High Concept: Underground criminal mastermind
Trouble: I'm better and I'll prove it
Aspect: Tactical unpredictability
Stunt: Because I am an Intellectual Mastermind, I get a +2 When I Cleverly make an Attack in anything where my wits and tactics would help.
Stunt: Because I am Machiavellian, once per game session I can add a Situational Aspect to the current scene, provided I had some way to set this up.
Stunt: Because I am Childish and Hate Losing, I get a +2 whenever I Quickly attempt to Create an Advantage where being motivated by the thought of being beaten would help.
Stunt: Because I excel at exploiting my opponent' weak points (physical or mental), I gain a +2 when I Sneakily attempt to Overcome an Obstacle where this knowledge would help.
Approaches:
Careful (+0)
Clever (+3)
Flashy (+1)
Forceful (+1)
Quick (+2)
Sneaky (+2)
FATE Points: 3
Refresh: 4