Name: Kulgan Sethanon
Age: Unknown
Race: Ogre-mage
Hair Color: Black
Eye Color: Black
Skin Color: Blue
Height: 10 feet
Normally Kulgan looks like a regular Ogre-mage, 10' tall, 700 Lbs, blue skin, black hair and eyes.
However when he releases his inhibitions and goes into physical combat, he reverts to his base form.
A 20' tall, 2.5 tons monstrosity, large black feathered wings, bone spikes protruding from all over his body which can be fired at his whim, an extra set of arms that ends in pincers, and a large scorpions tail ready to sting any foe that dares attack him.
DnD Style Stats
Str: 18.
Dex: 16.
Con: 18.
Int: 26.
Wis: 22.
Cha: 26.
Powers: Warlock & Conduit Spheres, Wizard and Sorcerer Spells.
Warlock & Conduit Spheres:
Air Sphere - basic - 1/day
Bone Sphere - basic - 1/day
Bubbles Sphere - basic - 1/day
Death Sphere - basic - 1/day
Fire Sphere - Advanced - 3/day
Glyph Sphere - basic - 1/day
Pyre Sphere - basic - 1/day
Seduction Sphere - basic - 1/day
Stone Sphere - basic - 1/day
Venom Sphere - basic - 1/day
Wizard & Sorcerer Spells:
0-level spells.
1st level spells.
2nd level spells.
3rd level spells.
4th level spells.
5th level spells.
6th level spells.
7th level spells.
8th level spells.
9th level spells.
Darkvision: Ogre-mages can see in the dark up to 60 feet.
Low-Light Vision
Small amount of natural armor bonus.
Relatively high Spell resistance.
Change Shape (Su): An ogre mage can assume the form of any Small, Medium, or Large humanoid or giant.
Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.
Regeneration (Ex): Fire and acid deal normal damage to an ogre mage. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.
Spell-Like Abilities: At will- darkness, invisibility; 1/day—charm person, cone of cold, gaseous form, sleep.
Eldritch Blast (Su): Attack action, Close range (25 feet +5 ft./2 levels), 15d6 damage, ranged touch attack to hit.
Call Fiends (Sp): Can Summon an Outsider with the [Evil] subtype once per day, as long as the Outsider’s Challenge Rating is 3 less than his character level or lower. He can also choose to double the number of creatures summoned by reducing the max CR of the creatures by 2 per doubling. This is treated as a spell of one half the Warlock’s level, rounded down, with a caster level equal to his levels in Warlock.
Hellfire Blast (Su): Attack action, Close range (25 feet +5 ft./2 levels), 13d6 damage, ranged touch attack to hit. This blast bypasses fire resistance and deals half damage to creatures with fire immunity.
Damage Reduction (Ex): 8 Dr/Good.
Dark Blast (Su): Attack action, Close range (25 feet +5 ft./2 levels), 11d6 damage, ranged touch attack to hit. half fire, half unholy damage which bypasses any DR.
Energy Resistance: Fire - 10. Acid - 10. Electricity - 5.
Fear Aura (Su): Can radiate a 20 foot aura of fear at will with a caster level equal to his character level.
Fiendish Apotheosis: Becomes an [Evil] outsider, Is unaging, can take Fiend classes.
Black Alchemy (Su): Instead of using XP to cast spells, a Abyssal Alchemist may decide to use demonic essence instead. Each CR worth of demonic essence replace 10 XP used. This can be used both in item creation and spellcasting.
Entrap Fiendish Essence (Su): As a full-round action, a Abyssal Alchemist may harvest part of a dead demon soul. She gain 1/2 the dead demon CR worth of demonic essence (see black alchemy).
Fiend Transmutation (Ex): Gain a bonus to DC equal to abyssal alchemist level to all transmutation spell, work only against outsider with the evil subtype.
Recycle Fiends (Ex): As a full-round action, a class may recycle part of a dead fiend. She gain 50 gp/CR worth of material components usable instead of any respective material components for any spells or item creation.
Vile Essence (Su): All spells casted by a abyssal alchemist are affected by corrupt spell metamagic feat for free without any increase in casting time.
Harvest Essence (Su): Able to fully harvest a demon soul, when using entrap fiendish essence she gain the ability to extract full CR instead of 1/2 CR worth of demonic essence.
Soul Alchemy (Su): The abyssal alchemist gain the ability to cast spell-like abilities of any demon she possess the essence. She is restrained to the demon daily limits and several other limitation. She cannot use the spell-like abilities of a demon with a higher CR than her and every time she use one spell-like ability the particular fiend's CR drop by 1. If she spent the fiends daily limit of all spell-like abilities or reduce the demon CR to 0 the soul is completely consumed and utterly unusable.
Soul Corruption: Manipulating fiendish energy and transmutation demon soul finally shown it effect on the abyssal alchemist, her type change to outsider and she gain the demon subtype. However the class alignment does not change. The abyssal alchemist may however be raised as her former type.
Petitioner Immunities: A Conduit of the Lower Planes gains his power from a specific lower plane, and is protected by the nature of that plane: Acheron: Immunity to [Compulsion] effects.
Petitioner Skills: Acheron: +10 bonus to Intimidate checks.
Capable of creating a variety of magical equipment, ranging from enscribing scrolls and brewing potions, to crafting rings and other items.
His spells are more potent than usual, capable of penetrating far higher Spell resistence than would normally be possible.
He is capable of eating the souls of the slain, when he does, he is healed and he gains knowledge of the souls personal history and important memories.
Has a magical breath weapon, capable of spewing forth the spell, Meteor swarm, once every 1d4 rounds, within an area of 90' radius
Has two magical familiars, a Pseudo-dragon, and a Blink Dog.