Name: Alexander Blake
Apparent Age: Mid 20s
True Age: around 500+
Class: Bladesinger (Swordsman and spellcaster)
Species: Black Dragon/Elf mixed
Occupation: Bounty Hunter/Mercenary
Height: 6’2”
Weight: 230 ibs
Eyes: Red
Hair: Short Black
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Skills: An experienced swordsman and a proficient spell caster (if a bit handicapped). Alex has spent a good chunk of his life alone, an experienced woodsman he knows more than a thing or two about tracking quarry and following up on leads, so long as the trail is hot mind you.
Abilities: Extremely agile and fast, the half elf can be quite quick on his feet if the situation calls for it. He is also quite strong, capable of punching through stone and wood effortlessly. In turn, being part dragon his body naturally radiates magic. Additionally he can shapeshift parts of his body into a draconic like state from forming his hands into dragon claws of sprouting a pair of dragon wings from his back. And while his senses are exceptionally sharp they tend to pale in comparison to full blooded elves, this being one of the tradeoffs for being a half breed. Alex in turn having lived for so long is very knowledgeable about magic from being able to sense it to analyzing it.
Weaknesses: Due to a curse he inherited from his father’s side Alex cannot directly tap into the magic within him and requires outside tools to manifest it. Another drawback is that being half elf whenever he morphs his body into his dragon side he will experience profound pain (a.k.a drains his stamina). And while his body may have infinite magic, it only generates so magic at a time so he cannot cast spell after spell indefinitely. (update: Thanks Lilien Alex is now freed of this curse and is now capable of learning in how to use magic)
Alex also heals about as fast as the next person, if he gets shot or stabbed, it will take just as long for him to recover as the next guy.
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Equipment:
Cursed Blade of Kansai: This curved and rune edged blade was not simply called cursed without a reason. The sword upon being drawn will instantly drain the magic out of the user and only those with a high concentration of magic in them can hope to weld this sword without dying five seconds after. Forged by a vengeful and magical swordsmith this blade was originally commissioned by a cruel sorcerer who desired a sword that could topple dragons. Instead the swordsmith made it so that the blade could only be used by dragons due to their high potency in magic or those with dragon in their blood. What is more, the more magic the sword drains from the user, the more sharper and dense it becomes before its next swing, though once swung it’ll use up its magical reserves instantly. So the bigger pause between attacks the more ferocious the attack will become.
(update)
The Dragon Eater: During a spar with Bandus Alex's sword absorbed numerous dragon souls from his new father in law. But in the process all of this influx of magic actually overloaded the blade causing it to shatter. After reforging the pieces and using a special gem, the sword was reborn as the Dragon Eater. A blade that after it strikes down a dragon can actually absorb it's essence and increase in power along with possibly gaining a new spell. (see abilities)
(Disclaimer: The Caster is NOT a gun. Guns require gunpowder and bullets. So repeat, do not call it a gun. Do not call it a gun or else the owl will eat you)
Caster: A specialized weapon that literally shoots magic at the desired target. Requiring what is known as caster shells this device has become something of a rarity due to how little use most spell casters have for such a weapon and was only made with the hopes to even the playing field for those who could not cast spells on their own. But due to a design flaw, the weapon still requires that the person still have the amount of magic within them to make the Caster work. And since those who cannot cast spells on their own due to having no magic within them, the weapon is all but useless…except for those like Alexander who share in his unique curse which blocks off one’s use of their own magic. This however means that merchants who actually sell caster shells are even harder to find, though Alex has managed to track down a few here and there though at a high price.
Caster Shells: These specially crafted shells are essentially premade spells that when activated cast whatever spell they contain. Made mostly for offensive purposes, these shells require magic in order to be triggered, if the user has no available magic then nothing will happen and they will remain in the caster they are loaded in and shall remain as such until the user or someone else with magic tries to fire them.
List of Caster Shells (note at any given time Alexander will at least keep 50 random caster shells on hand)
Ice Caster Shells fire icicles about a foot in length
Type 1: Fires a few icicles that tend to freeze and encase the subject upon impact
Type 2: Fires five icicles
Type 3: nine icicles
Type 4: a complete bombardment of icicles
Fire Caster Shells shoot fireballs at varying sizes.
Type 1: a small fireball (about the size of a baseball)
Type 2: a slightly larger fireball (around the size of a basketball)
Type 3: a fairly larger fireball (around the size of a beachball)
Type 4: One gigantic fireball (about the size of a medicine ball)
Lightning Caster Shells as the name implies fire lightning for a various degree of time depending on the type.
Type 1: A few seconds
Type 2: Five seconds
Type 3: Ten seconds
Type 4: half a minute.
Sleep Caster Shells: This shell when it hits the target will put the target to sleep, though depending on how strong or resistant the target is, this may last from a few seconds to perhaps a full day.
Toad Caster Shells: This shell when it this the target will temporarily turn the target into a toad, though those who are highly resistant to such spells may experience no effects.
Flare Caster Shells: Exceptionally rare caster shell of the fire elemental variety, this shell will open a small portal that will bombard the target with a series of raging hot plasma bolts for a few moments.
(Note: the acquisition of such caster shells will be played out before use!)
Meteor Caster Shells: These shells are considered to only be a myth and Alexander has yet to find a merchant or anyone for that matter who would know the whereabouts of one. It is rumored that this caster shell will open up a massive portal that will unleash numerous flaming and high speeding meteors towards the target.
(Update: With the removal of the seal that was blocking off his magic, Alex no longer uses these....mostly cause he used them all up to blow up a black dragon and has no need to buy anymore. On a related note, his original caster was seriously damaged in the fight)
Dragonoid Form: This for all intents and purposes is Alex's true form, his dragon side completely unleashed in all it's fury. In such tradition of such forms his attack, speed, defense are flat out increased with the draw back being he can't make the best of use of this form in tight and enclosed spaces.)
Tri-Spell: A predecessor to his caster, this mysterious weapon draws magic directly from the user in response to a spell being cast. Provided it is a ranged spell the weapon can in turn amplify, direct and focus it's power into a single direction in the form of three single shots fired from a rotating three barreled chamber. It was the hopes of Alex's father that this weapon might be able to by pass Alex's curse, unfortunately the gun required that a spell be directly cast by the user in order to function so it was shelved.
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Spells:
Acid Sphere: Taking on the form of a glowing neon green fireball, this spell can reduce a boulder to a melted and bubbling puddle.
Corrosive Touch: As the name says Alex's hands will be engulfed in a green flame that upon contact will burn, dissolve and just eat away at whatever surface they've come into contact with.
Acid Aura: Alex's body will be bathed in similar though lesser green flame as seen with his corrosive touch. Contact with his person will result in a similar though lesser degree of burning and dissolving as this spell is more designed for defense vs. attack focusing more on neutralizing ranged spells and attacks.
Acid Rain: With this spell Alex can call down a acidic rain shower in a area no larger than fifty feet in diameter. When fired through his Tri-Spell however, the attack is intensified and actually flies in a focused direction mirroring that of a minigun spreading out in a cone like direction.
(update)
After a fair amount of study that in combination with him researching methods to help Laira to control shadow magic Alex has begun to learn how to use black magic, mostly from stumbling upon a spell here and there as he went through his father's libraries. For the time being he only knows the basics of the three primary offense spells of fire, blizzard and thunder as well as few basic status inflicting ones such as sleep and stop.
Dragon Eater Spells.
Acid Plague: Utilizing the duo powers of a black dragon's and copper dragon's magic the sword emits a powerful and highly corrosive cloud that can slow and suffocate certain opponents.
Tempest Strike: Utilizing the power of three blue dragon's and two bronze's, the sword will unleash a massive torrent of lightning that has the potential to stun multiple opponents.
Massive Silence: Utilizing two yellow dragons, the sword can either silence multiple lessor opponents for a few minutes or one target depending on their level of resistance.
Rain of Fire: Utilizing the power of one red dragon and three brass's the sword can call numerous and massive fire balls to either bombard the entire battle field or be focused upon a single area.
Blizzard: Utilizing one silver dragon and three white ones, the Sword can unleash a single storm of extremely sharp ice shards that can potentially frieze and or carve up lesser enemies.
(knowledge of gained spells from Bandus)
Domain Spells
Storm
1. Entropic Shield- 20% miss chance on range attacks
2. Gust of Wind- Knock down or blow away creature or object
3. Call lighting- Calls forth up to 3 lightning bolts
4. Sleet Storm- blinding and stinging onslaught of ice flecks that can make the ground slipery and balance impossible
Retribution
1. Shield of Faith- Your unshakable faith gives a 35% chance that an attack with deflect off of you harmlessly.
2. Bears Endurance- You temporarily grow tougher and are able to withstand and shrug off attacks that would normally fell you.
3. Speak With Dead- You can have a very limited conversation with someone who has recently died. The chances of them speaking grows if you are the one that killed them.
4. Fire Sheild- You are protrected from fire and ice damage while your sheild retaliates with a burst of flame when you are attacked.
Divine Spells
0.
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures a miniscule amount of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: Slight inside on one simple action
Inflict Minor Wounds: Touch attack inclicts moninal amound of pain/damage
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Boosts your resistance slightly
Virtue: Your endurance is raised marginally
1.
Cause Fear: One creature of low level is riddled with uncontrollable fear and attempts to flee from you.
Command: One subject is forced to obey a single simple command given by you.
Endure Elements: Exist comfortably in hot or cold environments.
Obscuring Mist: Fog surrounds you.
Protection from Chaos: Creatures of a chaotic nature have a harder time tealing damage to you, as their attacks veer away from their target.
Remove Fear: Suppresses fear in one subject.
2.
Align Weapon: Weapon becomes evil, or axiomatic-aligned.
Bull’s Strength: Subject temporarily grows stronger.
Calm Emotions: Calms creatures, negating emotion effects.
Darkness: 20-ft. radius of supernatural shadow.
Enthrall: Captivates all within 150 ft.
Hold Person: Paralyzes one humanoid for about a minute
Silence: Negates sound in 20-ft. radius.
Undetectable Alignment: Conceals alignment for 24 hours.
Zone of Truth: Subjects within range cannot lie.
3.
Blindness/Deafness: Makes subject blinded or deafened.
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Dispel Magic: Cancels spells and magical effects.
Glyph of Warding: Inscription harms those who pass it.
Invisibility Purge: Dispels invisibility within 15 ft.
Locate Object: Senses direction toward object.
Protection from Energy: Absorb a quarter of the damage from a specified kind of energy.
Searing Light: Ray deals moderate axiomatic damage, moreso against undead.
Arcane Spells
0.
Acid Splash: Orb deals 1d3 acid damage.
Daze: Humanoid creature of 4 HD or less loses next action.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (-1 on attack rolls).
Ray of Frost: Ray deals 1d3 cold damage.
Ghost Sound: Figment sounds.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Mage Hand: 5-pound telekinesis.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks
1.
Alarm: Wards an area for 3 hours.
Hold Portal: Holds door shut.
Shield: Invisible disc gives protection against mundane and minor magical attacks
Grease: Makes 10-ft. square or one object slippery.
Obscuring Mist: Fog surrounds you
Charm Person: Makes one person your friend.
Sleep: Puts creatures into magical slumber.
2.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Flaming Sphere: Creates rolling ball of fire which youdirect with your will and lasts 2 minutes.
Touch of Idiocy: Intellect and common since or temporarily drained away.
Darkvision: See 60 ft. in total darkness.
Spider Climb: Grants ability to walk on walls and ceilings.
Invisibility: Subject is invisible for 10 minute or until they attack.
Alter Self: Assume form of a similar creature.
3.
Fireball: Cretaes a firely explosion with a 20-ft. radius.
Lightning Bolt: Calld down up to 5 lightning bolts to strike at victims
Wind Wall: Deflects arrows, smaller creatures, and gases.
Displacement: Attacks miss subject 50%.
Arcane Sight: Magical auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Tongues: Speak any language.
Haste: Up to 3 creatures you touch have their speed accelerated
Slow: Up to 3 creatures you touch have their speed decelerated
Water Breathing: Subjects can breathe underwater
4.
Dimensional Anchor: Bars extradimensional movement.
Stoneskin: Skin hardens to the point of stonnev and greatly reduces damage
Confusion: Subjects become befuddled and cannot think straight.
Wall of Ice: Creates an 8-foot tall wall of ice.
Resilient Sphere: Force globe protects but traps one subject.
Shout: Creates a deafening and damaging 30-foot cone of semi-tangible sound
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Personality: A wanderer by nature Alex never stays in one spot for too long before moving on to wherever the wind or where a new job may take him. Laid back and casual it takes a lot to get under his skin and even there he’ll remain his usual calm self. In combat it is much the same way and he will only get serious and his draconic nature will emerge. Speaking of which Alex tends to be a bit touchy when it comes to the subject of dragons, especially black dragons often going silent and contemplative whenever the matter is brought up. He is also much the same way with elves, though to a lesser degree giving out a few tidbits of his own opinion regarding them. All in all Alex is just one of those guys who tends to roll with life’s punches, generally thinking up plans on the spot and seldom if ever thinking things in advanced. However! One thing he is not keen on are those who go back on their word (namely those who try to weasel their way out of a bounty payment). These are the ones that Alex won't hesitate to get a little rough with. And by a little rough, he'll throw them up against the wall, or through it, depends on how up to code their building is.
Physical Description: Alexander has the appearance of any elf, with short black hair, red eyes with a handsome face and coy smirk. Being well built and muscular, Alexander wears a pair of dark grey pants with a light grey shirt. Wearing an old and somewhat tattered brown coat, his look is complete with black and brown gloves. If one were to get a shot of him in the buff, they would see on his right arm an odd birth mark. One that he’ll often avoid conversations about and will simply dismiss as one of the many mysteries of birth.
Background: When forbidden loves occur between two separate species it is usually the resulting offspring who will be hurt the most from the union. This is no truer in Alexander’s case whose father was a black dragon and his mother an elf. The pair had an unexpected encounter when Alex’s mother Karia took refuge in a cave deep in the woods during a scouting mission. It was there that a mysterious benefactor left her food, drink and even a place to rest for the night. It wasn’t until morning that Karia ventured deeper into the cave to find that a treasure trove of untold riches. At first she thought she had stumbled upon a robber’s cave but after careful inspection took note of how old some of the trinkets there were and quickly realized it was in fact a dragon’s cave. All of this was observed by the very dragon who had welcomed her into his home and to his surprise watched as the elven woman removed her own necklace and placed it among the vast collection of trinkets both as thanks for the kindness the dragon had shown her during the night and as apology for disturbing his collection unintentional as it were.
Before she could leave however she would find a tall and dark man blocking her way with a soft smile upon his face. Since dragons often identify themselves through their own unique roar, he would give her the name of Blake to call him by. Reassuring her that she was in no danger, Blake would remark how her own sincerity and honesty had touched him and promised her that she could come by his cave any time she liked. From this a simple friendship was formed that would soon blossom into romance. A romance that both knew must be kept in secret less either of their races learn of it. Black Dragons are quite keen on keeping their bloodlines pure and any relationships outside of their own race whether it be with another dragon type or race, even an immortal one like elves, is strictly forbidden. In turn, the race of elves that Karai came from held dragons in high regard and the last thing they sought was to ever upset one, less they find a highly agitated dragon appearing on their front doorstep. One could argue their love for one another blinded them to these simple facts as Karai would make regular and secret visits to Blake’s cave. So it would come as no surprise that eventually Karai would one day travel to Blake’s cave to reveal to him that she was pregnant with his child.
For a short while, it was happily ever after. Karai would stay with Blake as the pair would actually try to make the possibility of them raising a family together work. But as it often goes, tragedy and romance go hand in hand together like the stars and the night. One day Blake would go out on an errand and not return. Days would go by and after a bit of searching Karai would learn to her shock and untold grief that a black dragon had been killed by three others of its kind for unknown reasons. Grief would be replaced by the realization that the secret was out. Still pregnant with Blake’s child Karai would go on the run and eventually arrive at a small inn. Weak and weary from child pains there some of the people would assist with the birth of her child. Giving him the last name of Blake in honor of his father, Karai knew that her son would always be hunted by black dragons for simply being what he was.
After she was fully recovered, Karai took her son and would try to start a new life for herself at a nearby elf settlement. For about five years Karai would manage to hide the truth about her child’s true nature. The only true oddity about him was that he was unable to cast magic of any kind which was odd for an elf but not enough to turn any heads. But as Alex grew older more signs began to exhibit themselves. It was found he could out run and over power any of his peers. Finally the priests at the elf settlement would examine him much to Karai’s anxiety. They would learn that Alexander had a curse in his bloodline that they would have trouble at first identifying. After some research Karai and her son were soon brought before the settlement’s elders and was informed that the blood curse that Alexander had could had only come from a Black Dragon siring offspring with an elf.
So obsessed were the black dragons with keeping their race pure of any defects that they had actually had their own bloodline cursed so that whoever would be foolish enough to allow themselves to be defiled or defile with another not of their race would have their children suffer the consequences. The curse in turn was purposely designed to be unique and easy to identify with a small birth mark, one that would instantly mark one for death and anyone else unfortunate enough to be in the immediate area when it was found.
Karai and her son were promptly escorted/chased off by the elf community who for years they had called friends and neighbors out of fear of this revelation. Once again on her own, Karai would teach her son how to forage and overall how to survive in the wilds.
How it was that Alex came to be separated from his mother is a story that the half elf keeps to himself. Eventually killed by Black Dragons? A random attack by robbers? It’s a story that he tells to none, even his closest friends…if he had any. But for whatever reason it was, Alexander for quite some time has been a wanderer. Often taking up bounties or small mercenary jobs that require a good sword arm or spell caster this is how he earns his living with everything else beforehand being a slight blur.
Throughout his travels Alex took up fighting and fencing skills from various teachers becoming an adept swordsman. Eventually one of them would gift him with the Cursed Blade of Kansai, why? As Alex put it, he needed a sword and the sword master wanted to get to rid of it. In turn the blade’s curse would work perfectly with his own.
The story around his second weapon, the Caster is a bit more interesting. Alex for the longest time could not cast spells despite having more than enough spell surging through his being. After picking up a tip from a client of his, Alex would hear word of a unique invention that had been designed for hunting rogue sorcerers. Sadly the weapon’s design worked against its original intent requiring magic in order to work so it would fade into obscurity with only a handful being made. After a bit of tracking the half elf would acquire one of these fabled weapons and a few caster shells that powered it. Since then Alex has made it a regular habit and hobby of tracking down and commissioning merchants with the talent for making these compact spells.
Presently Alex does what he has always done, doing bounty work and drifting from place to place. He avoids and or treats black dragons like the plague. He avoids elf communities as he has no taste for bad mobs! (Update) Recently Alex has inherited his father's treasure trove after defeating/blowing up his uncle. And with it his father's vault of forbidden relics. Some of these relics could unleash a great cataclysm or could help cause one. In short, Alex has now found himself tasked with keeping these relics safe.
(update)
Much has changed in the life of this half dragon as he is now happily married to Laira! The pair now live happily in a fortress on a the island off of the coast Pendula. Whats more after an encounter with his father in law Bandus, he now has access to a number of spells. As if this wasn't enough, a brief "spar" with the two resulted in his sword the Cursed Blade of Kansai shatter into several pieces. After reforging the blade he's discovered the sword has now taken on an entire different host of abilities. (see spells)
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Vault Items-
The Following items are kept behind an glass like case that can only be unlocked by the keeper of the vault. The case itself is highly durable and are capable of restraining the potent magical energies of the item inside.
Monkey's Paw: As the name says it's a classic monkey's paw. Imbued with the power to grant wishes, each wish however will always backfire in the absolute worse way imaginable no matter how well worded.
Mysterious Golden Cube: Either opens up a portal to a realm of untold horrors and torture. Or it contains the still beating heart of a lethal vampire lord.
Skull chest: A chest with a skull on it. Either opens up a portal to a realm of untold horrors and torture. Or it contains the still beating heart of a lethal vampire lord.
Sphere of Containment: Contains an ancient and evil demon.
Ancient Tome: An indestructable tome. Contains an unknown spell thats so dangerous that Alex's father never wrote down what it was.
Warlord Helm: One of eight pieces of armor. While it grants the user impressive battle insight, it also possesses the user over time and will influence him or her to seek out the other pieces so as to revive the ancient warlord this helm once belonged to.
One Third of a old key: This is one third of a key needed to unlock a vault where a massive golem army is stored that will respond to the will of the user of the key. One the back of the key is a map that will reveal the location of a vault when completed. In turn the key fragment will act as a guide to the other fragments if ever released from it's container.
Cursed Chest of Gold: To remove a coin from this chest is to leave that person doomed to be reduced to a shambling and rotting corpse over a slow and painful process till he or she either returns the coin back to the chest of gold, passes it on to another or until they die. If some one should pick up the gold coin the curse will pass unto them until they either pass it along or return it to the chest.
Desert's Calamity: A bottle of enchanted water that if applied to desert sand will flood and drown the entire region.
Philospher's Stone: This stone that much to Alex's disappointment is just a stone that can turn lead and other metals into gold. Upside is that him and Laira are now good as far as currency goes.