Name: Katie
Player: Cyn
Chronicle: VDN
Breed: Homid
Auspice: Galliard
Tribe: White Howler

~ ~ ATtributes ~~
Physical:
Strength - 000
Dexterity- 0000
Stamina - 000

Social :
Charisma - 0000
Manipulation - 00000
Appearance - 0000

Mental:
Perception - 0000
Intelligence - 0000
Wits - 000


~ ~ Abilities ~ ~
Talents :
Alertness - 0000
Athletics - 00
Brawl - 00
Dodge - 000
Empathy - 0
Intimidation - 00
Streetwise - 0
Subterfuge - 00000

Skills:
Drive - 00
Etiquette - 0
Firearms - 000
Performance - 0
Stealth - 000

Knowledges:
Linguistics - 0 (german, it's not her natural tongue)
Medicine - 000
Occult - 00
Rituals - oo

~ ~ Advantages ~ ~
Backgrounds :
Pure breed : 5
Allies : 1
Fetishes: See below

Gifts:
Tribe -
Rank 1
Lion's Might - The White Howler may channel her fury into strength for battle. The Howler's muscles actually expand to provide extra strength. This Gift is taught by a Lion- or Bear-spirit.

Rank 2
Howl of the Lost - The Garou may emit a fearful howl that unnerves all in the vicinity.
Shroud of the Moors - he Garou summons an eerie, chilling fog to shroud the landscape, unnerving her enemies. The Garou can see through the fog, but others will have trouble navigating the mists.

Rank 3
Lion's Roar - The White Howler roars like thunder, and projects a cone of intense sound at her opponent. Outside of combat, the White Howlers occasionally use this Gift to communicate instead of howling. All Howlers can understand such roars as if they were howls, which is especially useful when fighting werewolves from other tribes, who cannot understand the roars. This Gift cannot be used in Homid or Lupus form, and is taught by a Lion-spirit.


Auspice -
Rank 1
Call of the wyld - The Garou can summon others by howling. Garou far beyond the range of hearing will sense the call and come to aid. The Garou rolls his Gaia's Gift skill and the result is the range in miles that the howl can be heard (or sensed) over. It also has the further benefit of unnerving servants of the Wyrm, causing -1 to their AV for the rest of the sequence. This effect only works once in any given battle. A Wolf Spirit teaches this Gift.

Mind speak -
Through the creation of waking dreams, the Garou can place any chosen characters into silent communion. The Garou spends one Willpower point per individual being chosen, for unwilling participants he rolls his Gaia's Gift skill with their Willpower as difficulty. Those to be affected must be within sight of the User of the Gift, at least initially. All those affected can interact normally through the Mindspeak, their real bodies can act normally, but at a -1 to AV due distractions. Others can be added to the Mindspeak as and when the user wishes. This Gift lasts until all the participants wish it to end, or at the end of the session, or a participant fails a Death Check (which causes all others to be stunned for 6 shots). A Chimerling teaches this Gift.

Rank 2
Dream Speak - The Garou enters another's dream and can alter the course of that dream. The Garou need not be anywhere near that individual, but must know or have seen the individual. The Garou rolls his Gaia's Gift roll against a difficulty of the targets Willpower to enter his dream. If the Dreamspeaker is still within the dream when the target wakes, the Garou is thrown from the dream world and looses a Gnosis Point. A Chimerling teaches this Gift.

Rank 3
Song of Rage - This Gift unleashes the beast within others, causing Garou to transform into Crinos form, vampires to frenzy, and humans to berserk. The Garou rolls his Gaia's Gift against the Willpower of his opponents. The Outcome is the number of sequences that they are affected, during this time they will not dodge, and will not use weapons, relying on teeth and claw. A Wolverine Spirit teaches this Gift.

Song of the Siren - The Garou can enchant others with his singing. The Garou rolls his Gaia's Gift against the Willpower of the target. The Outcome designates the number of sequences that the target is mesmerised. The Galliard must continue to sing uninterrupted, and must have the Info/Singing skill at a rating of 12 at least. The spell is broken if the target is at all harmed, although he will not dodge, and of course must be able to hear the singing. A Swan Spirit teaches this Gift.

Eye of the Cobra - With but a look, the Garou can attract anyone to his side. The Garou makes a Gaia's Gift against the AV of his target; the Outcome is the number of shots that the target switches sides for. A Snake Spirit teaches this Gift.

Breed -
Rank 1
Persuasion -

Rank 2
Staredown - By staring into the eyes of a human or animal, the Garou can make them flee in terror. The Garou gains an Intimidation skill of 15, or his present Intimidation skill is increased by one, if it is already 15 or higher. This does not work on Garou, but they may not attack while this is in effect. This gift is taught by a Ram or Snake Spirit. This can be maintained.



Rank 3
Disquiet - The Garou causes the subject to feel withdrawn and depressed. This is a 3 shot attack, using Gaia's Gift against the Dodge (Passive or Active) of the target. If successful the target will be unable to use his Rage points for that sequence. An Ancestor spirit teaches this Gift.


Merits:
calm heart
Concentration
danger sense


Flaws:
Hubris (overconfident)
NightMares
Curiosity



Fetish:
Chameleon Skin
Elktooth necklace

Renown:
Glory - 000000
Honor - 00
Wisdom - 0000

Rage - 000000
Gnosis - 0000000
Willpower - 0000000

Rank 3


~~ History ~~