Full Name: Samantha Lafaber
Codename: Forge, Skitch
Race: Mutant
Earth-616 Counterpart: Forge
Age: 35 (biologically 20)
Affiliation: Vive' la resistance
Base of Operations: Utopia whereabouts
Avatar: Connie Chiu

Powers:
Intuitive Genius: Superhuman intuitive talent for inventing mechanical devices. This mutant ability functions as perception, the ability to visually perceive "mechanical energy" (the kinetic energy and potential energy present in the components of mechanical systems) in action. This power allows Forge to instinctively know and understand the potential and functional operations of any machine or technological device in her hands.

Technopathy, the ability to mentally interface with software and machines in her vicinity. Diving her conscious into one is like a combination of Shadowrun Deckers, Tron, Deus Ex, and the Matrix. If her connection gets severed she'll get jolted back into her body (the "deeper" the dive, the stronger the shock).



Skills and Equipment: Basic gun proficiency, a "home-made cybernetic" right leg (which relies on her mutant powers to stay 100% operative), various small gadgets including wearable computer decks. Advanced engineering knowledge.

Weaknesses: Slightly mentally unstable, 1 legged (replaced with cybernetics), albinism. severe abandonment anxiety.



Brief History: Early on, before the nukes were launched, while Sam was still quite young she was locked into a cryogenic vault for future studies. It's possible it was a splinter-group project for Weapon X, intended for future control work due to the nature of her powers already manifesting but unable to be counteracted. Her body was locked into a vegitative state; however, her mind was still active. For years she was passively aware, slowly learning her powers, awake but trapped in her still body. Eventually she learned on her own that she could push her consciousness out of her body and into the machines around her. At first these were passive maneuvers, watching things around her "coffin" and herself via security cameras. Over time her efforts became more controlling, as the vault was abandoned after the nukes were dropped, she gained full control of it's operating systems. For 15 years, from 1990 to 2005, she could only experience the world via the machines and equipment around her, and only watch her own body still relatively safe but locked away. She couldn't throw off her cryogenics systems, she didn't know how it would work and hadn't yet learned how to break the encryptions on it. She was terrified that she would kill herself trying. She spent 15 years in cyberspace further learning the extents of her powers, and absorbing all the media she could possibly access. That and playing with the machines around her were all she could do to not go totally insane.
By 2005 she had finally learned both how to hack the encryption from the inside, and how to work the systems to safety thaw herself. She emerged into a changed world that she was hardly prepared for. She couldn't even leave the vault until she threw together some sort of protection. She found her way to Utopia around year 2010, and soon after lost her leg in an incident during an Imperial raid.
All these events together (the frozen coma, the nukes, abandonment, and leg severing) soured her against "the system," and she went full anti-Empire.