Thread for NPCS, Post Em if You Got Em

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 NPCS, Post Em if You Got Em
The Storyteller
9:38pm, February 10, 2015
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For your Arcs, or just stuff you decide to make up.
I'll post links here to the relevant stuff in order to help you make them.

Guide To Creating Stuff

Game System Stuff

Of note: certain Stunts that some of these characters have are beyond the scope of what the PCs can have. These will be marked Boss Stunts, and even Bosses should have not more than one of these. Like at all. Suck it up and deal with it.

Edited 9:42pm, February 10, 2015 by The Storyteller, author.
 Axe Cop!
The Storyteller
9:41pm, February 10, 2015
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Axe Cop
Cop
Straightforward, Lawful, Stalwart
High Concept: Axe Cop
Trouble: Childlike View of the World
Aspect: Chopping Time!
Aspect: Special Glasses

Stunt: Once per Session I can use my Uni-Power to make a small wish.
Stunt: Once Per Session I can Be On A Team and summon one ally to fight with me.
Stunt: Because I can do the Special Axe Cop High Five, once per session I can trade this stunt out for any stunt that an ally has until the end of the session, provided the ally gives me a high-five.
Stunt: Because I have an Axe, I gain +2 When Forcefully Attacking.
Stunt: Because I am a Cop, I gain +2 when I Flashily Overcome an Obstacle where flaunting my authority would help.

Approaches:
Careful: +1
Clever: +1
Flashy: +2
Forceful: +3
Quick: +2
Sneaky: +0

Edited 5:29pm, March 04, 2015 by The Storyteller, author.
 
The Game Mechanic
9:55pm, February 10, 2015
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Name: Chloe Haillet
High Concept: The Entrepreneuring Ecaflip
Trouble: Sucker for a Pretty Face
Aspect: Never tell me the odds!
IMAGE

Approach
Careful (+0)
Clever (+3)
Flashy (+2)
Forceful(+1)
Quick (+1)
Sneaky (+2)


Stunt: "Flea Love" Once per session, I can tag an enemy with Magic Fleas, the first time they take stress damage, I heal my own for the same amount.

Stunt: "All in" Once per session, I can use my card magic to automatically Restrain a target

Boss Stunt: "Call in a Mark" Once Per Session I can give one of my Fate Points to an ally. On a future session I can take a Fate Point back from this ally. Until I do, my Refresh is reduced by 1.






Name: Tristan Feret
High Concept: The Sacrier Bouncer
Trouble: Who Needs Backup?
Aspect: The Berserker
IMAGE

Approach
Careful (+0)
Clever (+1)
Flashy (+2)
Forceful(+3)
Quick (+2)
Sneaky (+1)

Stunt: "Cutless" Because I always carry a sword, I gain +2 whenever I Forcefully try to Attack

Stunt: "No, Hit ME!" Because I like to get hit, Once per session I can automatically trade places with someone who is attacked

Boss Stunt: "HARDER!" Because I am a Sacrier, I ignore minus' to my Attack rolls from Consequences, instead gaining +1 to all my Attack rolls Per Consequences applied to me.






Name: Rebecca De Verley
High Concept: The Cra Maitre d'
Trouble: Backstabber
Aspect: Cold As the Winter Wind
IMAGE

Approach
Careful (+3)
Clever (+2)
Flashy (+1)
Forceful(+0)
Quick (+1)
Sneaky (+2)

Stunt: "Show you to your seat" Because I am a Hostess, I gain +2 whenever I Flashily try to Create an Advantage where my Guidence would help.

Stunt: "Hidden Arc" Because I always have my Collapsible Bow on me, I gain +2 whenever I Quickly Attack.

Stunt: "Cra's Precision" Because I am a Cra, once per session I can automatically inflict a minor concequence (Bleeding) on a target, when I shoot them with my bow




Edited 7:55am, February 12, 2015 by The Game Mechanic, author.
 
The GM
11:08pm, February 13, 2015
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 photo Shinji_zpsourpugxe.png


Name: Shinji Matou
High Concept: The Playboy Magus
Trouble: Entitlement complex
Aspect: Backstabber


Approach
Careful (+1)
Clever (+0)
Flashy (+2)
Forceful(+2)
Quick (+1)
Sneaky (+3)

Stunt: "Ladies Man" Because I have experience, I get +2 when sneakily convincing the opposite sex to do what I want.

Stunt: "Bag of Tricks" Because I have a collection of mage trinkets, I get +2 whenever I Flashily attack with them.

Stunt: "Cowards Mentality" Once per session, if inflicted with a Minor Consequence, I can run away and escape from the scene.
 Solrock, the Suicidal Pokemon
Deidara
11:24pm, February 13, 2015
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Name: Solrock
High Concept: The Depressed Solar Rock
Trouble:Just wants to be loved
Aspect: Monotone Defender


Approach
Careful (+1)
Clever (+0)
Flashy (+1)
Forceful(+2)
Quick (+2)
Sneaky (+3)

Stunt: "Explosion"-I get a +2 when sneakily activating Solrock's self-destruction

Stunt: "Fire Spin" Because I can spin at high speeds, I get +2 whenever I forcefully attack with the fire I ignite

Stunt: "Psychic" Because of my mental abilities, I get a +2 whenever I quickly unleash them on the opponents.
 For future use.
Big Cheesy
12:34am, February 14, 2015
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Name: Izaya Orihara
Rank: Boss (+4 encounter table stats)
High Concept: The manipulative information broker
Trouble: I was curious what would happen.
Aspect: I just LOVE the human race.
Aspect: Hardcore parkour.
Aspect: Can't touch this.


Approach
Careful (+1)
Clever (+3)
Flashy (+2)
Forceful (+0)
Quick (+3)
Sneaky (+1)

Stunt: Because I know exactly what that's going to do if I do it but feel like doing it anyway, I get a +2 whenever Quickly Creating an Advantage where knowing how things affect other things would help.

Stunt: Because I am unfathomably quick and slippery, one round per session I can evade, ignore or otherwise nullify any attacks, aspects or stunts used against me-- and make it look easy.

Stunt: Because I know when the deck's starting to get stacked, once per game session I can instantly exit stage left if I'm facing more PCs than I was initially at the start of the scene.

Stunt: Because poking the bear is fun, I get a +2 whenever I Quickly Defend against someone I have provoked.

Boss Stunt: Because I know everything about everyone and can come up with the most profound, on-point and outrageous wordings to tell people precisely how they suck and why, once per game session I can goad anyone into absolutely losing their shit and trying to attack me in the most vicious, frenzied way possible, and if I do this person receives a -2 penalty to all subsequent rolls made against me for the rest of this session.

Fate Points: 3
Refresh: 5

Edited 5:55am, February 22, 2015 by Big Cheesy, author.
 CIPHER Admins
Deidara
1:43am, February 14, 2015
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DAKIM! was addressed in the Enemy Stat thread so won't include him here.



Name: Miror B

Rank: Boss (+4 encounter table stats)

High Concept: The Salsa Dancing Fool

Trouble: ">LET THE MUSIC PLAY!~

Aspect: Dancing Machine


Approach
Careful (+0)
Clever (+2)
Flashy (+3)
Forceful (+3)
Quick (+1)
Sneaky (+1)

Stunt: Hydro Pump- Because Ludicolo is a a water/grass type, I get a +2 when forcefully activating Hydro Pump

Stunt:Ice Beam(Ludicolo) -I gain a +2 when flashily attempting to freeze an opponent solid.

Stunt:Shadow Ball*Exploud)-I get a +2 when sneakily launching a Shadow Ball

Stunt:Retro Groove- Because the music is enticing, once per session Miror B can convince the enemy to dance to it.

Stunt-Metal Claw(Armaldo)-I gain a +2 when quickly attacking with Armaldo.

Fate Points: 3
Refresh: 3

---
Lady Venus



Rank: Boss (+4 encounter table stats)

High Concept: The Cold Hearted Beauty

Trouble: ">It's all about me~~

Aspect: Diva Bitch

Approach
Careful (+0)
Clever (+2)
Flashy (+3)
Forceful (+3)
Quick (+2)
Sneaky (+1)

Stunt: Bellossom(Sludge Bomb):Because of Bellossom's Grass type nature, I gain a +2 when she quickly fires poisonous projectiles.

Stunt: Misdreavus(Confuse Ray)Because of Misdreavu's mischievous ghost nature, I get a +2 when sneakily confusing the enemy.

Stunt:-Raichu(Thunderbolt)Because of Raichu's electric type, I gain a +2 when forcefully attacking the enemy.

Stunt:-Wigglytuff(Flamethrower)-I gain a +2 when Wigglytuff flashily lets loose torrent of fire.

Stunt-Attract-Once per session, Venus can seduce/charm her opponents with her looks, causing their attack rolls for that round to fail.

Fate Points: 3
Refresh: 3

---
Ein

>Let's test this..~

Aspect: Cold Thinker

Approach
Careful (+0)
Clever (+3)
Flashy (+1)
Forceful (+2)
Quick (+3)
Sneaky (+1)

Stunt: Crobat(Protect)-Once per session, Crobat can activate Protect and negate any attacks made towards Ein for that round.

Stunt: Pelipper(Fly)-Because Pelipper is a flying type, I gain a +2 when it quickly flies down at it's opponent.

Stunt:-Rhydon(Dig)-Because Rhydon is a ground/rock type, I gain a +2 when it sneakily attacks the opponent from underground

Stunt:-Manetric(Bite)-I gain a +2 when Manetric flashily bites the opponent.

Stunt-Raikou(Shadow Rush)-Because Raikou is a Legendary Type, I gain a +2 when cleverly rushing the opponent.

Fate Points: 3
Refresh: 3

 
Blake Belladonna
2:05pm, February 14, 2015
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Sun Wukong



High Concept: Lovable Rogue
Trouble: Petty thievery
Aspect: Charmer


Approach
Careful (+1)
Clever (+0)
Flashy (+2)
Forceful(+1)
Quick (+2)
Sneaky (+3)

Stunt: Because I have experience, I get a +2 when sneakily hiding away.

Stunt: Because of my training and skill, I get a +2 when flashily attacking with my shotgun nunchuks.

Stunt: Because of my training and skill, I get a +2 when quickly attacking with my shotgun nunchuks.

Stunt: Because of my abilities, once per session I can summon light copies of myself to fight on my behalf.

Edited 2:06pm, February 14, 2015 by Blake Belladonna, author.
 
The Chosen One
3:56pm, February 14, 2015
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Name:Cobra/James Bond/Average Joe/Snake

High Concept: Cocky Hero
Trouble: BUGS! I HATE BUGS!
Aspect: Asses(and feet) give me strength!

Approach
Careful (+2)
Clever (+0)
Flashy (+1)
Forceful(+3)
Quick (+2)
Sneaky (+1)

Stunt: "Pyscho Gun" Because I have a Pyscho Gun built into my left arm, I gain +2 whenever I Forcefully try to Attack with it.

Stunt: "RAGE BLAST!" Once per session, when I'm sufficiently angry I can let loose the powers of Hell and gather all my rage and focus on this assault-WARRRRRRUGHG!

Boss Stunt: "Healing Cigars" Because I own healing cigars, I get +2 when I quickly use them.

Edited 8:05pm, February 14, 2015 by The Chosen One, author.
 
The GM
3:23am, February 15, 2015
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Name: Stheno and Euryale: The Gorgon Sisters

High Concept: Synergistic Bouncers for the Deaths Head.
Trouble: My sister is my strength
Aspect: Older than we look

Approach
Careful (+2)
Forceful(+3)
Quick (+2)
Sneaky (+3)

Stunt: "Body and Mind" Because we always work together, we can add +2 whenever we Sneakily or Forcefully attack our enemies.

Stunt: "Poison Princesses" Once per session, we can rub ourselves on our target of choice and automatically invoke a Moderate consequence due to our venomous skin.

Boss Stunt: "Medusa's Stare" Once per session, we can invoke this on each PC involved in the session. Those who fail a roll against us turn to stone for the session and those who succeed, get a -2 to all their rolls for the remainder or till they defeat us.
 
The Chosen One
7:50pm, February 20, 2015
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Name: Johnny 'Nny' C:The Homicidal Maniac

High Concept: The Slasher
Trouble: The Doughboys
Aspect: Moose protects me
Aspect: Can't be caught.

Approach
Careful (+2)
Forceful(+2)
Quick (+3)
Sneaky (+3)

Stunt:"Herald of Moose." Because I serve 'Moose' or the entity behind my wall, it will remove me from dangerous situations once per session.

Stunt: "Psycho Power" Because of my determined and shattered mental status, I gain a +2 when forcefully attacking my enemies with the intent to kill.

Stunt: "Step into my Shoes" Because I hear voices, I get a +2 when carefully attempting to freak out my opponents with my craziness.

Stunt:"Johnny Who?' Because of the powers that prevent me from being caught, once per session I can make my enemies forget about me.

Boss Stunt: "Mess with the Moose and get the Horns" Because I serve an ancient eldritch abomination that lives behind my wall and is kept at bay by painting blood on it, Moose can intervene on my behalf and give me a +2 when I quickly attack my opponents.




Edited 12:49pm, February 22, 2015 by The Chosen One, author.
 
Not Batman
5:25am, February 22, 2015
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Name: Celty Sturluson
Rank: Boss (+4 encounter table stats)
High Concept: The Dullahan delivery specialist
Trouble:moderate to severe downsides to, you know, not having a head.
Aspect: internet addict
Aspect: look at my horse, my horse is amazing
Aspect: unkillable


Approach
Careful (+1)
Clever (+2)
Flashy (+3)
Forceful (+2)
Quick (+3)
Sneaky (+0)

Stunt:

Stunt: Because I've learned how to use my shadowy powers to terrify humans and create useful items, I get a +2 when flashily using them to create an advantage

Stunt: because I am a master of of my steed and my steed is an awesome motorcycle, I get a +2 when quickly overcoming an obstacle with it

Stunt: Because despite how nice and straightforward I tend to be I'm still an unkillable fae, once per a session I can return my stress to zero

Boss Stunt: Because my shadowy weapons are tied to the soul and death, once per a session I can choose one other target- for the rest of the session, all their defense rolls are halved against me.

Fate Points: 3
Refresh: 3

Edited 5:26am, February 22, 2015 by Not Batman, author.
 
Lucifer Anghelscu
7:14am, February 23, 2015
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 photo LuciferOlder_zps3a3d2c75.png

Name: Lucifer the Fallen
High Concept: The Dark Side of the Light-Bringer.
Trouble: Classic Vampire Weaknesses
Aspect: Fighting is Glorious


Approach
Careful (+1)
Clever (+2)
Flashy (+3)
Forceful(+3)
Quick (+1)
Sneaky (+0)

Stunt: "Bloodlust"-I get a +2 when forcefully engaging in combat.

Stunt: "Heir of Castlevania" Because I am more in touch with my vampiric side, I add +2 when flashily using my powers to overcome obstacles.

Stunt: "I am Fear" -Once per session, I can negate attempts to intimidate or cause fear effects and reverse it on the originator.

Stunt: "Chessmaster" - I get +2 whenever I cleverly use my minions to overcome obstacles.

Boss Stunt: "Blood Regeneration"- Once per session, I can restore my Stress to 0 by targeting a person who fails a forceful check against me.
 Moose/The Wall Monster
Tarantula
12:11pm, March 03, 2015
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Name: 'Moose'/The Wall Monster

High Concept: Eldritch Being Beyond Understanding
Trouble: Requires blood
Aspect: Powers beyond your imagination
Aspect: A god by any other name.

Approach
Careful (+2)
Forceful(+2)
Clever (+3)
Sneaky (+3)

Stunt:"The Voice of Moose" Because of the immense power I wield, I gain a +2 when carefully disorienting people with my voice.

Stunt: "Who/What/Where Am I?" Because of my control over people's fates, once per session I can temporarily erase a person's memories just as I did to Johnny.

Stunt: "Burden of Defense" Because of my great and ancient power, once per session I can remove those fighting on my side from battle and to a safer place.

Stunt:"So Many Tentacles' Because of my shapeless form but having so many tentacles, I gain a +2 when forcefully attacking with them.

Boss Stunt: "The Moose Lives" Because of my immense power, I gain a +2 when cleverly invading someone's mind with the intent to crush it and break them down.
 Genis Sage
Meg
2:10am, March 05, 2015
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Name: Genis Sage


Alignment: Scrupulous (Good)


High Concept: Prodigal Kid


Trouble: Inferiority Complex


Aspect: Young Sorcerer


Stunt: Because I am an elemental mage, I gain +2 when Forcefully Attacking where my spells would help.


Approaches:


Careful: +2


Clever: +3


Flashy: +1


Forceful: +2


Quick: +1


Sneaky: +0


FATE Points: 3


Refresh: 3



Edited 2:11am, March 05, 2015 by Meg, author.
 
Cobra
2:02am, July 13, 2015
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Name: Cobra
Rank: Boss (+4 encounter table stats)
High Concept: Dark Wizard
Trouble: Cocky
Aspect: Poison Dragon Slayer Magic
Aspect: Super Hearing
Aspect: Snake Rider


Approach
Careful (+0)
Clever (+1)
Flashy (+2)
Forceful (+3)
Quick (+3)
Sneaky (+1)

Stunt: Because of my sound magic, I gain a +2 when I quickly evade when knowing your opponent's move would help.
Stunt: Because of my Dragon Force, I gain a +2 when I forcefully tank attacks.
Stunt: Because of my poison magic, I gain a +2 when I forcefully attack an opponent with poison magic.
Stunt: Because of my companion, I gain a +2 when I quickly evade where having a flying snake pet would help.
Boss Stunt: Because of my poison magic, once per session I can instantly inflict a major consequence on an opponent.

Fate Points: 3
Refresh: 5

Edited 2:42am, July 13, 2015 by Cobra, author.
 Selena Rose.
Lucifer Anghelscu
1:02am, October 12, 2015
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 photo Selena Rose_zpszlktlzvw.jpg

Name: Selena Rose: The Witch of the East.

High Concept: Cutthroat Witch of the Monster World Nobility
Rank: +4
Trouble: Running Water
Aspect: Class and Charm
Aspect: Mistress of the Third Eye
Aspect: Cunning Politician

Approach
Careful (+2)
Forceful(+3)
Quick (+1)
Sneaky (+3)
Clever (+1)

Stunt: "Witch of the Eastern Skies" Because I am a powerful witch, I can add +2 whenever I Carefully defend or Forcefully attack my enemies with my magical prowess.

Stunt: "The Third Eye" Once per session, I can pay a FP and bestow a moderate consequence(Mental Static) upon a target of my choice.

"Forked Tongue" Because I am skilled in speaking and body language, I add +2 whenever I sneakily use this skill set to overcome obstacles or set up an advantage against my targets.

"Shield of Thorns" Once per session, because of my black magic I can summon a defending mass of thorns that will block all damage effects for the duration of the round.

"Hocus Pocus" : Once per session, I can sing a bewitching song that controls one of my attackers at random to come to my side. Upon gaining a moderate consequence, they snap out of it.

Background: Selena Rose is a powerful witch, but mostly works as the Rose families in-between for the Court of Drakul and her family. A cunning, dangerous foe even among monsters.

Sabine's older sister.

Edited 8:03am, October 20, 2015 by Lucifer Anghelscu, author.
 
Skir
7:04am, October 15, 2015
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Name: Serena Rose
Age: 26
Race: Witch
Hair Color: Black
Eye Color: Red
Height: 5'5"

High Concept: Middlechild Witch of a Prominent Family
Aspect: Wise Beyond her Years
Trouble: The Curse of Cassandra

Stunt: "Diviner of the Rose" Once per session, because my forte is divination, I can scry a personal detail about an object or person by touch or clear image.

Stunt: "Potion Expert" Because I have mastered Potions, I get a +2 when I Cleverly Create An Advantage where Potions would help.

Stunt: "Probability Manipulation" Because I can nudge future events, I get a +2 when I Cleverly Attack/Defend, where 'Luck' would help.

Stunt: "Spiders in the Bush" Because My familiar is a Spider, I get +2 when I Cleverly Overcome/Create an Advantage, where Spiders would help.

Approaches
Careful: +2
Clever: +3
Flashy: +0
Forceful: +1
Quick: +1
Sneaky: +2

FATE Points: 3
Refresh: 3
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