Thread for Chat Locations

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 Chat Locations
Conrad
1:17am, March 24, 2011
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As detailed in the World Mythos, Elutheria is divided into 3 domains in which many different cities and locations exist. We have created a separate thread for the main cities of each domain (Oak Village, Arkadia Tower and Enigma City). These threads can be used to update the community with events happening at these locations as well as give updates of description and smaller locations contained within them and ongoing plots.

In terms of other locations, we welcome and encourage chatters to develop and expand the details of the island, within the descriptions already given. To that end, any other locations that anyone would like create can be added in this thread. Should you have any thoughts or questions before creating your location, feel free to ask one of the Admin team, E-mail us at the chat address or just leave a message on the board.

Edited 1:37am, March 31, 2011 by Conrad, author.
 Eilidh Tower
Emily Darkwolf
6:23pm, March 24, 2011
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Decided to put something in here, mostly because Conrad nudged me to do it XD.

Well to begin with Eilidh Tower is located in the North Eastern section of the Magical Domain. The location of the tower is deep within a forest with a river and lake within sight of the community. The tower itself is refered to by its citzens as more a city. Unlike most of the area, it is willing to take in and provide shelter to travellers, as well as other branches of magic. Eilidh Tower, specializes in Light magic and is currently Ruled by Angel Darkwolf.

Since those who live in the magical communities and within the specialized towers rarely choose to leave the magical domain, Angel decided that she wanted her children to have a choice. On their 23rd birthday she would send them off to the Feudal Domain and let them choose where they wish to begin their lives. This concept soon spread so that many familys followed with the same notion, almost everyone who left returned to continue their lives as part of Eilidh Tower.

Not much is known about the tower by outsiders but whispers. Some of the travellers who have taken reffuge there would have spread the word of their kindness as well as their healing prowess. Many of the weary travellers having been injured in their journey would be mended back to full health before being set on their way once more.

The tower does not have any insignia to make them stand out, except for those of the house of Darkwolf. Who all bare a silver intricately folded pentant around their necks. Each encasing a small blue gemstone.

- So that is all I have right now, XD I am sure Conrad will remind me of some other things and I will update it *nodnod*



Edited 6:24pm, March 24, 2011 by Emily Darkwolf, author.
 Laconia
Urlala
6:48pm, March 24, 2011
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Laconia is a large town in the Feudal Domain that grew around Laco Stronghold, It's citizens are mostly Goblins but not exclusively.

Laconia is no built on the ground but consists of many Skyrigs, vast towers and platforms high above the trees, interconnected by bridges, catwalks. This method dates back to a time when Goblin's were still a lot lower in the food chain, constructed to keep the Goblin people safe from harm, now they are simply built out of habit.

The Township has all the Amienties they require from the Barracks and Blacksmiths to the Public Bathhouse and Mines.
Notably Laconia has Tavern called 'The Angry Golem' run by Geni Segacedi, Urlala's young cousin, it is on of the most popular places in Laconia, for there is always a good supply of Ale and the patrons are always game for some 'Yis tang' the popular Goblin card game.

THE ANGRY GOLEM:
-PLAYER STAFF:
NONE.

-NPC STAFF:
[Are always available at the Golem regardless of who is online, so feel free you use the Golem as an RP location when ever you like!]
Geni Segacedi - Landlady, Urlala's young cousin; Employed to keep her out of trouble having being dumped with Egg.

Yaradin Packard - Barman and Peacekeeper, A Quiet and Collected, A Burly Goblin and Skilled Barman, But cause trouble in the Golem and you'll see his bad side.
Undi Coda - Barmaid and Chambermaid, A Sassy Mature Goblin Woman a close friend of Urlala's and Mentor to Geni.

The Angry Golem's Jurikan House Band: Dungeon Level Twelve!
Playing hits such as 'NO WAY? NO WAY!', 'Gumball Rag' and the 'Bewitched' Theme tune!

(Edited by Conrad to add location title)

Edited 12:16am, April 18, 2011 by Urlala, author.
 Valley of the Order
Nikki
3:02am, April 05, 2011
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The Valley of the Order is a deep, wide valley in a shallow mountainous region in the east of the feudal domain. It's unique surrounding topography of low mountains drains rainstorms of their force. The position of this landscape regularly funnels gentle, tender rain showers into the valley. Moderately difficult to find and easy to enter, this lush and vibrant landscape is home to a Pseudo Ecclesiastic / Pseudo Monastic order of individuals. Non-denominational, they practice the art of detachment. The teaching are wide and preach acceptance to various cultures and walks of life. While personal and/or relationships are allowed and sometimes even encouraged in the order, affectionate bonding and monogamous pairing are strictly frowned upon, as such deep relationships make detachment difficult and inhibit attempts at ascension of awareness. Spiritual mystics and pragmatic, powerful combatants, it is easy to see why they have lasted so long while letting ANYONE who says they desire to learn through their doors. Assaults from the outside are quickly turned away, and attempts from the inside are either rooted out before fruition or quickly stopped once in motion.

A relatively expansive settlement covering many miles. Most of it contains wild plant life, but near the rear of the valley is a collection of small buildings and farmland, living quarters and equipment hall., and then two large ones. Between these two large buildings is a large set of shallow pools with mirror qualities. Purest, clean water, they are the Pools of Reflection and are the most sacred site of meditation. No steps lead up to it, only a set of poles set into the small cliff face. Only when one can move up these with fluid grace are they allowed to use the pools for meditation. To left of the pools, is the Hall of Contemplation. In this large building, gatherings are held. It is where new member are inducted once they have completed their commitments, and where several other ceremonies are held. The the right of the Pools of Reflection is the Hall of Bells. Inside this hall is a collection of bells of various sizes and tones, surrounded by abrasive wires. Many artists practice their form by rolling from bell to bell in proper order, striking them to make them sound. When they are able to flawlessly work through the bells and make each sound without touching a wire or breaking flow, which includes letting pain show, they are allowed to move on to more protected forms, and are only one level away from receiving their first Dan.

The maze of bells and wires contains a secret. When they are struck perfectly, in the right order, in the right timing, dictated by the order's most advanced form, a passage s opened to the most sacred of their places, the Cavern of History, where meditation allows them to commune with past practitioners of their arts. So secret, that very few in their history other than Masters have ever entered its depths.

All are welcomed to come and go as they please through the community, and refugees may find food and shelter. All are welcome to decide to study and learn the Order's teachings, and may change their mind on whether or not they wish to join the order up until they have completed their commitments and had their induction ceremony. At this point, choosing to discard the teachings will render them unable to re-enter the order and they will be unwelcome in the community. However, as the teachings are lax, they are still allowed to come and go as they please after their induction into the order. The process of studying and pledging to join is long and complex, and a book has been written on this subject alone.

Edited 3:24am, April 05, 2011 by Nikki, author.
 Troile
BlitzKrieg
6:44am, April 16, 2011
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Troile is one of the many small villages that surrounds the main "city" of Oak Village as it is called from the Feudal Domain, and it serves as a checpoint for travelers and merchants from Oak Village to the external parts of the region, but what makes Trolie to stand out from the rest of the small villages are the ruins that rests silently at the southern part of the town, which seems to hold a connection to the very beginnings of the region as well as it serves as an important historic setting. The interesting thing about these ruins is the evidence of old magical artifacts which lies preserved, acting as a sort of museum. but some scholars says that there is more than meets the eye...

(Edited by Conrad to add location title)

Edited 4:27pm, April 16, 2011 by Conrad, moderative.
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