Name: Azure WhiteClaw
Species: Half Elf/Half Dragon
Age: Immortal, Appears to be in his late twenties
Abilities:
Fast healing: Normal wounds ranging in stab to bullet wounds normally take around an hour to heal. Lesser injuries usually take under half an hour unless Azure has endured a heavy and brutal beating. Disease, poisons and other ailing effects also tend to slow the process of what is usually a fast recovery. While capable of surviving massive blood loss, disembowelment, decapitation and dismemberment though go beyond his healing abilities.
Rune casting: Versed in various magical arts the half elf can amplify the power of his attacks to immense proportions. Like all forms of magic though, the casting of such requires mana and while his dragon side endows him with a high amount, he can only access so much of it at a time except for certain circumstances.
Dragon's rage: It is when Azure taps into his
dragon half that this side of him emerges. The level of mana he can tap
into grows to immense proportions as does his attacks, unfortunately
his focus and control all but vanishes as most of his actions while in
this state will mostly be driven by furry and instinct.
Skills:
Katana
mastery: A common knowledge amongst most people that live in a world
where lack there of would often result in death, Azure is proficient
enough to hold his own should it ever come down to a classic scenario
of crossing blades.
Marksman: Azure's half elfish heritage has
endowed him with eye sight that allows him near perfect pin point
accuracy with any ranged weapon though unlike other full blooded elves
his eye sight and reach seems to exceed being able to shoot at and hit
targets over half a mile away without a scope.
Description:
For the most part Azure appears to be a normal elf with no characteristics suggesting that his parenthood was anything other than elf. The only features though that stand out and separate him from other elf kind would the runes that appear along his body whenever he enters into a state of spell casting. Another attribute is the elf's enhanced physical strength that he gets from his father, the limits to this strength range from lifting the back end of a massive boulder with partial difficulty to punching through a solid brick wall. His strength though comes at the price that he is not as lithe and agile as his full blooded cousins, only capable of leaping and bounding half the distances that he normally could if he wasn't a mixed breed. His senses on the other hand are another story altogether being greater than the sum of which parented Azure. Finally, the level of mana that exists in his body while greater than any elf is only half as great as any dragon there again showing mixed results of his lineage, although as previously mentioned he can only tap so much out of this well at a given time except for certain circumstances.
Rune Casting:
Ice
Torrent: A massive torrent of fast freezing water follows behind
Azure's blade, should the attack follow through successfully the target
will be encased in a massive block of ice.
Eruption of flames:
Azure's blade strikes against the ground and causes a 12ft-20ft of
flames to erupt around his form which expands out to a 7ft radius
Arcane
Shots: A circle of runes will appear and surround the barrel of
Azure's gun, turning simple bullet rounds into massive shots of potent
arcane blasts, (requires caster shells)
Lightning Blade: Bolts
of charged energy will build up in the half elf's blade extending it's
reach to nearly triple it's original length. The effects of being
slashed and attacked with this form of his sword are no different than
being struck by lightning itself but like lightning the duration of
this attack can only last for a few seconds and has a massive mana burn
on Azure
Weapons:
The Dragon's Fang: A katana
blade forged from unknown metals, the blade is extremely light weight
yet heavily durable when compared to most other swords. However the
only true magical quality of the sword is it's scabbard, when sheathed
any damage or dullness the blade has accumulated will gradually wear
away till the sword is as sharp and toned as the day it was first
forged. However the more damage the sword has suffered, the longer
it'll take for the scabbard to do it's work.
The Hydra: A gun
made famous for it's unique qualities and appearance. There are
actually two slots in the handle where two different types of clips can
be loaded, along with a section in the bottom barrel where single shot
rounds can be slotted in. It is capable of firing normal shells and
caster shells, both style of shells can be fired through a top rotating
barrel, it is from this barrel that Azure fires arcane shots when the
spell is active. The bottom barrel though can have single caster
shells can be loaded in where only their normal level of power can be
used.
Caster Shells: These are gun rounds that have been imbued
with mana to increase their destructiveness and effectiveness against
mythical based beings. Hard to make and or acquire as the shells
require a delicate balance of compounds and a knowledge of magic that
goes beyond the primary basics and since the guns that are used to fire
them are even more rarer than the shells themselves few shop keepers
keep them in stock. There are three classes of caster shells, each
class with a varying degree of power.
Type 1: These are the
most common, while still hard to forge and craft, their compounds are
easy enough to find. They have as much push back as a normal shot gun
round with each shot. Often made in large groups their often found in
20 round clips. Due to the fact they are the least difficult caster
shell to make they are the least hardest to find and are the ones that
Azure will have the most on hand. Impact wise they can cause a minor
explosion capable of encompassing an entire limb and for mythical
beings endowed with magic can be just as deadly for a normal person
being hit by a Volkswagen. These are also the rounds that Azure will
mostly use for his arcane shots, namely since once a caster shell is
converted into one, their push back becomes ten fold (for a human it'll
be like firing a bazooka in rapid succession) so they are the least
draining
Type 2: At the very most Azure will have 5 of these on
him at any given time. Unlike Type 1s, these are more harder as they
require some one keen knowledge in the magical arts and as such if
found are highly expensive. Unlike Type 1s these are single shot
rounds and must be loaded manually into clips, but due to their level
of power it is more safer to load them into the Hydra's lower barrel.
When fired from the lower barrel, they are nearly twice as powerful as
a clip of type 1s converted into arcane shots. When a type 2 round
itself is converted into a arcane shot Azure's shooting arm will
probably go numb for about an hour from the mere kick back. The arcane
shot itself can probably level an entire building and is practically
lethal to less mythical beings for greater ones though they can cause a
significant amount of injury.
Type 3: By far the most rare and
hard to find of all caster shells the sheer price of them is staggering
and that is if the price reasonable. Due to the power of just one,
Azure only carries one on him Type 3s also have a unique nature, unlike
1 and 2 types instead of leaving a massive explosion in their wake they
create a implosion drawing in all matter around them in a 10 ft radius
for about a few minutes. These shells Azure will always load into the
bottom barrel, and will never use them as a arcane shot as the
resulting backlash could cause more harm than whatever the target was
and mere throwback could blow off Azure's arm right out of the socket.
Personality:
A laid back loner for the most part, he is relatively calm and well collected. Never really speaking unless spoken to, he prefers to save his words unless he feels there is something important that must be addressed. While he does hire himself out for simple jobs, he will on the rare occasional play the role of a hero should his conscious drive him hard enough.
Background:
It all started when Triana one of several elf priests who were sent to investigate a region reporting demonic activity and were to perform exercising rituals should such be the case. At first the investigation started routinely enough. No signs of any demon could be found other than the horrid magical after effects found on victims. It wasn't until Triana and other key members of the group started to vanish that the situation started to escalate. A detachment of elf Rangers and mages would be called in as eventually the root of the problem was revealed not to be a demon of any kind but a dragon of dark energies. A confrontation followed by an intense fight would result in several wounded and dead with a injured dragon forced into retreat. While most of those originally taken were found dead, Triana was found shaken but alive.