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 FAE FAQ LOL
The Storyteller
9:28pm, January 19, 2015
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If you have questions about the Fate Accelerated system post them here.
Some quotelogs below for starters:



combat is pretty simple, roll the attack roll. defender either meets or beats the number and dodges/tanks the attack, or doesnt and takes 'stress' in the amount of difference.
every 10 stress takes you down the consequence track. Minor (-1), Moderate (-2), Major (-4), Taken Out (removed from the scene in a genre-appropriate way)
you move up one on the consequence track for every game session after the consequence was taken.


you can 'bribe' your players to do stuff they may not want to do... give them a free fate point if they act in character, which they have to pay one of theirs to say no to, which is generally a bad idea When Wes was talking to Ryuko at EnormaBurger...
the GM could slide a Fate point across the table at Ryuko's player and say... "Yeah, these are really bully bad guys, and aren't you all about teaching those guys a lesson?"
and he could either take the point and go HELL YEAH, or go.. "ITS A TRAP!" and pay one of his fate points to tell Wes to &&#k off

If say, you have someone investigating something, and you gave it .. oh a +2 difficulty. and they get like a +5. say they wanted to find out things about this particular secret organization... as a GM you could tell them... "You found out three things about them. you're the expert, tell me what they are."
and those are now part of your plot (unless they're patently and utterly unworkable, people will usually use common sense here)
 Fate Points, how and when to spend them.
The Storyteller
7:02pm, February 02, 2015
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You can spend one 'unattached' Fate Point per turn, for a +2 or a reroll.

Stunts do not require the expenditure of Fate Points with one exception:

If you use a Stunt to Create an Advantage, and if you do not immediately use the +2, you can create a Boost.

A Boost is a Situational Aspect that the GM will place in the MotD, and can be invoked by any allied PC, just like other Situational Aspects. Because this can be used once by every PC and also once by the GM, this use requires the use of a Fate Point
 more FAQ
The Storyteller
8:09am, February 07, 2015
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(12:05:07 AM) hugofowl: : Also idfk how this dice system works for summons, do we roll separate values for them or something? : Hmmm....Not sure. Lemme ask.
(12:05:16 AM) hugofowl: AvP wanted to know.
(12:06:13 AM) devonclay: Okay, for Players, no matter WHAT you do, it is built-in to your own character. to put it in LoL terms, you have set powers, everything else is a 'skin'
(12:06:32 AM) hugofowl: OH
(12:06:35 AM) devonclay: for enemies, feel free to change things up to make the fight challenging for bad guys.
(12:06:52 AM) hugofowl: Like if I wanted to attack with my Ravens, I use one of my set approaches?
(12:07:08 AM) devonclay: yep. they're a manifestation of HER power
(12:07:43 AM) devonclay: and when they take 'stress' you do. its all the special effect of how its manifested
(12:08:13 AM) devonclay: this way you can make what you do look like anything you want, just use the stuff on your sheet to roll for it.
 BRING US... A SHRUBBERY! No, more FAQ
The Storyteller
6:18am, February 09, 2015
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Hugo Just to be clear, can I spend a FP twice in the same turn? To create a situational aspect and a +2 mod?
21:54 Hugo Michale?
21:55 Michale yes
21:55 Hugo Yay
21:55 Michale you can blow them all in one turn if you wanted
21:55 Michale and could tag enough things
21:55 Michale only one 'unnamed' bonus per turn
21:55 Michale the rest, as you will
21:57 Michale 10 stress taken gives a PC a consequence. so as you will there.
21:58 Hugo I added it earlier.
21:58 Hugo Bleeding Head.
21:58 Michale k
22:00 opa wouldn't that be a second then o.0
22:01 Hugo No, that happens when I hit 20
22:01 Hugo Currently, I'm still a 10
22:01 opa o
22:02 opa do we not have to roll to create an advantage then because if so I've been doing it very wrong lol.
22:02 Michale Well, for a Situational boost, no
22:02 Hugo Naw, we just spend a FP
22:02 Hugo No?
22:02 Hugo Ah, now I'm confused
22:02 Hugo lol
22:03 Michale Okay, if you are creating a Situational (one that will be taggable by everyone)... no roll
22:03 Michale just spend an FP
22:03 Hugo Ah, kk
22:03 Hugo Did it right then, heh
22:03 Hugo But thats about all my FP now
22:03 opa The important distinction being that it'd be something the villains could use as well, correct?
22:04 Michale if you're doing one for your current roll only, usually you do this in combination with other stuff to try to stack aspects, you DO roll but the GM sets the difficulty needed
22:04 Michale yes
22:04 Michale thats right opa
22:07 Michale but if you are making a +2 and coming up with a one time "because of this I'm better at this ONE roll", its not a fate point, but the GM decides how 'hard' it is to do it.
22:07 opa Hrmm. So its done on top of your action in the same round then or is it a set up for the next round?
22:08 opa and how about if you're making an aspect that only works /for/ your side like I did earlier with Koishi
22:08 Michale either or, but usually a setup
22:08 Michale that's a boost, or caused by stress.
22:08 Michale boost costs a FP
22:08 Michale stress, you earned that by putting the beat down bad guy
22:09 opa aye.
22:09 opa ok, so, in this example, DAKIM! could add +2 to his defense against my attack using the situational aspect correct?
22:10 Michale yes, cause he could be so confused and distracted that he could stagger conveniently while an attack whizzes over his head
22:10 Michale good aspects need to be worded so they can be double-edged.
22:10 opa right.
22:11 opa but boosts can only be used by who the maker wants them to be, and need to be rolled for /and/ FP'ted if they want to let everyone tag them
22:12 Michale yep because gorram it you paid for that
22:12 opa lol.

22:13 opa ok, and sorry (again) for rulespam questions, if you can go for an advantage and use it to attack in the same round, is there ever a reason not to do so?

22:13 Michale you can only use the advantage one time for "free"
22:14 Michale you may want to spread out your plusses especially if its a tough fight and you are low on FP
22:14 opa Well yea that I know but like
22:14 opa is there a reason to not try and create an advantage each turn in addition to attacking
22:16 Michale normally, creating an advantage IS the turn. I am allowing the flash-use of these things now and again, not as a spammage thing, under my GM "rule of cool" and erring on the side of fun
22:17 AvP can we put all this in the FAQ for my future reference because I'll probably forget and this is all helpful
22:17 AvP lol
22:17 opa AH
22:17 Michale basically, if its abused to the point where it makes the fights become facerolls for the bad guys...
opa there was my confusion lol.
22:17 HDZ yeah same
22:17 HDZ lol
22:17 Michale I'll probably back down

Edited 6:21am, February 09, 2015 by The Storyteller, author.
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