Edited 10:00pm GMT, 10/August/2021

The sacred central tree palace of silmataurea

Two Steps From Hell: Evergreen
Location Name
Silmataurea
{ Meaning Starlit woods}
{Silmataurea is spoken thus, Sil-Ma-Tor-ree-ah }

About
Silmataurea is mainly home to the Sylvan elves, better known as Wood elves or in their own language Taur'quessir. However the area is also known to have a number of other members of elven kind such as; Gray elves (Sin'tel-quessir), High elves (Eladrin Cala'quessir), Moon elves (Ithil'quessir) Silver/Star elves (Mith'quessir), Half-elves (Elandili) and some outcast Drow (Mori'quessir).

Silmataurea is ruled by the Athdara family who are members of the royal-noble house Silvar. The Athdara family have long served as protectors of the forest area, and as a result have clashed with humans who seek to cut down their forest home or enslave an exotic looking elf.

Silmataurea is a labyrinth network of trees that form a hidden city in that the trees themselves are the houses, however at the center of the city is the great tree palace, a Massive oak millions of years old, this tree is also called to as the tree of life and in elvish folk lore it is said to be the birthplace of all elven kind. The woodland city its self has high elven walls which look brittle but can withstand most siege weapons while also giving the elven guards a high advantage point to pummel their enemy with arrows and other such ranged weapons.

Elves of Silmataurea (The starlit woods)
Typically the most common elf found in Silmataurea is the wood elf. How ever there is also a population of half elves, surface drow, high elves, Gray elves, star elves and moon elves as well as the odd winged elf, but wood elves number the highest in the area and city of Silmataurea.

Wood elf Culture Art and leisure
Wood elves considered themselves the heirs of the ancient elven empires established prior to the split of the elven races, they continue to share a few of the cultural characteristics that marked such early elven realms. Although elves a proud people, wood elves felt that agility and compassion was a greater virtue than strength and wood elven realms are less concerned with expansion than they were with maintaining amiable relations with their neighbours but with humans it often ends badly. Wood elves unlike wild elves are not normally nomadic, however, as is common amongst the wild elves Wood elves are instead organized into scattered, carefully concealed villages united under a gerontocratic hierarchy composed of village councils consisting of the most distinguished families' (A from of Nobility often called houses) and the eldest members. These councils are often advised by local druids, whose influence plays no small part in wood elven politics and who frequently serve as the webbing that bound any number of villages together, the exception to this rule is the center of their culture the wood elf Tree city of Silmataurea which acts as the center of their commerce and homeland which binds all the of the wood elven towns and villages together as one realm.

Compared with other members of Tel-quessir, wood elves have a notable disinterest in the arcane arts. To a wood elf, the wizard's spells are little different seen means of controlling the natural world, which was contrary to the common ethic of living in harmony with nature rather than trying to dominate it that so many wood elves espoused. As such, wood elf adventurers are more likely to take on careers that do not require the use of arcane magic. In particular, many are drawn to the paths of the fighter, druid, ranger, bards or rogue, relying on their natural-born skill to overcome obstacles. Compared with other Tel-quessir very few wood elves go on to become spellsingers or bladesingers. The two major exceptions to the wood elf taboo on arcane magic are the or the rare born treesingers and the arcane archers, who count among their number several wood elves. Other wood elves from more remote areas are sometimes drawn to the ways of the barbarian while many religious wood elves may become Druids, Paladins of the sacred heart, or Clerics. Clerics and Paladins are often seen in much the same light as wizards. Those wood elves who did become clerics might eventually become hierophants. Many wood elven adventurers also became Harpers or scouts.

Wood elves commonly feel that they need to be in harmony with their natural surroundings and an examination of their art helps to justify this belief. While wood elves do not tend to wander like wild animals as the wild elves do, wood elves do their best to have a minimal impact on their natural surroundings, a fact reflected in their architecture. Frequently, wood elf homes are made of natural fieldstone or carefully furnished wood by the tree singers, many even sing trees to be their home such as is found in Silmataurea its self, but on occasion wood elves are known to do without even these creature comforts, living in the limbs of mighty trees or sheltered caves, rejecting furniture or any possessions they can not carry with them. Wood elf villages resemble their surroundings so closely that humans are occasionally known to wander through one without even noticing. Increased contact with other races since the end of the Retreat caused some of these cultural practices to come into question but for the large part the wood elves live much the same as their ancestors did, and still shun relations with non elven or non fay races, as such half elves are looked upon with pity for their shorter lifespans sometimes in some areas are cast out altogether as the elven parent can not bare the heartbreak of watching both their mortal lover and shorter lived child die before them.

In keeping with their naturalistic inclination, wood elves are among some of the world's finest carpenters and stone workers, masters in the crafting of bows and arrows as well as in leather tanning (for those who have not taken the oath of life). Wood elves even developed a number of specialized arrows, including those that flew further than usual as well as some that were used as signal devices. So carefully guarded were wood elven crafting secrets that even experienced fletchers from other races had difficulty emulating wood elven designs. Wood elven leather armour also often doubled as camouflage, disguising a wood elven ranger from potential enemies. Compared with wild elven designs, wood elven crafting often looks surprisingly elegant, although they are often made of the same materials and used similar methods, reflecting some of the differenced between the two elven sub-races.

Wood elves are often found enjoying themselves within the highest branches of their forest homes. Wood elves tend not keep pets, but instead formed bonds with local wildlife in a manner similar to those of a ranger. Wood elves are particularly fond of mountain lions, pumas, leopards, wolves, members of the deer family, wild equines and birds of pray. These bonds are not limited to wildlife, wood elves are known for their ability to form many differing kinds of bonds with each other, known as the bond of kinship, this bond has differing levels of strength raging from contact only to distance from each other, this is used to help each other in battle and unify their combat. There are other forms of these bonds, one is known as the lovers bond where two elves who bond together form a symbiotic psychic (psionic) link, however it has draw backs such as a deadly level of heartbreak if one of the two dies, this will drive the living elf to levels of insanity where they may take their own life, or simply give up living and in rare cases to vengeance.

The oath of life, is an oath taken by many wood elves to not needlessly take a life of any living thing, this extends to plants as well as animals and sentience. A wood elf held by this will not hunt unless there is no other means of gaining food or materials to survive, the elves who take this oath are a diet group known as fruitarian, they can not eat anything that is life that may yet be, so fertilized eggs and seeds that will grow into a new plant are forbidden, also they can not eat a plant that will kill the mother plant if harvested. The fruit must be deseeded or seedless and not harm the plant in a way that kills it.

The Brief area info

Silmataurea like many of elven nations started small. But in the case of Silmataurea not only was it the first of the great elven tree's it also started off as nothing more then a small oak seedling on a small diamond shaped island in a stream, until the first known elven tree singer woke the tree up. Silmataurea is said to have been the tree from which the others were grown from. An acorn was taken across to other lands where the other elven trees where then grown each binding to an elemental tree of the fey plains. The elf mage who woke up the tree of Silmataurea has set about this task in a way to first set events in motion that would free her then enslaved people, this meant using the gates of time, and she used a spell granted to her by a tree spirit of the fey wilds, this spell would tap into the powers of the spring of far seeing and allow for the binding of magical energies to the tree. And so began the waking of the first elven tree Silmataurea. The eleven trees are said to be bound to the 5 elemental trees from the fey plain themselves, the tree of life, tree of death. tree of pain, tree of magic and the tree of wisdom. So the elven trees are as follows.
Tree of Silmataurea is believed to be connected directly to the tree of life.
Tree of Dolltaur connected directly to the tree wisdom and history.
Tree of Avelorn on the island of ulthuan is connected to the tree of magic and knowledge.
Tree of the tree of underdark is connected to the tree of pain and torment.
The tree of death is said to be in the cursed marshes of the forest between the fey wilds of ivy's forest and the elven city's of Dolltaur and Silmataurea, unlike other elven trees the tree of death is known to wonder around, with the cursed lands in which it is found swarming with undead of all types, it is unknown if there may even be another elven city within these lands due to the high level of undead making making it extremely difficult to venture in to deep and investigate, and those who have have ventured in either never returned, or returned as part of the undead hordes.

The elven forests themselves are not to be scoffed at, with a mix of wildlife, tree-ents as well as the tress themselves which are all connected to the elven trees or awoken by fey or elf magic are similarly sentient, if your not careful, where you may have believed you were following path can soon find you lost in a labyrinth of trees and if you were to look back you would find there is not path at all. This is because the tree's of the elven and fey forests move as part of the defences of the elven city's themselves or because of fey trickery, in some cases even both. It is said unless you know the way to an elf city you will not find it, and if you found it once, unless you were deemed to not be a threat you will not find them a second time.

Both Silmataurea and Dolltaur use magical magical mist as part of their defences as well.
Dolltaur's can only be passed with the guidance of those who live there or if you are granted a ring of friendship created superficially for that wearer so none other may use it, otherwise you will walk into the mist and find yourself right back where you started. This not only keeps intruders outs, it also keeps the cities hidden.
The mist of Silmataurea is only cast when the elves themselves feel there is a need to do so, and unlike Dolltaur's mist, Silmataurea's traps you in an a sub plain until one of it's guardians comes to get you out, unless they deem you a danger where they will leave you to wonder the forever in the sub to forever wonder the fog until you die, or you are clever enough to find a way out at which point you will find yourself back where you started just as the fog of Dolltaur does.

Before the elves learned the ability to use the magical mists, which is believed to have been learned from the isle of avalon. The elves used to only use the forest, unfortunately they found this still left them at risk from attacks by their underdark brethren the drow, or other unsavoury outsiders, one such time saw the city of Silmataurea being locked in a time loop curse where a mage tried to cast defensive spells for the city, while unfortunately it clashed with a spell from a drow priestess, leaving the city stuck in a repeating cursed loop of the day that lead up to the attack repeating over and over at the rise of every dawn, some elves who died while in this curse had their spirits trapped doomed to repeat the day over and over never able to escape trapped in a forced un-death, the ghosts being the only victims able to recall all the events beyond that day, while slowly going mad with repeating the same day over and over. Only those of the bloodline who cast the first defensive spell are said to be able to lift the curse, but none are quite sure how as the elves fear to go into the city for fear they to will become trapped in the loop.


Alliances
Area Name Races Status
Dragon Fort Mixed Allies
Island of ulthuan High elves Allies
Dolltaur Gray Elves Allies
Lonewolf City Lonewolf Clan Allies
Fort Kalaman Britanians-Mixed VERY Tenuous alliance
Underdark Drow and Underdark life forms Mostly Enemies
Ki-Saki Mixed Allies
Avalon Fey-Human Allies
Avelorn High elves Allies
Nomadic Uthgardt Clan Barbarians Allies
Ivy's Forest Fey Allies

class' among the Elves of Silmataurea
Common Classes:
Ranger
Woodland Lord of Silmataurea
Druid
Cleric
Fighter: Blade dancer / Blade singer
Bard
Rogue
Dragon rider
Scout
Wood elf Wyld Rider (horse / elk / moose / stag / big cat / bear / dire wolf / other large woodland or mythical animals)
War-hawk Rider

Semi-Common Classes:
Paladins (Knights of the Sacred Heart)
Paladins (Grail knights)
Paladins (Dragon knights of dragon fort)
High elf Dragon Knights
High elf Phoenix guard
High elf shadow ranger
Gray elf forest ranger (aka Mirkwood ranger)
Gray elf Arcane warrior
Gray elf Arcane archer

Rare classes:
Ninja
Assassin
Blackguard
Death knight
Death knight of Avalon
Moon elf Forest warden
Moon elf Arcane warrior
Moon elf Arcane archer
Sun Elf Paladin (Paladins of Lathander)
Sun Elf Cleric (Clerics of Lathander)

Very Rare classes:
Wizard
Sorcerer
Warlock
Monk
Tree singer
High elf weapons master
Arcane archer
Wild elf barbarian
Wild elf divine spellcasters(sharman)
Given the mix of elves and peoples in and out of the city other class's also turn up.

Elf Traits
elf characters have a variety of natural Abilities, the result of thousands of years of elven refinement.

Ability Score Increase: Your Dexterity score increases by 2. & intelligence by 1

Age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 3000 years old.

Alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often found in the good ranges then evil. (with the exception of drow who are the other way around).

Size: Elves range from under 5 to over 6 feet tall and have slender builds. This is classed as a Medium sized creature.

Speed: unhindered base walking speed is 30' feet base running speed of 60' feet, first level of encumbered results in a 10' penalty.

Dark vision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern colour in Darkness, only shades of grey.

Keen Senses: You have proficiency in the Perception skill.

Fey Ancestry: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semi-conscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages: elves can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their so they can add Elvish ballads to their repertoires. Extra Language: You can speak, read, and write one extra Language of your choice.

Weapon Training: Elves have proficiency with the Longsword, Short sword, Short bow, and Longbow and quoter staff.

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your spell casting ability for it.

Background: The elves of Silmataurea have a long history of violently clashing with human kind who cut down the trees of their forest and often kill or commit evil acts on any elf they find. As a result the elves of Silmataurea have become hostile towards the humans that border their woodland, they will try and avoid them as much as possible however they will kill humans that stray into their woods if the human has ill intent towards elves of the forest, mostly they will try to trick the humans into leaving. Add into this deadly mix the Dark elves who frequently raid the surface dwelling folk, in response to this the wood elves of Silmataurea have taken to tracking down such parties and wiping them out before they can commit their evil.

Wood elves, are typically known as copper elves, were the most populous of the elven races. Wood elves saw themselves as guardians of the lands of the forest and their homeland there in. but unlike most elves they do not view themselves as a people apart from the rest of the land. Rather they view all as having come from the same source of life.


Elven Races often found in or around Silmataurea

Wood Elf/Sylvan/Silvan elf Appearance (Or-tel-quessir)
Skin Colour: Copper tan to pail copper
Hair Colour: Black, Dark blond, brown, copper red, Brown-Black
Eye Colour: Green, brown, hazel, silver Blue
Average Height: 5'5" – 6'1"
Average Weight: 130–180 lbs
Distinctions
Sometimes called Copper elves, Pointed ears, no facial hair, slim but athletic build, Physically strong, frail, intellectually and emotionally distant, steady-headed, naturalistic

Moon elf (Teu'Tel'Quessir and Ithil'quessir) Appearance
Skin Colour: black-silver to copper tan
Hair Colour: Black, Dark blond, brown, copper red, Brown-Black, white
Eye Colour: Green, brown, hazel, silver Blue, white with gold fleks
Average Height: 5'5" – 6'1"
Average Weight: 130–180 lbs
Distinctions
Pointed ears, no facial hair, slim but athletic build, Physically strong, frail, intellectually and emotionally distant, steady-headed, Aloof

High Elf (Eladrin Cala'quessir) and Gray elf/Sindar (Sin'tel-quessir) Appearance
Skin Colour: White to brown sometimes light golden sheen to skin colours
Hair Colour: White, silver, pale platinum gold
Eye Colour: Blue, violet, or green with golden speckles
Average Height: 5'5" – 6'1"
Average Weight: 130–180 lbs
Distinctions
Pointed ears, no facial hair, slim but athletic build, keen mind, magical gifts and ability to make short-range teleportation by way of the Feywild, able to enter fully aware sleep state (Reverie); do not suffer infirmities with age

Sun Elf (Ar'Tel'Quessir) Appearance
Skin Colour: Golden to Bronze
Hair Colour: Black, copper, golden blond, red
Eye Colour: Black, copper, gold, green, hazel, or silver, with a liquid appearance
Average Height:
Male: 94‒250 lb
Female: 4′7″‒6′1″
Average Weight:
Male: 94‒250 lb (43‒110 kg)
Female: 70‒230 lb (32‒100 kg)
Distinctions
Often called gold elves, Pointed ears, slim but athletic build, beautiful, eyes that look like liquid orbs have replaced the eye, a deep gold or bronze colouration to the skin, a strong affinity with sun domain magic, able to enter fully aware sleep state.

Star / silver elf (Ruar'Tel'Quessir & Mith'quessir) Appearance
Skin Colour: White to brown
Hair Colour: White, silver, pale gold
Eye Colour: Blue, violet, or green with golden speckles
Average Height: 5'5" – 6'1"
Average Weight: 130–180 lbs
Distinctions
Often called mithral elves, Pointed ears, no facial hair, slim but athletic build, keen mind, magical gifts and ability to make short-range teleportation by way of the Feywild, able to enter fully aware sleep state (Reverie); do not suffer infirmities with age, those who have the more silver sheen to their skin are called Mith'quessir to reflect the gray-silver colouration of the skin..

Drow/ Dark Elf (Ssri-tel-quessir) or Night elf (Mori'quessir) Appearance
Skin Colour: Dark Ashen Black, dark blue, gray, violet
Hair Colour: White
Eye Colour: Red, lavender, blue, purple, amber
Average Height: 5'5" – 6'1"
Average Weight: 130–180 lbs
Distinctions
Pointed ears, slim but athletic build, beautiful, affinity to darkness, able to enter fully aware sleep state.
Night elves are a surface dwelling to upper dark dwelling sub sect of dark elves who worship Eilistraee and do everything they can to distance themselves from the practices often common to Drow who worship the spider god Lloth. The night elves seek to bring their drow brethren back into the light and show them the truth of how they came to be in underdark. But braking the web weavers lies is no easy task.

Wigned/Avariel and Lytwyf elf (aril-tel-quessir & Lyt'tel-quessir) Appearance
Skin Colour: Pale skin to dark browns
Hair Colour: Any
Eye Colour: green with golden speckles
Average Height: 5'5" – 6'1"
Average Weight: 40–100 lbs
Distinctions
Pointed ears, slim but athletic build, beautiful, free spirited, able to enter fully aware sleep state, Has wings like a swan or eagle.

Wild Elf/Green elf (Sy'Tel'Quessir) Appearance
Skin Colour: green hues to dark browns
Hair Colour: Black, brown; usually grays to white with age
Eye Colour: green or brown with golden speckles
Average Height:
male: 5′0″‒6′6″
Female: 4′7″‒6′1″
Average Weight:
Male: 104‒260 lb (47.2‒120 kg)
Female: 80‒240 lb (36‒110 kg)
Distinctions
Pointed ears, slim but athletic build but more muscular to that of other elf races, Wild elves have darker skin than most other surface elven races consisting mainly in a range of light brown to dark brown and even greens. They prefer to wear as little clothing as possible and instead to adorn themselves with other decorations like tattoos, feathers, or body paint.

Half-elf/Elandili (Cha'Tel'Quessir) Appearance
Skin Colour: any
Hair Colour: any
Eye Colour: any sometimes with golden speckles
Average Height:
male: 5′0″‒6′8″
Female: 4′7″‒6′3″
Average Weight:
Male: 114‒270 lb (51.7‒120 kg)
Female: 84‒240 lb (38‒110 kg)
Distinctions
Rounded Pointed ears, sometimes have factual hair. Half elves are born through the union of an elf and a human. Whether a half-elf was raised by their human parent or their elven parent, they often feel isolated and alone. Like humans the half elves take around twenty years to reach adulthood Where an elf would take 120 years. half elves mature quickly when raised by elves. Elves think they look human where humans think they look like elves, making half elves feel like an outsider in either place. half-elves also inherited the ability to see keenly in low-light

Quenya elf (Coiv-Tel'Quessir) Appearance
Skin Colour: Any common to elves
Hair Colour: Platinum white
Eye Colour: any common to elves with white with gold flecks
Average Height:Any common to elves
Average Weight: Any common to elves
Distinctions
Quenya are a rare group of elves who have looked upon the tree of life and been blessed by it. The main features eye and skin colouration, height and weight are as they were before looking upon the tree of life, the noticeable distinction is their hair and feathers (if they are a Avariel elf), the colouration of these features becomes a silvery or platinum white that is much brighter then seen in other elves. It shimmers like the moon at night and radiates like the sun in the day setting them apart from other elves. Quenya elves are considered to be holy avatars of the elven gods and can be found among any elven sub race. Just like all elves they have Pointed ears, no facial hair, slim but athletic build, Physically strong,intellectually and emotionally distant, steady-headed, and good low light vision. The Avariel variation of the Quenya are sometimes mistaken for Angels.

Fey elf (Noble Eladrin) and Eldar (Tel'Quessir) Appearance
Skin Colour: Any common to elves
Hair Colour: Platinum white
Eye Colour: any common to elves with white with gold flecks
Average Height:Any common to elves
Average Weight: Any common to elves
Distinctions
There are two main groups to the fey elf. The Tel'Quessir, (Eldar) the main group of elves which which all elven sub races come from. And the modern Fey elf, (Noble Eladrin).

Most modern Fey elf, (Noble Eladrin). are a new breed of elf who are born through the union of an elf and fey such as nymphs, dryads and other fey. So how a fey elf might look can widely differ depending on what the fey parent was. Most look like elves with things like fairy wings, green or irredentist skin tones, some may even resemble their fey parent more in that they might look more dryad, or take other traits like needing to be near water or closer to tree's, others may only show they have a stronger affinity for wild and fey magic and be more adept then their elven kin.

The Tel'Quessir (Eldar) are the main line of fey that become the many sub races of elves, they are not often seen on the mortal plain often favouring the outer plain realms such as the fey realms. The only really notable Distinction is that they are prouder then most elven races seen on the mortal realm but also easy to offend due to their fey nature. It is from their realm to which all elves refer their spirit as being part of, that when an elf gives up the elven life to become mortal, or it's stripped form them they say the “eldar is leaving them” most half elves my find themselves confronted with this choice at some time or another, but a true elf can also choose to give it up in favour of living a mortal life with for example a human. (though very few will). Since all elves are descended from the Tel'Quessir it is seen as throwing away your elven life.

Elf Hybrid Appearance
Skin Colour: Any common to elves
Hair Colour: Any common to elves
Eye Colour: any common to elves with white or gold flecks
Average Height:Any common to elves
Average Weight: Any common to elves
Distinctions
These are elves born of unions of one or more of the sub races of elves. Over time if enough of the different types of sub race elves making it into the blood line it is believed that a blood line consisting mainly of hybrid elves may revert to being simply Tel'Quessir. they tend to take on traits typical to their kin depending on which of the parents have the dominate genes. Elf Hybrids tend to identify themselves within the culture they were raised, so you may find one that calls themselves a wood elf, but has the characteristics of a sun elf. They hold no shame in being an elf of mixed race for they are after all still of elven blood and most times most are proud of their heritage.(with exceptions of those who call themselves half drow many half drow will try to hide it.)