Alexis Paige as a Child
or Child form

Adult Alexis Paige

Gothic Music - Forbidden Lullaby

Name
Alexis Paige Dracul

Nick name
Paige

Clan/House
Dracul

Gender
Female

Race
Pure blood Vampire

Age
Unknown

Height
Human form: 5'5"

child form: 3'4"

Weight
120lbs

Hair Colour:
White.

Eye Colour:
Red

Diet:
Blood

Place of Origin
Unknown

Currently Resides
Stars Day night School

Family
Name Race Relationship
Esmeralde Paige Dracul Vampire Mother
Vlad Dracula (Vlad Tepes) Vampire Father
Alucard Vampire Half Brother

Occupations
Hunter of undead and monsders
Teacher of young vampires


Description:
At first glance she looks like any human woman, until you pay note of her skin being almost as white as snow, her red eyes that glow in the dark and that she is ice cold to the touch. She has long silvery white hair and is often dressed in dark leather armours or a black outfit of some kind.

History:
While she is indeed a child of Dracula himself, she dose not hold a high rank among the vampires as she is seen as a child of a traitor. The blot on her family honour left by her mother Esmeralde carries across to Alexis herself, despite the fact that she has tried many times to kill her mother to regain that honour. knowing this to be something of a problem she also carried out her fathers last wishes to keep tabs on the vampires, this means she must hunt out lesser vampires and kill them if they have given in to their most base natures of blood lust, Or if she can get to them soon enough offer the chance of true turning to avoid the insanity and blood lust of a failed or infection type turning. As a result of this she also hunt out monsters and tries to drink blood only from her own kind to avoid praying on mortal kind.

Gear.
Silver shortsword, Silver Daggers, Silver witcher sword (given to her by Sarvall, The Bear), Silver-coldiorn swollow (A spring loaded double blade) Ring of mindshielding, Amulet made of blood stone, Witcher medlaion of the bear (given to her by Sarvall, The Bear) Random bombs she steals off of Sarvall,, a Magus glove with a soul gem fused into it. (aquired with the help of Johnen.)

Vampric Abilites:
All the gifts can be developed differently by each vampire, common gifts often can become more advanced to give them an advantage over their pray and each other.

Common Vampric Dark Gifts:
This gifts are found in 98% - 100% of vampire breeds.

Telekinetic Abilities; found in All vampires this gives a Vampire the mental power to move or manipulate objects within a short range without physically having to touch or move them.

Sharp sense of hearing; this is a dark gift found in most vampires. They have a sense of hearing so attuned, and so precise, that they can virtually "see" with their ears. This comes at a price however; resonating sounds (i.e. a church bell ringing) have a stunning effect. These kinds of sounds will hurt them in such a way that will throw them off-balance and disorientate them.

Shadow link; this gives them extra awareness of anything hidden in the shadows as well as the ability to Shadow Shift.

High speed; Again, another gift found in most vampires. This gives them inhuman speed; they can move so fast, that they can actually become invisible to the eyes accustomed to normal speed things. This gives them the advantage on things like the slight of hand; they can move a hand and snatch something and it will appear to the naked eye as if they hadn't moved at all

Vampire Charm; All vampires have this gift in one form or another. This is most effectively used as way of feeding; it ensnares their prey into a charmed, spellbound, or hypnotised effect. Some female vampire charm is a strange form; in that they naturally acts weak, which will often result in people fighting to defend them, despite the fact that they are more than capable of defending themselves. This charm also comes across as being polite and nice.

Glide/Float ; this gift allows a vampire stealth in landing. Winged or non-winged, one can jump from great heights and softly float to the ground. Thusly, they can sneak up on their prey in a deadly silence.

The Whisper : This is a natural and universal ability throughout all breeds of vampires (including half-breeds). It is a kind of psychic link they use to communicate to other vampires over vast or short distances in order to maintain contact and/or stealth. The Whisper literally enables a vampire to speak into another's mind, whether they are vampire or not. However, it does not give them the ability to read a mind. The gift only enables a vampire to speak into the mind of another, and hear a response in return. Also, they can only hear the one they are whispering to. For example, if vampire A is whispering to vampire B, and vampire B is whispering to vampire C, then vampire A will NOT be able to hear what vampire C and vampire B are whispering to each other. (The ability to read minds is an entirely different dark gift altogether)

Spider Climb: an Ability found in all vampire breeds, this ability allows the vampire to climb up walls and ceilings, much like a spider, so long has their hands are free to do so.

Fury: another gift found in all vampires, this one gives the ability to make one strike to stun an enemy or victim, it can also depending on the strength of the enemy kill. But that depends on the strength of the pray and of the vampire.

Gaseous form: this ability allows the Vampire to change into a mild mist form to move under doors, though open windows and drift on the wind.

Alternate Form: This ability allows a vampire to change into a beast form to allow it to move around cities easier especially in ones full of holy peoples looking for undead. The forms usually took are as follows bat, Dire bat, Wolf, Dire Wolf, or Rat and Dire Rat.

Children Of The Night: Vampires are also able to command lesser creatures like they can compel mortal, this allows them all sorts of advantages in getting the upper hand on mortal nemesis. They can call forth swarms of Rats or a pack of Wolves where they will serve the vampire that has summoned them. Create Spawn: This is the type of creature created by an ordinary vampire, a creature that obeys the said vampire but only lives to cause bloodshed and chaos it has no other means to survive other than the fact it has to keep killing to satisfy it's self and thirst for blood.

Blood Drain: This is the ability for the vampire when they suck blood from a living creature with it's fangs, either the victim is willing or being compelled is dependant on the vampire in question. If the vampire kills the victim while draining of its blood it will create a ghoul or a level-e vampire that goes on killing till it is put down, but for the vampire it will help them get all the power they have recently used from the draining of the victims blood.

Claws: These are the most basic of weapons for a vampire. But underestimate them at your peril for they are as sharp as any blade a mortal can wield and can do more damage to mortals then just cut for they also drain the soul too with each hit the mortal would feel weaker and weaker.

Highborn Vampric Dark Gifts
These dark gifts only form in some vampires, 10% or less, usually because they are sort after because they help overcome a weakness and make the vampire become more powerful.

Strong Telekinetic Abilities: This Ability is an Advanced form of the normal Telekinetic Ability, some go on to develop it further, not just move or manipulate objects within a short range without physically having to touch or move them. But now they can Move and manipulate objects from a longer ranger (within seeing distance) as well as use a Telekinetic blast, push away enemies or pull them to closer to them.

Advanced Charm: Give the ability to Charm a victim, not only mortal but rarely young vampires, with this Advanced charm a vampire can touch a mind and read the thoughts and in some cases control the mind, getting their victim to do what they want for a limited amount of time.

Mist: An advanced Gaseous form, this form allows a vampire to turn themselves into mist form, providing there is already a strong mist already present, they can then sneak up on pray and kill them in stealth, in addition to this, this ability also gives and advancement on the Gaseous forms ability to move under doors, this advancement is a vampire can move though caged or barred objects by assuming a mist form and simply moving though the object.

Stone: This ability allows the vampire to control Statues, turning them into living statues much like stone golems. or become a statue to hide from hunters or its pray. This also enables the vampire to turn victims into stone making them appear to be part of the decoration of their lavish homes.

Sonic Wave: This gift is mostly found in Vampires most like the Vlad types who are mostly bat like, sonic wave can be used to see, like a bats sonar, or can be used to stun other vampires or Psionic based life forms, as Psionics render you weak to sonic wave.

Constrict: a Deadly telekinetic gift, Constrict is used to crush the breath of out an enemy or just crash an enemy, with this gift they can crush vital organs, prevent you from breathing as if your being constricted by a snake, or crush limbs off of your body.

Berserk: An Advance form of Fury, Berserk allows the vampire to make a series of rapid powerful strikes onto an opponent, either killing or disabling them. Greater Alternate Form: Much like the common gift alternate form this one also covers the bestial forms but with a slight difference. The difference is that they can take on mortal forms and seem to be as living as those around them if they are hiding in a city.
Energy Drain: this is a superior version of Blood drain where as the vampire does not just drains the blood of its victim but it also drains the victims soul and spiritual energy. These types of vampires are extremely rare and have been seen in places, but they tend to leave no trace they where there. The other difference is that they do not need to bite the victim to drain the soul/ spiritual energy from their victim they can do it by other means instead.

Create Vampire: Similar to create spawn, but this one is for a high-born vampires, they can turn a mortal to a common vampire not some spawn vampire for all vampire types can create the lesser spawn the high-born must at least be old enough to have gained the strength and power to be able to turn a mortal into a common vampire otherwise the mortal will simply be a spawn.

Pure blood Dark Gifts.
These dark gifts apply to Pure blood vampires.

Create Highborn/Pure Bloods: Similar to create spawn, but this one is for a pure blood vampires only in that only they can turn a mortal to a high born or a pure blood vampire not some ordinary vampire for all they can create is ordinary spawn that's why this ability is extremely rare to a select few of pure blood vampires. Pure bloods also have a toxic venom that will turn any victim they have bitten into the undead, if left unfinished in that they must drink the blood of a pure blood these victims will become mindless spawn or ghouls. If the victim drinks the blood they will become a high-born, if after they have become a vampire they continue to drink the blood of the pure blood who turned them then over time they themselves will become a pure blood.

Epic Alternate Form (Or Mimic form): Much like the common and greater alternate form this also covers the bestial forms but with a twist. The difference is that they can take on mortal forms after just seeing and hearing about them, it's not just their forms they can mimic its also the voices and quirks in a sense they can kill or hide a mortal and then use that form to take over their lands, gain Intel or what ever they choose to use this form for and none would be the wiser unless they expose the illusion by catching the vampire out, this will include finding and postpositively identifying the body of the dead victim or finding the real person they are mimicking.

Greater Charm: Give the ability to Charm a victim, not only mortal but rarely young vampires, with this Greater charm a vampire can touch a mind and read the thoughts and in some cases control the mind, getting their victim to do what they want, for the pure blood there is a key advantage in that they can also compel lesser types vampires as well as younger or weaker pure bloods

Blood Magic: Pure blood Vampires can draw on the energy of blood to preform spells, using their own or the blood of others, their own blood is preferable as it's carried around where ever they go. Blood basically replaces arcane spell components to cast the spell, the most common of this is the vampric blood whip, a vampire ned only bite a finger and then flick it and will the blood into the form of a whip attached to their hand, this spell both drains the blood of their victim as well as harming them in the same way a bladed whip would. In other words the blood takes on the form of a weapon or spell willed by its user, but the use of blood magic comes at a cost, the longer a spell must be maintained or the more magical strain a spell takes will be taken out in a measure of blood, some spells are known to kill mortal kind if they are used as a blood doll for these spells due to how much is taken in exchange, in vampires they become weakened and/or forced into blood frenzy if they do not replenish the blood.

Immunity to sunlight: Only the pure blood vampires have an immunity to sunlight, this is something all vampires hope to gain, the ability to be a day walker, however even a pure blood must keep their strength up to maintain this ability, should they become weakened then sun once again starts to burn them and should they become weak enough it will kill them as it dose with all other vampires.

Extremely Rare vampire gifts
These abilities are rare even among the poor bloods. They must be gained over time or have been an ability before becoming a vampire.

Swim: Water is like the touch of Acid to some vampire breeds, some mortal turned vampires are turned with an immunity to water provided they had an infinity with water in their mortal life. However for the most part Vampires have to develop an immunity to water, so some adapt to become fish like with this dark gift where others are more refined and stay human like. This gift gives them the ability to control water as well as swim in it if they were any water born creature.

Plane shift: Normally a Plane touched ability, This is a Very rare gift, found in less then 5% of vampires, this gives a Vampire the ability to shift into other planes of existence, such as the lost plane of the city of Sigil.

Fire: Most vampires are extremely weak to this element (not counting the Vlad types), fire can literally destroy a vampire in moments even those who have gained an infinity to it. This ability allows a Vampire control of the fire element, in that he can incinerate his enemy where they stand, it also grants a mild immunity to the element, though only for a limited amount of time, giving the vampire time enough to escape from a burning building or other such situations.

Spectral Shift: this is most commonly found in vampires who have been put in a death like stasis either though impaling them and leaving them there, or other means, over time the Vampires becomes a soul eating vampire and it gains the ability to shift between the spectral plane of the dead and the martial realm of mortals.