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Karu Kazesuta

Personal


Name: Karu Kazesuta

Age: 27

Birthdate: 11/25

Gender: Female

Race: Human

Status: Alive

Family:   Aithne Fyras ; Biological Mother Aquilos Ventustella; Biological Father    Omega Starwatcher (Brother;Through incarnation),   Narusei Dragonseeker(Niece;Through Omega),   Enoch (Through adoption),   Dutherius (Father; Through reincartion),   Rhaegos (Brother;Through reincarnation),   Star (Sister;Through reincarnation)

She: Apathetic, Brash, Brunt, Arrogant, Stand-Offish, Selfish, Calculating, Focused, Patient | Chaotic Lawful Neutral, with chaotic tendencies | Pyromancer/Battle Mage

Speak: Common, High Clauresian

Deity: Soul Rebellion


Physical


Hair: Shoulder lenght, Spiky, Fiery-Orange fades at the tips into white, Snowy white tuft of hair over right ear

Eyes: Reddish Auburn

Weight: 121lbs

Height: 4'11"

Build: Toned, Shortstacked

Complexion: Fair skinned

Distinguishing Features: A thin scar across down her right cheek. Long shallow scar on her back that extends from the left shoulder down to her right hip, scar just above her left hip , a series of 'serrated burn' scars caused by shadow chains circling her left forearm also neck. Circular shaped 'slice', underneath left side under rib cage. Cauterized burn scar, diagonally along her juggular. Long deep puncture scar, from heel of palm(wrist), to inner elbow of right arm, Oblong puncture scar wound center of chest, long shallow scar along the inside of her inner right thigh. Runic tattoo design, Anti-Craft rune, runs up along her right arm, to her bicep

Soul: Doubled. It feels as there are two of her within the body.It cannot be rended - Herselfx2, Keieishi ,Ryuseiki - Remnants : Selinde, Alpha Dutherius (Soul Shard) [REMOVED. PRESENTLY IN HER VAULT]

Fashion: Anything that is comfortable. No dresses though. Capes are fine too.

Inventory: Treasures).





She remembers little of her past as she was too young prior to her adoption by a Mazoku(Higher Demon) family. [Prior Past]

From them she was given the gift ofAstral , allowing access to that ethereal power source often reserved for beings composed of spiritual energies. Mostly as a means to keep tabs on her.

.

A fighter and mage - Battlemage - with apparently high luck. Living through what most would have likely died from, she does not like to be underestimated, thus her desire to prove herself through battle. It fuels her ego and arrogance to be the 'strongest', which feeds into her megalomania and desires for more power. As of late, she appears to be more focused, goal-oriented and capable of through foreplanning. Tempered controlled 'chaos'. Where her impulse no longer governs her actions to the point of blind rage. She approaches things in a much more logical manner, in such a way that would assure her victory. She often holds herself back from realizing her potential. Though at times she forgets herself and falls into old habits. Especially when it comes to seeking power and her anger.

She finds it hard to trust others lately.She does not lie. But will keep secrets, others seem to trust her with theirs too. She is loyal to those whom she cares for, even more so to those that she loves. It's rare to find her being affectionate to anyone one person.. but when she does, she loves them truly. She doesn't want to get too close to those she cares for, not anymore, she fears they will leave her again. So she keeps those that are friends at a distance.

While of one body, she is of many souls. Her soul was 'shattered' at a young age, it becomes a beacon for wandering souls primed for reincarnation. [See 'Shattered Soul']

She is a lover of weapons, mostly swords. Adoring the things even if she is not capable of wielding them properly. She has stolen most of what she currently owns, much to the chagrin of a King-General - his true form has also captured her eye. One is her own, Valefore. Once a rapier, now long sword, of a beautiful design, it is her own soul manifested into the physical. The blade is not of her own original creation, though, it was forged by one godling sort of creature, of whom she as very close ties to - Ranma Shin. He created it for her on a whim when she had wanted a weapon of her own.

Karu was born in another era of time and space. She was but a child when they found her. It is still unknown if they were responsible for the systematic slaughter of the village she was in. However, by some miracle or her own luck, she survived, a small child who wandered the still-burning remains of her people till They found her – Arcos “ Althea Dai” and Asmos “Ciel Dios”. It would be quick work to dispatch the fragile thing, but they chose to, instead, bring in this human - as a pet. Even with his heavy loss, she shed not one tear and did not cry. A trait that has carried over to this day.

Although the fiery orange-haired girl was human, she was still a part of their family, they taught her way of their kind. Their magic became hers, should she run into anything that may try to take her essence into themselves. She grew up with the only sibling she knew, Enoch “ Antis Daemon”.She was taught patience, persistence, and to be more wicked and tactical. To be more focused, and controlled in her actions than being a wild child. Molding her into tactical little fire bombHowever, as she was human, she was often underestimated, which was a large part of why she is thirsty for attaining more power, regardless of how.

At age 10, her life would be near forfeit. A rival to her family, Ladiun’s forces had returned to usurp the pair that ruled that part of the realm, as such, he went for the vulnerability, the child, “Karu”. She ‘died’, but was revived in part due to their sharing of the ‘Divine Blood of The Mother God’, it was a ritual that only Mazoku of their kind can ingest, as it is a ‘poison’ to any other species. While this did save her life, her inner workings were forever changed, while human, her soul was now a possible vessel..but this would not come to pass for many years.

Though her life she only knew her demon family, as she never knew her true parents, or if she had anyone else. She didn’t care to know if she did or not as her current life was good. She loved to wander, often spending her nights in old ruins of the past. Purely by chance, in one of her longer treks, she came upon a tall spiral structure that seemed to stretch deep into the night sky. Curiosity getting the better of her, she entered and was swept with a deep sense of longing. It was as if something deep inside was calling her in, wanting her to be there. She came upon a chamber- With walls covered in a dark glowing crystalline structure. The ominous glow was pulsating-this was what was beckoning her soul. So deep the tug was that she didn’t notice the shifting of the shadows. Before she was a pedestal, upon which was a white glowing orb-this is what was calling her ‘name’. Upon touching it, that shadowy figure attacked! It was Laduin. The creature pierced straight through her with a spire of darkness, with her hands clasped on the Orb, it sent a shockwave of light ripping through the entirety of the chamber. The ripple effect destroyed Laduin and at the same time bombarded the girl with memories of the past. It also released the Souls of the Spirit Gods. One lingered on her before it implanted itself into the dying girl, once more, her life was spared. Even so, at the precise moment, those memories would disappear again. Leaving her on the floor of the chamber, confused as to what transpired. This was the first Shattering. Her soul now split in twine.

Her Mazoku family became aware of what transpired there, the whole planet had, they knew of the Spirit Gods, they knew that they were seeking vassals. They were unaware of Karu being one of them, so they tended to leave her to her own devices as they prepared for yet another war.

In her wandering, she came upon yet another set of ruins. This one was far different than the others, and it was deep in the woods. It was metallic. And seemed to hum with life. She set one foot inside the center ring of it and was instantaneously ripped away from Zeinti, and teleported to a faraway land, farther than she had ever been. The planet was named B'Sen..

This other realm was a different one, her will to fight was bolstered by the constant attacks by powerful forces. Here she would eventually meet that one ice elemental, a Gaugen, named SilverMayhem-NOX, and his brother, one of flame, Falcon-HAC. Though enemies at first, this would eventually lead to her marriage to Falcon..a short-lived one as he, one night, mysteriously vanished. Perhaps saddened by this she became more impulsive and cared little for the value of her own life. Yet, here too, was where she met the enigmatic youth, Ranma Shin. He, injured after a fight, was healed by Karu and the offered fruit. Their paths would not cross again, for many a time. Then, one day on a whim she decided to embed a power crystal of pure shadow into the palm of her hand. One that ‘killed’ her as she was and brought birth to Keieishi. A being of pure living shadow – A Kaishi. This was the second Shattering. Now a third resided and shared this girl's body. Kei’s power was overwhelming to the girl, effectively putting her in stasis, and so she slept. for many..many years.

..and then, one day.

It is unknown how she came to Spyridon, she was just THERE, and she was her human self once more. The oddity of it all was that she had met those of whom she knew millennia, or more, ago. Her memories were locked away and lost. Here in she met one named Bandus, he stirred certain feelings within her.. when they first met on that fateful night in the hot springs of the Silver Raven Inn. Those memories, long thought was forgotten, were bubbling up as he took on the moniker of Silver. The man, stealing her blood, instantly became one the very few that she had a bond with an Astral Bond. A two-way method of knowing where each other was, at any given moment, anywhere. This also marked the beginning of a war against that conquering tyrant king. Whilst that was happening, SilverMayhem-NOX returned. He merely showed up to seek out his former wife, NightShade-SPX “Nine”, but she refused his advances. The man also brought on the memories of her former life.. by reminding her of he being his sister-in-law. Eventually, Nine would return her memories to her..perhaps at a price. She now remembered, though partially, who she really was.

The war was then disrupted by the return of Omega, and the subsequent accidental release of his Weapon – Partly her fault. And she was also reminded of being a partial incarnation of Alpha Starwatcher. The Weapon commandeered the castle that Bandus had taken, once belonging to Omega himself, which brought a cease-fire – one that only Karu had agreed to. This perhaps was a way to quell Karu’s apparent ire towards that man. It was an effective course of action as she no longer had any desire to kill him. While others thought him still to be an enemy, she held onto their friendship, shaky as it was, and trusted him wholeheartedly.

During this time, she had come to know both friend and foe. And her desire for power eventually brought her to steal from that King-General. Coaxed on by the sentience within the blade Infinity, Selinde managed to latch onto the girl's psyche. She ‘killed’, Bandus with his own weapon. A fact that he had not forgotten. Selinde was aiming to overcome Karu, to take her body and mind completely, till a battle with Ryma-Elin nearly shattered her mind. She lost Infinity that night. yet the sentient blade held her claws deeply rooted inside of Karu’s mind. It took Nine to awaken The Cat – Keieishi. Now back to this realm, the finicky creature was out. A powerful entity, Karu was here, yet, she was not Karu. She agreed to seal Infinity.. so long as her vessel was safe. As long as Karu lived, so would the cat. They were not ‘soul, body, or mind’ bound, their existence well went beyond that – She was no God, true, although Karu did house a Spirit God within. Kei was the one that managed to slip through the cracks of her broken mind. She sealed Infinity in the lake near the inn but did so only partially.. on purpose. She knew that Karu loved that sword, so she set about to only seal it enough for Selinde to sleep, till such a time came when she would be able to slip through the tendrils that held her at bay. Did she know? Perhaps.. or, just like her Other, she did so love to create chaos. A harbinger..

Shattered Soul

Shattered Soul-Karu was one soul and human for all intents and purposes. When she died the first time, her Mazoku family, having grown to love her as their own, saved her from oblivion by forcing the ‘Divine Blood of The Mother God’ into her body. Ingesting it, it did save her life, but also made it vulnerable to 'shattering'.

The First Shattering : Upon her death,her soul was 'shattered', susceptible to implantation. The first was the Spirit God of the Elements - Ryuseiki. Gives her enhanced strength/power to elemental abilities

The Second Shattering : Her second 'death', third in the timeline, was when she embedded the gem of a Kaishi, Keieishi, into the palm of her hand. Swallowed by living shadow, she was put into stasis for many decades..



During this shattering her soul was vulnerable from 'other' realm influences. It was easy for them to latch on and hitch a ride in order to attain reincarnation. They are shards are, not her 'true' self. They do however have a physical or spiritual influence on her, even if she is not aware of it.

Alpha Starwatcher - The first to manage a foothold. But no longer a part of her.

Nyre - Apparent reincarnation of the red dragon that was once Rhaegos sister. May have some influence on Karu's fiery rage.

Selinde - Latched on when Karu took Infinity.

Astral Puppet - Her first construct, upon its 'death', the fully matured soul returned to her, empowering her. Presently it feels as if there are 'two' of Karu in one. It has been tainted by the Nightmare Diamond's influence

Elysian Knight - Sturdy Claurefeum Armour. Third construct. Created while in New Claeuris, it roams the countryside, mostly 'serving' as a soldier. It retains Karu's Astral affinity

The Spirit Gods

The Gods

The True Gods, and creators of the Planet Zienti. There were but two.  Gods of Light and Darkness. Keeping the world in balance..

Ciel Iris: The main goddess of Zienti..she is the one that created all the living beings on the planet. She is the creator of all that is good, you might say, giving "birth" to Zetallis in that fated battle of long ago.  She resides over those of that Light and Balance

Evos Malize: The opposite of all that Ciel stands for, he started the war by not calling down his troops. He created Tarisvile to fight against Zetallis. He resides on the planet itself. He presides over those of Darkness and Chaos.

The Three

Spirits Gods are not true Gods in the usual sense, but instead, are pieces of an original God. They age and die as one normally would, but bare an immortal soul, which is capable of seeking a new vassal to reside in.  They were each created with the thought of 'peace' in mind, chaos, and order, living in spiraling harmony. After the First War, Evos and Ciel's powers were divided, in order to great Balance.

Zeinti: The spirit god of Light/Holy Magic. She is the mother of Ryuseiki. She is one of the three Original spirit gods, chosen after the war. She represents the spirits of the planet. Her domain is Purity and Order. She wielded Golden Chaos

Ryuseiji: The spirit god of Twilight/Spirit Magic. The father of Ryuseiki, he is of the dragon clan. He represents the dragons of the planet. His domain is the balance of Order and Chaos- True Neutrality. He wielded the Starcore Saber

Tridias: The spirit god of Night/ Dark Magic. His domain is chaos. He represents the humans of the planet. He rallied the people of the planet to wage war against the other spirit gods. Resulting in near planetary extinction. He wields the Silver Reaper

The Spirit Gods

After Second War was waged, the power was further divided. Split into the Six. While some are living, they are capable of sharing their soul with others. A rule was enacted, once the Six was created, as a lesson was learned..a Spirit God ceases to be when a Spirit God kills another. Only then will the cycle cease to be.

Reilam: The Spirit God of Lighting, the weapon he carries is the Spire Ax, which is capable of electrocuting a target soon as it makes contact. 
Status: Alive
Current Carrier: Streak-RNX(Disappeared)

Gaiden: The Spirit God of Fire, she is the one that created the armors for all the spirit gods as well as their weapons.
Status: Deceased
Current Carrier: Falcon-HAC(Disappeared); Seeking a new Avatar

Aquis: The Spirit God of Water, and the last of the Atlanteans, she is of the aquatic species and the one that aided Gaiden in the creation of the armors and Weapons.
Status: Deceased
Current Carrier: Serena of the Negamoon.

Dojar: The Spirit God of Earth, one of the three that tests those who are seeking enlightenment. He is the keeper of the Sorcerer's Stone and is of the feline species.
Status: Alive
Current Carrier: Gohunks Zetto.(Disappeared); Seeking a new Avatar

Aikori: The Spirit God of Ice, her weapon being the Ice Rod, also is the keeper of the Claire Bible that contains the magic spell, Drac's Shadow.
Status: Alive
Current Carrier: Megami(Disappeared); Seeking a new Avatar

Serien: The Spirit God of Wind, he is the older brother of Gaiden, and is also the one that wrote the Claire Bible. Proficient in spiritual magic.
Status: Deceased
Current Carrier: Munashii Anrui(Disappeared); Seeking a new Avatar

Ryuseiki: The Spirit God of the Elements, daughter of Ryuseiji and Zeinti. Her powers are all linked to the other Spirit Gods. 
Status: Deceased
Current Carrier: Karu Kazesuta

Powers


Abilities:

Strong Constitution

Super natural strength

Mastery of Fire and Ice (Regulated to Right and Left side respectively), gives her Fire/Cold immunity

Intermediate mastery of water (By combining fire and ice) and electricity (Harnessed through sword, Eternity)

Moderate resistance to Electricity (Due to having held Infinity for a short time)

Affinity to Astral (Fire, Ice, Wind)

Sendo/Qi (Harnessing of sun's energy, deadly to the undead: promotes self-healing, augmentation of body and/or inorganic/organic metrials(strengthen/armor) - temporary. It is the ability to focus one's own life energy, or ki, via controlled breathing, deep meditation, and absolute concentration. Intermediate )

Aura/Ki sensing (Natural ability that comes with the use of astral, can see/feel/sense the aura of others.
Moderate Resistance to Explosions (Due to fire affinity)

Astral Planar Travel (Through use of spiritual anchors)

Fire Aura (No longer fueled by the incarnated 'soul', of Alpha, after 'opening' herself, her aura is now her own)

Time Magic (Stasis Bubbles only, moderate acceleration/de-acceleration of her own speed- Learning from Xayne's notebook)

"Healing Spell" (Incantation. Loosely based in 'time' magic, accelerating healing. Causes pain as wounds knit together and close)
"Life Magic" (Novice to Intermediate, still learning )
Moderate mastery of Psionics ( Mostly using it offensively)

Essence of the Flame - Her one true flame, harnessed through the breaking of the limitator, it's source points back to the Spirit God, Ryuseiki. As such, the fire is neither elemental or astral. Perfectly balanced between the two aspects and being greater than them as well, it burns brighter, hotter, and capable of incinerator flesh to ashes. It appears as a neon reddish-pink and orange with tints of cyan blue specks. The extent of its true power is still being unraveled.



"Divine Blood of the Mother God" - Force-fed upon her as a child, the strange properties of this blood acts as a catalyst for rapid (by mortal standards) healing from would otherwise be mortal wounds, and also, rapid learning of 'magic'. It can be used to shore up a weakness It does not work the same for humans. The side effect marks one's soul as a vessel for easy possession by other entities via 'reincarnation'.

Weakness


Shadow/Void/Darkness Energy - Acts like a poison, wounds dealt with this magic do not heal properly. It is unknown why shadow energy, in particular, hurts her so, though it may have to do with Kei..

Valefore - Her sword is her soul, and as such, it is also a weakness alongside a strength. If taken she is beholding to the one that has her, as they pretty much have full control of her life. Although it has been empowered, two-fold, and has since evolved

Hellfire - While she has a high resistance to fire, this abyssal flame is something she has come to find out she's unable to protect herself against. Perhaps Astral Fire may counteract it..but for now. She avoids it.

Overuse - Using 'Astral Energy' is taxing on the soul. Fire, ice, or wind requires a lot of concentrated spiritual energy. While she is a high constitution, she is only 'human', thus she is limited to how much she can make use of it. Traveling through with the Astral Winds requires a lot of power depending on distance as she must latch onto an anchor (A soul or souls) in order to pinpoint an accurate location. At most, per day, it can be used three times. She has nearly perfected the astral wind travel to the point that she can go to and from with little stamina loss. She is able to bring two others with her, it's taxing as she has to concentrate on latching them along with herself to that anchor. The passenger experiences a vertigo-like effect and gets very ill. Currently, she is able to call on the astral winds a lot quicker and capable of controlling like her fire.

Ice - Because she is more aligned to fire, too much ice can, and would, douse her fire for a time. Too much and it can sicken and even stop her heart. Using her opposite element, ice numbs up her left arm, and she must warm herself up less she suffers from the after-effects of freezing. Luckily she had her fire magic to heat her up.

Herself - Her own worst enemy..

Special

Triple Triad: A culmination of all three Astral Elements. It combines Ice and Fire, bonded by Wind, to create a devastating spiritual attack on a single, or multiple, targets. It severs, binds, and tears the victim asunder, thereby destroying their soul and connections to the Astral Plane. Those that manage to survive, usually through sheer will, find themselves incapable of wielding magic, regardless of type. It requires the use of the wielder's soul to 100%, making it dangerous for them as well as those she would use it against. It can also be used around the caster themselves. The astral triad acting in part like a shield, anything that enters into its vicinity is torn apart and sent out to a random location. ..as well as either burn or freeze what enters, but only if it is organic, otherwise the wind takes care of anything that isn't

Genocide Raid: Requires the wielder to have a blood sampling of those she intends to eradicate. The energy type used is unknown. However, uses every ounce of the caster's existence. Mind, body, and soul. It is used as a last resort, to destroy the entirety of a bloodline, targeting every single entity that is of blood that she has acquired.
--
Keieishi: A living embodiment of shadows. She is a Kaishi, a Living Shadow And shadow energy in its purest form. She is Karu but also is not. She can be willed into existence by anyone attuned to shadows and darkness and when Karu is near death. Slivers of Keishinkae manifest themselves when Karu is in grave danger. While she is out Karu is pulled into the Shadow Realm..and is slowly being drained of her life force. They are of 'one soul', as Kei does need Karu to hold her to this realm, as that is how she first came to manifest. As of late there have been stray tendrils emerging from Karu's shadow...

Ryuseiki : The Spirit God of the Elements. Karu houses her soul, being a reincarnation of that fabled god and one of the Seven. She is the source of her elemental powers. It is rare that this side of her is manifested. Though when she does, her mastery over the elements is unparalleled

Alpha Starwatcher : Unknown to her mostly. Fire aura comes from him, as does access to 'Primal Fire'[EXPELLED]

Elysian Form: A pure state of being . As Karu is astrally aligned, this form is the finality of Astral Energy. It is not a form unique to her, as all those that can use astral energy are capable of it.. one must be careful, as they are a pure form of spiritual energy..they are subject to anything that can deal damage to such. Physical attacks do not work on her in this form. Regeneration is capable in this astral state.


Change

The Mind After enduring a series of mind alterations, her mind is far stronger in the sense that she is able to withstand strong psionic attacks upon it. The process was painful, and insanity nearly set in, but her resilience won out in the end.. To an extent. There is presently no telling what unintended side effects it may have caused, one thing is for sure, it has changed who she was.

Astral Energy draws forth its power directly from the astral plane. It is a pure, raw, spiritual energy. The energy is derived from the wielder, whom as a catalyst and anchor to the energy itself., using their soul as the source. So long as a connection to the astral plane is maintained, the energy will continue to spill out. When a wielder lacks a soul, the strength of the energy is diluted, and not as powerful as it would normally be.

Astral is highly dependent on the will of the caster. The stronger their 'aura' the more energy they are able to draw out. As such, directly attacking the user with any soul/spirit damaging spell/weapon will sever ties to the astral plane, thereby also cutting off their ability to use it. Power psychic/psionic attacks can also jar the user out of the 'trance' thereby also stopping the energy from flowing into them.

Astral Elements

While they aren't elements in the true sense of the word, they do possess similar properties as the elements they appear to represent. There are only three elements in the Astral; Ice, Fire, and Wind. Fire severs the ties to the plan, Ice binds them, and Wind is a transporter. Fire and do not harm anything physical, nor is it fatal, but it can, for a time, stop the target from using magic tied to the astral plane. If they do not know magic then it will not affect them. Wind is special in that even those that lack magic are able to be 'seen'

Fire - That Which Severs

Primarily an offensive element, this is used to sever all ties to the astral planes. It does so by directly going for the bonds that hold the magical energies to the wielder themselves. If they are in the process of casting a spell, the astral fire, upon hitting the target, would travel along the binds to the astral plane, and incinerate these binds. At this point, the spell and/or summon would instantly fail, and the caster would not be able to cast the same spell again for quite some time till the fire is put out. Nor would they be able to call upon the inherent element that had been used in the spell/summon. If the spell is cast and thrown at the wielder of the astral fire before it burns away the binds completely, the spell would be weakened considerably and will continue to burn till they are severed. It appears as a white-pink flame.

Ice - That Which Binds

The element of ice is mostly defensive. Although, spikes of ice can be thrown for use of an offensive spell, these, however, lack the power to obliterate the bonds and are only really capable of physically attacking a target. As opposed to destroying the bonds, ice freezes them. This also causes the wielder of the magic to be "frozen", and are unable to cast a spell for several seconds after the binds have completely frozen over. The other difference is that the caster can still cast spells of the same element, as ice merely stalls the spell till the ice is melted with astral fire. It appears as a silvery blue-white pearlescent colour.

Wind - That Which Travels

Wind is neither defensive nor offensive, as it is solely a method to travel. The astral winds provide quick and instant access to just about anywhere that is connected to the astral planes, provided the caster had encountered the person that is in the area they wish to go to. They are referred to as 'anchors' which are the souls/auras of those the caster has met before. It is useful in that this allows for travel to locations that have not been visited before. Those who have not mastered it must depend on places they have already been to in order for travel to be successful. One must be careful as the winds aren't always accurate. The winds can also now be focused into a single spot, thereby teleporting a part of someone’s physical form from one spot to another, literally scattering their body to the winds. Unlike Fire And Ice, the wind is capable of effecting the target on a physical level as well as spiritually. It can act as a 'shield' for the material and immaterial. Lashing out in lavender-hued 'smoke' like tendrils, which cast what comes her way to a random location via 'cuts' when it strikes the target. It is the ultimate defensive wall, nearly perfect in how much it can protect from when she is directly attacked by an outside source.Appears as a transparent lavender hue. Allows for flight if used properly. She uses it to give the illusion of going intangible when in reality it is just short 'bursts' of astral travel. [Current Anchor Points] Most major cities/kingdoms on the Seridian Peninsula (Bandilstat is the exception, unable to transport into the kingdom proper due to the dome), Stygia, New Claueris.

Astral Sense

An extrasensory ability that is attributed to her anchors. Able to detect low and high-level auras/souls due to the anchoring. The soul magic has enhanced this ten fold. Can go as far as the astral plane expands by using layline connections to 'look' where they reside.

The Gift

These energies can be taught by its original creator, The Mazoku, of which Karu Kazesuta obtained the gift from. The process of which is quite painful, in so far as it directly "injects" the element into their soul. It takes three days to be able to wield the astral element to its maximum strength, till then; each time it is called upon, the wielder is wracked with deep inner pain. There is a limit as to how many can use the elements in any given lifetime, and that is two. This also includes Ryuseiki herself, as she is only able to teach one individual at a time. She can take the astral element back at any time, as they are all linked to her. Those who have been bestowed with any of the astral elements, hold a connection to Karu, and they will always stand out as a beacon, she will always feel when they use any of them and is always able to pinpoint their location regardless of wards or barriers.

Wielders

Fire: Formerly wielded by one Falcon-HAC, once his status became unknown, when he vanished, the elemental fell into limbo.

Ice: Only one, and who is perfectly suited for it, SilverMayhem-NOX.

Wind: Previously Slayer Lina, No known current secondary wielder.

~*Fire, Ice, Wind: Stolen by Bandus, by way of 'stealing' Karu's blood through Infinity. Primary affinity is Astral Ice.*~[CURRENTLY SEVERED

The forced, and unexpected "upgrade" to Karu, through the consumption of her construct's soul remnant, has awoken the latent ability of Astral beyond the 'elemental' ones she knew of.

Astral Projection - A subtle offshoot of astral travel, via physical means, this one caters to the soul. She is capable, with concentration and meditation, able to travel through the astral plane. Her physical body is left behind, however, leaving it vulnerable to attack. In the 'astral' form, she is able to use the soul strings as a means to touch on anything in the physical plane(Organic or inorganic), or the spiritual, making them far more dangerous against her opponents. When like she can trap those currently traveling in the astral plane, using the soul strings as anchors, leaving them trapped within.

Astral Trapping - Using the soul strings she is able to 'trap', and hold down a beings 'soul/spirit' in place. Effectively hindering movement or even astral projection.

Astral Wave Emission - Piggybacks on Valefore 'Repel'. Concentrates a beam into raw astral energy with no secondary attributes.

Astral Constructs - Energy-based weapons/armour. Astral ice being the backbone for more rigid astral energy. The core being her own soul strings. Uses them to form astral 'chains' with the ends of them being sharp curved hooks of astral ice, which encases the soul string "ropes". Is able to coat them entirely, or just the tip

VALEFORE ( A rapier created from her soul, in fact, it IS her soul. The only weapon that is not housed in the Rune Medallion. The blade is pure black, with swirling rainbow-hued marks. The guard is an intricate metallic swirl of lavender. As it is a piece of her soul, at this point it has sentience, but thus far it is unknown how much. It has attained a new form of 'ascension' after the power-up that came from the after-effects of her soul remnant. Now being in the shape of a long sword )

REPEL - It is not a true type of magic. "Cuts" through all energies type regardless of the innate ability of said energy. The ability of the blade can repel the energy within the vicinity of the blade itself, for a close-range attack, or around herself for 3 meters, effectively creating a moveable dome of null space when the blade is held downward, that extends out 5-yards. Though it is not a shield or barrier, it is a more a "force" in this state.

"Repel" is based on casualty, where the 'effect' is repelled around Karu and does not 'cause' any harm. It acts similar to how two magnets repel each other when they are of the same polarity, by matching the energy wavelength of the attack.

"Repel" slices through physical objects like a hot knife through butter by 'repelling' it between the blade. It is able to cut through the immaterial to a lesser degree, such in the case of intangibility.

The energy will 'spread' out around her, similar to oil on water. Physical attacks, direct or otherwise, also 'slide' off this metaphorical dome. When "REPEL" is activated, usual shallow cuts will be much deeper, splitting the wound into a large gash. As such, if the blade is in this mode, it will also repel/split physical objects, organic or inorganic, along the length of the blade to the hilt. If the blade is struck by another sword, it will bounce back at 2 to 6 times the force that was originally behind it.

A weakness was found when battling with Ashton in the Tower. While it is able to repel physical and energy-based attacks, attacks that are non-corporeal, such as 'wind', are able to effect Karu due to the dome not being a true solid object. The wind, in this case, was used to suck out the air around her.

. . . Repel Echo - A projectile version of the repulsive energy. It is coupled with psionics to allow for its formation. It is fired off in a crescent shape, the further it travels the smaller the shape, it can boomerang back to the source - Either Karu or Valefore. It 'repels', in much the same way that the blade does but as a ranged attack instead.

ATTRACT - Absorbs the energy type into the blade, which in turn, turns the blade into that type. Once the energy is pulled into it, it can longer be repelled. However, any subsequent use of that energy type is pulled into the blade, absorbing it. It has the added benefit of attracting her target to the vicinity of the blade, for a much more accurate stabbing, so it does not miss. The target will be attracted to the blade itself when it gets about half a foot close to the blade.

IGNITE - Ignition harness' the sword's full and 'true' power. It attains an ethereal glow coupled with a mix of the ATTRACT and REPEL ability. It splits/repels what it stabs, while also pulling it into itself creating a pseudo-black hole effect of pull and push. Either of the two abilities can be harnessed on its own by thought alone. It is an awakening skill, lasts a total of an hour at the moment. Coupled with the 'soul' shard within Valefore and the soul string ability and after the utterance of DEVOUR, it can rip a piece of a target's soul out and draw it into the blade itself adding it into a reservoir of shards that can then be later used for 'soul magic' purposes. The object, magical or otherwise, becomes part of the self upon devouring. It is a one-way trip. May result in rapid evolution for the sword.


As it is her soul, damaging the blade will hurt her. She feels what it feels. She will feel the heat of another's blood on it, feel the ripping of flesh. The sword itself cannot be destroyed by normal means, such as putting pressure on it., but it can be wielded by others., and dominion over her. The sword cannot be too far from her person, at most a few yards, extending out further than that causes a pain tug, or pull within her. Attacks that directly target the soul will damage it This sword was "created" by a lavender haired boy with stormy blue-grey eyes, named Ranma Shin , once upon a time..but 'reformed', by her.


PERNACIOUS ( Reflects energy back at its wielder. A literal reversal of course back towards the had that launched it, no matter the location of that power's source. A gift received from Bandus)

VANQUISH ( It's made of the same organic metal as Bandus' right arm and has several features. First, the pommel (cap at end of the hilt) can extend a chain out from it, essentially turning a dagger into a bladed chain. Second, the blade can be controlled remotely, meaning that once you attune yourself to it, you can direct it to do and go where you please telepathically. Naturally, it's non-magnetic and does not conduct electricity, but conducts both heat and cold. When not held or controlled, the sword works defensively as a shield deflecting/parrying physical attacks. A gift received from Bandus)

RUNE MEDALLION (Embedded in the glove on her left hand, acts as a gate that holds her weapons, as well as any other misc. item. It can be accessed only from the exterior by way of touch while keeping the item in mind. Only Karu has access to her vault. However, Selinde is also able to pull from it due to special circumstances from having wielded Infinity)

Amethyst Brooch(Capable of healing the user, offers protection against psychic attacks, paranormal harm or ill-wishing. used to hold the cape in place around the neck. Enchanted by Gabriel Paris.

Within the Gem

ETERNITY The blade Eternity has the power to harness the power of thunder and lightning to its wielders beck and call granting the user the power to:

(Paralyzing Shock: The blade of the sword can be charged during a strike to release a controlled burst of electricity into an object upon contact. When striking an enemy this intense shock is such that it temporarily numbs the neural receptors of the nerve endings cause them to become temporarily paralyzed. Such a shock to the back of the head can incapacitate a man by rendering them unconscious.

Project Lightning: As above, the blade can be charged and the charge can be released as projectile bolts of discharge rather than the concentrated burst upon impact.

Thunderclap: Due to the speed at which the blade moves, the slashes of the blade can create thunderous shockwaves of sound and force. The Thunder Batou technique focuses on using these thunderclaps upon drawing the sword. The sound is deafening at how close she is to it, so she loses her hearing for a few moments.

Enhanced Speed and Perception: While wielding the blade Eternity, the wielder's neural relays are increased allowing for heightened awareness and perception and faster reflexes allowing the wielder of the blade to move at superhuman speeds.

Ionic Aura: The constant release of electrical charges brought by the blade creates a field of hyper ionized air around the wielder and blade to the point of creating a halo of electricity around them.

Energy Reflection: Due to the blades ability to harness and channel charged energy, the blade can reflect energy when used to block such attacks.

Storm of Mirrors: Works by the user creating multiple bolts of lightning and firing them at an enemy. Moving at superhuman speeds to catch the lightning bolts and reflect them creating a field of ionized air that reacts with the charge air around the user creating basically holograms of the user.

Drums of the Thunder God: Basically draw the sword, slash upward with the draw and then resheath the blade all in a single motion creating a series of three quick thunderclaps in a row.)

Xayne's Short Sword ( A sparkling adamantine-bladed weapon, the drow lent it to her as a way for her to practice her blade work.)[Returned to her by Selinde]

Spectrum Gauntlets (A gift from Alessa. A pair of leather gauntlets outfitted with plats and multiple pipes. They run from the mid-forearm to the palms. On the inside of them is a rainbow crystal set in a metal cage. They are intended for close combat. They, in theory, should allow channeling one's energy through the body and into the crystals. Excess energy that isn't used is then returned to the caster, giving her a good, temporary boost of energy. Wielding a weapon is difficult when they are worn, and they are prone to overheat, and possibly exploding, if too much energy is harnessed.)

SOULSEAR (Taken from Bandus ): In good and neutral people, scars and corrupts the soul as well as physical damage. In evil people, it devours the soul one slash at a time. It can also damage the intangible/incorporeal.)

CAPITOL (Taken from Bandus ): (Tortures the unlawful. It makes their blood feel like boiling acid. And for the irredeemably chaotic, it's Vorpal. It takes heads clean from shoulders.)

The Orb : ( A black crystal orb, about 18 inches in diameter, seated upon a foreign metallic base. It can absorb magic, like a black hole. And capable of imprisoning souls indefinitely. Lastly, it can bind and anchor a person or object.) [first, roll d20 1-6 means it consumes you. 7-10 nothing happens, 11-18 you roll 1d100, 19-20 you get full control.
(d100 roll) 1-10, it consumes you. 11-33, it siphons your powers while you are within 100 feet of it. 34-75, you can have it siphon another's powered for 1d10 minutes without a reroll of d100, 76-90 Bind/ Anchor (if within 10 od 76 roll a d20 and add that to bind attempt.) 91-100 full control.
] - [On loan from Invagrane]
- [Reliquinshed to Selinde]

CRYSDAGGER ( Made of channeling crystal.It is primarily used to create an elemental based blade in dagger form simply by holding it and feeding it the element )

Healing Potion : ( A very potent healing potion. A single sip is enough to heal every wound and ailment. Given to her by Bandus as a thank you for saving him from falling into the compulsory command brought upon by the rune he gave to Eden. 3/4 of it left)

Stasis Bubbles : ( Five in total. Four with an paused Deitonae spells in rocks. One with a frozen Astral and Void interaction)

A bag, containing special 'diamonds' (6) (Given to her by Gabriel Paris : (

Rose Diamond x 4: Unlocked/Inactive

White Diamond x 1: Powerful healing spell. Heals all

Dark Gray x 1: Gravity Spell

Silver Diamonds x 10: Highly explosive detonation spells infused

Shadowed Crystal + Magnetic Obsidian : (6-inch piece of a crystal with a powerful magnetic pull against those with any form of 'ability', magic or non-magical. It is countered with magnetic obsidian from the rock it was mined from)

Raven Sword

The Raven Sword is a blade created by Alessa Nightfall. Forged from a single block of obsidian that formed the core of a meteorite that struck the lake out by the Silver Raven Inn. The blade of the sword is a solid black alloy, almost crystal-like with a thin, silver lining that runs from edge to edge along its black blade- a lining that shimmers unnaturally, reflecting light in a manner like mithril.

The guard is shaped like a Raven in flight with its wings serving as the crossguard and tiny rubies set in for eyes. The leather-wrapped around the sword's grip is dyed a midnight black and below it lies a pommel is a carved single rune which means Friend in the daemonic tongue.

(Abilities: The sword itself tingles with a faint trace of energy. An enchantment to ensure the blade never breaks from use and the edge always remains sharp and it is blessed with Holy magic making it effective against evil creatures. What's more, is Karu can use it to cast Daylight spell (d&d spell) to banish away shadows. this effect is also harmful to the undead who are damaged by sunlight

SEALED

GOLDEN CHAOS (A greatsword, it's powers are presently a mystery. However, it is known to have been one of the Original Three's weapons (The others being the Starscore Saber and Silver Reaper). As its name suggests, it is a brilliant blade, golden and full of light. It is capable of 'tearing' through realities, bringing about chaos in its raw form. As such it makes it an unpredictable weapon to wield. It can chance attacks into something else altogether, by reshaping them from the core (i.e. Fire to ice, to anything else that is less harmful, or even at times, more) Even she doesn't know what the results maybe). It is both magical, but also not, its powers are not able to be nullified or sealed, a trait that carries onto its wielder.)[SEALED]

LANCE OF THE INFERNOS (Can channel any type of magic or energy into a pure astral fire. Because of the ability to absorb magic, it is capable of shattering barriers by the method of the absorption, drawing in the broken pieces into itself. The lance was created for Gaiden, The Spirit God of Fire, and also has the ability to grant one of the armors forged by her)

Other

ASTRAL PUPPET (Karu's first construct. Soul Shard embedded into the core of the knight's armour)[Destroyed, Soul recovered]

GUARDIAN CRYSTAL (Provides immunity to magical status effects from outside sources that would affect her physically, worn around her neck on a golden chain. All status ailments, including healing spells and curses, cast on her are drawn into the crystal, effectively housing them inside, accumulating till such a time comes when the crystal is shattered..all the effects will be bestowed upon the one that broke it. )[FOUND]

NIGHTMARE DIAMOND (Found in the city of Taltoua. A small diamond created by Kiwi, when he compressed 88 nightmare beasts and void puppets. Indestructible, opposite of a true diamond, it focuses on the crown and etheric chakras, like one, but provides a much darker aspect of it. it draws on the dreams, feelings, of the one that holds it, drawing the 'good', into 'bad'. a miasma that is capable of being focused on one being at a time. due to the telepathic and clairvoyant aspect of the original gem, it draws on their fears. Crippling them with an illusion of what they desire the least, which in turn makes it easier for the holder to win over the target. It amplifies those that already have dark energies, absorbing their thoughts, but only when they slumber, radiating those dreams into the reality, it is detrimental to the holder as it casts out that nightmare energy into their minds forcing them to relive nightmares one after the other, making for a fitful slumber. It prevents good dreams, and brings nightmares, attracting dark entities to itself in an attempt to 'eat' their power for itself. It has traces of void energy which also aids in its ability to drain out the 'good' emotions by also doing the same to their life energy. Causing fatigue, and eventual sleep, making hem suspectable to the nightmare diamonds power.)[Currently in possession of Selinde]

Battle Suit (Created by Ranma Shin. It provides Karu with the utmost in grand defense. It distributes the energy of a strike through the armored fabric. All parts of the suit are armored in a 'strange' way, enchanted by the powers of the godling being. The boots are steel-toed, as are the knuckles of the bracers, allowing for a strong punch or kick.)

The White Cape (It once was a very pristine, regal looking thing, belonging to Bandus. Lent to her when she was in a state of undress one night.. she has kept it safe since then. Runes etched into it has made it as strong as adamantite.)[Used as the base for the new alterations of Alister]

The Book (A book whom's cover is stark white, and pages are black, there are no words within it.. She suspects it may require blood for the words to appear)

Xayne's Little Black Book (Notebook that has a bunch of scribbled on spells and techniques, lent to her, by Xayne)

Mage : Life Sphere Tome (Book of 'Life Magic')

Stelladona Tempeste ( Formerly Caer's Villa, it was relinquished to Karu after a battle with an alternate universe(evil) version of the vampire. When Caer mistook Karu's presence at the villa for stealing, in anger, he just gave it to her)

Harbinger's Echo (A mighty aerial warship, of which she was leant, but has decided to keep it for herself)

Shadowscale Amour ( A full set of dark armor made from the scales of a shadow dragon. This armor has a dull black hue to it and doesn't reflect light. The armor also has several different enchantments that are only active when all pieces of the armor are worn. The armor allows for 1 time a day instant teleportation to the silver raven Inn. cause of the silver raven badge over the right breast.)

Passive over all

Shadow Drain: When the armor is hit by a shadow spell, half of the spell energy is absorbed into the armor allowing its wearer to store up a reserve of shadow fell energy.

Cold Resist: Wearer takes only half damage from cold spells and is immune to harsh cold conditions one may face out in the wild.

Boots

Muffle: The wearer footsteps make no noise nor do any items on their person, only their voice seems to carry past the armor.

Helmet

Protection against Evil: This enchantment protects the wearer from spells that would afflict the mind. Granting them immunity to Fear, Charm, Dominate, and Command as well as blocking their mind from Telepathy, though the last part can be turned on and off at will. the Helmet must be worn to have this effect.

Chest:

Doomblast: When hit by an enemy spell the armor will absorb part of it, storing it up until it is released in a counter-attack. the effect is a radial blast of Shadow flame out in a 30-foot radius, knocking them back and burning them with shadow flame. The wearer can choose creatures within the blast who will not be affected by the Doomblast, handy when one is worried about friendly fire. Though it has to be a conscious effort made before releasing the Doomblast.

Gloves

Grant the ability Spider climb which allows one to climb along walls and ceilings.

Cloak

Flying: When the command is given the cloak turns into a set of bat wings that allows one to fly. If the wings should end up the damage they instantly revert back to the cloak. The cloak then can't be used for 1d12 hours again, giving them time to regenerate.

Temporary Borrowed

INFINITY ( Returned to Bandus) A beautiful, but seemingly, cursed curved katana. Though she had her for a short time, she had fallen in 'love' with her.

SEMPER ( Holding on to it after Eden's Genasi Outburst)

Alister, as he has called himself, is a sentient cloak/tunic-jacket that has taken residence on Karu. Their relationship is symbiotic in nature. Currently, no longer 'just a cloak', it is now a long sleeve black and white jacket-top. Due to the alteration, the jacket-top of it known as "Alister", while the cloak is "Brattigan". The 'new' version's cloth is made from a cape Bandus gave her.


Spells: There are several layers of spells crafted into the very fabric of the cloak that can be activated on a thought or are consistently active without an incantation while these spells can be changed by the cloak, only five spells could initially be maintained this way. However, both Alister and Brattigan are able to actively channeling these spells and both are capable of retaining five. Bringing them to a total of ten slots. The power of these spells is shared by both Brattigan and Alister. They currently are:

Iron Hide: Creates a protective encasement around a target, this protective barrier serves to augment the target's durability and resilience to something approximately like iron. By utilizing this spell, the caster can turn any article of clothing into iron armour without the rigidity of a heavy armor suit. The spell can also be cast over a physical body making the caster's physical body as durable and rigid as iron.

Ifrit: Grants the caster the ability to conjure and control fire around themselves, the user can generate flames from their body, manipulate flames outside of those that they generate and are inflammable and heat resistant making them immune to the very flames they wield. Grants protection against all types of fire, Elemental, Spiritual, and Psionic.

Void Heart: Creates a swirling vortex from ambient shadows capable of consuming matter and energy alike. Primarily used to negate magical attacks but can also be used to counter physical objects as well.

Deitonae: Creates a sphere that contains within a compressed explosion, these can be then thrown as projectiles at a target. Upon impact, the force of the explosion is released in a shockwave of heat, fire, and a raw concussive force capable of shattering solid stone.

Apartum - : By creating a rend in the spatial axis, the caster can create a link between two non-connected spatial vectors, generating a portal from one location to another from which an individual or party could traverse.

Gaelinus-By transferring mystical energy from the caster into the earth, the caster can generate earthen protrusions out of the very ground. These protrusions can be shaped to the user's need such as the generation of earthen spikes and protective walls to restrain an enemy or protect oneself. The spell can be used on stone and soil alike.

Garinaia-Allows the caster to transfer unstable mystical energy into the inorganic matter until that matter becomes unstable and becomes critical resulting in an explosion of pure concussive force and shrapnel from the explosive matter. The larger or denser an object, the more energy required to reach critical instability and thus the greater the explosion.

Caetenis Alligandos Deo-Creates chains of "Aether", a primordial form of energy, to imprison a target. It summons physical chains from the aether. Once imprisoned, the chains take on the property of whatever force is applied against them and redirect it back upon the imprisoned target, making them essentially unbreakable to the target. The chains are more reflective then absorption. Pulling energy from them redirects that force back on the one that is bound to them. The counter force is painful and depending on how powerful the initial force is.

It uses all power within the caster, so once cast they are incapable of casting it and other spells again for a while. The imprisonment is not permanent and lasts about an hour so effectively it is to hold them in place with those powerful chains.

*:Open

*:Open


Anti-Craft Charm Inscribed as the Law of Absolute Self, it is a runic charm that prevents the direct augmentation, alteration, or influence of the 'self' from that which is external to the 'self'. The mind, body, spirit, soul of the self cannot be directly affected by any power but the self.[Also tattooed on Karu's right arm. Thinking about the shape and inscription of the rune, activates it]

Envigero- : Creates a well-spring of energy within the target, effectively multiplying the potency of their spells and techniques by two-fold. When the caster has previously expended their well of energy, Envigero can be cast to restore that expelled energy to full, however, in those instances, the caster does not get the benefit of the hyper-energy that casting Envigero while fully charged provides.

Aeria- : Creates a cushion of solidified air around the caster that allows them to walk upon the wind in a motion that seems to be similar to both swimming and walking upon the ground. (Slotted to her boots)

Willow Whispers - Creates a swarm of firefly like apparitions to find a target object or person, the swarm searches an area (roughly the size of a small city) from the caster for the target and if found create a path of the Whispers to guide the caster to the target. If the object is not found within the search area the swarm returns to the caster and dissipates.

Kamime - Grants the caster the "Eyes of God" which allows the user to focus their sight on a target location, object or individual regardless of the relative distance from the caster. Using this the caster can find the location of a lost item or old friend, spy on an enemy, or even make sure a particular location is safe before traveling there.

Futenis - Summons a powerful gust of wind with the sweep of her cape

Galen Somon - Able to summon a golem of earth, must be touching the ground in order to 'pull' it out.

Krakoa Somon - Summons a giant eagle capable of attacking would-be enemies.

Expellius- Generates a shockwave of compressed air released as a powerful concussive wave and strong winds comparable to a hurricane expanding outward from the caster. Capable of throwing away objects of several hundred pounds up to a ton of weight with its force.

Nilvein - Creates a nullification field that dispels energies of various wavelengths within the field of the caster of roughly thirteen feet. All energy that enters within the field is dispelled even if it does not originate within the field itself.

Fascinare-Can enchant a bladed weapon with different energy types.

Ferronius - A spell that channels the feral primal spirit beast of the caster to transmogrify the user into a werebeast variant of that very bestial spirit. The exact nature of the beast is dependant on the caster, however, this bestial form provides an enhanced physique and greater senses but makes the user more primal and instinctive making it difficult to use complex abilities.

Insnarios- By channeling the mystical energies of the user through their voice or gaze, the caster can capture the mind of the target and subjugate their will with their own allowing for complete dominance of the target. The spell effectively makes the target an extension of the caster's own body and bypasses the will of the target entirely.

Alaventius- A spell that amplifies a generated breeze several thousand times its initial starting vector. Primarily used with a fan, cloak or cape which can generate more potent effects as they catch the wind most effectively. However, this spell can also be used with any displacement of air such as the slice of a weapon, the wave of a hand, or even the simple exhalation of one's own breath.

Apartus Kagerum- Creates a portal into the Shadow Plane, a dimensional plane that links to all shadows, that the caster can use to traverse from one shadow to any other shadow

Aegis Invocation (Creates a defensive barrier in front of caster) - 3

Bow of the Huntress (Allows the user to fire the objects in their hand as projectiles) -3

Shinigami (Manifests the talisman into a summoned creature of the casters choice including humanoid or animal manifestations) -2

Puppet Doll (Allows the user to transport themselves and leave a paper doppelganger in their place. I.E Replacement Jutsu) - 4

Breaker Charm (Release a powerful force of spiritual energy into the target when attached. Usually to devastating effect) -2

The Rune King's Eye (Increased perception. Allows the caster to see and sense everything around them including objects behind them and things that are invisible.) -1

The Speed of the Messenger (Increased speed. Magnifies the user's speed by a fold of five.) - 1

Armor Charms (Creates a protective barrier on the body of the user increasing their natural durrability) -2

Silence Charm (Binding charm that binds the target from using powers or magic) -2

Binding Charm (Creates chains to bind the target, the chains create a barrier that redirects the power of the target back on themselves) -3

Immobilization Charms (Paralyzes the target when attached) - 2

Protection Charms (Can be placed on a door, window, or other location to seal a room or to create a protective bubble around the user barring entrance. - 5

Detonate Charm (It works like the Detonae spell. The charms can create powerful expulsions of fire and force that can be triggered at your command. There are two variants. Has to variants, with an "X" shaped symbol there or without. The ones with an X are designed to detonate upon being triggered by contact. It can be thrown at a target or placed on an object and they'll detonate when someone touches the object. The ones without requiring a release command to detonate) -3

Repulse Charm ( It repulses any attacks backward. Great for countering potent spells or ranged attacks. It returns the attacks back on the attacker. Less useful in a direct combat situation though.) - 2

Siphon Charm(It leeches energy out of whatever it is placed upon and transfers it directly to the caster. It can be used as a makeshift dispel charm if it has something protected by an energy field or the like. But it's primary purpose is to steal power from an enemy and use it as one's own.

Fighting.
Fire.
Meat.
Vodka.
Swords.
Power.
Friends.

*✧・゚::・゚✧*

Betrayal
Enslavement
Losing connection
to the Astral Plane
Deep Water
Underestimated
Being Alone
Void/Shadow Energy
Losing 'herself'


Fears

Selinde - She truly fears this sentient entity, one of the few beings to have dug her claws deep into her mind and soul. She can't resist the woman's summons, and will often do as she says. She had grown to 'love' and adore the blade that the woman once was. Which translated over when Selinde found an "organic" form. She believes Selinde see's her as she see's the Void Child, as she does owe her freedom to the fiery woman..

Restraint/Entrapment - After Daizal chained and collared her, she fears any and all forms of enslavement. Having been depowered and rendered vulnerable, the very act of being caught in such a way brings out a more ferocious aspect of her rarely seen outside of battle..The core of it stems from being entrapped in the shadow realm for what felt like an eternity when Keishinkae took over her essence.

Bandus - Having an odd, peculiar, unique sort of tumultuous kinship, she has grown to see him as a 'true' friend over the course of the three years she has known him. She trusts him due to how he seemingly doesn't underestimate her strength . They fought as mortal enemies but it soon transformed into a comradeship out of necessity. That ceasefire drew them close as 'sort-of' friends, they still fought, however, many times nearly deadly. She does 'fear' him, however, despite the seemingly blind trust she has in him. It seems that he knows far more about her than she does him. She is endlessly devoted to him and his cause...

Power - Her desire for power has led her astray to a path that she did not wish to be a part of - Not willingly at least. Such is the case with the pact she now holds with Dutherius. Karu is attracted to power and the powerful. She doesn't hide her megalomania either, wearing it on her sleeve..

Sleep? - Not a true fear, but it is something she avoids if she can. Ever since the Decimation War, her sleep has been disturbed. While at first it was due to the nightmares OW had created, then Virik's interference. Her insomnia was later exasberated by seeing Alessa's true form.. and another 'incident' that altered her memories..


ACCOLADES

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