Thread for Chatroom Mechanics

Index | New Thread | Reply | Close | Stick | Delete
 Chatroom Mechanics
Drew
9:17pm, August 08, 2014
[Edit]
[Delete]
DICE

The Chatroom will focus on straight up roleplaying for the majority of RP purposes. However, when things are left to chance or skill, dice rolls will be used. If you have never used a dice in pjj, the way to roll dice is simple: "/dice 1dX" where X is the number of sides the dice has. For most rolls, I will keep it classic with a 1d20.

COMBAT

Player to Player combat will most likely happen, and it is welcomed in the chat. However, calling hits, godmodding and being an overall shitass about combat is not welcome. If a character can magically dodge any attack, block any blow or just make a fight unfun, they will be warned first. If they continue to fuss, call hits and act like a general ass, the fight will be ended and the outcome will be decided by the staff. (Most likely not in the favor of the person being a huge pill). If two fighters cannot come to a decision on a fight, rolling a dice will have to suffice for the final outcome.

CHARACTER DEATH

Characters are not immortal. No one in the chat plays gods. If a character is stabbed in the heart, 99.9% of the time, that guy will die. However, death may not be permanent. Also, while combat can be deadly, fighting a character solely to kill them is seen as bad sportsman ship and being an overall dick. And being an overall dick is a huge no-no in the chatroom.
Index | New Thread | Reply | Close | Stick | Delete