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DECLARATION OF WAR ON Bandilstat

Attack on Dasteni

Day One 2/11

The first major military attack since Omega Weapon's global assault has finally occurred on Seridian. The rogue king of the fallen Owonry nation, King Owon Gantry, has launched an attack on the city of Dasteni bear the southeastern-most border of Bandilstat. His forces, which consist of Shades, Humans, Elves, Devils, Dwarves and other displaced races overwhelmed the medium-sized town with sheer numbers. The large force, led the King and a coalition of united lords and ladies is said to be over 35000 strong. They swept through the area, killing all Claurefram on sight and any who came to the region's defense, including one of Bandus' governing Generals and a number of his spies and investigators. They did not harm any citizen who agreed to join them or to renounce their fealty to the nation of Bandilstat. Those who refused to yield or recant their loyalties were humanely imprisoned to ensure they did not join the coming war against the invading army. It seems this army was simply set upon punishing those that usurped their lands and subjugated their people. This was a personal war against Bandus and his invading forces

The Coalition consisted of Humans that had their nations destroyed and/or usurped by Bandus' arrival, those who lost family members to his assaults and wars, elves that were enslaved, persecuted or displaced from their lands, Dwarves that were exiled from his kingdom, mutineer Shadovar, discovered creatures, and shades that rebelled against the Shadowlord, Rau, when he bent knee to Bandus, rebel demons and devils that were cast aside when Bandus killed their lords and masters, and most recently, those that opposed this new religion and zealotry that Bandus and his followers were spreading. They were uniting to declare war on Bandus and his followers. They denounced his rule and therefore felt no qualms about taking up arms against him personally.

In the first attack, 4320 of Bandus' forces were slaughtered and a mere 600 had died on the Coalition's side, The attack was so swift, decisive and unprovoked. They came in through Shadow Portals, directly into the middle of the city of 22000. Of that 22000, 8000 had been military and stationed at a garrison in town. The garrison had been captured and the remaining troops surrendered and were now Prisoners of War. The Governor-General was executed publicly and a speech about freedom was given in the square by King Owon. now that the City and garrison were secured, there are road-blocks set up going to and from the region. In order to be allowed out of the area, you had to sign a petition publicly denouncing Bandus, the Usurper Despot. To be allowed within the regional borders, you'd be disarmed and questioned to see where your loyalties lie.

There has been word of an attack against the guards at one of the road-blocks. The only survivor of the 5 heavily armed soldiers, an Elf male, claimed the attacks were carried out by a devil-possessed little girl. A description of this girl and her known powers has been spread among the soldiers and mages, and a plan is being formulated for her capture, and imprisonment.

Day Two 2/12

The next battle was fought on open ground rather than near a city as Bandilstat's forces had mustered themselves and come to meet and crush The Coalition. That was. It how it went however. The Coalition had greater numbers and momentum, but Bandilstat had higher ground, home field advantage and 3 of its 5 remaining Governor-Generals commanding. In the end,it was a bit of a stalemate. Neither could push the other back or destroy the other. The Coalition experienced heavier losses, but had more troops. It was 28000 to 34000 when the battle began. If not for the attack on Addreyna and the need to split their forces, Bandilstat would have had 45000 men to throw are these invaders.

Day Three 2/13

The third day of this war was much the same as the second, little ground was given or taken, but when it was Bandus' Forces pushing back the Coalition. There were moderate losses on both sides, but nothing decisive.

Day Four 2/14

Fourth day proved to be more fruitful. The Coalition had it's first victory since Dasteni today. They were spurred on in outrage by the decimation of their forces from behind by Karu. They switched tactics to a whirlwind offensive where they swarm in in counter-clockwise swarming counter-offensive blitzkriegs with a rotating echelon attack. It left the Mintle Army with a total of 22,000, and 21,000 for the Coalition.

Day Five 2/15

Mintle's forces managed to push the Coalition back and bloodied them taking out over a third of their forces in this one battle that turned the war's tide back in Bandilstat's favor.

Day Six to Ten 2/26

After learning about the attack on his Kingdom, Bandus has taken maters into his own hands. His army of some 25,000 Claurefram, Humans, Tieflings, Ogres, and low-level Demonspawn has dwindled the enemy down from 26,000 to 15,000 though a lich arrived with fresh forces to double their number. Bandus' forces were down to 25,000. Although outnumbered, they have home-field advantage, and the high ground. There was a lull at this moment, so he used this time to communicate with his remaining four Governor-Generals and coordinate the next phase.

Attack on Addreyna

Day One 2/12

The attack on Dasteni was only the first. It was like a dam breaking. In the destabilized nation of Addreyna, the remnants of Denis Blackstone's army coordinated with the Coalition and planned attacks on Addreyna city and the Siege of Celedon. They were 18fff strong as a whole, but broke into two groups. 6000 light horsemen and infantry went to help break the siege while 12000 archers, infantry, engineers, and heavy horse stormed the walls of Addreyna with battering rams, trebuchets, ballistas, catapults, and alchemical fire. Also, they brought tunnelers to try and dig under the walls and onto the city. Though they had superior weapons and numbers, Bandilstat has the high ground, flight, and there elemental abilities. They could fly over and drop any number of surprises upon the enemy, or simply use Dragoon Tactics to dive from the sky with spear and sword, hammer and mace.

In the initial assault, the invading forces of Blackstone's Hammer took heavy losses, but were able to dig about 40% of the way underneath the wall to the north. They also managed to fell 560 Claurefram soldiers, but took a loss of 2880 of their own. So far, the attack was going very bloody but The Hammer was all in on their efforts, they were either going to breach and rout the squatters, or die trying. They hoped to free Celedon very soon and therefore get major reinforcements to shore up their attack.

Day Two 2/13

On the second day of fighting, Blackstone's Hammer managed to break the the Nortern Wall, bringing it down by destabilizing it from below and firing all their siege weapons at the compromised wall. The army then poured in and a battle was fought to push the invading forces back out. The armies of Bandilstat lost 3400 before pushing The Hammer back out and having their magic-users enact an impromptu force wall to cover the breach. The army of Blackstone's Hammer took losses totaling up to 1650 in the attack and forced retreat.

Day Three 2/14

In Addreyna however, Bandilstat forces launched a direct counter-offensive swarm attack and took out all the siege weapons and half the Hammer's forces in one overwhelming battle surge.

Day Four 2/15

Addreyna's Forces totally routed Blackstone's Hammer and forced them to retreat and withdraw back into the remnants of their shattered nation. Addreyna's battle is over for now. It left the army in Addreyna with 11,000 while the Blackstone's Hammer were left with 5,000 as they retrated back across the borders.

The Siege of Celedon

Day One 1/30

Ashton, along with 105 Bishops of the Soul Church of Rebellion, and 10000 troops were sailing up the river through Porlina on their way to Celedon. Ostensibly, They were on their way to meet up with Hexia and her people up in Vodahmin Brii, But that was just a ruse for safe passage across borders. Their true aim was to storm and besiege Celedon City and take the entire nation as their own. Ashton was making his grab for power now, before he might be forced to Sign the Unseelie Accords as the next king of Bandilstat and possibly even Vodahmin Brii. These were to be the beginnings off The Alessio Empire. But that was a secret that few knew about, his aspiring ambitions to Consolidate. It was another day until he reached landfall in the nation of Celedon and three more days march to the capital.

Day Six 2/4

Ashton's forces reached the City of Celedon in the dead of night and surround the city. They commandeer any horses, carts, and supplies that were coming in and out of the city, particularly food and firewood. It was a few hours before the deception was discovered and the City's gates were locked up tight.

Day Eight 2/6

Ashton's men had been at the gates of Celedon's capitol for 2 days now. So far, the fighting had yet to begin, but with 10000 warriors, The city was completely surrounded. The sprouted youth was not very well versed in military tactics, but that was why he had men in his employ, and others enthralled to him, to do the major decision-making. He had already made his demands of King Brutus II and his Queen Diana. That they relinquish their crowns and cede control of the nation over to him and the Church. He did not intend to fully unseat them. Just to change their titles to Governor and Lady under The Alessio Empire. He had already taken Elsebeth and Currant was cooperating "of their own volition". After he had Celedon, his next goal would be north to Phanallsia. But, one thing at a time. He sat outside the gates in his fortified and heavily guarded tents, awaiting Brutus' Decision.

Day Nine 2/7

Finally, King Brutus II of Celedon came out to meet Ashton to hear the upstart's terms. Brutus came with two of his most trusted Generals and Ashton came with an entourage of his five most senior Bishops. After some heated words, Brutus revealed that he had 20 powerful Anti-Siege Cannons trained upon Ashton and his army as they spoke. He also admitted to having written a letter to those at Bandilstat detailing the offenses Ashton had visited upon Celedon and its royal family. How he had lied to get within the borders, taken over the minds of a number of the royal servants and used them as his own personal attendants and harem. How he had besieged Celedon without the knowledge and permission of his King and Grandfather, Bandus. He expressed in the letter how he would open his borders to allow Bandus to come collect the wayward child and leave peacefully.

This letter outraged Ashton, who in turn disintegrated the General to Brutus' left. Not one to be goaded into a fight, King Brutus sent his other General away with instructions to fire all 20 Cannons upon Ashton and his entourage should anything befall him. In the end, Ashton and Brutus agreed to a two-day ceasefire for two days while Celedon weighed the options of surrender or fight. In the mean time, provisions for Ashton's army were provided. Both men had ulterior motives in the ceasefire, however. Brutus was stalling until reinforcements arrived, and possibly even Bandus or one of his representatives would arrive and dress down Ashton and end the war before it even really began. Ashton, on the other hand had moved his army out of firing range and was planning a sneak-attack on Celedon's Cannons and the City Gates.

Day Ten 2/8

It was a early afternoon when the attack began. Fifty Mages appeared outside of the gates. Within seconds they were peppering the walls with fireballs, meteor strikes, large icy lances that descended from the skies and Icy globes of energy that froze whatever or whomever they touched instantly. Ad a defense, The attackers had enacted a stone wall ten feet high, six feet thick and about one-hundred feet wide as cover and a defense against retaliation from the anti-siege weapons mounted on the battlements above. Their main targets were those very weapons, targeting them specifically with their destruction in mind. This attack was a distraction from the main offense, though. Five hulking ogres and two wizards were attempting to sneak up to the closed gates. Had they succeeded, the wizards would have cast enlarge on the ogres, turning them into 18 foot giants who would batter and slam and bull-rush against the gates in the hopes of down. The wizards then had prepared flaming sphere attacks to lead the way into the city street after the ogre fodder, had they managed to breach. Unfortunately, The wizards and ogres were quickly discovered before they could do their dirty work and were quickly dispatches with arrow, ballista and cannon-fire.

While the breach attack may have failed, the destruction of fifteen of the city's twenty cannons bolstered Ashton's confidence and he sent in half of his contingent, some five thousand troops to storm the gates in a coordinated major offensive.

While indeed the deceptive sneak attack upon the capital city of Celedon was success, A counterattack using the combined forces of the structural wall of the city, the five remaining siege cannons, and the very well trained men of the Celedon Elite Forces, the defenders were able to fight off the offending troops. In fact they succeeded in taking out eighty percent of the attacking forces sent by Ashton. Having driven back the invaders, Celedon was now saved...for now. Yet...at a cost. True some men were lost and shall be honored for their noble sacrifices, the true cost was that many of their cannons were destroyed due to the wizards managing to hit them. Only five cannons survived. So, they were put on the forefront to keep up the illusion that they still have many cannons around. Also during battle, a messenger was sneaked out to try and have the rebels in Addreyna come and aid in Celedon's defense. Combined that with the letter sent to Bandus' Keep, Brutus prayed and hoped his kingdom would be saved. For the truth is, though successful in holding off Ashton thus far, another attack like that and they might be done for.

Day Eleven through Fifteen 2/9-2/13

Both Celedon and Ashtons' men had retreated back to lick their wounds and recover from their battle with one another. On the surface, Ashton had come out worse for wear in the exchange, having lost nearly half of his mean compared to Brutus' three-hundred fifty. In the way of percentages, Brutus' elite killed almost twenty-three men for every two they lost. And while Ash' Generals were reeling over this loss, Ashton himself was rather indifferent, you see, he was not lying about reinforcements. where he had lost over 4000, 11000 would arrive soon after to take their place. Consequently, The relief forces of Blackstone's Hammer, from what was once Addreyna, were arriving to more than Double Brutus' current numbers. 6000 strong, Heavy Cavalry and pike-men to be exact, crossed the borders into Celedon in the middle of the night. And by early morning were at the City's Gates, with set-up perimeters and bunkers and barriers along well organized avenues and lines meant to hamper a swarm attack while still giving the horsemen room to ride out and chip away at the enemy's front lines.

  Global Events   Local Events   Bandilstat   Vodahmin Brii   New Claueris   Serridan Peninsula   Cygnal   Auglire   Stygia   Gods of Spyridon  
  • Daemoness , Alessa Nightfall, has walked up to the Ancestral Tree and for unknown reason drew her Legendary Black Clade,Victis and drove it into the trunk of the old tree, burying it to the cross guard. It isn't known why the Daemoness did this, yet some have taken it as a sign that she has finally hung up her sword and step down, allowing for new heroes to rise up and forge the future of Spyridon. Now Victis sleeps until the day comes when he is needed once more, that a new hand of the Daemon Queen's blood may one take up the legacy of the Nightfall.
  • Their defacto leader/god, Itzal of the Nightmare Realm, has been defeated by Gray and Somnus. Their victory brings and end to the goblin attacks. Though there have been sightings of shadowy goblin-like creatures roaming the lands in the hundreds.
  • A large earthquake struck the Taltoua region a month ago. Damage sustained have been minimal for large structures, but smaller ones suffered greatly. The epicenter has been localized to the mountains east of the inn. Small aftershocks have followed the odd occurrence as has deep underground rumbles. The source has been the extensive digging by golem constructs of Dutherius' doing.
  • The attacks on Aranova and the Kyryscheli-Caellyra Chunnel Are believed to have been perpetrated by the same individual. It was, at first, widely believe to have been Bandus. However, new evidence and testimony have arisen that now point to a very convincing impostor and copy-cat on the loose. Karu has been given a Aerial Warship, Harbinger's Echo, and a crew by Hexia and tasked with hunting down this Bandus impostor.
  • The new religion spreads further. Murmurings of this new God's name are starting to become even louder. They call him the Soul Rebellion. There are now roving Zealots of the Soul Church in Elsebeth and Currant attacking non-conformers and attempting to convert those who will listen. Others have joined up with Ashton and are assisting in the Siege of Celedon.
  • Empress Naru is Rumored to be training dragons to assist with the defense and retaliation of Bandilstat against its Invaders.
  • A blockade has formed around the empire of Cygnal. The army set upon their borders is composed of creatures of the shadow realm. It has been done to keep Queen Eden safe.. and secondarily, to prevent the kingdom from aiding Bandilstat.

  • A party of intrepid adventures have gathered to confront Ashton and his invasive force. Composed of Azarnite, Abigor, Veas, and Marlowe, they headed northeast to Celedon. Their efforts were thwarted by a strange 'girl' in a mask, and sent packing back to Taltoua
  •   Global Events   Local Events   Bandilstat   Vodahmin Brii   New Claueris   Serridan Peninsula   Cygnal   Auglire   Stygia   Gods of Spyridon  

    THE SOVEREIGN KINGDOM OF Bandilstat

    Population: ~450000 with a standing army of ~75000.

    Exports: Fruits and Vegetables, Iron Copper and Mithral, Marble and Granite, Gems and Jewelry, Weapons and Armor, Art

    Imports: Slaves, Wood, Livestock, Magic Items, Precious Metals, Meats

    Capital: Riverpoint.

    Rule: Bandus.

    Consort: Hexia.

    Heir:Undisclosed.

    Founded: June 7 1516

    Largest City: Addreyna

    Climate: Temperate Mountains

    Tallest Mountain: Gimbal's Spear

    Lowest point: Lake Addreyna

    Government Type: Martial Monarchy

    Ruling Bodies: King-General and The Council of Generals

    Sigil:

    Claureneu Keep

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    The Unified Queendom of Vodahmin Brii

    Population: ~135000+ with a standing army of ~60000.

    Exports: Ice, Wood, Stone, Weapons, Furs, Coal, Salt, Maple Syrup and Molasses, Iron, Quartz, Ships and Airships, Meats and Fish

    Imports: Fruits and Vegetables, Weapons, Magic Items, Precious metals

    Capital: Fort Diggs.

    Rule: Hexia

    Consort: Bandus.

    Heir: Undisclosed.

    Founded: June 14 1518

    Largest City: Caellyra and Fort Diggs (Tied)

    Climate: Subarctic Mountains

    Tallest Mountain: Kryscheli's Peak

    Lowest point: Vesca's Well

    Government Type: Parliamentary Monarchy

    Ruling Bodies: Queen Hexia and the Parliament of Generals

    Sigil:

    Hexstone Castle

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    The Consolidated Empire of New Claueris

    Population: Over 10 millon with a standing army of ~750000.

    Exports: Soldiers, Magic Items, Slaves, Adamantine, Precious Metals, Exotic Woods, Spices

    Imports: Nothing (Self-Sufficent Continent)

    Capital: Bandushol

    Rule: Naru

    Consort: None

    Heirs: Emilia and Andrea Dragonseeker

    Founded: May 24 1503

    Largest City: Eanthyrst

    Climate: All (it's a Continent)

    Tallest Mountain: Wauric

    Lowest point: Barad's Coma

    Government Type: Imperial Democracy

    Ruling Bodies: Empress Narusei and The Congressional Conclave of Blades

      Global Events   Local Events   Bandilstat   Vodahmin Brii   New Claueris   Serridan Peninsula   Cygnal   Auglire   Stygia   Gods of Spyridon  

    Portel: Portel is the only city named currently. The king of Portell has been cursed. He knows when someone is lying. Unfortunately it has made him bitter and jaded. Portell is primarily human, and is extremely strict about lies at this point. When someone lies to the king, they are killed. I have future details but they take place 500 years later.

    Vledin: Vledin is a city and nation that is part of the country Verladin. Unlike Gimbal, it's not divided up into such small nations. It is very similar to Maranno but is tropical. Both Verladin and Gimbal are part of the same continent...so Vledin can be reached via land or sea.

    Cygnal: Cygnal is the only city named (like Yorga). The only information I have on Cygnal comes from future time periods, so I don't have anything that fits the 1500's. In present day there are elementals living there, but in the 1500's there wouldn't have been. The area would be mostly human and non-magic.(Update needed)

    Yorga: The mysterious and very Isolationist nation of Yorga has beautiful weather, though harsh cold winters. It has some of the most beautiful landscapes, though it's not considered to be part of the peninsula. Off of the northern coast of Yorga (and Portel) there are vicious water lizards in the summer. Travelers need to be careful. These lizards are about the size of a Saint Bernard...and they eat meat (think Kimono Dragon, but bigger). It's said they hibernate during the winter and cold seasons, but no one wants to know where. Around SRI timeline, or perhaps within the next 50 years, the princess of Yorga is attacked by a Babau demon. She has a son by him, whom she raises, though she goes on to get married regardless, becomes queen, and while the bastard son is not in line for the throne, the children by her husband are. The people of Yorga are predominantly human and relatively non-magic. High mountains and cliffs separate this nation from those nearby.

    Charlatia: Main city Charlatia, Freyley. There are many elemental tribes in this nation. It's a good place for fishing and hunting, and the forests have been left alone, as much as possible. One of the forests is named Ryker Forest (located on the eastern side of the large southern lake), and a village of Sylvan elves within it. There is a monastery at one end of the large southern lake, near the ocean shore, where monks live. There's a special order there named The Grey Disciples, who learn martial arts. When they feel ready, many of the order travel up to Charlatia to become Charlatian City Guards, or royal guards. The people in this nation are mostly human, and in general, they are not fond of magic. Charlatia itself is a very old, very large city. The weather is temperate and humid, but changes with the seasons.

    Owonry (Fallen) : Lintarantya, Trasviny, Merana. There's virtually no information yet about this nation, all that is known is that before parts of it were Annexed into Bandilstat, the naton was run my King Owon Gandry. Similar to Mintle, there'd be mining in the mountain town of Trasviny, a lot of fishing in the lake north of Lintarantya, and farming otherwise. Nearly entire eastern border is a river, so trade would be normal, and river fishing, as well as river travel. This river actually divides the Peninsula from the mainland (nearly).

    Aethorraent: Dynia (die-KNEE-uh), Brynoic, Caddry, Caebrylla, Taedry, Yeseniver (Toss-in-ah-vee-a (long A)...yes, this is odd), Meunyr (mew-near), Aethorraent (technically how it's spelled long A-eth-or-ree-ent) This nation is ruled by a werewolf king and queen, who also are the heads of the packs in the north. Any werewolf (not other animal) on the peninsula or on Mataia technically falls under their leadership. They aren't considered royals, but heads...each pack has their own alpha, then there are regional heads, and those regional heads report back to this pair. It is a very wealthy nation, though most of it's wealth resides in the Western half. It's divided by a river...the Eastern half is mostly ranching and farming. While trade and shipping is bountiful in this nation, it is only along the northern most shore as the bay between it and Nirka is too dangerous (rocky), and the eastern shore is mostly cliffs, with a few exceptions as you go south and near Yorga.

    Pynical (Conquered and Annexed): Jasper, Pynical (pinnacle), and Mintle. Pynical has some of the richest soil on the Peninsula. Certain fruits grow in abundance, such as apples, and grapes. Beets grow especially well there. A black dragon lives in some of the marsh areas close to the mountains, named Balerion. The entirety of the nation is his territory (as far as dragons are concerned). He leaves people alone, for the most part, however. Mintle, being in the mountains, is a mining town...there are gemstones there (variety). Though the town is small, it's very wealthy...and very protective of it's mines. It's said they pay Balerion in gemstones and gold coins to help protect the area.

    Nirka: Vireyn (fire-in, but with a V), and Nirka A mildly wealthy nation, mostly human. They charge a toll to cross through its borders...and if you need to get into Aethorraent, it's pretty much the fastest, easiest route. It's mostly wild lands, where a large tribe of elementals live, nestled in to the east of the river, by the border of Bandilstat. There are some beach areas, but shipping into the port isn't safe due to rocks.

    Caellyra (Annexed): Alacbrylla, Caellyra, and Caerwyc. Until It was annexed into Vodahmin Brii, most people avoided this nation, as it's run by King Seth Lodes, who rules over demonic armies. The inhabitants, tired of the Totalitarian rule of Seth Lodes, rebelled and eventually executed the former king and opening its border to Queen Hexia. It's split down the center by a river. It's often cold, even in summer, though it does get warm, as well. Potatoes and other root vegetables grow well there. Same with fishing.

    Addreyna (Fallen): Alwonic, Rin, Vedry, Donvan (don-von, like don juan), Vedry, Civinallia. These are the cities still standing and pretty much governing themselves as independent Lordships. As a major portion of this nation was usurped into Bandilstat, there is no one officially in charge any more. (Former) Addreyna has abundant forests and game as well as fishing.

    Gwenyc (Gwen-ick): Raer (rare), Tibryn (Short i sounds for both i and y like tip and rim, ti-brin), Jyll (Jill), Senyc (sen-ick), Raeryan (rare-reen), Yavasse (yawe-voss) Gwenyc is the main city in its nation. It's very military focused. The entire army trains in the city of Senyc and the best are chosen to serve the royal family and in the royal guard in Gwenyc. It's considered an immense honor to join, but it's not compulsory. Young men (boys, really) are brought from the surrounding villages to Senyc and put through testing. If they fail out, they return home...they go on to become something else. If they go on, they stay and train. Not many nations mess with Gwenyc, and they keep to themselves otherwise.

    Owin: El'ell'you and Owin This is the smallest nation on the Peninsula that isn't an island or holy city. Most of it is kept wild on purpose. The nation is Elven. The city of Owin is white...the walls are made of white clay and stones, while the roads are stained blue. The artists use a dye made for clothing to dye the road yearly, though you won't see much blue clothing in the city. This happens before festival season, to brighten it up, and it often wears off well before the next festival season. Artists and artisans line the streets, painting, selling wares, and drawing. It is said that the ready made clothing pieces, pottery, jewelry, and weapons are some of the best, but the sellers are very picky with whom they sell to. El'ell'you is a farming town set amongst rolling fields of the blue flowers used in the festival. It also has other farms, which supplies the city of Owin with much of it's food. Together these two communities work together. Forest is plentiful in the nation, except where there are fields for farming, and small villages and tribes of elves live there as well

    Currant: Keld, Currant (cur-ront sounds like the 'ant' in want), Ispidia I don't have a lot of info for Currant. Most of the small villages are located along the southern shore, but I haven't put a name to any of them. Swimming can be dangerous off of the southern shore of the peninsula pretty much everywhere, as there are highly venomous sea urchins which can kill. The villages along the shore know this and know how to handle them. Currant, the city, is mostly an offshoot of Elsebeth. The city is full of temples of the Soul Church. Before Ashton's intervention Currant been considered one of the safest cities on the peninsula, other than Elsebeth itself.

    Porlina: Lor (lore), Topeth (toe-peth), Hersh, Porlina There are a LOT of small villages not listed in this nation. It is, however, mostly wild lands. From the western shore over to the river east of Topeth, the majority of the population has built. Hersh is on a trade route between Celedon, Addreyna, Elsbeth, and Currant. The village there thrives on traveling money, but is a major producer of wheat, rye, beef, and dairy. They are known for their bakeries as well. The claim is that the royals of Addreyna frequently visit their bakeries when traveling...whether this is true or not, no one knows for sure, except for the bakers...and the royals. Porlina the city is barely larger than a town, but is just big enough to be considered a city. They have had unfortunate weather including tornadoes, and have had fires from lightning strikes.

    Celedon (kell-eh-don): Hondusant, Handle, Harrison, Yarrow, Shindo, Mwlonna (mwuh-lawn-uh), Celedon, Harpersville, Dyddry (deed-ree) I didn't have much going on in Celedon in SRI timeline. I know there's a lot of info starting more around 2006 onward, and there may be history that's been applied to it, but it's not my creation and I'd need to get the info. Celedon is a major city on the peninsula, almost as big as Addreyna which is the largest city. Near the northern shore, it's separated from Owin by a river (hard to tell on map). The land around the city of Celedon (and in most of the nation) is extremely fertile, with a lot of large oak and redwood growing. River fishing is plentiful, and there are trade ports along the river lending to the wealth of the city.

    Nartoule: Kio, Tali, Taltoua, Vindi, Senese, Vintoa, Nartoule, and Nival. One of the larger nations, there are unmarked villages (this goes for pretty much all nations), so only the main ones are marked. This area is mountainous with a lot of forest though it's heavier on the eastern half. This region is rich in grapes, especially along the river, therefore there are a lot of vineyards. The nation capital is Nartoule, and the second largest area is actually Nival in the south, which is huge in farming. It's less city, more farmsville, but is very large. Taltoua is located in the northern region and there are vineyards in the area, as well as the SRI. Kio is a small village located essentially at the base of a mountain. Even for the times, Kio doesn't keep up. Those living there prefer "the old ways."

    Antalousa: Antalousa, Maranno, Aranova, Salovando, Lynmar, Palino The whole area is mostly desert, until you get along the shore. Maranno in SRI timeline is the second major city...second to Antalousa itself. Maranno would be a bustling major trade port, with a huge harbor able to hold many ships...many come here for work, and many sailor stay for the atmosphere, thus it has become an extremely diverse city (the MOST diverse on the peninsula). There was talk of breaking off into it's own nation, as the extremely wealthy people in the city rule it. Slavery is rampant though frowned upon, so most of it is indentured (they owe something to the one they serve, or their parents did, or THEIR parents did, etc). The talk of splitting off didn't go anywhere, as most of the population is migrant. Antalousa is ruled by a Aravinnia, who is half drow...her father was the insane king before her, who was drow himself. He was -too- crazy for the drown underground, and banished, or so it was said. He's since died...supposedly. Antalousa is considered almost advanced for "technology." Aranova and Palino are the smaller of the two villages...both essentially a single road to pass through, though an elemental tribe lives outside Aranova. Salovando and Lynmar are small towns...mostly used for travelers passing through, though there's some farming in Salovando, allowing people to homestead. Lynmar relies on mining, and is almost dirty seeming. Their main mining is for copper.

    Mataia: Werebear (polar) territory, except for the areas around, and including Nu'uk, which belong to werewolves. The area is polar in region.

    Nations on Peninsula and their cities: Shareem: Havilund (constituent map https://imgur.com/a/5w0BGG4 - Havilund, Burton, Filmore, and Lavensdale), Batul, Levivan, Hekal, Shareem, Zeglund, Kaal, Thatch Whole area is evergreen, rocky, and glacial and volcano (extinct) formed. There are minor earthquakes in the region. Outside the major city of Shareem to the north, and north of the river (the area of Lavensdale), it's almost all rocky fissures. Not a safe place to wander. The only safe area is along the coast, where the fishing and trades villages are built up on platforms and stilts, with raised wooden bridges. Most access it by water. Some of the fissures are so deep, it'd be easy to fall in and drown...the water in the bottom of some of them can boil from time to time. Some are dry. Steam often rises from them, especially in the winter.

    Non-ruled Islands: Lyralla (Amazonian type villages, tropical) Phanallsia (Mountainous mostly on the Eastern half, but foothills in western half, there is a tiny village in SRI era on the western coast, and an abandoned Drow area, not fully developed but being used now by some Elementals in the mountains...they've named it Kjarra (key-are-uh), and it'll be a bustling city in the future, run by Elementals...it's secretive and no one is supposed to know about it) Kryscheli - Tiny trades village on the northern-most shore, across from Nu'uk.

    Island Nations: Ipsum Pendula - Madeline Bervind ruling (Hirden Bervind is King) Delta

    The Holy Cities:

    Seixuso (say-you-so) - Worships Io

    Elsebeth: - Worships Soul Rebellion now and Is under the Rule of Ashton. The poplle there have turned into Dangerous Zealots.

      Global Events   Local Events   Bandilstat   Vodahmin Brii   New Claueris   Serridan Peninsula   Cygnal   Auglire   Stygia   Gods of Spyridon  
    (Cygnal Info)
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    The Island Kingdom of Auglire

    Population: ~55000 with a Standing Army of ~3960.

    Exports: Fish, Meat, Fruits and Vegetables, Metals, and Waeldstones,

    Imports: Cloth, Lumber, Salt, and Seasonings

    Capital: Tranmere City

    Rulers: King Jasce and Queen Auriol

    Heirs: Princess Eloisa and Prince Ademar

    Founded: 519

    Largest City: Tranmere City

    Climate: Temperate(Controlled)

    Highest point: Auglire Castle

    Lowest point: Tranmere City

    Government Type: Monarchical Magocracy

    Ruling Bodies: King Jasce and Queen Auriol, The Aegis Council

    Sigil:

    Auglire Castle

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    The Ancient Empire of Stygia

    Population: Approximately three million

    Exports: Gold, silver, copper, semi-precious stones (amethyst, lapis lazuli, etc), linen, grain, spices, incense, scented oils

    Imports: Iron, mithril, precious gems, wood, silk

    Capital: Waset

    Rule: Pharaoh Anukamun I

    Consort: Selinde I

    Heir: Nefresis

    Founded: Approximately 20,000 years ago by Rampetep I

    Largest City: Ner-Anuket

    Climate: Hot desert, cooler around the Wadj (Jade) River and coastal regions. Tropical in the southern jungles.

    Tallest Mountain: Mount Maut (The Mother Mountain)

    Lowest point: Wadj Delta

    Government Type: Monarchy

    Ruling Bodies: The Scarab Council

    Sigil:

    Place Holder

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    Spyridon Deities


    The Dragon Pantheon

    -Aasterinian, Goddess of Invention

    -Astilabor, Goddess of Wealth

    -Bahamut, God of Good Dragons

    -Chronepsis, God of Fate

    -Faluzure, God of Decay

    -Garyx, God of Destruction

    -Hlal, Goddess of Humor

    -Io, Lord of Gods

    -Lendys, God of Justice

    -Sardior, God of Psionics

    -Spyridon, God of Nature (Is also the Planet)

    -Tamara, Goddess of Life

    -Tiamat, God of Evil Dragons


    The Peninsula

    -Evram, God of Chaos and Insanity

    -Nerull, God of Death and Decay:

    -Pelor, God of Sun, Light, Strength, and Healing

    -Serrilae, (Amnesiac) Goddess of Earth and the Forgotten

    -Shar, Goddess of Darkness, Loss, and the Void

    -Tyr, God of Fallible Justice

    -Soul Rebellion, God of Claurefram, Domination, and Outsiders[False/Pseudo]


    Sualavii Deities
    -The Lotus, Goddess of Quintessence and Quasi-Dimensional Perception


    Auglier
    -Kyzella, Goddess of The Heavens: Kyzella is one of the founding deities in Auglire religion, she resides in the heavens and is the creator of the sky, light and all those who dwell within the light, her statue in the temple of the divines is that of a winged woman with waist length hair, holding a staff.

    -Kateus, God of the Underworld: Kateus is the other founding deity and Kyzella's husband, he dwells however in the dark abyss, he created the darkness, shadows and all those who reside within the deep places, his statue in the temple of the divines is that of a hooded and cloaked man wielding a scythe.

    -Tiasis, Goddess of Love, Marriage and Fertility: Tiasis is the oldest child of Kyzella and Kaetus, she is mostly worshipped by those wishing for romance, parents wishing for a healthy child and is often the deity present in wedding vows and marriage ceremonies, she is depicted as a matronly woman, holding a heart in one hand and an infant in the other.

    -Eses, God of Nature and Seasons: Eses is the second born child to Kyzella and Kateus, mostly worshiped by those who become druids, he is occasionally invoked by those who enter the wilds, asking from protection from the wild creatures, he is depicted as a muscular man wearing furs with a wolf at his side.

    -Moara, Goddess of Fire, War and Destruction: One of the four Quadruplets, Moara is fiery, hotheaded and prone to rash behaviors, born of fire, she is the patron deity to those who study fire magic, she is depicted as a tall woman wearing armor, with curly hair and wielding a flaming sword.

    -Gibaos, God of Wind and Storms: Gibaos is one of the quadruplets born to Kyzella and Kateus, he is the patron deity to those who study the art of wind magic, at times he can be fickle and is the most flighty of the four. Occasionally sailors will pray to him for guidance, in the hopes that no storm will cross their path. He is depicted as a slender, androgynous man, wielding a bolt of lightning and a bag of wind.

    -Hesena, Goddess of Water, Tranquility and Healing: Another of the four Quadruplets born to Kateus and Kyzella, Hesena is the patron deity to those who study water magic, she is also the other deity the priests and priestesses worship for the arts of healing, she is depicted as a graceful woman, holding a basin of water in both hands.

    -Ydarr, God of the Earth, Mountains and Harvest: The last of the quadruplets born to Kyzella and Kateus, Ydarr is the patron deity to those who study earth magic, he is also worshiped by the miners and farmers, for bountiful harvests and for veins of precious and semi-precious stones, as well as metals, he is depicted as a Stalwart man, wielding a battle hammer across one shoulder.