
THE NEW MACHINE
Name: Sean Christopher Bowen
Codename: The New Machine
Age: 23
Height: 5'8"
Weight: 185lbs. (260lbs. armored)
Eyes: Hazel
Hair: Brown
Birthday: October 10th
Known Family:
---Stephen Bowen II (father)
---Virginia Harris (Bowen) (mother, whereabouts unknown)
---Lori Bowen (step-mother)
---Lucas Bowen (brother, older [29])
---Eddie Bowen (half-brother, younger [7])
---Faith Bowen (half-sister, younger [8])
Affiliation: N/A
Intelligence - 3 = Learned
Strength - N/A = Incalculable while armored
Speed - 2 = Normal
Durability - 5 = Bulletproof while armored
Energy Projection - 5 = Long range, long duration
Fighting Ability - 2 = Normal

HISTORY -
Born human, with a mutant older brother, Sean spent most of his life playing baseball at school and studying writing in college. He never had many complaints, but felt somewhat left out sometimes about getting the "short-end" (being born human, unlike his brother). But it evened out, in Sean's logic, because his brother's insane...and nobody really speaks about him anymore. Sean's life changed completely, however, when Eric Bowen, someone in shiny armor claiming to be some sort of hero, confronted Sean and informed him that he must take his armor and carry on the legacy of the name Bowen. Obviously reluctant to cooperate, Sean tried to get away from the crazy guy, but this crazy guy was quick, and able to pin Sean before doing what he called the Passing...which allowed him to transfer his armored suit onto Sean somehow. The "M" symbol burned into Sean's chest and he gained the genetic connection to the armor.
POWERS -
Armored suit has not yet been obtained!
Sean's abilities are directly related to his armored suit. Description as follows:
The Mask –
The suit's mask covers the top half of Eric's face. The mask extends all the way back over his head. The right eye is where the HUD is, displaying what he needs from his mini-computer and general information such as weather, date and time and current location and any information he calls up from the records contained in the mini-computer. The left eye is more of a targeting display. The mask has the ability for spectral change – it can switch over to night-vision and heat, or infrared, vision and x-ray. It can also telescope to a very good distance. It is armored, of course, and able to withstand distant gunfire, but it is not recommended as serious injury would follow after impact.

The Torso –
Adorned on the chest is a duplicate outline "M" of the burn scar on Eric's chest. The upper torso section is reinforced to withstand all heavy blows, including close-range gunfire. There will be technical difficulties, and it is not recommended in the least that Eric attempt to take a straight shot, as serious injury could follow, but he can take it. The lower torso is completely flexible, allowing Eric to partake in acrobatics and any movements he may need to execute. This section is reinforced as well, of course, but not as much. It exhibits the same protections as the thigh guards. On the back is the removable sheath for his sword. There is a built-in self defense mechanism that allows Eric to briefly super-heat the surface of his chest plate armor.
The Legs –
Heavy boots that protect his feet from intense temperatures and damage. Form-fitting thigh covers that flex and move like liquid metal over his outside-thighs. These can withstand heavy blows and distant gunfire, given the type.
The Belt –
Here, Eric has a radio communicator built into the belt, a back-up power supply and a holster for a sidearm, should Eric choose to carry one. Interestingly, the holster is also made of a malleable liquid-metal that can conform to almost any type of sidearm he puts in there.
The Right Arm -
Shoulder is left bare. The bicep armor contains a mini computer, similar to the Predator's forearm unit, only with flat-panel, touch screen technology that responds only to Eric's genetic touch. On this computer there is a map/GPS feature that feeds to his HUD, a coded manual override to his armor features, a detachable tracker signal device, records of information, a translator and a self-destruct mechanism. Below the elbow, on the next panel, there is an emergency grappler device mounted, hidden, on the underside of the forearm. The cable that deploys from this is a laser cable, emitted from a tiny beam device that allows for a length of line unachievable with normal wire that would take up physical space. It has the tensile strength to hold about 600 lbs. Lastly, the right hand can be completely covered, enveloped, in a metal casing that renders it indestructible, much like Hellboy's stone fist.
The Left Arm –
The shoulder contains the battery/energy source for the plasma cannon. On the bicep section, there is a double-barreled plasma cutter cannon that emits a thin, focused beam of volatile gas that is then sent through an electric arc at the end of the barrel that transforms the gas into a plasma beam capable of cutting material and metals, if focused long enough to melt it. Next, the forearm piece contains tens of small, razor-sharp shark tooth-like blades that pop out at Eric's discretion, creating a dangerous, spiked forearm. On the left hand, there is a metal cover that stretches across the top of the hand and fingers. The covers are entirely flexible, that liquid-like property allowing free movement. The ends of these focus and extend to sharp points capable of cutting flesh.
The Sword –
It, like the rest of the armor, has the incredible ability to retract into nothing and seemingly disappear from sight. It is flexible and strong, resistant to damage and always sharp.
I -
The armor has two other properties – One, the wearer has the ability to "pass on" the suit to a successor. It is done with a touch to the chest and the intent to pass down the suit. The chosen successor is then marked with the "M" symbol on the chest and the suit is theirs. The second is a cleaning feature. The suit is able to clean the wearer, as showering or bathing would be difficult with the armor in the way (when it is fully retracted, it is not entirely gone, just (hidden).
II -
Eric is a normal human being, aided by technology in the form of an armored super-suit. For any of his abilities to be accessible, Eric must be in armored mode. He cannot use any of the powers while it is retracted. The battery in the suit can last for three days with normal use, not including the back-up supply, which can extend that an extra day. If Eric's suit should run out of power, it retracts, leaving him entirely normal, and all that that implies.
III -
Despite his armor's reinforcement and protection from blows and gunfire, it is still susceptible to damage. Heavy, repeated blows will result in personal injury and possible technical malfunctions. Gunshots, while resisted, can result in the same, and also possible system failures. Gunshots from a reasonable distance, given their caliber, most likely won't break through, but injury can still come from such damage.
IV -
While the suit enhances and augments Eric's strength by his will, doing so draws a little extra power from the suit. It's not much, because if it were created that way, it would be devastating to the user if they had to use their extra strength a lot. It's only a fraction of the cost more, but if Eric were forced to exert a larger amount of strength for an extended length of time, he could be in danger of system failures and technical malfunctions.

Mask depicted incorrectly
SKILLS -
Hand-to-hand combat and acrobatic feats. Swordplay. Technologically inclined because of slight genetic enhancing from the "living" technology grafted to him through the suit. Skills gleaned from this include some hacking, photographic memory and the ability to decipher a number of written languages, including binary code.


