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 Factions
Dirty
11:32pm, October 09, 2017
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The Lords’ Alliance
A confederation among the rulers of various nother settlements. The number of members on the Council of Lords, the group’s governing body, shifts depending on the changing status of member cities and political tensions in the region. Currently, the Lords’ Alliance counts these individuals as council members:
• Laeral Silverhand, the Open Lord of Waterdeep
• Dagult Neverember, Lord Protector of Neverwinter
• Taern Hornblade, High Mage of Silverymoon
• Ulder Ravengard, Grand Duke of Baldur’s Gate and Marshal of the Flaming Fist
• Morwen Daggerford, Duchess of Daggerford
• Selin Ramur, Marchion of Mirabar
• Dowell Harpell of Longsaddle
• Dagnabber Waybeard, Queen of Mithral Hall
• Lord Dauner Ilzimmer of Amphail
• Nestra Ruthiol, Waterbaron of Yartar
The Lords’ Alliance includes the strongest mercantile powers of the North. In addition to providing military support and a forum for the peaceful airing of differences, the Alliance has always acted under the principle that communities with common cause that engage in trade are less likely to go to war with one another. By maintaining strong trade tie within the alliance as well as outside it, the Lords’ Alliance helps to keep the peace.

The Dwarfholds of the North
The various dwarven communities of the North are the heirs and survivors of Delzoun, the great Northkingdom of long ago. Despite continually warring over the centuries with the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats – and when necessary, reclaim them.
Holds tha survive from the days of Delzoun include Mithral Hall, Citadel Adbar, and Citadel Felbarr. The fabled city of Gauntlgrym built by the Delzoun dwarves and recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and imagined. Sundabar and Mirabar are also generally considered dwarfholds, despite their substantial human populations.
Until recently, many of the dwarfholds were members of the Silver Marches (also known as Lurar), an alliance of cities that provided mutual protection across the North. Disagreements and failed obligations during war with the orc kingdom of Many-Arrows destroyed the remaining trust between members of the Marches, and that pact is no more. The dwarfholds still ally with one another, and iindividually with nearby human realms, but no longer pledge to stand unified with all their neighbors.

Island Kingdoms
Off the western coast of Faerun are a anumber of island realms of varying size. The ost distant, and yet perhaps the most symbolically important to the mainland, is Evermeet, the island paradise of the elves, reputed to be a part of the divine realm of Arvandor. Much closer to Faerun
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