Name: Alice Margatroid
Age: ???
weight: 112 lb
height: 5'11"
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Race: magiciain youkai. Does not require sleep or sustenance, mildly increased speed and strength from normal human levels, greatly increased natural aptitude for magic, regenerative abilities when resting. Flight, capable of high speeds around 150 mph (this is just guessing, gonna get herr Skir to help me with touhou flight speeds later.)
Skills: natural dexterity and reflexes have been honed well beyond human levels, and said training was the cause of her transformation into a youkai. Puppetry, able to control the individual motions of literal hundreds of humanoids simultaneously while also being able to move herself, also ties into her use of angel hair wires (see equipment)
Powers: Magic. Heavy focus on doll summoning and energy manipulation in tandem, though perfectly capable of directing the energy herself instead of pushing it through a doll. small study of orthodox magic for things such as wards against physical damage (developed after her sparring partner opened up a duel with a broomstick to the face one day)
Equipment: Dolls(see section below)
-Angel hair Wires: a gift from her 'aunt' Sariel. twelve wires around fifty feet long each stored in six rings on her fingers. Almost completely invisible to human eyesight, they are incredibly durable and are capable of slicing through stone and most metals like paper, with high resistance to energies befitting an angelic creature.
-Grimoire of Alice: A large book Alice carries near her at almost all times, locked with a key connected to an atrocious amount of binding spells that she refuses to open
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Dolls: Alice's dolls are all around a foot tall unless noted otherwise, and are made of wood from the magical forest of her home. After being crafted they are strengthened with durability enhancements before being filled with magically inert gunpowder. she controls them via arcane strings that do not exist in the physical realm, allowing her to control them even if she does not have line of sight or even a clear path to them. Theoretically if one used a spell such as true seeing or identify, the strings would be visible. There are multiple types
Lancer doll: The second most common type, these dolls are armed with shields and spear-like lances that are a little longer than they are, about a foot and a half, with some of them including an edged side to the lance as well
Danmaku dolls: The most common type, they are unarmed and inscribed with runes that allow direct channeling of energy through them, usually in the form of lasers, danmaku bullets, or barriers.
Archer dolls: armed with bows befitting their size, use arrows with runic kinetic enhancers on them to make them viable in combat despite the low amount of force a doll is able to put out with its arrow for obvious reasons
Assassin dolls: Sword wielders, they have red cloaks that they can use to render themselves invisible
combat dolls: Alice has a smattering of dolls equipped with various other weapon styles, from japanese style katanas to (doll-sized) greathammers.
Titania dolls: These dolls are the same size as Alice herself, and are armed with swords and shields or lances and shields.
Goliath doll: These massive creations tower at about thirty feet high, and are armed with two massive broadswords. created using a variation on size change magic 'stolen' from Suika, they had a tendency to explode before Alice finished ironing the kinks out...
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Energy levels: One of Alice's most important philosophies is that, if you defeat an opponent merely by overpowering them, you did not actually defeat them. Thus, she rarely, if ever, fights at full power, gauging her percentages based on the strength level of the opponent
100%: Heat levels capable of melting through even heat resistant metals with relative ease, with most organic material vaporizing on contact. Kinetic force levels liable to punch a hole clean through a mountain without pause. Doll explosions charged with 'Return inanimate' equatable to blockbusters.
50%: Heat levels capable of melting steel with relative ease, incinerates non heat resistant organic material to ash. Kinetic force capable of punching through reinforced steel within two to three blasts.
25%: Heat levels capable of setting flame to most flammable materials and inflicting third to fourth degree burns on organics. Kinetic force equivalent to getting punched by a large ogre. Doll explosions charged with 'Return inanimate' equatable to a block of C4 their size
5%: Spell card rules levels. Heat capable of causing first to second degree burns, kinetic force equal to getting punched by a professional boxer. 'Return inanimate' causes only kinetic force, does not generate heat.
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