1
Effects: immediate
Area of effect: one glass
Duration: Permanent
To cast: n’sereg
This spell removes all alcohol from beverages, but makes them
taste the same.

No Sweat
Level 1
Effects immediate
Duration 4 hours
The subject stops sweating for the duration of the spell. This
makes the subject slightly harder to track by scent

Noisy
Level 1
Effects immediate
Duration: 1 minute
The subject becomes extremely noisy. He stomps when he walks,
shouts when he talks, and generally behaves in a noisy manner.
For the duration of the spell, the subject is incapable of using
any skill which requires silence or stealth to be effective



Offhand
Level 1
Effects immediate
Duration: 10 minutes
When this spell is cast, the subject's dominant hand switches.
Right handers become left-handed and vice-versa. This spell is useful if
the subject's master hand is crippled or if the subject is trying to
imitate another person or use tools designed for the opposite hand.

Ominous Voice
Level 1
Effects immediate
Duration: 1 minute
Makes the subject's voice sound spooky and frightening


Open
Level 1
Effects immediate
Duration instantly
Causes a door or other container to be magically opened. This
spell automaticaly counters a Seal and Hold spells. Note that the mage cannot open any object that is not meant to be
opened (such as a door that has been bricked up or the rivets holding a
helmet together


Outline (Illusion/Phantasm)

Level: 1
Range: 10 yards/level
Duration: 40 minutes
Area of Effect: 1 creature

This spell is functions the same as the fairy fire spell except the caster is able to outline 1 target of his choice no matter the size.


Perfume –
Level 1
Effects immediate
Duration 4 hours
This spell can be used to change the subject's natural
smell making it more difficult to track him by scent

Poison Food –
Level 1
Effect: immediate
Area food of casters choice
Duration:permanent unless purify food is cast
To cast n’poika vasa
Purify Food will cancel this spell without
destroying the poisoned portions.

Poke
Level 1
Effects: immediate
Area of effect: 20 ft
To cast:Ai’tulwe
The Poke spell creates a little rod of concentrated air which the
mage can use to poke with at a distance. It is mostly used to distract and
annoy foes but it also has peaceful applications (like pressing buttons or
touching objects from a safe distance) .


Portable Hole
Level 1
Effect immediate
Area 20x20 inchs
Duration permanent
This spell creates a "portable hole" a small extra-dimensional
area which can be "picked up" and carried around.
A portable hole appears to be a circle or square of thick black
felt which will loosely adhere to any reasonably flat surface. However,
unlike a piece of felt, the hole is immune to all forms of damage


Potent Wine
Level 1
Effects immediate
Area of effect one glass
To cast: n’ataya fion
Makes an alcoholic beverage more or less potent without changing
its taste.

Predict Eclipse
Level 1
Effects immediate
Duration 30 seconds
Predicts the time and duration of next lunar or solar eclipse for
a given location. Each subsequent casting of this spell will give the time
and duration of the eclipse after the previous one. Useful for astronomers
without tools or for mages in pre-mode rn cultures without a
well-developed astronomy skills

Prepare Campsite
Level 1
Effects immediate
Area 20’x20’
Duration: Permanent
This useful casting clears rocks and other debris, flattens grass
and other minor vegetation, sets up a suitable campfire (complete with
fuel if such is available locally), makes beds from straw or other soft
vegetation (if available), and digs small tre nches around the area to
divert water.

Peripheral Vision
Level 1
Effects immediate
Duration: 1 minute
Gives the subject Peripheral Vision, as the advantage, for the
duration of the spell.


Projected Voice
Level 1
Effects immediate
Duration: 1 minute
The subject can make any sound he produces from his mouth appear
to come from any point within 10 hexes.
Increasing the cost increases the distance the subject's voice can
be "thrown". At the caster's option, the subject can also "speak" without
opening his mouth.


Protect Book
Level 1
Effects immediate
Area one book or piece of paper
Duration: 1 week
This spell protects books and other written materials from decay,
water damage and wear and tear from normal handling. This spell also makes
paper less flammable, so that it takes twice as long to ignite and burn as
normal paper.
Note that this spell only protects paper against normal flame.
Magical flame consumes protected paper normally. The spell also doesn't
protect against deliberate attempts to destroy the book, though "normal"
abuse such as underlining passages, pen marks or dog-earing pages will
gradually "heal" over a week or so.
Damage a book suffers before this spell is cast is permanent

Protection From Good
Level 1
Effects immediate
Duration: 10 seconds
This spell is identical to Protection From Evil except that it
protects from Good creatures and items instead of Evil.


Puff of Smoke
Level 1
Effects immediate
Duration 1 minute
Causes 3' diameter ball of thin smoke to appear from the caster's
hand. The color of the smoke is determined by the caster. The caster can
also decide whether or not the smoke appears with a "pop" or "crackling"
sound. Smoke dissipates normally and is to o thin to obscure vision or
interfere with breathing. A neat party trick, though clever mages will
come up with better uses for it. Alternately, this spell creates a jet of
smoke which emerges from one or more of the caster's fingertips or from
his mouth.


Purify Food –
Level 1
Effect: immediate
Area: sections of poisoned food
To cast: poika vasa
decayed portions of spoiled food are not removed but are instead returned to a wholesome state.



Pyro
Level: 1
To cast: Caster must have an already existing source of flame to manipulate
Effect: 1) Caster can make the fire explode out into brilliant, temporarily blinding, flare of fireworks. 2) The fire can be "poofed" into a thick cloud of smoke that will billow out over the area
Radius: 20 foot diameter
Duration: Lasts a few seconds, or until smoke clears
**Note, this tends to be more of a demon spell, also common with other fire species**

Rainbow
Level 1
Effects immediate
Duration: 10 minutes
Creates a rainbow. Caster must be outdoors in humid, overcast
conditions during the day in order for this spell to work

Rainbow Pattern
Level 1
Effects immediate
Duration: 1 minute
Creates a swirling rainbow pattern which will hypnotize anyone who
looks at it


Raspberry
Level 1
Effects immediate
Duration: 5 seconds
Causes a sudden, severe attack of intestinal or gastric gas, which
the victim feels compelled to release in a loud and vulgar manner. This
causes anyone who can hear the subject to react to them

Reconstruct
Level 1
Effects immediate
Duration: 1 minute
This spell will rejoin and rejuvenate an item that was shattered,
burnt, or disintegrated even if only a few particles of dust are left.



Regulate Fire
Level 1
Effects immediate
Area to be stated by caster
Duration: 12 hours
Allows the size and spread of a fire to be regulated so that it
will burn at a constant rate or temperature. Allows heat or duration to be
increased or decreased by up to 50% in either direction. The spell ends
when the fire consumes all its fuel or when the caster wishes it to.
Useful for craftsmen


Relieve Irritation
Level 1
Effects immediate
Duration: Permanent
Removes irritation and pain due to minor sunburn, allergies, or
insect bites to be removed. This spell will relieve pain or itching due to
such injuries but it will not heal them. However, it will counter the Itch
spell.

Relieve Pain
Level 1
Effects immediate
Duration: 1 hour
Relieves "normal" pain over subject's entire body

Remove
Level 1
Effects immediate
Duration: Permanent r
Similar to the Sort spell, this spell allows one object to be
removed from a pile of objects without disturbing the rest of the pile as
long as the object to be removed isn't attached to the other objects.
This spell is useful for removing one strand of rope from a tangle
of rope, or for finding the proverbial needle in a haystack


Remove Blemish
Level 1
Effects immediate
Duration: Permanent
Permanently and painlessly removes scars, warts, birthmarks, acne or tattoos


Remove Paralysis: Such as the title, this spell removes Paralysis.
To Cast: Paralyo Metakino, and must be touching the victim.
Time Lasts: N/A
Radius: Must be touching.
Compromised by: Any Countermagic, or a Paralysis Spell.


Remove Weakness
Level 1
Effects immediate
Duration: 10 minutes
This spell will strengthen a weak point in an item (or a
collection of objects designed to be used as a unit like a suit of armor)
so that it is just as strong as the rest of the item. Note that this spell
can't be used to make an area of material strong er than the surrounding
area or to extend protection afforded by one area to other areas
Repel Parasites
Level 1
Effects immediate
Duration: 1 day
Keeps the subject from being infested with internal or external
parasites

Resist Elements: Such as the title, this spell allows the user to ignore a certain amount of damage from one sort of energy. (IE: Fire, Ice, Water, etc.)
To Cast: Stoicheio Agnoo
Time Lasts: 20 minutes
Radius (Self)

Resize
Level 1
Effects immediate
Area 12’x12’
Duration: 1 day
This is a lesser version of the Shrink Object, Extend Object, and
Enlarge Object spells which can be used as a prerequisite for those
spells.
When cast, this spell will automatically shrink, alter, or enlarge
an object by up to 20% in any or all dimensions. Objects which are easy to
alter (i.e. clothing) can be altered, shrunken or enlarged by up to 40% This spell will automatically fail if cast on magic items or items
in the possession of an unwilling recipient of this spell, nor can this
spell be cast more than once on the same item (while the previous spell is
in effect).

Reveal Path
Level 1
Effects immediate
Duration: 1 minute
This spell makes the path taken by a subject the mage wishes to
follow extremely obvious, by bending or flattening foliage along the trail
the subject made, temporarily making the area the subject followed look
like it had been flattened by a small bulld ozer.

Rust
Level 1
Effects immediate
Area weapon or tool of casters choice
Duration: Permanent
Rusts or corrodes reactive metals

Rustproof
Level 1
Effects immediate
Area weapon or tool of casters choice
Duration: 1 day (or cancels one attack
Makes metals immune to rusting or corrosion for the duration of
the spell. Cancels the effects of Rust or Ruin spells and similar effects.


Saint Elmo's Fire
Level 1
Effects: immediate
Duration: 1 minute
The subject is outlined with a phosphorescent glow caused by an
intense charge of (harmless) static electricity. This causes him to stand
out clearly in dim light and creates a spooky effect. Any penalties to see
or target the subject in darkness or dim light are eliminated. In some
cases the St. Elmo's Fire spell might be a good way to cause a Fright

Scatter
Level 1
Effects immediate
Duration: Permanent
Magically scatters and/or disorganizes collected or organized
items.


Searchlight
Level 1
Effects immediate
Duration 1 minute
This spell is like the Beacon spell, but it sheds light over a 60
degree arc and moves in the direction which the caster points his finger



Seek Food
Level 1
Effect: immediate
Area 20 yard radius
Duration: 30 min
To cast:utua vasa
- The mage can specify what sort of food he is looking
for.


Seek Plant
Level 1
Effects immediate
Duration ½ hour
- The mage can also seek a class of plants (i.e. food
plants, trees, herbs, etc.)


Self Control
Level 1
Effects immediate
Duration: 1 minute
This spell allows the subject to completely regulate his bodily
functions - heartbeat, breathing, blood flow, etc


Shadow Light
Level 1
Effects immediate
Duration: 1 minute
This peculiar spell makes makes light where there should be shadow
and shadow where there should be light, making the area of effect look
rather like a photograph negative. This spell can't be cast where there
are no strong shadows, like at high noon on a cloudy day or in complete
darkness.
This spell is useful for turning the tables on people who are


Shape Plant
Level 1
Effects immediate
Duration ½ hour
- This spell makes plant material become soft in the
subject's hands (sort of like the effects of the Reshape spell). This
allows the subject to "dig" through wood

Shield: Such as the title, this spell creates an invisible shield against magic missiles and other physical forms of attack. The shield itself is weightless.
To Cast: Kakumau, with arm outwardly extended.
Time Lasts: 2 Hours
Radius: Can be from 1-3 feet, depending on how the caster wills it.
Compromised by: Dispel, or a force great enough to negate or break it.
Required to stay active: N/A

Shield Other: Such as the title, this spell allows the caster to take half the damage placed on another.
To Cast: Prostatevo Allos, and must be next to victim.
Time Lasts: Instantaneous.
Radius: N/A
Compromised by: Countermagic.
Required to stay active: N/A

Shillelagh
Level 1
Effects immediate
Duration: 1 minute
Creates a magical club or staff of magical wood.
This weapon is a weapon of Fine Quality It is up to the caster whether he creates a club, baton, or staff.


Singing Weapon
Level 1
Effects immediate
Duration 1 minute
Causes a weapon to "sing" with an unearthly song when used
stained by the effects of weapon blows


Skip Day
Level 1
Effect immediate
Duration: 24 hours (effect on the subject is instantaneous
This is a limited version of the time travel spell which allows
the subject to jump forward in time, skipping a day.
When the spell is cast, the subject appears exactly as he was, in
exactly the same place he was, 24 hours in the future. To people left
behind, the subject appears to "vanish" and then "reappear" the next day.
Unfortunately, it is the nature of the spell
that the subject can never revisit the lost time.

Skipping (Alteration)

Level: 1
Range: 4 yards/level
Duration: Instant
Area of Effect: Caster

Allows the caster to momentarily 'skip' out of existance and to reappear a few yards away. Its very similar to a teleporation spell. It can be countered with Dispell, or any sort of spell that binds a character or creates a wall around him/her/it.


Soft Landing
Level 1
Effects immediate
Area 12’x12’
Duration: 1 minute
This is almost identical to the Slow Fall spell, but it makes
cushion of force below falling object just before it lands, preventing
falling damage. This allows objects to fall at the normal rate, rather
than hanging in air, and still land safely

Solid Water
Level 1
Effects immediate
Area up to 1 bucket of liquids
Duration: 1 hour
A peculiar spell, Solid Water makes water or other liquids "solid" while
allowing them to have their other properties. For example, water made
solid by means of this spell could be carried without a bucket, but a
person could still wash in it or drink i t!
At the mage's option, the liquid can be made so that it adheres
only to itself, but not to other substances, just like liquid mercury
does. It would still flow downhill, but it won't get things wet. This
spell is mostly used as an party trick by wizards , but clever
spell-casters will find more pragmatic

Spasm –
Level 1
Effects immediate
Duration 1 minute
This spell can affect any muscle in the subject's body
making him nod, blink, twitch, stutter, stumble or perform any other
short, involuntary muscular action

Speed Reading
Level 1
Effects immediate
Duration: 10 minutes
Allows subject to read and assimilate material at faster than
normal rate.


Spider Web
Level 1
Effects immediate
Area 1 sq ft
Duration permanent
This spell creates a perfectly ordinary spider web of any type
familiar to the mage in the location of the mage's choice. Variations of
this spell can be used to create other, similar objects, such as
caterpillar cocoons


Spill Proof
Level 1
Effects immediate
Duration: 10 minutes
Keeps any material from spilling from its container, no matter
what. Even if a tray or glass is turned upside down, anything placed on or
in it will stay put until a command word is spoken or the spell ends.
This is also a Water spell

Spooky
Level 1
Effects immediate
Duration: 1 hour
Makes a place seem spooky and vaguely scary



Static
Level 1
Effects immediate
Duration: 1 minute
The caster can generate a strong charge of static electricity on
the subject. This causes the subject to painfully shock himself if he
touches a grounded object, his clothes cling, and his hair stands on end.
Great fun at parties

Stealth
Level 1
Effects Immediate
Duration til dispelled
This spell makes the caster move unseen and unheard thru any place, crowd, or calm open meadow, no one would be able to detect their presence.


Steelbite
Level 1
Effects immediate
Duration 2 hours
This spell makes a single, bladed weapon magically sharp, allowing
it to do extra damage


Steam Puff
Level 1
Effects immediate
Duration: 10 seconds
Creates a jet of steam which rushes from the caster's fingertips.
This steam will do damage to any creature it strikes and can be
used to obscure vision, fog glass, or press pants.


Sticky Fingers
Level 1
Effects immediate
Duration: 1 minute
This spell makes the palms of the subject's hands slightly sticky,
as if they were coated with half-dry rubber cement. the stickiness is
an aid, like dealing cards, picking pockets, palming small objects,
picking up small objects, or turning the pages of a book. Note that the
glue on the subject's fingers is not transferred to any object that the
subject touches. Also, the subject can easily release any item they grasp
if they wish to do so.



Strobe (Alteration)

Level: 1
Range: 60 yards + 5 yards/level
Duration: 5 minutes + 1 minute / lvl
Area of Effect: 120' radius

Acts as a strobe light. The caster is able to control the speed of the flashes.




Suffocate
Level 1
Effect: immediate
Duration: Instant
This spell removes all the oxygen in the victim's body. The victim
immediately take 3 points of Fatigue damage and he can't hold his breath
any longer.




Summon Animal Servant (Conjuration/Summoning)

Level: 1
Range: 5 mile diameter + 1 mile/level
Duration: Permanent
Area of Effect: 1 creature

Summons a small creature (Ferret sized and smaller) to serve the caster as desired.


Surefoot
Level 1
Effects immediate
Duration: 1 minute
Increases the subject's sense of balance and footing, making it
harder for him to fall

Sweet Dreams
Level 1
Effects immediate
Duration: 4 hours, or until the subject awakes
This spell gives the subject vivid, pleasant dreams and allows him
to sleep well,

Tactile Hallucination
Level 1
Effects immediate
Duration: 10 seconds
The subject feels a hallucinatory touch or sensation on his skin,
like pressure, itching, or the sensation that insects are crawling over
his body. This is always distracting ) and
could be frightening.


Tangle
Level 1
Effects immediate
Duration: Permanent
This spell hopelessly tangles and knots hair, rope, clothing and
similar items. It takes 10 minutes of painstaking work to untangle
material tangled by this spell, double the time if the material tangled is
very fine or delicate (like hair).

Tangle Growth
Level 1
Effects immediate
Duration permanent
- The plants can be made to grow sharp thorns,
spines and burrs


Tasty
Level 1
Effects: immediate
Area of effect: table of food
To cast: lama quel
Makes food and drink look incredibly tasty
Taint Food and Drink
Level 1
Effects: initially immediate , growing over time
Area of effect: food of casters choice
Duration: permanent
Similar to the Poison Food spell, this spell causes harmful
bacteria to grow in food and drink,

Time-Stop
Level 1
Effects immediate
Area 20x20 feet
Duration: 10 seconds
This spell causes time in the area of effect to be stopped, as if
the Suspend Animation spell had been cast on the area. Anything entering
the area of the spell is magically "stopped" on the edge of the spell area
until the spell ends.
Duration: 1 minute


Tonguetwister
Level 1
Effects immediate
Duration: 1 minute
The subject will not be able to speak coherently for the duration
of the spell. He will stumble over his words, utter malapropisms and
spoonerisms, stutter and mumble. As long as the spell lasts, the subject
loses any effects of the Voice advantage, and can't use any skill or spell
which requires speech. He can however shout or make other noises which
don't require coherent speech.

Tracks
Level 1
Effects immediate
Duration: 1 minute
Subject's tracks become those of another animal, specified by the
caster.
This affects not only footprints, but scent and other traces of
passage, such as broken branches. It does not make the subject harder to
track, but will fool most trackers into thinking they are following the
wrong trail. Can also be used to lure hunters
and their dogs. .


Troll's Skin (Alteration, Conjuration/Summoning)

Level: 1
Range: 0
Duration: 2 minutes / lvl
Area of Effect: Creature touched

By casting this spell the wizard makes the subjects skin as tough and resistant as the skin of a troll.


Ugly
Level 1
Effects immediate
Duration: 1 hour
This spell Decreases the appearance level of the subject for the
duration of the spell, down to a minimum of Hideous (a character can't be
made Horrifying or Monstrous by means of this spell). Only Appearance is
improved, basic height, weight and colorat ion stay the same.


Uncontrollable Laughter
Level 1
Effects immediate
Duration: 1 minute
The subject is overcome by the uncontrollable urge to laugh and
everything they see or hear seems outrageously funny.


Uncontrollable Urge
Level 1
Effects immediate
Duration: 1 minute
Causes subject to be overcome by some basic animal drive: hunger,
thirst, lust, sleep, or fear


Undetectable Alignment: Such as the title, the caster is able to hide their alignment for a certain amount of time.
To Cast: Krybo Eythygrammisi
Time Lasts: 24 hours.
Radius: N/A (Self)
Compromised by: A spell of True Seeing or Dispel Magic.
Required to stay active: If its not Dispelled.

Unseen Servant
Level 1
Effects: immediate
Duration: 1 day
This spell summons an Unseen Servant, a cowardly, free-willed
being from the plane of air. The servant will do a single simple
non-combat task the caster requires, as long as it takes less than a day
only th e smallest and lightest items will be picked up

Untangle
Level 1
Effects immediate
Duration: Permanent
This spell untangles and orders, rope, hair, clothing, or similar
objects. While this spell can't be used to untie knots that are
deliberately tied in a rope, it can be used to undo knots inadvertently
created when a rope is tangled. Counters the Tangle spell.

Vigilance
Level 1
Effects immediate
Duration: 8 hours
This spell keeps the subject's mind focused on one simple task for
the duration of the spell, allowing him to remain alert and focused on his
task and his surroundings.
uses for it.


Voices in the Wind
Level. 1
Effect: immediate
Area. 1 mile
Duration 30 seconds
Sends either a message or some desired a distance. The caster can prepare the spell to bear a message of up to 25 words or a sound of a similar duration. The whispering wind will then travel to a specific location that is familiar to th e caster and deliver the message then dissipates (note that it delivers the message regardless of whether there is anyone there to hear it or not). It will not be able
to reach areas that normal air doesn't go (underwater, airproof areas

Vulnerability to Poison
Level 1
Effects immediate
Duration: 1 day
The subject becomes much more vulnerable to poison

Water Message
Level 1
Effects immediate
Duration: 12 hours r
This spell allows the caster to send a small message across or
along a lake, ocean, river or stream to someone on or near that body of
water.
The message itself must be written down on some solid object no
larger than a page of paper. Once the message is written, the caster sets
the message on the water where it will magically float and remain
waterproof for the duration of the spell. The mess age will travel at
about 30 mph, and will do its best to dodge or avoid interception.) If
there is a current, the current will aid or slow the message. (Traditional
forms for messag es are messages in bottles, letters folded into the shape
of toy boats, and stone slabs.)



Water to Alcohol
Level 1
Effects: immediate
Area : ½ gallon
To cast: nan i’ sereg
Duration: Permanent
This spell turns water to beer, sake, mead or any other alcoholic
beverage the mage is familiar with up to 12% alcohol content (24 proof).
The beverage produced is only as good as the water used to make it. Ditch
water produces inferior brew, pure spring water produces excellent drink


Water to Wine –
Level 1
Effects : immediate
Area: 1 gallon
Duration 1 day
To cast:Fionnen
If cast on low-quality wine or unfermented
beverages this spell turns them into high quality wine.

Waterproof
Level 1
Effects immediate
Duration: 1 hour
Causes objects to become waterproof.



Wetskin
Level 1
Effects immediate
Duration: 1 day
A very handy skin for creatures with skin that must be kept moist,
this spell keeps the subject's skin at their preferred level of moisture
for the duration of the spell, preventing damage from exposure to dry air.
Attacks that dry out the skin (such as fire) ignore this spell

Whispering Wind
Level 1
Effect immediate
Area 50 yard radius
Duration: 1 minute
The mage can hear any one conversation that is held in the open
air.



Witch Fire (Divination)

Level: 1
Range: See below
Duration: 1 hour/level
Area of Effect: 10 mile radius

Lasts for one hour per level of the caster. Burns with a blue light so it doesn't give off much light and it will burn
brighter when ever there is a higher level wizard that the caster within 10 miles of the flame.




Edited 4:00pm, July 19, 2005 by Kali, author.
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