Name: Kalatar Empire
History/otherstuff Will fill out laterz.
Armed forces
- Military:
Doctrine:
The Kalatar Military Doctrine is most nearly described as, "Knife in the Night". It
focuses heavily on stealth and guerrilla tactics. Through honed use of Cloaking
Generators and Mass Drivers, it's Battlcruisers can cripple most ships in under
a minute. However, their focus on stealth has left them underarmored, and a crack
shot can split a ship in two. Thus, they depend on less-than-honorable tactics.
Armed Forces:
Infantry:
The Legion of Kharik
The Legion of Kharik is the main fighting force of the Union, and as such, it is the largest.
Encompassing almost five million men and women, it fights as the first and best line of defense
for the Union. The infantry portion of the Legion is split into companies, each the name of a Greek
letter. For instance, the first Company is Alpha Company. So on and so forth. Below the companies
are the brigades, each adding a number to the letter. For instance, the first company, third brigade
would be Alpha-Three Brigade. So on and so forth. Then, there are the platoons. Again, these add
another number. So, the fifth company in Alpha-Three would be Alpha-Three-Five Platoon. After that,
the Platoons are split up into Squads, which add another number. The second Squad in A35 would be
Alpha-Three-Five-Two Squad, or A352 Squad.
The Phalanx Guard
The Phalanx Guard is the elite of the Legion. Comprised of the best soldiers hand-picked from
the front lines, the Guard handles all of the missions that are too difficult for the Legion to handle.
Infantry Classifications:
Hoplite-Class Standard Infantry
Classification:
Infantry
Combat Designation:
Standard Assault/Close Quarters
Weapons:
H01B Powered Electrostatic Infantry Spear - 1 (Close Quarters)
H5 Infantry Assault Rifle - 1 (Mid-Range)
H1 Pistol Sidearm - 1 (Short-Range)
Integrated Systems:
HOPLON Integrated Personal Overwatch System
Defenses:
Woven titanium nanotubes with ceramic underplating. Coated in
energy-resistant gel.
Other:
Basic Union infantry.
Hoplite-Class Standard Infantry (Heavy Assault Package)
Classification:
Infantry
Combat Designation:
Heavy Assault
Weapons:
HS1B Powered Electrostatic Infantry Spear - 1 (Close Quarters)
H7 Anti-Armor Rocket Launcher - 1 (Anti-Armor/Long-Range)
H4 Assault Shotgun - 1 (Short-Range)
Integrated Systems:
HOPLON Integrated Personal Overwatch System
ORACLE Enhanced Targeting System
Defenses:
Woven titanium nanotubes with ceramic underplating. Coated in
energy-resistant gel. More armor overall than standard Hoplite.
Other:
Union infantry outfitted for assault purposes.
Hoplite-Class Standard Infantry (Sniper Package)
Classification:
Infantry
Combat Designation:
Squad Support/Long-Range Assault
Weapons:
HS1B Powered Electrostatic Infantry Spear - 1 (Close Quarters)
H6 Marksman Rifle - 1 (Long-Range)
H1 Pistol Sidearm - 1 (Short-Range)
Integrated Systems:
HOPLON Integrated Personal Overwatch System
ORACLE Enhanced Targeting System
Defenses:
Woven titanium nanotubes with ceramic underplating. Coated in
energy-resistant gel. Less armor overall than standard Hoplite.
Other:
Union infantry outfitted for sniping purposes.
Phalanx-Class Special Operations Infantry
Classification:
Elite Infantry
Combat Designation:
Special Operations
Weapons:
HS2 Powered Electrostatic Infantry Sword - 1 (Close-Quarters)
S1A Silenced Infantry Heavy Pistol - 2 (Short-Range)
S2 Silenced Infantry Submachine Gun - 1 (Short-Range)
S3 Silenced Infantry Assault Rifle - 1 (Mid- to Long-Range)
Integrated Systems:
NYX Personal Cloaking System
HOPLON Integrated Personal Overwatch System
ORACLE-II Enhanced Targeting System
Defenses:
Woven titanium nanotubes with ceramic underplating. Coated in
energy-resistant gel.
Other:
Specialized infantry used for especially difficult missions and
unique assignments.
--------------------------------------------------
Armor:
The Legion of Kalatar
The armored part of the Legion, the men and women here operate the tanks, APCs, and other
ground vehicles. The armored portion of the Legion are given callsigns, depending on their vehicle.
For instance, the tanks are given the callsigns "Hammer". The second brigade of tanks would be "Hammer-Two".
The Fifth Squadron of tanks would be "Hammer-Two-Five". In this, it is similar to the infantry's system
of identification. The fourth squadron, eighth brigade of APCs would be "Shield-Eight-Four". So on
and so forth.
Armor Classifications:
Herakles Heavy Assault Tank
Hull Size:
Assault Tank
Combat Designation:
Anti-Vehicle Support/Squad Support/Heavy Assault
Weapons:
Deloran-V Magnetic Accelerator Fusion Cannon - 2 (Anti-Everything Cannon)
Makoan Anti-Infantry Repeating Cannon - 1 (Anti-Personelle Cannon)
Defenses:
Titanium-Ceramic plates.
Other:
Heavy tank utilized in only the most dire of circumstances. Relatively
rare on regular battlefields.
Achilles BattleTank
Hull Size:
Tank
Combat Designation:
Anti-Vehicle Support/Squad Support/Assault
Weapons:
Deloran-III Rail Cannon - 1 (Anti-Vehicle Cannon)
Makoan Anti-Infantry Repeating Cannon - 1 (Anti-Personelle Cannon)
Defenses:
Titanium-Ceramic plates.
Other:
Main tank used by the Union. Common on most battlefields.
Odysseus Transport
Hull Size:
Transport
Combat Designation:
Troop Transport/Squad Support
Weapons:
None
Defenses:
Titanium-Ceramic plates.
Other:
Primary ground transport of the Union.
--------------------------------------------------
Aircraft:
The Legion of Kharik
The Airforce is something of a redundant program, as the Navy usually controls all flying
operations. However, the Airforce has kept it's job of flying, since there are still ground operations
and other situations where all Navy pilots may be previously engaged. The callsigns of the Airforce
are similar to those of the Armor divisions. For example, the Xiphos Interceptor
all have the callsign of "Falcon". The fourth squadron, second brigade of the IACs would be
"Falcon-Two-Four"
Aircraft Classifications:
Poseidon-Class
Hull Size:
Subfrigate/Fighter Configuration (8/10)
Combat Designation:
Support Craft
Weapons:
Ascendant Mark V Repeating Hardshell Cannons - 2 (Ship-To-Ship)
Flashback Fireshell Mark II Point-Defense Cannons - 4 (Ship-To-Fighter)
Archon Rotating Gatling Cannon - 5 (Ship-To-Ground)
Engines:
Waverider Planetary Propulsion Engines - 4 (Main Generator)
Defenses:
Uni-Directional Soft-Impact Kinetic Dampener. Powered by Main Generator.
Other:
Heavy strike craft. Slower than assault fighters, but also more heavily armed and armored. Used as support when standard fighters are occupied.
Poseidon-Class
Hull Size:
Subfrigate/Transport Configuration (9/10)
Combat Designation:
Troop Transport
Weapons:
Ascendant Mark V Repeating Hardshell Cannons - 1 (Ship-To-Ship)
Flashback Fireshell Mark II Point-Defense Cannons - 2 (Ship-To-Fighter)
Archon Rotating Gatling Cannon - 2 (Ship-To-Ground)
Engines:
Waverider Planetary Propulsion Engines - 2 (Main Generator)
Defenses:
Uni-Directional Soft-Impact Kinetic Dampener with underlying Low-Resonance Energy Repulsion Field. Powered by Main Generator.
Other:
Used as transport, both in atmosphere and in space.
Doru Assault Fighter
Hull Size:
Fighter (9/10)
Combat Designation:
Assault Fighter
Weapons:
Ascendant Mark V Repeating Hardshell Cannons - 2 (Ship-To-Ship)
Flashback Fireshell Mark II Point-Defense Cannons - 3 (Ship-to-Fighter)
Engines:
Northwind Atmospheric Propulsion System - 2 (Main Generator)
Waverider Planetary Propulsion Engines - 1 (Main Generator)
Defenses:
Hardened Titanium-Ceramic plates over lighter alloy.
Other:
Main fighter of the Union. Standard in almost every fleet.
Xiphos Interceptor
Hull Size:
Interceptor (9/10)
Combat Designation:
Anti-Fighter/Interceptor
Weapons:
Flashback Fireshell Mark II Point-Defense Cannons - 4 (Ship-to-Fighter)
Engines:
Northwind Atmospheric Propulsion System - 3 (Main Generator)
Waverider Planetary Propulsion Engines - 2 (Main Generator)
Defenses:
Titanium-Ceramic alloyed with lighter metals.
Other:
Main interceptor of the Union. Standard in almost every fleet.
--------------------------------------------------
Spacecraft:
The Legion of Kharik
Arguably the second-most important section of the Legions, the Kharik Navy controls all
things space-related. Well, most things. The Navy is responsible for piloting all ships and orbital
stations, and is also responsible for organizing and executing orbital trooper drops. The callsigns
of the Navy are a bit different, as each ship has it's own name. Usually, the callsigns are simply
the name, though there are some instances where this is not enough. In those instances, the callsigns
are assigned.
Ship Classes:
Zeus-Class
Hull Size:
Dreadnought (8/10)
Combat Designation:
Frontline/Planetary Assault
Weapons:
Dawnrider Magneto-Gravitational Slipspace Accelerator Cannon - 1 (Ship-To-Planet/Ship)
Daar-Mehj Planetary Assault Cannons - 10 (Ship-To-Planet)
Alteon-4 Gravitonic Heavy Cannons - 20 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 250 (Ship-To-Fighter)
Flashback Fireshell Mark II Point-Defense Cannons - 500 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engines - 4 (Slipspace Generator - Aft)
Starlight Sublight Engines - 12 (Main Generator - Aft)
Defenses:
Kinetic Barriers with underlying Energetic Repulsion Field. Powered by triple-redundancy Fusion Generators located all throughout the ship.
Class 5 Cloaking Generator. Powered by dedicated Fusion Generators located in the center of the ship.
Other:
Smallest Dreadnought-size ship in the Galaxy.
Atlas-class
Hull Size:
Carrier (9/10)
Combat Designation:
Frontline Support/Transport
Weapons:
Alteon-4 Gravitonic Heavy Cannons - 10 (Ship-To-Ship)
Alteon-2 Gravitonic Medium Cannons - 20 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 100 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engines - 6 (Slipspace Generators - Fore and Aft)
Starlight Sublight Engines - 14 (Main Reactors - Fore and Aft)
Defenses:
Triple-thick Advanced Kinetic Barriers with underlying Energetic Frequency-Nullification Shields. Powered by quadruple-redundancy Fusion Generators located all throughout the ship.
Class 5 Cloaking Generator. Powered by two dedicated Fusion Generators located in the Fore and Aft of the ship.
Other:
One of the most heavily-defended ships in the Galaxy, but also has low firepower.
Ares-Class
Hull Size:
Battlecruiser (8/10)
Combat Designation:
Frontline Assault
Weapons:
Alteon-4 Gravitonic Heavy Cannons - 20 (Ship-To-Ship)
Alteon-2 Gravitonic Medium Cannons - 50 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 100 (Ship-To-Fighter)
Flashback Fireshell Mark II Point-Defense Cannons - 200 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engines - 3 (Slipspace Generator - Aft)
Starlight Sublight Engines - 10 (Main Generator - Center)
Defenses:
Kinetic Barriers with underlying Energetic Repulsion Field. Powered by dual-redundancy Fusion Generators in the fore and aft of the ship.
Class 5 Cloaking Generator. Powered by dedicated Fusion Generators located in the aft of the ship.
Other:
N/A
Erebus-Class
Hull Size
Stealth Destroyer (10/10)
Combat Designation:
Stealth Attack/Flanking/Ambush
Weapons:
Flamestrike Rapid Acceleration Shaped Fusion Charge Cannons - 2 (Ship-To-Ship)
Alteon-4 Gravitonic Heavy Cannons - 10 (Ship-To-Ship)
Alteon-2 Gravitonic Medium Cannons - 20 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 100 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engines - 2 (Slipspace Generator - Aft)
Starlight Sublight Engines - 10 (Main Generator - Aft)
Defenses:
Light Kinetic Barriers with underlying Energetic Repulsion Field. Powered by Main Generator in the Aft.
Experimental Mark XII Advanced Cloaking Generators. Two, powered by dedicated dual-redundancy Fusion Generators in the Fore and Aft.
Other:
One of the most advance cloaking ships in the Galaxy, but also the weakest.
Artemis-Class
Hull Size:
Destroyer (8/10)
Combat Designation:
Frontline Assault/Support
Weapons:
Alteon-4 Gravitonic Heavy Cannons - 10 (Ship-To-Ship)
Alteon-2 Gravitonic Medium Cannons - 30 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 100 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engines - 2 (Slipspace Generator - Aft)
Starlight Sublight Engines - 8 (Main Generator - Aft)
Defenses:
Kinetic Barriers with underlying Energetic Repulsion Field. Powered by Main Generator in the Aft.
Class 5 Cloaking Generator. Powered by dedicated Fusion Generator in the center of the ship.
Other:
N/A
Athena-Class
Hull Size:
Cruiser (9/10)
Combat Designation:
Frontline Support/Logistics/Command
Weapons:
Alteon-4 Gravitonic Heavy Cannons - 6 (Ship-To-Ship)
Alteon-2 Gravitonic Medium Cannons - 14 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 50 (Ship-To-Fighter)
Flashback Fireshell Mark II Point-Defense Cannons - 80 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engines - 1 (Slipspace Generator - Aft)
Starlight Sublight Engines - 6 (Main Generator - Aft)
Defenses:
Light Kinetic Barriers with underlying Low-Resonance Energy Repulsion Field. Powered by Main Generator in the Aft.
Experimental Mark XII Advanced Cloaking Generators. One, powered by a dedicated Fusion Generator in the center of the ship.
Other:
Used for logistics, tactics planning, and communications throughout the battlefield.
Apollo-Class
Hull Size:
Cruiser (9/10)
Combat Designation:
Frontline Support/Medical Services
Weapons:
Ascendant Mark V Repeating Hardshell Cannons - 50 (Ship-To-Fighter)
Flashback Fireshell Mark II Point-Defense Cannons - 60 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engine - 1 (Slipspace Generator - Aft)
Starlight Sublight Engines - 6 (Main Generator - Aft)
Defenses:
Advanced Kinetic Barriers with underlying Energetic Frequency-Nullification Shields. Powered by double-redundancy Fusion Generators located in the center of the ship.
Class 4 Cloaking Generator. Powered by Fusion Generator in Aft.
Other:
Used as a medical barge, as well as shield ship.
Hermes-Class
Hull Size:
Frigate (9/10)
Combat Designation:
Frontline Support/Strike Craft
Weapons:
Alteon-2 Gravitonic Medium Cannons - 4 (Ship-To-Ship)
Ascendant Mark V Repeating Hardshell Cannons - 20 (Ship-To-Fighter)
Flashback Fireshell Mark II Point-Defense Cannons - 50 (Ship-To-Fighter)
Engines:
Horizon Generation Four Reaper Engine - 1 (Slipspace Generator - Aft)
Starlight Sublight Engines - 4 (Main Generator - Aft)
Defenses:
Light Kinetic Barriers with underlying Low-Resonance Energy Repulsion Field. Powered by Main Generator in the Aft.
Class 4 Cloaking Generator. Powered by Fusion Generator in the center of the ship.
Other:
Lowest-class ship to have a Reaper Engine.
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