Name : Gloria WyldEyes
Apparent Age : Twenty Five
Real Age: : 2000+
Race : Country Gangrel Vampire
Hair Color : White
Eye Color : Blue
Height : 5'2"
Weapons : Chakram, Katar
Abilities:
Typical Vampire Abilities and master the following discliplines:
Animalism.
Blood Cost [1]
Feral Speech/Feral Whispers: Speak telepathically with an animal whose eyes you meet
Nightwisp Ravens: Ravens incapacitate the target for a short time
Blood Cost [2]
Beckoning: Summon animals of a particular type to you
Burrowing Beetle: A beetle attacks the target, causing damage as it burrows into their body
Blood Cost [3]
Song of Serenity: Soothe a creature, making them docile, and even help pull vampires from frenzy.
Quell the Beast: Cow a mortal into a state of fear or apathy
Spectral Wolf: An ethereal wolf materializes, attacks the target, and then returns to the ether
Blood Cost [4]
Subsume the Spirit: Possess the body of an animal
Bloodsuckers' Communion: Ghostly bats attack the target, drain its blood, and deliver the blood to their master
Blood Cost [5]
Drawing Out the Beast: When about to frenzy send your Beast into another person
Pestilence: Insect swarms descend upon all targets in an area, devouring their flesh and possibly killing them
Blood Cost [6]
Animal Succulence: Gain more vitae from animal blood
Deep Song: Influence the emotional state of listeners with a song
Eye of the Szlachta: Possess the body of a ghoul
Gap of Ages: As Feral Whispers, except give commands to an animal and all of its descendents
Pact with Animals: Gain beastial qualities from the blood of an animal
Quell the Herd: As Quell the Beast but on groups of mortals or animals
Sense the Savage Way: Share the senses of a animal
Shared Soul: Meld minds with an animal and probe their memories
Shepherd's Innocence: Gain the trust and attention of all animalsv
Song in the Dark: Summon huge worms from the deep earth to shift the earth, creating caverns or earthquakes
Species Speech: As Feral Whispers, except speak with all animals of a species present
Tainted Oasis: Taint a land so that animals that feed from it become stronger and loyal
Tier of Souls: Gain memories or powers from the blood you drink
Blood Cost [7]
Conquer the Beast: Enter and leave your frenzy at will
Master's Voice: As Species Speech, except speak to all animals regardless of species
Send the Eighth Plague: Summon beasts to devastate the harvests of a land
Stampede: Induce animalistic panic in a group of mortals
Twist the Feral Will: Force an animal to obey you without speaking or remaining near it
Blood Cost [8]
Crimson Fury: Your blood causes frenzy in any who taste it and diablerists must fight off your Beast
Mass Summons: Summon all animals within miles of you
Taunt the Caged Beast: Cause other vampires to frenzy
Twin Spirits: Possess an animal's body without losing control of your own
Unchain the Ferocious Beast: Cause a target's Beast to tear at them from within
Blood Cost [9]
Eyes of the Forest: Make everyone in a city work towards making it your ideal city
Flesh Bond: Physically meld with one or more animals
Free the Beast Within: Enter a controlled frenzy and gain several powers from the Beast
Unchain the Beast: Cause a target's Beast to tear at them from within
Blood Cost [10]
Army of Beasts: Control all animals within a mile
Protean
Blood Cost [1]
Eyes of the Beast/Gleam of Red Eyes/Witness of Darkness: See normally in complete darkness
Gleam of Red Eyes: Gain heat vision, +1 to Wits
Blood Cost [2]
Feral Claws : Turn one's hands into dangerous claws
Blood Cost [3]
Earth Meld: Melt into the earth to hide and rest
Will of the Wolf: Caster gains greater bestial prowess and +2 to Stamina.
Blood Cost [4]
Shape of the Beast: Transform into a specific animal
Hunter of Night: Caster gains deadlier claws and +2 to Strength.
Blood Cost [5]
Mist Form: Transform into a cloud of mist
War Form: Caster assumes a war form (similar to a werewolf's Crinos form), with increased claw damage.
Blood Cost [6]
Adaptability: Attune oneself to survive in extreme environments
Blissful Slumber: Hibernate during the day as nearly indestructible mist
Earth Control: Travel beneath the earth
Flesh of Marble: Damage from physical attacks is halved
Loki's Gift: Change into the shape of a creature who's blood you've tasted
Shape Mastery: Cause shapeshifters to revert to their natural form
Blood Cost [7]
Animal Swarm: Transform into a swarm of small creatures
Homunculus: Create a miniature version of yourself to act as a servant
Restore the Mortal Visage: Temporarily appear as one did while mortal
Shape of the Beast's Wrath: Transform into a powerful man-beast abomination
Spectral Body: Become incorporeal while retaining one's forms and nonphysical abilities
Turnabout: Quickly change positions by moving through the earth
Blood Cost [8]
Movement of the Slowed Body: Very slowly move while in torpor
Mythic Form: Transform into a specific mythic creature
Purify the Impaled Breast: Violently expel foreign objects from your body, including stakes
Shape of the Inner Beast: Enter frenzy and transform into a monstrous killing machine
Blood Cost [9]
Adaptation: Your body instinctively shifts to provide maximum protection
Dual Form: Split into two weaker versions of oneself
Inward Focus: Drastically improve one's combat abilities
Blood Cost [10]
Body of the Sun: Transform your body into blazing indestructible fire
Fortitude
Fortitude is a Discipline that grants Kindred incredible resilience and the ability to resist fire and sunlight, the natural banes of the undead. Normally Fortitude does not need to be activated, and each dot is added to all soak rolls.
Blood Cost [6]
Personal Armor: Weapons that hit you may break
Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
Stand Against All Foes: Cannot be moved from your spot by any force
Blood Cost [7]
Armor of Kings: Weapons that hit you may break, doing no damage
Curse the Laurel: Slowly move stakes from your heart
Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
Shared Strength: Grant your supernatural resilience to another
Blood Cost [8]
Adamantine: Weapons that hit you may break, doing no damage
Eternal Vigilance: Remain awake during the day almost at full strength
King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
Repair the Undead Flesh: Heal aggravated damage without need of rest
Blood Cost [9]
Arm of Prometheus: Make one of your limbs completely indestructible for 10 minutes
She has also shown talent as an esper, manifesting telesend (telepathy, but not mind reading other than surface thoughts), entering dreams and empathic abilities.
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