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 Spells
Kael
8:19pm, September 30, 2008
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Welcome to the Spell Section!

The following spells are examples of the power levels of each teir as well as examples of what each Lore of magic centers around.

Any spells marked with the lore Any are learned by all the different lores and thus are not specific to any one.

We encourage players to submit for new spell ideas for review by the staff to add to this list. Please use the following set up when submitting for a new spell.

Name: The is the Name of your spell?
Tier: What level tier is the spell?
Lore: What Lore is your spell from?
Description: What is your spell exactly and what effects does it have?

Basic tier information.

Tier 1 - Minor spells usually of a mundane task or purpose. These are frequently used by wizards given their low danger of failure.

Tier 2 - More useful then spells of the first tier, usually these are the more potent spells that the average wizards use not capable of channeling the energy for the third tier.

Tier 3 - Powerful spells used irregularly given the extreme chance of failure and the power that is needed for channeling. Few wizards reach this level of magic.

Tier 4 - The most powerful spells in the world are from this tier and they are rarely used given the potential for disaster. Only the most potent wizards seek this much power for the fear of total destruction is usually a good reason not to try.

Edited 9:02pm, September 30, 2008 by Kael, author.
 Tier 1
Kael
9:02pm, September 30, 2008
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Name: Glowing Light
Tier: 1
Lore: Any
Description: The caster generates a small ball of light equal to that of a lantern. The ball of light lasts as long as the caster desires.

Name: Sounds
Tier: 1
Lore: Any
Description: The caster generates a phantom sound of his own create around him. This sound can not be used to generate physical harm.

Name: Magic Dart
Tier: 1
Lore: Any
Description: The caster produces a small magical bolt which is fired at an opponent causing minor damage against unarmored foes.

Name: Gust
Tier: 1
Lore: Any
Description: The caster produces a cold gust of wind around them which is capable of blowing out candles or messing up papers.

Name: Beast Made Well
Tier: 1
Lore: Lore of Beasts
Description: The caster lays hands upon a wild animal healing it of moderate damage.


Name: Calm the Wild Beast
Tier: 1
Lore: Lore of Beasts
Description: The caster is able to calm a wild animal to the point where they may approach it without risk of being harmed.


Name: Reaping Scythe
Tier: 1
Lore: Lore of Death
Description: The caster shapes his magic into the form of a cruel looking Scythe which the wizard can use with great skill even if they have never been formally trained in combat. This weapon is particularly dangerous to Undead slipping past their unnatural defenses with ease.

Name: Death Sight
Tier: 1
Lore: Lore of Death
Description: The caster is capable of seeing into the realm of the dead around them seeing those spirits and ghosts that are invisible to the average person.


Name: Fires of U’Zhul
Tier: 1
Lore: Lore of Fire
Description: The caster unleashes a single bolt of fire which causes moderate damage to an unarmored opponent.

Name: Choleric
Tier: 1
Lore: Lore of Fire
Description: The caster causes a target to become agitated by another target for a short period of time. This can range from mild annoyance or out right fury depending on the personality of the person being effected.


Name: Lens in the Sky
Tier: 1
Lore: Lore of the Heavens
Description: The caster creates a magical lens which floats in front of them allowing them to see very distant objects as if it were near to them.

Name: Birdspeak
Tier: 1
Lore: Lore of the Heavens
Description: The caster is imbued with the magical capacity to speak with all forms of birds as well as an understanding of the birds personality or habits as if they were old friends.


Name: Ferment
Tier: 1
Lore: Lore of Life
Description: The caster touches any small container of water and it becomes a fermented beverage of their choice (beer, ale, mead) for twenty four hours irregardless of how foul or disgusting the water may be.

Name: Earth Blood
Tier: 1
Lore: Lore of Life
Description: The caster must be standing on bare earth to cast this. The caster draws upon the very life essense of the world itself to heal minor wounds done to them.


Name: Cleansing Glow
Tier: 1
Lore: Lore of Light
Description: The caster touches an item which has rotted, become dirty or rusted as a cleansing light washes over it. Spoiled food is returned to its most palletable state, rust vanishes and dirt is expunged.

Name: Healing of Hysh
Tier: 1
Lore: Lore of Light
Description: The caster touches a wounded individual and with some concentration the warm light of Hysh washes over them, mending the damage. This does not work on mortally wounded individuals.


Name: Curse of Rust
Tier: 1
Lore: Lore of Metal
Description: The caster causes one small nonmagical metal object to rust and become pitted rendering it useless.

Name: Fault of Form
Tier: 1
Lore: Lore of Metal
Description: The caster causes on near by, non-magical weapon to become warped and relatively useless as per is original form. The effect remains for ten minutes before the weapon springs back into its original form and function unharmed.


Name: Doppelganger
Tier: 1
Lore: Lore of Shadow
Description: The caster takes on the appearance (including cloths and armor) of any other humanoid figure under ten feet. However this does not alter the voice of the caster nor is the equipment he “gains” by this means useable, all of it simply being an illusion.

Name: Shadow Cloak
Tier: 1
Lore: Lore of Shadows
Description: The caster wraps themselves in shadows making them difficult to see in broad daylight and nearly impossible to see in natural shadows or at night.


Name: Tremor
Tier: 1
Lore: Lore of the Great Beast
Description: The caster causes a small tremor in a ten foot radius around himself which has the capacity to knock heavily armored or clumsy individuals over.

Name: Befuddle
Tier: 1
Lore: Lore of the Great Beast
Description: The caster touches an opponent causing their mind to become diluted with giddy thoughts. The target finds themselves unable to concentrate or stop giggling for five minutes.


Name: Joyous Aspect
Tier: 1
Lore: Lore of Nurgle
Description: The caster touches the face of his intended target muttering incantations under his breath. Two minutes later small green tentacles sprout from the palms of his hands and begin painfully reworking the face of the target. When completed the target will look at the peak of health irregardless of any scars, blemishes or deformities they may have had before.

Name: Stench of Nurgle
Tier: 1
Lore: Lore of Nurgle
Description: The caster exudes foul mists from their various orifices which are wretched enough to cause instant vomiting or near incapacitation by the mere rank odor of it.


Name: Acquiescence
Tier: 1
Lore: Lore of Slaanesh
Description: The caster caresses his target resulting in mind numbing euphoria for two minutes leaving the target unable to act out of pure extacy.

Name: Cutting Wit
Tier: 1
Lore: Lore of Slaanesh
Description: The caster forms a razor tongue which can be fired out of their mouth like a whip for up to ten feet. The tongue lasts for ten minutes before it is reverted back to its normal shape and size.


Name: Enrage Beast
Tier: 1
Lore: Lore of Tzeentch
Description: The caster locks eyes with an animal for a few moments as their eyes glow. Following that the beast is enraged causing it to attack the nearest person or if it is a mount, a vicious attempt to dismount its rider.

Name: Flames of Fate
Tier: 1
Lore: Lore of Tzeentch
Description: The caster creates a small ball of flame that shows him visions of his future. The wizard is able to automatically succeed his next Tier 1 spell.


Name: Re-animate
Tier: 1
Lore: Lore of Necromancy
Description: The caster breaths life into a freshly dead body or long decayed corpse created a Zombie or Skeleton, which ever the case might be.

Name: Face of Death
Tier: 1
Lore: Lore of Necromancy
Description: The caster’s face stretches and contorts painfully before it takes the appearance of a skull causing an irrational fear in individuals who gaze upon it.


Name: Crackling Doom
Tier: 1
Lore: Lore of the Warp
Description: Green lightning arcs from the caster’s hand striking out at a near by opponent. If struck, aside from the pain, the opponent’s body goes rigid from the power leaving them stunned momentarily.

Name: Buoyant Passage
Tier: 1
Lore: Lore of the Warp
Description: The character becomes less dense then water letting the character tred across water as if it were solid. This lasts for three minutes.


Name: Victims’s Cry
Tier: 1
Lore: Lore of the Druchii
Description: The caster may mimic the voice of someone they have murdered.

Name: Marked by the Bloody Hand
Tier: 1
Lore: Lore of the Druchii
Description: When the caster places his hand on their victim they are marked by a bloody hand which can will only leave when the caster or the target die. So long as they bare the mark the target will always know the location of the victim.



Edited 5:19pm, October 01, 2008 by Kael, author.
 Tier 2
Kael
11:05pm, September 30, 2008
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Name: Dispel
Tier: 2
Lore: Any
Description: Concentrating upon the winds of magic a wizard may counter the spell effects of another wizard. For spells greater then teir 2 the caster must put more energy into it. Therefore a to counter a spell teir 3 you must add an additional 1d10 to your roll and for teir 4 you must add 2d10.

Tier 1-2 Spells: Countered on 2d10
Teir 3 Spells: Countered on 3d10
Teir 4 Spells: Countered on 4d10


Name: Master’s Voice
Tier: 2
Lore: Lore of the Beast
Description: The caster may command one animal within ear shot of them.


Name: Form of the Ravening Wolf
Tier: 2
Lore: Lore of the Beast
Description: The caster’s body and all of their equipment warps into that of a lean wolf. While in this form they may not cast spells or speak.


Name: Acceptance of Fate
Tier: 2
Lore: Lore of Death
Description: The caster and allies near by accept their potential death and as such become fearless even in the face of certain doom even if magically influenced to be afraid.

Name: Death’s Release
Tier: 2
Lore: Lore of Death
Description: The caster summons the winds of magic to confront a near by undead creature with the original moment of death. With this comes a terrifying revelation of ones own fate causing Sentient Undead to flee and the mindless undead (Zombies, Skeletons, etc) to wither and fall apart as they accept their death.


Name: Consuming Wrath
Tier: 2
Lore: Lore of Fire
Description: The caster infuses a near by opponent with the burning passion of hatred. For one minute the target attacks the nearest person, be they an ally or enemy, with savage fury.

Name: Curtain of Flame
Tier: 2
Lore: Lore of Fire
Description: The caster may summon into existence a wall of fire up to one foot thick and ten feet wide. Those who wish to pass through the fire will be severely burnt and find themselves on fire. The wall lasts for one minute.


Name: Clear Sky
Tier: 2
Lore: Lore of the Heavens
Description: The caster may remove one cloud from the sky or in the event of an overcast day they may create a 100 meter diameter hole in the sky to allow either starlight or sunlight through. However the clouds behave as normal after the spell is cast so the time you have with the open sky varies depending on the weather.

Name: First Portent of Amul
Tier: 2
Lore: Lore of the Heavens
Description: The caster receives an omen of the future which allows them to prepare for any potential failures. The next failure you make when casting a tier 2 or less spell many be re-rolled.


Name: Earth Gate
Tier: 2
Lore: Lore of Life
Description: The caster disappears into a soft patch of ground and re-emerges a moment later up to forty yards away in another patch of soft earth. This spell does not work on hard surfaces such as rock or wood floors nor if the earth they disappear into is not connected to the ground. I.e. the wizard can not disappear into a potted plant and reappear in the yard.

Name: Trees’ Rustle
Tier: 2
Lore: Lore of Life
Description: The caster may communicate with a tree for 10 minutes however the caster must be in physical contact with the tree to hear it and only the caster understands what is being said in the subtle moans of the branches and the rustle of the leaves.


Name: Banish
Tier: 2
Lore: Lore of Light
Description: The caster may banish one Lesser Demon to the realm of chaos from whence it came. This does not work on some of the more powerful demons however.

Name: Ill-Bane
Tier: 2
Lore: Lore of Light
Description: The caster touches the intended target lightly invoking a small charm as bright light washes over the target. When finished any diseases that afflicted the target are removed leaving them healthy. This does not any wounds or damage they have taken but simply removes a disease.


Name: Armor of Lead
Tier: 2
Lore: Lore of Metal
Description: The caster causes the armor of a near by target to grow extremely heavy and unbalanced making it very difficult for the wearer to function effectively without shedding the armor. This effect lasts for five minutes.

Name: Silver Arrows of Arha
Tier: 2
Lore: Lore of Metal
Description: The caster produces three silver arrows from his hand which fly at one or more targets. The silver arrows are capable of causing severe damage, particularly in the undead which has a weakness against Silver.


Name: Burning Shadows
Tier: 2
Lore: Lore of Shadows
Description: The caster causes a near by shadow to burn whoever dwells in it as if they were having scalding water thrown upon them. In fact the shadows cause burns, blisters and can potentially cause death if the individual remains in them for too long. This spell does not work indoors and only is effective on one shadow at a time.

Name: Shroud of Invisibility
Tier: 2
Lore: Lore of Shadow
Description: The caster wraps himself in the gray winds and becomes invisible to the naked eye for three minutes or until they interact with their environment. (Attacking someone, opening a door, throwing something.)


Name: Side-Step
Tier: 2
Lore: Lore of the Great Beast
Description: The caster opens a portal to chaos and steps through reappearing a few moments later up to fifty feet away. They do not have to see the location they a disappearing too as they are able to select it as they drift through chaos. A failure while casting this spell results in the immediate death of the character as they are rend apart by demons. As such it is used sparingly.

Name: Dark Hand of Destruction
Tier: 2
Lore: Lore of the Great Beast
Description: The caster wracks his hand with dark energies causing it to become an extremely dangerous hand to hand weapon. If the caster manages to hit an opponent with his hand they are infused with the raw power of chaos causing horrendous damage to them. This ignores all forms of armor. The hand remains empowered for ten minutes.


Name: Nurgle’s Boon
Tier: 2
Lore: Lore of Nurgle
Description: The caster may lay his hands upon an diseased person or animal and removed the sickness. They may contain it within themselves for up to a day before they must touch another uninfected individual passing the disease to them.

Name: Stream of Corruption
Tier: 2
Lore: Lore of Nurgle
Description: Once cast the wizard’s mouth explodes forth with a sickly green stream of steaming putrescence which can be sprayed up to ten feet away. Anything caught in the path of this foul spray find themselves convulsively vomiting as they are horrifyingly sickened by the event and are thus unable to defend themselves. They remain vomiting horrifically for a full minute.


Name: From Pain, Pleasure
Tier: 2
Lore: Lore of Slaanesh
Description: The caster is able to manipulate that effect of pain and pleasure on an opponent causing extreme delight in being harmed which may cause them to lower their defenses for the hope of being wounded oh so good. This spell lasts for five minutes.

Name: Mask of Desire
Tier: 2
Lore: Lore of Slaanesh
Description: When cast this spell causes a target, which can be the wizard themselves, to undergo an extremely pleasurable transformation. All wounds, scars or unpleasant physical traits are removed while it cures any ailments such as over eating, starvation, lack of sleep or drunkenness. This lasts three hours.


Name: Destroy Magic
Tier: 2
Lore: Lore of Tzeentch
Description: The caster targets a magical item and breaks the magic of it, returning it to a mundane state for ten minutes before the winds of magic flow back to it.

Name: Pink Fire of Tzeentch
Tier: 2
Lore: Lore of Tzeentch
Description: Magical purple, orange and red flames spray forth from the tips of the casters finger tips toward a single target. If the target is unable to avoid them they deal severe burns as the flames weave around armor to strike at the flesh.


Name: Hand of Dust
Tier: 2
Lore: Lore of Necromancy
Description: The caster touches an opponent causing the flesh to wilt away and die. It does not matter if the part of the body touched is covered in armor as the magic courses past that. This can leave hideous wounds that can only be treated by magical healers. This does not work on the Undead however.

Name: Control Undead
Tier: 2
Lore: Lore of Necromancy
Description: The caster summons and binds one incorporeal undead (ghosts, wraths, spirits) to do their bidding.


Name: Vermintide
Tier: 2
Lore: Lore of the Warp
Description: The caster summons into existence a horde of green glowing rats which scamper toward their enemies clawing, biting and climbing their way to them. While under the Vermintide the enemies are incapable of moving from that area as they are pinned down by the swarm. This lasts for five minutes.

Name: Warp Lightning
Tier: 2
Lore: Lore of the warp
Description: The caster channels the raw stuff of lightning into a brilliant green blast of energy which is fired out at a target up to thirty feet away. If it strikes the target it hits with enough force to knock them down as it sizzles through the targets armor. Aside from the wounds it may also stun the target. If the caster fails when casting this spell they are themselves hit with the warp lightning instead.


Name: Knife of Khaine
Tier: 2
Lore: Lore of the Druchii
Description: The caster summons a black dagger to their hand which they can use like a real weapon. Opponents struck with this weapon receive a malignant wound that will cause their eventual death within 24 hours if they are unable to get it treated magically.

Name: Friendly Face
Tier: 2
Lore: Lore of the Druchii
Description: The caster takes on the appearance of a friend of their target. This illusion lasts for one hour unless they are confronted with the person they are imitating causing the façade to break immediately.



Edited 8:25pm, October 22, 2008 by Kael, author.
 Tier 3
Kael
3:49am, October 01, 2008
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Name: Form of the Raging Bear
Tier: 3
Lore: Lore of the Beast
Description: The caster and all of their equipment takes the form of a massive bear. While in this form they are unable to speak or use magic.


Name: Repugnant Transformation
Tier: 3
Lore: Lore of the Beast
Description: The caster reveals the true nature of his opponent when this spell is cast upon them. The opponent must role a 1D10 (In chat command /1d10)and follow the result the result they roll.

1 - Subject finds something interesting in his nostril and spends the next five seconds trying to dig it out.
2 - Subject defecates noisily, weeping from the force of the burst.
3 - Subject screams for no reason and runs in a random direction, potentially into something.
4 - Subject cackles wildly and attacks the closest living thing.
5 - Subject looses a loving noise and tries to embrace the nearest thing.
6 - Subject dances a jig while waving his weapon over his head.
7 - Subject acts normally.
8 - Subject stands mute completely paralyzed.
9 - Subject curls into a ball and giggles madly.
10 - Subject brays and acts like a mule or jackass.


Name: Youth’s Bane
Tier: 3
Lore: Lore of Death
Description: A strong wind blows over a target stealing the life from them. Within a matter of seconds they are aged ten years, a harrowing event.

Name: Death’s Door
Tier: 3
Lore: Lore of Death
Description: The caster may hold off the final effects of death for a few minutes for an individual who is on the edge of dying. This lasts up to three minutes and allows for a final act of glory or a few lasting moments with friends and loved ones before the inevitable occurs.


Name: Aqshy’s Aegis
Tier: 3
Lore: Lore of Fire
Description: Upon casting the spell, anyone holding the casters hand, and anyone holding their hands are completely immune to the effects of fire (Fire, Warpfire, Magical Fire, Lava) for as long as the wizard remains concentrated. If anyone releases the hand of someone linked to the wizard they immediately lose that protection.

Name: Breathe Fire
Tier: 3
Lore: Lore of Fire
Description: The caster breaths out a breath of fire which consumes all those in front of him. This magical fire moves past armor and other protections so long as they are not magical in nature causing extreme harm to the target. This also sets the targets on fire.


Name: Finding Divination
Tier: 3
Lore: Lore of the Heavens
Description: By focusing on the signs in the sky the caster can discern, to a degree, the location of a lost or hidden item. This can range from finding a friends lost sword to tracking down a powerful magical artifact lost to the ages.

Name: Lightning Storm
Tier: 3
Lore: Lore of the Heavens
Description: The caster summons down a powerful storm which manifests from seemingly nothing into any location the wizard can see within twenty four feet. In a sewer or on a tower, so long as the winds of magic blow this storm can be summoned. This storm is not necessarily at the wizards control and lightning arcs out in all directions randomly causing severe damage.


Name: Cure Blight
Tier: 3
Lore: Lore of Life
Description: The caster may remove the blight from a field or small grove of trees. Alternatively it can be used to help cure a small group of people suffering from disease, lessening the burden on their bodies.

Name: Winter Frost
Tier: 3
Lore: Lore of Life
Description: The caster blanks an area up to 48 square feet in a thick frost which causes moderate damage in the form of frost bite but more over makes moving difficult as armor freezes and the ground becomes slippery.


Name: Blinding Light
Tier: 3
Lore: Lore of Light
Description: The wizard throws up a ball of light which bursts into a powerful radiance. Anyone who does not immediately look away, other then the caster, is blinded for two minutes.

Name: Daemonbane
Tier: 3
Lore: Lore of Light
Description: This spell is like Banish only it effects an area sending Demons within twenty feet of the caster back into Chaos. Again this does not work against the more powerful Greater Daemons or Daemon Princes.


Name: Breach the Unknown
Tier: 3
Lore: Lore of Metal
Description: The caster touches an object and learns everything he or she can about it instantly. From its composition to its capacities. For example by touching a magical sword they would know how it was made and what magical properties it contained as well as the metals used. If they touched a plant they would know where it grew and what medicinal properties it had.

Name: Law of Gold
Tier: 3
Lore: Lore of Metal
Description: The caster may suppress the magical nature of a magic item for an hour.


Name: Dread Aspect
Tier: 3
Lore: Lore of Shadow
Description: The caster takes on the form of a targets worst nightmare becoming utterly terrifying. The target is stuck so by the terror of this figure they have no choice but to turn and run.

Name: Illusion
Tier: 3
Lore: Lore of Shadow
Description: The caster may create an illusion, complete with sound, smell and sight, in an area no larger then 24 square feet. While characters are kept in this illusion they are unable to see through it however the wizard is unable to maintain this and fight at the same time.


Name: Touch of Chaos
Tier: 3
Lore: Lore of the Great Beast
Description: The caster touches an exposed piece of skin on a target and causes the winds of magic to rapidly mutant them. The character instantly gains one mutation. Contact an Administrator Immediately if this is successful. Undead are immune to this spell.

Name: Word of Pain
Tier: 3
Lore: Lore of the Great Beast
Description: The caster invokes the name of an ancient chaos power, the sound of which causes horrific pain in those directly around the wizard. Those within five feet of the wizard are wracked with pain and are helpless for ten seconds as they wither in agony.


Name: From One to Many
Tier: 3
Lore: Lore of Nurgle
Description: The caster’s body swells then bursts into a cloud of wasps and flies. The casters equipment and all of their cloths drop to the ground as the horrific swarm buzzes about. The caster is immune to non-magical attacks and can only be targeted by magical spells that effect an area though the caster itself is unable to cast spells in this form. The caster may not split his swarm up though he can fit into areas his bulk might not have originally fit. However if the caster is in an area that is too small of his body they die instantly upon reverting back to their normal form. This spell lasts for three hours.

Name: Sumptuous Pestilence
Tier: 3
Lore: Lore of Nurgle
Description: The caster infects all living creatures within 10 yards of them with a ravaging plague. The characters may recover from the diseases via normal or magical means so long as they receive care quickly.


Name: Golden Torrent
Tier: 3
Lore: Lore of Slaanesh
Description: A golden beam of light fires from the casters hand aimed at a target. If struck the target becomes completely frozen in pleasant, mind-numbing emotions. So long as the wizard focuses on the target it may not take any actions save for staring off into space with a smile on its face.

Name: Fleshy Curse
Tier: 3
Lore: Lore of Slaanesh
Description: The caster causes a single creature within twenty feet of them to sprout horrible, uncontrollable growths. If successful the caster rolls an additional 1D10 (chat command /1d10) to find out what happens.

1-3 - Growths of fat, sinew and muscle spurt forth from the victim spilling out in a random direction causing the target to become immobile.
4-6 - A tentacle shoots out randomly from the target and withers in the air striking whatever is near by.
7-8 - Nothing happens.
9-10 - The spell backfires on the caster causing them to spell a horrible growth which renders them incapable of acting.

Any changes brought on by this spell can be removed with the Dispel spell. If not the growths are permanent. If the growths are cut away new ones form immediately.


Name: Tzeentch’s Blessing
Tier: 3
Lore: Lore of Tzeentch
Description: The caster calls upon Tzeentch to bless them. The next time you cast a spell you may remove one number from the dice rolled. For example if you roll 4, 4 and 3 on your next casting you may choose to remove one of the 4s so that you do not fail. Should you fail to cast Tzeentch’s Blessing you treat this spell as if you had failed a Tier 4 spell.

Name: Tzeentch’s Fire Storm
Tier: 3
Lore: Lore of Tzeentch
Description: The caster summons a horrific storm of purple flames which take up a twenty square foot radius burning everything within them. Should a character be consumed and killed by these fires their body is turned into a strange pink dust that blows away.


Name: Raise Dead
Tier: 3
Lore: Lore of Necromancy
Description: The caster is able to re-animate up to ten different corpses or skeletal remains into unintelligent undead. Alternatively this can be cast upon one single warriors body to draw its soul back into it creating a Wright, a form of sentient undead at the Necromancers command.

Name: Drain Life
Tier: 3
Lore: Lore of Necromancy
Description: Using foul sorceries the caster is able to draw the life out of a sentient living creature and channel it into themselves. In doing so they steal part of their memories and thoughts which dwell within
them for the rest of the casters existence. This is extremely painful as the targets soul is preyed upon rather then the flesh itself and can result in death if the Necromancer feeds on to much of the targets soul.


Name: Toxic Rain
Tier: 3
Lore: Lore of the Warp
Description: The caster channels the cruel will of the Horned Rat summoning into existence a swirling black cloud which rains glowing green rain that covers an twenty square foot radius. Characters caught in the rain fall into a nightmarish slumber for ten minutes. The rain lasts for 1 minute and characters can be awakened by normal means such as violently jabbing them in the side once the rains end.

Name: Warp Stars
Tier: 3
Lore: Lore of the Warp
Description: Three green bladed ninja stars fly from the casters hand at a target. The stars weep a strange black mucus which melts non-magical items. Should a star penetrate armor or strike an opponent’s exposed flesh, irregardless of where on the body, the character will die within twenty four hours unless they receive prompt medical service.


Name: Mind of the Killer
Tier: 3
Lore: Lore of the Druchii
Description: The caster is able to communicate mentally with their intended target and read their mind so long as they are in eye sight of the victim.

Name: The Blood of Khaine
Tier: 3
Lore: Lore of the Druchii
Description: The caster cuts their arm allowing blood to seep freely from the wound. That blood becomes a bitter acid which can be used to burn through locks, corrode metal or it can be used as a potent poison which is both odorless and colorless. If used as a poison it kills its intended victim one hour after infection unless they receive magical aid. This spell lasts for one hour.


Edited 7:35pm, October 02, 2008 by Kael, author.
 Tier 4
Kael
7:58am, October 01, 2008
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Name: Form of the Savage Beast
Tier: 4
Lore: Lore of the Beast
Description: The caster’s body and equipment morphs into a monstrous thick skinned minotaur like creature with massive rending claws and sharp horns capable of impaling fully armored knights. This form lasts for three hours and the caster can easily be mistaken for a creature of chaos while they are like this.


Name: Life’s End
Tier: 4
Lore: Lore of Death
Description: The caster forcibly expels the soul of a target from its body killing them instantly as the body shrivels into an emaciated corpse. The Amethyst Order do not look kindly on those who use this powerful spell frequently.


Name: Conflagration of Doom
Tier: 4
Lore: Lore of Fire
Description: The caster summons an all consuming fire to destroy an area no larger then 40 square feet and burns with the intensity of the sun. All non-magical objects caught within the blaze, including rocks and buildings, burn to gray ash. This spell is so violent and powerful that any wizards within five miles of the caster can feel their draw on energy.


Name: Fate of Doom
Tier: 4
Lore: Lore of the Heavens
Description: The caster Dooms a target to a horrific fate for which they shall never escape. When successfully cast let an Administrator know who your target is. This spell is rarely used and when it is the horrible ripples in Fate tie you to your victim forever allowing the Magistrates of the Celestial Order to know who it was that did this horrible thing. They frequently seek them out for punishment unless there was a good reason for such a spell to be cast.


Name: Life in the Green
Tier: 4
Lore: Lore of Life
Description: The caster causes all individuals within a 40 foot diameter around them, friend or foe, to suddenly become completely infatuated with the natural ebb and flow of life. Hostilities die and are replaced with a general awe of the world around them, usually wandering off to explore their new fund clarity. This lasts for one hour when all parties are returned to their natural state of mind. Undead are immune to this spell.


Name: Light’s Warm Embrace
Tier: 4
Lore: Lore of Life
Description: The caster summons a brilliant light to strike an area they can see that can be no greater then 40 square feet. That area is bathed in brilliant sunlight causing horrific damage to both Demons and Undead. Demons of all types find themselves recoiling away from the light else they be banished back to chaos. Undead fall to pieces or retreat as well as the purifying light washes away their magical binding. This lasts for ten minutes.


Name: Rule of the Unbreakable
Tier: 4
Lore: Lore of Metal
Description: The caster draws the winds of magic to themselves as they become hardened and their mind steels itself against all infiltrators. The character is completely invulnerable to all damage or attempts to alter their mind as they have completely transformed themselves into a walking gold statue. However they are slow in this form as their body is slow to react and find it difficult to move easily. This lasts for thirty minutes.


Name: Shadow on the Mind
Tier: 4
Lore: Lore of Shadow
Description: A target who is caught in the shadow of the caster reveals his mind to the caster, his secrets, his desires, his memories, even those things he has repressed. The caster may alter or change the elements of the victims mind though it requires concentration on the part of the Wizard so it is not recommended to be used during an engagement. Once the caster’s concentration is broken or the target leaves the wizards shadow the spell is broken though any changes the wizard made remain.


Name: Summon the Great Beast
Tier: 4
Lore: Lore of the Great Beast
Description: The caster summons into existence a mighty Daemon Prince he may parlay with in order to work out a contract for the Prince’s services. Once this is complete the Daemon Prince will attempt to carry out his end of the bargain though quite frequently this ends with the Daemon Prince dragging his master back to Chaos. Contact an Admin when casting this spell.


Name: The Blessing of the Old Father
Tier: 4
Lore: Lore of Nurgle
Description: The caster bloats to the size of a small house and takes the shape of Nurgle as twisted horns ripping out from out from their forehead. Their skin turns sickly green, tearing open as maggots and worms wriggle free causing a foul odor to spill into the air. The caster finds that while they have become slow they are extremely strong and nearly impossible to kill shrugging off some of the most wicked of blows as their diseased flesh merely reveals more grotesque fluids. They may also vomit forth an extremely acidic vomit which causes severe burns and disease in those it touches.


Name: Succubus
Tier: 4
Lore: Lore of Slaanesh
Description: The caster spends his spirit from his body to wander the winds of magic for his intended target. In this shape he is very much similar to a ghost and so those with the capacity to see the incorporeal entities would see him floating around his target. However unlike spirits he may only interact with his target by stimulating their senses bringing both pain and pleasure with one hand. If nothing is done to stop the intrusion of the caster’s desires he will lure the spirit of the victim away causing them to drop dead where ever they are. Sadly once lured out of the body the soul its ravaged by demons and dragged screaming into the void as the caster returns safely to his body.


Name: Dispel Mortal
Tier: 4
Lore: Lore of Tzeentch
Description: The caster denies the existence of one sentient creature within eye sight causing a blue fire to engulf them as they are removed from reality and abandoned deep within the whirling madness of Chaos. If the caster fails to cast this spell it backfires on them as Tzeentch denies their existence.


Name: The Withering Wave
Tier: 4
Lore: Lore of Necromancy
Description: The caster unleashes a wave of power up to twenty feet around them which steals the life from his enemies and pulls it into himself, healing his wounds. This incredibly powerful spell washes through none magical armor and draws on the soul potentially killing those who are worn down or tired. Those who fall to this spell rise immediately as servants of the caster, ready to attack their friends.


Name: Opening the Warp
Tier: 4
Lore: Lore of the Warp
Description: The caster opens a direct passage into the swirling realm of the Horned Rat above their head causing green mists and powerful explosions of Warp Lighting to arc free over an area no larger then 40 square feet. Deep at the back of the portal two red eyes look out at the world with a Baneful Glare. Any individuals caught up in the storm find their equipment and indeed themselves rapidly decaying so long as they stay in the mist. Others who avoid the rolling green fog must avoid the random strikes of green warp lighting which threaten to cause horrendous damage if they strike them. Given the proximity to the spell when it is cast most Skaven Gray Seers do not survive the casting of this spell.


Name: Khaine’s Wrath
Tier: 4
Lore: Lore of the Druchii
Description: The caster sacrifices himself to summon the avatar of Khaine into his body causing him to grow in size and appearance. His skin darkens and his hands drip with red blood as a mighty sword covered with gore appears in his hand. His features become cruel and gaunt as his hair grows white and long. The Avatar of Khaine will seek blood and murder for ten minutes before it grows satisfied with the carnage it creates, leaving the casters dead body behind.



Edited 7:40pm, October 02, 2008 by Kael, author.
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