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Thread for How Demon Artes, Magic & Alchemy work.
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Vy 9:57am, March 15, 2017 [Edit] [Delete] | Scaled by demand of the noted resource to the user from 1 being "Low Demand on the User." to 10 being "High Demand on the User".
(L)1 - - - 5 - - - - 10(H)
Demon Arte: Maximum Damage Level: Med-High | Maximum Utility Level: Low
(4 [+/- 2]) Physical Stamina + (5[+/-1] ) Chakra + (2) Spiritual Magic
Demon Arte draws on a moderate level of physical stamina, and combines it with the users chakra and limited magical power to manifest a devastating attack. Each chakra pool in the body is associated to an earthy element. The chakra pool Since a good level of stamina is required for average users, using demon artes consecutively will generally physically exhaust the user.
Devil Arte: Maximum Damage Level: High | Maximum Utility Level: Medium
(6[+/- 3]) Physical Stamina + (8) Chakra + (3) Spiritual Magic
Devil Arts draw significant levels of physical stamina for a more powerful attack and unless you are a Devil, generally has a negative physical side effect. It uses more chakra and slightly more spiritual magic than a Demon Arte and has more destructive power or overall utility. Devil Arts cannot be used multiple times without severe consequences.
Heaven Symphony: Maximum Damage Level: Low | Maximum Utility Level: High
(4 [+ 6]) Mental Stamina +(2) Chakra + (6) Spiritual Magic
Heaven's Symphony has high utility uses on the battlefield and is more used for defensive posturing than offensive. Though it can be used offensively at low levels. Heaven's Symphony uses mental stamina rather than physical, in combination with chakra and spiritual magic energy. The difference between it and a Demon Arte is, since it uses less chakra it is generally not in the form of an element but instead in the form of spiritual pure light energy. Lack of discipline in the technique can drive a person mad upon use, so multiple uses without proper training, or when not an angel yourself is not recommended.
Alchemy: Maximum Damage Level: High | Maximum Utility Level: Very High
(6) Physical Stamina + (7) Mental Stamina + (5) Chakra
Alchemy uses energy from within and is generally very physically, mentally, and spiritually exhausting to the user. It demands lots from the body and mind and melds those energy's with the chakra's to manifest, repair, reshape, or chemically change the property of any earthly item in existence to include organic material. The limits to alchemy is the users imagination, material, energy reserves of the user, but once it's mastered there isn't much the user cannot do. Alchemy unlike the other techniques cannot generate something from nothing. Alchemy abides by the rule of equivalent exchange, meaning, whenever something is created from alchemy, there is always material items it came from. Inorganic objects cannot be used to create organic ones, but organic objects in the right hands can create anything. So flesh, bone and blood are especially sacred with alchemy. Side effects from excessive alchemy usage without mastery are, muscular degradation, mental instability, chronic fatigue and in irresponsible cases, death of the user.
Magic: Maximum Damage Level: Very High | Maximum Utility Level: Very High
(8[+/-X*]) Mental Stamina + (0 [+X]) Physical Stamina + (0 [+X]) Chakra + (9[- 8]) Spiritual Magic
Magic uses the spiritual energy which makes everything to manifest powerful attacks, or amazing utility. Magic is the most difficult of the technique to master and is as difficult to use as you allow it to be. Natural magic users can find no problem or limitations concerning exhaustion using magic because magic operates from what the user believes to be true. Meaning, if the user believes magic cases them mental or physical strain, then it will. If they believe it cases death, then it will. If they believe it is exhausting, then it is exhausting. No spell, large or small is considered to have differing levels or various capabilities in the larger scheme of things. Therefore, the biggest obstacle when using magic is the user themselves as their own beliefs about magic is what prevents them from or allows them to wield it in the manner they do. The more knowledge of magic you understand, the easier it becomes to the user. Generally, children are very good magic users until they are taught how to use it in a formal setting. Side effects from magic can be anything you think it will be.
[ + ] Limited knowledge can cause greater demand on the user.
[ - ] Deeper understanding can cause less demand on the user.
[ +/- ] Limited or deeper understandings of the art can change the demand on the user either positively through understanding, or negatively through ignorance. If there is an X for the number, it means, the ability can +/- any number dependent on the level of knowledge of the person using to spell. For example; Masaki's Demon Arte numbers may be: 6 PHYS, 6 CHK, 2 SPR due to his ignorance of how to use them while Karen's may be: 2 PHYS, 4 CHK, 2 SPR.
Edited 12:32am, March 24, 2017 by Vy, author. |
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