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 Gateways
Regulator
5:44am, November 30, 2010
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TL;DR

Gateways are mostly invisible to sight, some are visible as mirrors with elaborate borders on walls, some are barely visible as shadows
Gateways are powered by the Founders for unknown reasons
Gateways permit colorful sorts of people to reach the castle, Shadows Passage, for their own affairs
Gateways typically take all travelers to the front of the castle on an illuminated pathway
Void of Shadows never has a dawn, its an eternal night sky
Three major gateways to three magical pieces in the history of the Founders
Players can create any gateway concept from their character history to port them into VoS
Sienyde does the hiring, knows the gateways, has little pity for strays
Tel'Luminere Tavern at back left of castle
Servants are NPC characters to inform all visitors a little about where they are and how they got there, not how to return

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A multitude of Gateways exist to capture the unwary traveler and relocate them into the void between worlds where magic pools itself. Four individuals found the vessel to harbor the direction of this force and created a landmass of the shadowed world to set themselves up in a castle.

Gateways work only through the power possessed by the Founders, most are invisible to the eye, some are difficult to see, and a rare few are completely noticeable as mirrors with elaborate borders in seemingly innocent locations.

No power or training is necessary to work a gateway, a person has only to walk into it or touch it and pass through, even the obvious ones, to be located in a different area.

The majority of randomly placed gateways lead to a world of eternal twilight with dark soil on either side of a well traveled road illuminated by torches. Its path takes visitors to an established castle, Shadows Passage, where Tel'Luminere Tavern is located in the back left corner.

Wandering strangers are welcomed by NPC servants providing reassurances that they were safe in the light, directing them down the hall to the left passed the Hall of Deities to the opening of the tavern where they can barter, procure, or sell to their like. Rooms were available on the second floor only by patrons paying the bartender for a key to the lusciously decorated quarters for the higher priced coinage.

Merchants often use the mirrors taught by their Guild Masters which routes took them where. Mercenaries and hunters also took advantage of the quick portals into different areas of their world, as well as using the portals to take them into other worlds they manipulated for the advantage.

All the servants mention one thing in common to the new folk found wandering in the halls, never ever get in the way of the four Founders. Its whispered they held nefarious reasons for creating the home within the void, but none will speak up as to what exactly they did while out of sight.

The one Founder left to supervise the staff and maintain peace in the castle was Sienyde, she oversaw the hiring process of new staff when some could not take the endless night and left to try to find their way home.

She negotiates with the lost souls entering into the Void of Shadows without realizing they could have stepped back the way they came to be taken home, listening to their pleas to return them after the horrors of realizing daemons existed, just as well as other creatures that go bump in the night, drove them mad.





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