Thread for Enemy Stats for Stage Two

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 Enemy Stats for Stage Two
The Storyteller
5:26am, February 02, 2015
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Note if an Approach is not mentioned, it has a value of +0 Note that the Grubs and Brain Pods have special consequences noted at the bottom of this post.
Random Encounter Table for Stage Two (Roll /xball)
-4: Zurg's Grubs (Special Consequences 1)
-3: Zurg's Brain Pods (Special Consequences 2)
-2: Human Looters
-1: Small RoboForce Scout Group
+0: Standard RoboForce Attack Group -OR- Solo CIPHER Peon with Pokemon -OR- NuTechyo arc mook
+1: RoboForce Attack Group lead by a HeavyBot -OR- CIPHER attack group -OR- Rare Hunter
+2: Large RoboForce Attack Group
+3: Any 3 of the above
+4: Mid Boss Battle (CIPHER/RARE) -OR- Encounter with Zurg and some of his minions.


-4: Zurg's Grubs: Sneaky +2, Careful +1
High Concept: Grovelling Minion
Trouble: "Employed" by Zurg
Aspect: Have Pity!
Stunt: Due to our slimy nature, we get a +2 to Overcoming Obstacles where being slippery would help. Fate Point: 1 Consequences: Special*

-3: Zurg's Brain Pods: Clever +2, Careful +1, Sneaky +1
High Concept: Think Tank Sycophant
Trouble: "Employed" by Zurg
Aspect: It Could Work!
Stunt: Because of our jobs in Research and Development, we get a +2 whenever we Forcefully attack where our advanced weaponry would help.
Fate Point: 1 Consequences: Special*


-2: Looters: Sneaky +2 Forceful +2 Clever +1
High Concept: It's The End Of The World As We Know It
Trouble: Greedy Lawbreaking Opportunists
Aspect: Mine?! Mine?!
Stunt: Because We Want The Stuff, we get a +2 when Forcefully Overcome Obstacles where breaking and entering would help.
Fate Point: 1


-1: Small RoboForce Scout Group: Forceful +1 Quick +2 Sneaky +1
High Concept: AI Drone Army
Trouble: Robot Union Local 42
Aspect: I'm Invisible! (Sort of)
Stunt: We get a +2 when Sneakily Overcoming an Obstacle where our Picture Camouflage or hiding behind objects and slowly moving them when people aren't looking would help.
Fate Point: 1



+0: Standard RoboForce Attack Group: Flashy +2 Forceful +2 Clever +1
High Concept:AI Attack Droids
Trouble: Robot Union Local 42
Aspect: Trusty Jet Boots
Stunt: MOAR DAKA! We get a +2 when Flashily Attacking where our superior numbers and overuse of firepower would help.
Fate Point: 1



+1: HeavyBot: Flashy +2 Forceful +2 Clever +1
High Concept: AI Attack Droid
Trouble: I'm inVINCEable!
Aspect: Tank You, Tank You Verra Much
Stunt: Due to my improved armor and shielding, once per game session I may ignore all damage done in a single round.
Fate Point: 1







Special Consequences:
Grubs: SLIMED!!
Minor- Invokable when being slimy would hurt OR help until cleaned up
Moderate "I think I swallowed some! Eew!" - as Minor plus invokable where being slightly poisoned or grossed out would hurt.
Major "It's in my eyes and ears too!" - As Moderate plus invokable whenever having impaired senses would hurt.

Brain Pods: BRAIN DRAIN!!
Minor - Dizzy Spell (standard -2 Situational Aspect)
Moderate - "Uh, what?" When invoked, affected target loses next action to indecision and confusion.
Major - "Hodor. Hodor, Hodor." When invoked, target unable to speak or to do complex tasks.


Super HeavyBot Upgrade!
One of these appear per Student/Teacher Handle and will have 21 Stress of their own (minor consequence at 7 Stress, Major at 14) And will be with a standard RoboForce Attack Group, which has its own stress total equal to 4* the total number of PCs in the fight.
+1: HeavyBot: Flashy +2 Forceful +2 Clever +1
High Concept: AI Attack Droid
Trouble: I'm inVINCEable!
Aspect: Tank You, Tank You Verra Much
Stunt: Chameleon Circuit - Once per session I may trade out this stunt for any stunt any of my opponents have, provided it is not a once per session stunt.
Stunt: Due to my improved armor and shielding, once per game session I may ignore all damage done in a single round.
Fate Point: 1

Edited 4:38am, February 26, 2015 by The Storyteller, author.
 The rest of the table
The Storyteller
3:48pm, February 02, 2015
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+2: RoboForce Attack Group. As +0 above but just, like, more of them.
+3: Any three of above. This should be self explanatory.
+4: Evilâ„  Emperor Zurg and sufficient minions to cause a nice amount of Daka

Note: I did not include the CIPHER/Rare Hunter/Other random mooks that are other GM's arcs. Just make sure your entries are the same power thereabouts as these or the ones outlined in the Encounter Creating Thread and we're good.

Edited 4:16pm, February 02, 2015 by The Storyteller, author.
 
Tarantula
9:32pm, February 02, 2015
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+0: Solo Cipher Peon: Flashy 2 + Forceful +1 Clever +2
High Concept: A Step Above The Grunts
Trouble: Not much without Pokemon
Aspect: You face CIPHER!
Stunt: Koffing(Poison Gas) Due to Koffing's poisonous nature, once per session the gas will weaken the opponent
Fate Point: 1

+1:CIPHER Attack Group!: Flashy +2 Forceful +2 Clever +1
High Concept: The Big Boys
Trouble:Evil is Cocky
Aspect:Numbers will win the day!
Stunt:Blaziken(Fire Blast)-We get a +2 when Forcefully attacking the opponent with flame.
Stunt:Sceptile(Leaf Blade)-We get a +2 when flashily attacking our opponents where agility and speed will help.


+3 CIPHER ATTACK GROUP:Flashy +1 Forceful +2 Clever+2
High Concept:Strength in Numbers
Trouble:Overconfidence is the greatest enemy
Aspect:The Big Boys
Stunt:Seaking(Protect) Once per session, Seaking can emit a shield that will protect both us and the other pokemon from danger.
Stunt-Sudowoodo(Mimic)We get a +2 when Sudowodo cleverly imitates the latest opponent's move/stunt.
Stunt-Electrode(Selfdestruct)-We get a +2 in forceful when our backs are pushed against the wall and Electrode ignites

+4/Boss:Dakim:One of the 4 admins of CIPHER(not counting Miror B/Venus/Ein)

High Concept:Brawny Man
Trouble:Easy to anger
Aspect: Won't Rest Until ...Wes is defeated!
Aspect:I Hate ...Weaklings!
Aspect:Bad-Tempered

Stunt: Claydol(Psychic)-Once per session, Claydol's psychic powers can hurl the opposition around like ragdolls.
Stunt: Swampert(Ice Beam)-I gain a +2 when flasihly attempting to freeze an opponent solid.
Stunt: Flygon(Solarbeam)-Once per session, Flygon can charge up to to fire a beam powered by taking in the sun's rays which in turn will temporally blind someone if they depend on light to see, thus missing their next turn.
Stunt: Solrock(Explosion)-I get a +2 when sneakily activating Solrock's self-destruction
Stunt: The Mighty Leap-I get a +2 in Forceful when I attempt to use my powerful legs on the opponents.
Approaches:

Careful (+0)
Clever (+1)
Flashy (+3)
Forceful (+3)
Quick (+2)
Sneaky (+1)
FATE Points: 3
Refresh: 3


Edited 4:36am, February 04, 2015 by Tarantula, author.
 
The GM
1:15am, February 10, 2015
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+4/Boss: Anastasia "The Beast" Van Hossen

High Concept: The Sixth Childe of Clan Drakul
Trouble: Nobody Humiliates ME
Aspect: Berserker Brawler
Aspect: Innocent Mindset
Aspect: Merciless Vampire

Stunt: Once per session, I can pin down my opponent by the sheer weight of my Umbrella.
Stunt: Because I am a Berserker, I add +2 when Forcefully demonstrating my strength against an opponent.
Stunt: Once per session, I can strike intense fear and panic into people using my ravens and power in combination.
Stunt: Because I am a Gothic Lolita, I can get away with what I did by looking cute and innocent once per session.
Stunt: Once per session, I can restore my health by draining blood from a victim who fails a Forceful check against me.
Approaches:

Careful (+0)
Clever (+1)
Flashy (+1)
Forceful (+3)
Quick (+2)
Sneaky (+3)
FATE Points: 3
Refresh: 3

Edited 7:34am, February 13, 2015 by The GM, author.
 
Lucifer Anghelscu
7:43am, February 13, 2015
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+4/Boss: Circe "The Witch" Valerious

High Concept: The Seventh Childe of Clan Drakul
Trouble: Could Never Harm An Innocent.
Aspect: Shape Shifting Witch
Aspect: Chinese Martial Arts User
Aspect: Playful Vampire

Stunt: Once per session, I can transform a PC into an animal of my choice for a Day and a Night.
Stunt: Because I am a Witch, I add +2 when Cleverly demonstrating my spells against an opponent.
Stunt: Once per session, I can create a lightning storm and heavy weather wherever I am to aid me.
Stunt: Because I am a Martial Artist, I can add +2 to my attacks when sneakily striking at my opponents.
Stunt: Once per session, I can restore my health by draining blood from a victim who fails a Forceful check against me.
Approaches:

Careful (+0)
Clever (+3)
Flashy (+1)
Forceful (+3)
Quick (+2)
Sneaky (+2)
FATE Points: 3
Refresh: 3
 Acolytes of Caine: -4 to +1
Lucifer Anghelscu
11:53am, February 13, 2015
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-4: Rat Swarm: Sneaky +2, Careful +1

High Concept: Possessed Vermin Swarm

Trouble: Fear of Fire

Aspect: Venomous Fangs

Stunt: Because of our numbers, we get +2 when sneakily attacking our enemies.

-3: Mummy Familiar: Forceful +2, Careful +1, Quick +1

High Concept: Undead corpse

Trouble: Fear of Fire

Aspect: Strangling hands

Stunt: Because of our possessed wills, we get +2 when forcefully attacking our enemies.

Fate Point: 1


-2: Looters: Sneaky +2, Forceful +2, Clever +1

High Concept: It's The End Of The World As We Know It

Trouble: Greedy Lawbreaking Opportunists

Aspect: Mine?! Mine?!

Stunt: Because We Want The Stuff, we get a +2 when Forcefully Overcome Obstacles where breaking and entering would help.

Fate Point: 1

-1: Crocodile Guardian: Sneaky +2, Forceful +2, Clever +1

High Concept: Summoned Crocodile

Trouble: Attracted by blood

Aspect: Hungry, Hungry Crocodile

Stunt: Because I am a giant crocodile, I get a +2 when Forcefully attacking my enemies.

Fate Point: 1

+0: Local Yakuza Muscle: Sneaky +2, Careful +2, Flashy +1

High Concept: Hired Guns

Trouble: In it for the money

Aspect: Criminal Force for Hire

Stunt: Because we are the Yakuza, I get a +2 when Carefully overcoming obstacles our employer hires us for.

Fate Point: 1

+1: Cultists of Caine: Sneaky +2, Flashy +2, Careful +1

High Concept: Worshippers of the Black Sun

Trouble: Our Souls for the Master

Aspect: Fanatics for the cause

Stunt: Because we are spellcasters, we get a +2 when Flashily using our magic for the cause.

Fate Point: 1
 Acolytes of Caine: +2 to +4
Lucifer Anghelscu
12:28pm, February 13, 2015
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+2: Guardians of Caine: Forceful +3, Sneaky +2, Careful +2, Quick +1

High Concept: Foot Soldiers of Caine

Trouble: Death is but a Doorway

Aspect: Twisted, Corrupted Guardians

Stunt: Because we are skilled warriors, we get +2 when Forcefully attacking our enemies.

Once per session, due to our immense skill, we can completely negate and ignore the effects of a roll and take no stress.

Fate Point: 1

+3: Jason and Sym: Forceful +3, Sneaky +2, Careful +2, Clever +1

High Concept: Ex Vampire Hunter Soldier of Fortune

Trouble: Bathe her and bring her to me.

Aspect: Cruel Beast Tamer

Stunt: Because we are skilled fighters, we get +2 when Forcefully attacking our enemies.

Once per session, due to our experience in war and monsters, we can make a precise strike that induces +10 stress on an opponent.

Because we are hunters, we get +2 when sneakily overcoming obstacles where stealth would come in handy.

Fate Point: 3

+4: Amunet the Witch: Forceful +3, Sneaky +3, Careful +2, Clever +2

High Concept: High Priestess of the Black Sun

Trouble: Cruel for Amusements sake

Aspect: High Ranking Demon

Aspect: Necromantic Master

Aspect: I am a Humanitarian

Stunt: Because I am a Witch, I add +2 when Cleverly demonstrating my spells against an opponent.

Once per session, due to my power I can awaken a persons darkest fear about themselves and use it against them.

Because I hate it when mere pawns attempt to pit themselves against me, I add +2 when Forcefully displaying my contempt with my power.

Once per session, I can restore my health by draining blood from a victim who fails a Forceful check against me.

Once per session, I can escape anything.

Fate Point: 3


 
The Chosen One
10:59pm, February 18, 2015
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+0: Mirage Aggron Flashy 2 + Forceful +1 Clever +2
High Concept: Steel/Rock Pokemon
Trouble: Has a few bugs
Aspect: Iron Armor Pokemon
Stunt: Because I am a Rock/Steel type, get a +2 when forcefully using those moves. Fate Point: 1

+1:Mirage Armaldo/Mirage Omastar: Flashy +2 Forceful +2 Clever +1
High Concept: Those Two Pokemon
Trouble: Water/Grass
Aspect:Plate Pokemon/Spiral Pokemon
Stunt:Because I'm an Armaldo I get a +2 when Forcefully attacking the opponent with rock/bug moves
Stunt:Because I'm an Omastar I get a +2 when flashily attacking with rock/water moves.

+3 Mirage Zapdos/Mirage Articuno:Flashy +2 Forceful +2 Clever+1
High Concept: Legendary Birds
Trouble:Thunder/Ground
Aspect:Electric Pokemon/Freeze Pokemon
Stunt:Because I am a Zapdos, I get a +2 when flashily attacking with electric moves
Stunt-Because I am an Articuno, I get a +2 when forcefully attacking with Ice moves.

+4/Boss:Mirage Mewtwo:The strongest Mirage Pokemon

High Concept:Genetic Pokemon
Trouble:Despises Mew
Aspect: Humans are Monsters
Aspect: I won't be defied

Stunt: Shadow Ball:Because I am Psychic-Legendary type, I get a +2 when forcefully using Shadow Ball
Stunt: Mega Punch:Because of my ability to know any move, I get a +2 when flashily using Mega Punch
Stunt: Quick Attack:I gain +2 when quickly using this attack
Stunt: Ice Beam:I gain a +2 when cleverly using this attack on my enemies.
Stunt: Psychic Once per session, automatic ten stress inflicted if defense rolls fail with Mewtwo's mental capabilities.
Approaches:

Careful (+1)
Clever (+1)
Flashy (+3)
Forceful (+3)
Quick (+2)
Sneaky (+0)
FATE Points: 5
Refresh: 3

Edited 2:00am, February 19, 2015 by The Chosen One, author.
 Malum Abbey: Wasteland Area.
Lucifer Anghelscu
1:55pm, February 20, 2015
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-4 to -2:Frosty Wind: Forceful +2. The area around Malum Abbey is a frozen wasteland. The summers are harsh and the winters brutal for the unprepared. One of the most common hazards are the winds. Gameplay wise, they roll once as if for an attack and you roll defense as usual. After, the encounter is over and you re-roll.

Aspect: Ice Shards


-1:Bear Trap: Forceful +2, Sneaky +2, Careful +1. Hidden in the snow, such things are a hazard to those who traverse the landscape. Special Consequences for these traps are as follows.

Minor- Flesh Wound.
Moderate- Limp.
Major- To the bone.

Aspect: Steel teeth


0:Sabertooths: Forceful +2, Sneaky +2, Quick +1. Native predators of the snow and land, these big cats are vicious in their hunting methods. With serrated dagger like teeth, they enjoy mauling their victims before feasting.

Stunt: "Because I am a Predator, I get +2 when forcefully mauling my prey"

Aspect: Predatory Cat


+1:Murder of Crows: Forceful +2, Sneaky +2, Quick +2, Careful +1. The crows of these lands are of a cursed disposition. As heralds of woe and portents of death, these creature assemble in evil flocks and rend and tear in large groups anything living they find. Whether demonic based or otherwise, it remains a mystery today.

Stunt: "Because we are a flock, we get +2 when forcefully mobbing our prey"

Stunt: "Once per session, because we are a flock, we can ignore the effects of a roll or stunt due to our numbers."

Aspect: Cursed Aura


+2:Warg: Forceful +2, Sneaky +1, Quick +2, Careful +2. If the very fowls of the air are terrible, it is nothing compared to the Wargs. Wolf-related, savage brutes that loom on a level over horses, these pack creatures are keen hunters and two working together can take down a mammoth. In addition, they have a keen, brutal intelligence and many dark mystics like using them as mounts for this reason.

Stunt: "Because we are predators, we get +2 when forcefully attacking our prey"

Stunt: "Because we are hunters, we get +2 when quickly defending."

Aspect: Pack Hunter


+3:Wraiths: Forceful +2, Sneaky +2, Quick +3, Careful +1. These are haunted lands, with the blood of many warriors ingrained in the very soil itself. Those that fall, rise again as wraiths. Cursed beings who seek to add to their vast ranks and to whom mercy is but an abstract concept.

Stunt: "Because we are warriors, we get +2 when quickly attacking our prey"

Stunt: "Because we are experienced, we get +2 when forcefully defending."

Stunt: "Once per session, we can negate any attempts at diplomacy or intimidation effects."

Aspect: Deaths Legionnaires

Aspect: Undead Assassins


+4: Mystery Boss.

Edited 1:56pm, February 20, 2015 by Lucifer Anghelscu, author.
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