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 Shade Encounter List
Aiko Hirakawa
6:35am, March 04, 2015
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Shades, the corrupted emotions and feelings of people who've forgotten happiness. Fowling the night with their corrupting dark magic they fuel themselves by devouring the happiness of others around them. The boogymen have never been more active.

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-4: Shallow(Stage 1 Shade Group): Sneaky +2, Flashy +1

High Concept: Intangible Flying Shadow

Trouble: Succumbs to Light

Aspect: Darkness Rejuvenates Us

Stunt: Because we are we are Intangible, we gain a +2 when sneakily attacking our enemies.

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-3: Silhouettes(Stage 2 Shade Group): Clever +2, Sneaky +1, Quick +1

High Concept: Intelligent Shadow Dweller

Trouble: Light and Lucky Charms(not the cereal)

Aspect: Escape Artists

Stunt: Because we like to pull Pranks, we gain a +2 when cleverly attempting to create an advantage where hiding in shadows would help.

Fate Point: 1

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-2: Cloaks(Stage 3 Shade Group): Careful +2, Clever +2, Sneaky +1

High Concept: Illusionary Shadow Masters

Trouble: Tiny Main Body(Mask)

Aspect: Shade Summoner

Stunt: Because of our Illusion abilities, we gain +2 when attacking Carefully from afar.

Fate Point: 1

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-1: Shriekers(Stage 4 Shade Group): Flashy +2, Careful +2, Quick +1

High Concept: Howling Banshee Shadows

Trouble: Very Loud

Aspect: Hypnotizing Vocals

Stunt: Because of our Voices, we gain +2 when Flashily creating an advantage where using our voices would help.

Fate Point: 1

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+0: Lurkers(Stage 5 Shade Group): Forceful +2, Quick +2, Flashy +1

High Concept: Brutish Colossal Beasts

Trouble: Frenzy when threatened

Aspect: Darkness Absorption

Stunt: Because of our Hulking nature, we gain +2 when forcefully overcoming obstacles where brute strength would help.

Fate Point: 1

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+1: Ghast(Stage 6 Shade Group): Careful +2, Clever +2, Quick +1

High Concept: Shade Tyrant Leader

Trouble: Won't attack until minions depleted.

Aspect: Lures lesser Shades

Stunt: Because we are Tyrants, we gain +2 when Cleverly creating an advantage where striking at the right moment would help.

Stunt: Because we are Leaders, we gain a +2 when Carefully overcoming an obstacle where utilizing minions would help.

Fate Point: 1

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+2: Child(Stage 7 Shade Group): Quick +3, Sneaky +2, Flashy +2, Forceful +1

High Concept: Childish Shadow Demon

Trouble: Tires Quickly

Aspect: Energy Vampire

Stunt: Once per session, our cute childish natures can prevent a first attack against us.

Stunt: Because we like to move around a lot, we gain a +2 when quickly attacking.

Fate Point: 1

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+3: Doll(Stage 8 Shade): Flashy +3, Forceful +2, Clever +2, Quick +1

High Concept: Intimidating Alpha Shade

Trouble: Lack of Self Preservation

Aspect: Polymorph Shade

Stunt: Once per session the Doll summon a shade group between stages 1 and 4 for assistance.

Stunt: Because I am a Shape-shifting Shade, I gain a +2 when forcefully overcoming an obstacle where changing my form would help.

Stunt: Because I am Chaotic, I gain a +2 when Flashily attacking anything around me.

Fate Point: 3

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+4: Seed(Stage 9 Shade): Flashy +3, Clever +3, Careful +2, Quick +2

High Concept: Chaotic Shade Mother

Trouble: Cautious Fighter

Aspect: Shade Summoner

Aspect: Motherly Care

Aspect: Wrath of the Mother

Stunt: Once per session I can avoid being singled out in battle due to my Motherly Charisma over my Minions.

Stunt: Because I am a Mother, I gain +2 when carefully creating an advantage where orchestrating my children shades would help.

Stunt: Because I am a Perfect Shade, I gain +2 to Flashily overcoming an obstacle where darkness energy would help.

Stunt: Once per session I can substitute places with a shade group of my choosing to protect them from harm.

Stunt: Because my power as a Shade Mother is vast, I gain a +2 to cleverly attacking my enemies.

Fate Point: 3

Edited 8:00pm, March 04, 2015 by Aiko Hirakawa, author.
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