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Thread for Sabaac rules
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Leon Carlson 5:10pm, October 15, 2006 [Edit] [Delete] | Game Overview
Sabacc is a game played with a deck of 76 cards. In the Star Wars Universe, this
game is played with an electronic deck in which the cards change value due to
electronic impulses.
Suits
There are four suits in the game of Sabacc. These are:
· Staves
· Sabers
· Flasks
· Coins
Numbered Cards
Each suit contains eleven numbered cards (1-11), with corresponding values.
Ranked Cards
Each suit also contains four ranked cards:
· Commander (valued at 12)
· Mistress (valued at 13)
· Master (valued at 14)
· Ace (valued at 15)
Face Cards
In addition, the Sabacc deck contains sixteen face cards. These are listed below, and
there are two of each. These cards are not assigned a suit. The different rule variants
change the values of these cards, which can either be positive or negative. The Idiot
card's value never changes and is always zero no matter what rule variant is being played.
· Idiot
· Rancor
· Jedi Knight
· Jedi Master
· Dark Jedi
· Lord of the Sith
· Smuggler
· Bounty Hunter
Standard Rules
The standard rules never change no matter what version of the game is being played.
Sabacc is always played with a deck of 76 cards. The Idiot card always has a value of
zero and the numbered cards are worth their face value (one=1, two=2, etc). The ranked
cards are valued as follows: Commander=12, Mistress=13, Master=14, Ace=15. The game
is dealt out like poker, except that each player has four cards instead of five. After
all hands are dealt, each player may discard cards and receive new ones. The number of
cards you are able to discard depends on the rules you are playing by. Add up the value
of your cards to find your total. If your total is under 23, then your hand value is
the same as your total. If your total is over 23, then your hand value is equal to your
total, minus 23. (ex. You have a hand totalling 29; 29-23=6, so your hand is worth six
points.) If your hand totals over 46, then you automatically lose. To have a perfect
hand in Sabacc, all of your cards must have a value of 23. This is accomplished by
having a hand which totals 23 (Pure Sabacc) or 46 (Sabacc). Pure Sabacc always beats
regular Sabacc. You can also win with an Idiot's Array; an Idiot card, a two, and a
three. An Idiot's Array automatically wins if no one has a perfect hand. The different
rule variants will list an additional combination of cards that will win if
no one has a perfect hand or an Idiot's Array. If no player gets 23, has an Idiot's
Array, or has the winning card combination, then the player with the highest hand value wins. The rest of the rules change according to what variant you are playing.
Rule Variants:
Old Republic Rules: These rules will make the Jedi Knight and Jedi Master cards stronger. You can discard
up to two cards, and up to four if you have a Jedi Master in your hand. The combination
of cards to have is a Jedi Knight, a Jedi Master, and any numbered Saber. This is
called a Jedi's Array. Face card values are listed below.
· Rancor=9
· Jedi Knight=3
· Jedi Master=3
· Dark Jedi=-14
· Lord of the Sith=10
· Smuggler=10
· Bounty Hunter=9
Rebel Alliance Rules:
These rules will make the Jedi Knight and Jedi Master cards stronger. You may discard
no more than three cards. The combination of cards to have is both Jedi Knights, and
an ace. This is called a Force Array. Face card values are listed below.
· Rancor=7
· Jedi Knight=3
· Jedi Master=4
· Dark Jedi=12
· Lord of the Sith=-10
· Smuggler=5
· Bounty Hunter=9
New Republic Rules:
These rules will make the Jedi Knight, Jedi Master, and Smuggler cards stronger. You
have a choice of discarding one or three cards, and you may not discard any other
number of cards besides one and three. The combination of cards to have is a Jedi
Knight, a Jedi Master, and a Smuggler. This is called a Republic Array. Face card
values are listed below.
· Rancor=8
· Jedi Knight=4
· Jedi Master=3
· Dark Jedi=12
· Lord of the Sith=-11
· Smuggler=4
· Bounty Hunter=10
Mos Eisley rules (whats played on tatooine):
Using these rules, you may discard one card, or up to four if you have a
Bounty Hunter or Smuggler in your hand. The combination of cards to have is a
a Smuggler, a Bounty Hunter, and any numbered Coin. This is called a
Criminal's Array. Face card values are listed below.
· Rancor=5
· Jedi Knight=7
· Jedi Master=8
· Dark Jedi=-11
· Lord of the Sith=10
· Smuggler=6
· Bounty Hunter=5
Imperial Rules:
These rules will make the Bounty Hunter, Dark Jedi, and Lord of the Sith cards
stronger. You may discard no more or less than two cards. The combination
of cards to have is a Lord of the Sith, a Commander, and an Ace. This is called a
Sith Array. Face card values are listed below.
· Rancor=7
· Jedi Knight=15
· Jedi Master=-9
· Dark Jedi=3
· Lord of the Sith=4
· Smuggler=7
· Bounty Hunter=3 |
| More Rule Variants |
Andrew Marsh 3:35am, October 18, 2006 [Edit] [Delete] | Cloud City Casino Rules:
You can discard two or four cards. The combination of cards to have is both smugglers, and a Jedi Knight. This is called a partnership array. Face values are:
Rancor=7
Jedi Knight=4
Jedi Master=6
Dark Jedi=9
Lord of the Sith= -8
Smuggler=5
Bounty Hunter=7
Corellian Rules:
The Bounty Hunter, Rancor, and Smuggler are stronger. You may discard no less than two cards. The smuggler array from Mos Eisley rules applies to this game. Face values are:
Rancor=4
Jedi Knight=10
Jedi Master= -13
Dark Jedi=11
Lord of the Sith=11
Smuggler=4
Bounty Hunter=3
Corporate Sector Rules:
You may discard no more or no less than three cards. The combination to have is both Bounty Hunters and any number coin. This is called a Hunter's Array. Face values are:
Rancor=5
Jedi Knight= -7
Jedi MAster=8
Dark Jedi=7
Lord of the Sith=8
Smuggler=6
Bounty Hunter=3
Creih Station Rules:
You can discard up to two cards, but no more. The combination to have is four flasks. This is called a Temporal Array. Face values are:
Rancor=7
Jedi Knight=8
Jedi Master= -6
Dark Jedi=5
Lord of the Sith=4
Smuggler=6
Bounty Hunter=6
Here's two playable versions of Sabacc:
HTML Version
Non HTML Version
Edited 10:39pm, October 17, 2006 by Andrew Marsh, author. |
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