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Thread for Plot!!
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Mark 6:48am, October 19, 2002 [Edit] [Delete] | So, a topic of discussion (for a change) rather then a request for help. What kinds of things make a story line thrive with plot action? Some suggestions play along the idea of it being the characters, the characters and their actions carry the plot and decide where it will go by their personalities. Another suggestion is that the location is everything, and deciding the location decides the success or failure of the sotry and plot line. The truth melee somewhere in the middle, or on a totally differant tangent. Anyway, thought I would open up a discussion on how to make a chat (or any RPG) plot interesting and vivid, without over doing it. Should that prove to be possible at all.
-Mark |
| Plot |
Nixyon Timesear 3:44am, October 20, 2002 [Edit] [Delete] | The literary definition of "plot" is a sequence of events which involve an inciting incident, rising action, climax, falling action, and a resolution.
Setting: Is place, time period, atmosphere, and basic location. |
| I'll show you a plot! |
JekNado 4:16am, October 20, 2002 [Edit] [Delete] | First off, your characters have to be god. Then you have to amass factions and tech to counter the gods then just kill eachother, followed up by three hours of bitching. Then after you ban a bunch of people, you go through and make a few rules that will prevent the situation for happening for like, a week. After that you need to fight with the administration for awhile. Next, get back to your plotline, make it great, then watch as no one wants to get involved and ignores it entirely. Then get together and try to do stuff so you can be told that you can only roleplay with this, this, and this person. After that, you can then successfully sit around the chat and hear people whine that there aren't any good rp's to be in.
Oh wait.....this is outside the Cross-Franchise Tina. My bad. |
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Sir Mike Of Decoyness 5:44am, October 20, 2002 [Edit] [Delete] | Not going to defend myself as it is a internal CFC issue. Though I will apologize to everyone because the issue made it to the main PJJ board.
Edited 7:46am, October 20 by Sir Mike Of Decoyness, author. |
| What issue? |
JekNado 5:49am, October 20, 2002 [Edit] [Delete] | This wasn't about you, this was about the lack of plotline and all the whiners that bitch there's nothing to do then don't jump in when an rp starts. |
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Mark 7:40am, October 20, 2002 [Edit] [Delete] | Er...you missed the point. What carries the plot, character, setting, or the plot itself?
If you look at some famous examples, everything is supported. For example, let's take Lord of the Rings.
Towards the end of the First Book, Fordo leaves the rest of the party and splits off on his own. This is clear cut picture of a character making a decision based on who he is that affects the rest of the book. Likewise is the fact that Sam follows him.
(NOTE: To diehard LOTR Fans, I'm not the knowledgeable about it, feel free to correct me.)
Setting sometimes moves the plot as well, for example in Shadows of the Empire Luke is own Tatioone when he is attacked by the swoop riders, so he decides that he should journey into Begger's Canyon and "threading the needle" takes out one of the swoop riders, leaving less later on.
But in another example, let's say the RPGs we have here online, the plot is carried by the plot itself. That is, decisions are made about what will happen, and the only thing that is differant is how they happen that way.
Which of this is correct? And which of these works the best? Not just in an online RPG, but an offline one such as Dungeons and Dragons.
How DO You develop a plot that is carried well, and what carries it?
Edited 9:59am, October 20 by Mark, author. |
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Cookie Monster 4:04am, October 21, 2002 [Edit] [Delete] | This comes from a player who has strictly played the X-chat over the years and only stuck his head into the SW's chats maybe 3 times years ago. Anyway, when the chatters at my end feel bogged down with sappy drama, one or two of us will talk with another one or two of us and tie togather some sort of story in an IM. With this we usualy have some sort of attack on the X-mansion and draws everyone into the fray. Since the X-men are, by their nature, expected to work as a team, we can usualy just force people into an adventure. Or perhaps force is too strong a word. Most everyone wants to get a battle in the chat. Our problem is getting 7-15 people on the chat at once. I understand this may be much more difficult for SW chats other than maybe dark/light or empire/republic rumbles coupled with the fact everyone feels the need to be a total independant moraly ambiguous in any chat. *looks at his writtings* Yep... I'm rambling. Anyway, the core of what I'm saying is that plot has to be made amongst a bunch of people of chat then brought in else it gets bogged down as your character's background among a bunch of other back grounds. I think. Its late.
-Jovialy devouring the cookie hoard,
The Blue Mod |
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Diana 2:32am, October 22, 2002 [Edit] [Delete] | I would have to agree with some of what Cookie Monster said. Plots need characters and setting, but to create a WORKING plot line, you need cooperation from other people, which brings about a new element: communication. Usually, when starting a plot line, my friends and I will decide on certain facts OOC or on IM's, so we all work as a sort of storyteller. We present a situation to the collective of characters, and see where it goes from there. And from time to time, we have to consort again to decide which way the plot will turn.
Well, that's my 2 cents worth. |
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