Thread for 6. New Skill Point System

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 6. New Skill Point System
Dm Dudeladyjinn
6:05pm, February 24, 2017
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We have put into place a system for leveling up and for determining skill level. People may choose to use this in a friendly spar or fight between their characters if they agree on it. Also, the dice system is always used for quests, events, and other things hosted by the Chat Master, or whenever the Chat Master asks for it. Again, you do not have to constantly roll during a normal RP if you do not wish.

To level up, you must gain experience (EXP). Experience is gained any time you use a particular skill. Cameos and regular RPs with others no longer count for EXP. Going forward, for your character to level up and to gain EXP as well as new skills/magic/ect, you must partake in events, quests, and adventures hosted by the CM.

As we have all failed at keeping track on this thread, it will just come to the events and such to earn anything. Earnings are posted within the chat and are kept for a period of time on the event page. If you do not update your profile and follow the instruction associated with it, you will not be permitted those earnings. You will likely be asked by the Chat Master to tack on the EXP gained onto your profiles every now and again to help track progress for that particular skill. DO NOT add the EXP onto the profile until asked to do so by the Chat Master.



LevelEXP Points
00
1 (Apprentice)100
2300
3600
41000
5 (Artisan)1500
62100
72800
83600
94500
10 (Master)5500
116600
127800
139100
1410500
15 (Legendary)12000
1613500
1715500
1817000
1920000
20 (Godlike)35000



Level 1 - New to the use of magic/ability/skill. Character would not hold much skill in this branch.
Level 5 - Able to utilize magic/ability/skill, but with some limitations yet as there is much to learn.
Level 10 - Character has been practicing for a great number of years and is able to cast magic spells, use ability/skill, or what have you with little effort.
Level 15 - Characters at this level have mastered everything there is to know about the type of magic, ability, or skill which they utilize and there is nearly zero cost to them.
Level 20 - Characters possess a magic/ability/skill level that is on par with the gods and is unmatched by any beneath them.

As for the dice modifiers, it is rather simple, your level equals the modifier used to add on to any dice roll.

Do note that even being Level 20 in a skill does not guarantee a success, given these values, as in most cases a d20 is used, sometimes even a d50 or d100.

On occasion, other bonuses can be added to the dice as well during various events based on things like race or blessings, but these will be spelled out in the instructions for those events.



Edited 3:26am, October 06, 2018 by Dm Dudeladyjinn, author.
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