Name: Jeszeni Drenai
Age: 842
weight: 236 lb
height: 5'11"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Race: . Strength, durability, and reflexes well beyond a normal human, 20 ton limit w/out adrenaline. Extremely high endurance, able to take hits equal to what she can dish out for an hour and keep fighting. Hair literally glows when using combat abilities, the glow changing from red to white based on combat state. so not a very effective teammate for stealth. Does not require sleep or to breathe, but does eat (though needs to do so much, much less then mortals). Extremely resistant to temperature changes and air armor can stablise her own pressure in high or low pressure areas (deep underwater/space)
Skills: Jeszeni has been kicking ass and guarding the gates of heaven for a good long while, and has all the combat and reconnaissance skills that entails. Very good at reading people as well
Equipment: Quicksilver chain staff: Jeszeni's weapon of choice, she has the ability to store it in an extra dimensional space when not in use. Six feet long, it is a hollow adamantium staff blessed with divine protection itself.. When in her hands, alchemic quicksilver* fills the insides and forms into its base form of a thick spear point on either end, extending the length to seven feet. Jeszeni can manipulate the form of the quicksilver with her mind, which either allows her to extend the quicksilver like a chain or morph the ends into a different shape. The shape can be anything she can think of, from a grappling hook to a mace to a hand flipping the bird. There is enough quicksilver in the staff to extend out 50 feet on either side or a hundred feet on one side (with a two inch diameter chain).
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Celestial gifts: Celestial gifts are abilities that a celestial is born with. The gifts themselves can vary greatly, though not every single one of them is necessarily unique. One key point is that every celestial has one gift or another that allows them to travel the skies
Friction redux: able to control the magnitude of friction on objects she can see. Can completey remove the effect of friction from an object or turn in up to eleven so that every move takes a massive amount of energy and generates a ton of heat. Can affect a maximum of ten objects/people at a time.
Air walker: Jeszeni can walk on air like it was solid ground, including sliding down it like a slope or running up it like stairs, or using it like rungs for her hands. the air glows a soft blue where she steps, grab, and in no way can be used as a sheild for herself or others, only movement
Guardsman's sight: Jeszeni is immune to illusions and deceptions and can see a person's aura (Think a true seeing spell combined with a detect evil/good), though marks on her eyes give away this ability to those who can read divine runes
Armor of the wind: can passively create a thin layer of hard air around her body to act as a suit of armor, and stabilizes her pressure. about triples durability
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Runic Arias: Remnants of a time in Jeszeni's world when language was not how people communicated, but was rather a tool for magic. They are powerful and almost impossible to dispel with modern magic. However, Arias take centuries to decipher, and are made so that another cannot teach them to you. Thus they are out of the reach of most mortals, but celestials devote their time to learning them. They take the form of runes written in the air, the user normally chanting along with them in translation though this is not necessary. Most aria's have variable strengths, with base runes that can be modified to increase their effectiveness at the cost of taking longer to draw. Unless otherwise stated, an aria must be drawn in one spot, so the artist must stay in a small area as they draw it out. Jeszeni has demonstrated a knack for them, and has achieved a level of mastery with three whole arias
Beacon of the throne: Used to create light. when finished, the aria imprints itself onto the users body at a location of the user's choice, giving off however much light it was charged with. She can transfer it to another object with a touch, where it will stay for up to a day unless she dispels it
-- one round aria: equivalent of a very powerful flashlight
-- two round aria:Search light
-- Six round aria: Daylight.
Guardian's wrath: Creates a blast of holy lightning to strike an opponent, infused with both electrical energy and holy might.
-- one round aria: Blast of a powerful laser rifle as equivalent. comes directly from the rune itself when finished
-- two round Aria: Power of a full on lightning strike plus the positive energy. Comes down from the sky (Thus only usable when the sky is visible. Applies to all others below)
-- Five round Aria: an extremely potent blast of energy, four times the power of a normal lightning strike and covering a twenty foot radius
-- Ten round Aria: Incredibly powerful. the hail of energy covers a fifty foot radius. at this point the spell begins drawing upon Jeszeni's own life force, and using such an attack just twice in a row would leave her completely drained, no stronger than a durable human.
-- thirty round Aria: Usually only used in artillery situations, and desperate ones. covers a 100 foot radius, and equivalent to a MAC gun in equivalent electric energy, with additional holy as usual. Jeszeni is actually knocked out before the rune is even finished, only trained muscle memory letting her do the last couple strokes as her life force gives out. Usually wakes up about a week later, and is bed ridden for a few weeks after that.
-- 100 Round aria: Used three times over the course of the Divine Mountain's history. Three times the energy of the above, condensed into a single, person sized bolt. the user's soul is completely consumed in the process, taken out of the cycle of reincarnation of celestials and thus giving the forces of hell one more in the eventual numbers advantage department, hence this being forbidden from use, to the point that a third party has to finish the runes for it to even work.
Heaven's wrath: Almost always the same length, the aria of wrath is an internal effect, drawn directly onto one's self, and as such can be cast while moving. It triples the users physical attributes for a short time, at the cost of losing access to most other abilities. Jeszeni keeps control of her air walk and ability to control friction for herself, but loses access to all others for the duration. After the effect wears off (equivalent of 15 rounds), it leaves Jeszeni very drained, around half her usual strength
--Three round aria: See above
--fifteen round aria: As above, but increases abilities fifteenfold. At the end however, the user perishes from life force burnout.
^Appearance change during wrath state^
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*Q: The heck is quicksilver?
A: In our world, its mercury, the poisonous stuff they used to put in thermometers. Alchemical quicksilver's different. It hardens and softens based on the amount of magic being put through it, and can be 'tuned' to different types of magic. the hardest it can get is high grade steel, and the softest it can get is waterlike. it does not have a high energy state such as plasma, but merely vaporizes when it comes in contact with very high heats
1. rest 2. Combat
Easter egg/easy pic storage area/ bonus theme