Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
|
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
|
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
Population: ~450000 with a standing army of ~75000. Exports: Fruits and Vegetables, Iron Copper and Mithral, Marble and Granite, Gems and Jewelry, Weapons and Armor, Art Imports: Slaves, Wood, Livestock, Magic Items, Precious Metals, Meats Capital: Riverpoint. Rule: Bandus. Consort: Hexia. Heir:Undisclosed. Founded: June 7 1516 Largest City: Addreyna Climate: Temperate Mountains Tallest Mountain: Gimbal's Spear Lowest point: Lake Addreyna Government Type: Martial Monarchy Ruling Bodies: King-General and The Council of Generals Sigil:
Claureneu Keep
|
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
Population: ~135000+ with a standing army of ~60000. |
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
Population: Over 10 millon with a standing army of ~750000. |
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
Portel: Portel is the only city named currently. The king of Portell has been cursed. He knows when someone is lying. Unfortunately it has made him bitter and jaded. Portell is primarily human, and is extremely strict about lies at this point. When someone lies to the king, they are killed. I have future details but they take place 500 years later. Vledin: Vledin is a city and nation that is part of the country Verladin. Unlike Gimbal, it's not divided up into such small nations. It is very similar to Maranno but is tropical. Both Verladin and Gimbal are part of the same continent...so Vledin can be reached via land or sea. Cygnal: Cygnal is the only city named (like Yorga). The only information I have on Cygnal comes from future time periods, so I don't have anything that fits the 1500's. In present day there are elementals living there, but in the 1500's there wouldn't have been. The area would be mostly human and non-magic.(Update needed) Yorga: The mysterious and very Isolationist nation of Yorga has beautiful weather, though harsh cold winters. It has some of the most beautiful landscapes, though it's not considered to be part of the peninsula. Off of the northern coast of Yorga (and Portel) there are vicious water lizards in the summer. Travelers need to be careful. These lizards are about the size of a Saint Bernard...and they eat meat (think Kimono Dragon, but bigger). It's said they hibernate during the winter and cold seasons, but no one wants to know where. Around SRI timeline, or perhaps within the next 50 years, the princess of Yorga is attacked by a Babau demon. She has a son by him, whom she raises, though she goes on to get married regardless, becomes queen, and while the bastard son is not in line for the throne, the children by her husband are. The people of Yorga are predominantly human and relatively non-magic. High mountains and cliffs separate this nation from those nearby. Charlatia: Main city Charlatia, Freyley. There are many elemental tribes in this nation. It's a good place for fishing and hunting, and the forests have been left alone, as much as possible. One of the forests is named Ryker Forest (located on the eastern side of the large southern lake), and a village of Sylvan elves within it. There is a monastery at one end of the large southern lake, near the ocean shore, where monks live. There's a special order there named The Grey Disciples, who learn martial arts. When they feel ready, many of the order travel up to Charlatia to become Charlatian City Guards, or royal guards. The people in this nation are mostly human, and in general, they are not fond of magic. Charlatia itself is a very old, very large city. The weather is temperate and humid, but changes with the seasons. Owonry (Fallen) : Lintarantya, Trasviny, Merana. There's virtually no information yet about this nation, all that is known is that before parts of it were Annexed into Bandilstat, the naton was run my King Owon Gandry. Similar to Mintle, there'd be mining in the mountain town of Trasviny, a lot of fishing in the lake north of Lintarantya, and farming otherwise. Nearly entire eastern border is a river, so trade would be normal, and river fishing, as well as river travel. This river actually divides the Peninsula from the mainland (nearly). Aethorraent: Dynia (die-KNEE-uh), Brynoic, Caddry, Caebrylla, Taedry, Yeseniver (Toss-in-ah-vee-a (long A)...yes, this is odd), Meunyr (mew-near), Aethorraent (technically how it's spelled long A-eth-or-ree-ent) This nation is ruled by a werewolf king and queen, who also are the heads of the packs in the north. Any werewolf (not other animal) on the peninsula or on Mataia technically falls under their leadership. They aren't considered royals, but heads...each pack has their own alpha, then there are regional heads, and those regional heads report back to this pair. It is a very wealthy nation, though most of it's wealth resides in the Western half. It's divided by a river...the Eastern half is mostly ranching and farming. While trade and shipping is bountiful in this nation, it is only along the northern most shore as the bay between it and Nirka is too dangerous (rocky), and the eastern shore is mostly cliffs, with a few exceptions as you go south and near Yorga. Pynical (Conquered and Annexed): Jasper, Pynical (pinnacle), and Mintle. Pynical has some of the richest soil on the Peninsula. Certain fruits grow in abundance, such as apples, and grapes. Beets grow especially well there. A black dragon lives in some of the marsh areas close to the mountains, named Balerion. The entirety of the nation is his territory (as far as dragons are concerned). He leaves people alone, for the most part, however. Mintle, being in the mountains, is a mining town...there are gemstones there (variety). Though the town is small, it's very wealthy...and very protective of it's mines. It's said they pay Balerion in gemstones and gold coins to help protect the area. Nirka: Vireyn (fire-in, but with a V), and Nirka A mildly wealthy nation, mostly human. They charge a toll to cross through its borders...and if you need to get into Aethorraent, it's pretty much the fastest, easiest route. It's mostly wild lands, where a large tribe of elementals live, nestled in to the east of the river, by the border of Bandilstat. There are some beach areas, but shipping into the port isn't safe due to rocks. Caellyra (Annexed): Alacbrylla, Caellyra, and Caerwyc. Until It was annexed into Vodahmin Brii, most people avoided this nation, as it's run by King Seth Lodes, who rules over demonic armies. The inhabitants, tired of the Totalitarian rule of Seth Lodes, rebelled and eventually executed the former king and opening its border to Queen Hexia. It's split down the center by a river. It's often cold, even in summer, though it does get warm, as well. Potatoes and other root vegetables grow well there. Same with fishing. Addreyna (Fallen): Alwonic, Rin, Vedry, Donvan (don-von, like don juan), Vedry, Civinallia. These are the cities still standing and pretty much governing themselves as independent Lordships. As a major portion of this nation was usurped into Bandilstat, there is no one officially in charge any more. (Former) Addreyna has abundant forests and game as well as fishing. Gwenyc (Gwen-ick): Raer (rare), Tibryn (Short i sounds for both i and y like tip and rim, ti-brin), Jyll (Jill), Senyc (sen-ick), Raeryan (rare-reen), Yavasse (yawe-voss) Gwenyc is the main city in its nation. It's very military focused. The entire army trains in the city of Senyc and the best are chosen to serve the royal family and in the royal guard in Gwenyc. It's considered an immense honor to join, but it's not compulsory. Young men (boys, really) are brought from the surrounding villages to Senyc and put through testing. If they fail out, they return home...they go on to become something else. If they go on, they stay and train. Not many nations mess with Gwenyc, and they keep to themselves otherwise. Owin: El'ell'you and Owin This is the smallest nation on the Peninsula that isn't an island or holy city. Most of it is kept wild on purpose. The nation is Elven. The city of Owin is white...the walls are made of white clay and stones, while the roads are stained blue. The artists use a dye made for clothing to dye the road yearly, though you won't see much blue clothing in the city. This happens before festival season, to brighten it up, and it often wears off well before the next festival season. Artists and artisans line the streets, painting, selling wares, and drawing. It is said that the ready made clothing pieces, pottery, jewelry, and weapons are some of the best, but the sellers are very picky with whom they sell to. El'ell'you is a farming town set amongst rolling fields of the blue flowers used in the festival. It also has other farms, which supplies the city of Owin with much of it's food. Together these two communities work together. Forest is plentiful in the nation, except where there are fields for farming, and small villages and tribes of elves live there as well Currant: Keld, Currant (cur-ront sounds like the 'ant' in want), Ispidia I don't have a lot of info for Currant. Most of the small villages are located along the southern shore, but I haven't put a name to any of them. Swimming can be dangerous off of the southern shore of the peninsula pretty much everywhere, as there are highly venomous sea urchins which can kill. The villages along the shore know this and know how to handle them. Currant, the city, is mostly an offshoot of Elsebeth. The city is full of temples of the Soul Church. Before Ashton's intervention Currant been considered one of the safest cities on the peninsula, other than Elsebeth itself. Porlina: Lor (lore), Topeth (toe-peth), Hersh, Porlina There are a LOT of small villages not listed in this nation. It is, however, mostly wild lands. From the western shore over to the river east of Topeth, the majority of the population has built. Hersh is on a trade route between Celedon, Addreyna, Elsbeth, and Currant. The village there thrives on traveling money, but is a major producer of wheat, rye, beef, and dairy. They are known for their bakeries as well. The claim is that the royals of Addreyna frequently visit their bakeries when traveling...whether this is true or not, no one knows for sure, except for the bakers...and the royals. Porlina the city is barely larger than a town, but is just big enough to be considered a city. They have had unfortunate weather including tornadoes, and have had fires from lightning strikes. Celedon (kell-eh-don): Hondusant, Handle, Harrison, Yarrow, Shindo, Mwlonna (mwuh-lawn-uh), Celedon, Harpersville, Dyddry (deed-ree) I didn't have much going on in Celedon in SRI timeline. I know there's a lot of info starting more around 2006 onward, and there may be history that's been applied to it, but it's not my creation and I'd need to get the info. Celedon is a major city on the peninsula, almost as big as Addreyna which is the largest city. Near the northern shore, it's separated from Owin by a river (hard to tell on map). The land around the city of Celedon (and in most of the nation) is extremely fertile, with a lot of large oak and redwood growing. River fishing is plentiful, and there are trade ports along the river lending to the wealth of the city. Nartoule: Kio, Tali, Taltoua, Vindi, Senese, Vintoa, Nartoule, and Nival. One of the larger nations, there are unmarked villages (this goes for pretty much all nations), so only the main ones are marked. This area is mountainous with a lot of forest though it's heavier on the eastern half. This region is rich in grapes, especially along the river, therefore there are a lot of vineyards. The nation capital is Nartoule, and the second largest area is actually Nival in the south, which is huge in farming. It's less city, more farmsville, but is very large. Taltoua is located in the northern region and there are vineyards in the area, as well as the SRI. Kio is a small village located essentially at the base of a mountain. Even for the times, Kio doesn't keep up. Those living there prefer "the old ways." Antalousa: Antalousa, Maranno, Aranova, Salovando, Lynmar, Palino The whole area is mostly desert, until you get along the shore. Maranno in SRI timeline is the second major city...second to Antalousa itself. Maranno would be a bustling major trade port, with a huge harbor able to hold many ships...many come here for work, and many sailor stay for the atmosphere, thus it has become an extremely diverse city (the MOST diverse on the peninsula). There was talk of breaking off into it's own nation, as the extremely wealthy people in the city rule it. Slavery is rampant though frowned upon, so most of it is indentured (they owe something to the one they serve, or their parents did, or THEIR parents did, etc). The talk of splitting off didn't go anywhere, as most of the population is migrant. Antalousa is ruled by a Aravinnia, who is half drow...her father was the insane king before her, who was drow himself. He was -too- crazy for the drown underground, and banished, or so it was said. He's since died...supposedly. Antalousa is considered almost advanced for "technology." Aranova and Palino are the smaller of the two villages...both essentially a single road to pass through, though an elemental tribe lives outside Aranova. Salovando and Lynmar are small towns...mostly used for travelers passing through, though there's some farming in Salovando, allowing people to homestead. Lynmar relies on mining, and is almost dirty seeming. Their main mining is for copper. Mataia: Werebear (polar) territory, except for the areas around, and including Nu'uk, which belong to werewolves. The area is polar in region. Nations on Peninsula and their cities: Shareem: Havilund (constituent map https://imgur.com/a/5w0BGG4 - Havilund, Burton, Filmore, and Lavensdale), Batul, Levivan, Hekal, Shareem, Zeglund, Kaal, Thatch Whole area is evergreen, rocky, and glacial and volcano (extinct) formed. There are minor earthquakes in the region. Outside the major city of Shareem to the north, and north of the river (the area of Lavensdale), it's almost all rocky fissures. Not a safe place to wander. The only safe area is along the coast, where the fishing and trades villages are built up on platforms and stilts, with raised wooden bridges. Most access it by water. Some of the fissures are so deep, it'd be easy to fall in and drown...the water in the bottom of some of them can boil from time to time. Some are dry. Steam often rises from them, especially in the winter. Non-ruled Islands: Lyralla (Amazonian type villages, tropical) Phanallsia (Mountainous mostly on the Eastern half, but foothills in western half, there is a tiny village in SRI era on the western coast, and an abandoned Drow area, not fully developed but being used now by some Elementals in the mountains...they've named it Kjarra (key-are-uh), and it'll be a bustling city in the future, run by Elementals...it's secretive and no one is supposed to know about it) Kryscheli - Tiny trades village on the northern-most shore, across from Nu'uk. Island Nations: Ipsum Pendula - Madeline Bervind ruling (Hirden Bervind is King) Delta The Holy Cities: Seixuso (say-you-so) - Worships Io Elsebeth: - Worships Soul Rebellion now and Is under the Rule of Ashton. The poplle there have turned into Dangerous Zealots.
|
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
(Cygnal Info) |
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
Population: ~55000 with a Standing Army of ~3960. |
Global Events | Local Events | Stygia | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | ||||||||||||
Population: Approximately three million |
Global Events | Local Events | Bandilstat | Vodahmin Brii | New Claueris | Serridan Peninsula | Cygnal | Auglire | Stygia | Gods of Spyridon | |||||||||||
Spyridon Deities-Aasterinian, Goddess of Invention -Astilabor, Goddess of Wealth -Bahamut, God of Good Dragons -Chronepsis, God of Fate -Faluzure, God of Decay -Garyx, God of Destruction -Hlal, Goddess of Humor -Io, Lord of Gods -Lendys, God of Justice -Sardior, God of Psionics -Spyridon, God of Nature (Is also the Planet) -Tamara, Goddess of Life -Tiamat, God of Evil Dragons
-Evram, God of Chaos and Insanity -Nerull, God of Death and Decay: -Pelor, God of Sun, Light, Strength, and Healing -Serrilae, (Amnesiac) Goddess of Earth and the Forgotten -Shar, Goddess of Darkness, Loss, and the Void -Tyr, God of Fallible Justice -Soul Rebellion, God of Claurefram, Domination, and Outsiders[False/Pseudo]
-Kateus, God of the Underworld: Kateus is the other founding deity and Kyzella's husband, he dwells however in the dark abyss, he created the darkness, shadows and all those who reside within the deep places, his statue in the temple of the divines is that of a hooded and cloaked man wielding a scythe. -Tiasis, Goddess of Love, Marriage and Fertility: Tiasis is the oldest child of Kyzella and Kaetus, she is mostly worshipped by those wishing for romance, parents wishing for a healthy child and is often the deity present in wedding vows and marriage ceremonies, she is depicted as a matronly woman, holding a heart in one hand and an infant in the other. -Eses, God of Nature and Seasons: Eses is the second born child to Kyzella and Kateus, mostly worshiped by those who become druids, he is occasionally invoked by those who enter the wilds, asking from protection from the wild creatures, he is depicted as a muscular man wearing furs with a wolf at his side. -Moara, Goddess of Fire, War and Destruction: One of the four Quadruplets, Moara is fiery, hotheaded and prone to rash behaviors, born of fire, she is the patron deity to those who study fire magic, she is depicted as a tall woman wearing armor, with curly hair and wielding a flaming sword. -Gibaos, God of Wind and Storms: Gibaos is one of the quadruplets born to Kyzella and Kateus, he is the patron deity to those who study the art of wind magic, at times he can be fickle and is the most flighty of the four. Occasionally sailors will pray to him for guidance, in the hopes that no storm will cross their path. He is depicted as a slender, androgynous man, wielding a bolt of lightning and a bag of wind. -Hesena, Goddess of Water, Tranquility and Healing: Another of the four Quadruplets born to Kateus and Kyzella, Hesena is the patron deity to those who study water magic, she is also the other deity the priests and priestesses worship for the arts of healing, she is depicted as a graceful woman, holding a basin of water in both hands. -Ydarr, God of the Earth, Mountains and Harvest: The last of the quadruplets born to Kyzella and Kateus, Ydarr is the patron deity to those who study earth magic, he is also worshiped by the miners and farmers, for bountiful harvests and for veins of precious and semi-precious stones, as well as metals, he is depicted as a Stalwart man, wielding a battle hammer across one shoulder.
|